mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-17 12:42:17 -05:00
132 lines
3.3 KiB
JavaScript
132 lines
3.3 KiB
JavaScript
var Example = Example || {};
|
|
|
|
Example.bridge = function() {
|
|
var Engine = Matter.Engine,
|
|
Render = Matter.Render,
|
|
Runner = Matter.Runner,
|
|
Body = Matter.Body,
|
|
Composites = Matter.Composites,
|
|
Common = Matter.Common,
|
|
Constraint = Matter.Constraint,
|
|
MouseConstraint = Matter.MouseConstraint,
|
|
Mouse = Matter.Mouse,
|
|
Composite = Matter.Composite,
|
|
Bodies = Matter.Bodies;
|
|
|
|
// create engine
|
|
var engine = Engine.create(),
|
|
world = engine.world;
|
|
|
|
// create renderer
|
|
var render = Render.create({
|
|
element: document.body,
|
|
engine: engine,
|
|
options: {
|
|
width: 800,
|
|
height: 600,
|
|
showAngleIndicator: true
|
|
}
|
|
});
|
|
|
|
Render.run(render);
|
|
|
|
// create runner
|
|
var runner = Runner.create();
|
|
Runner.run(runner, engine);
|
|
|
|
// add bodies
|
|
var group = Body.nextGroup(true);
|
|
|
|
var bridge = Composites.stack(160, 290, 15, 1, 0, 0, function(x, y) {
|
|
return Bodies.rectangle(x - 20, y, 53, 20, {
|
|
collisionFilter: { group: group },
|
|
chamfer: 5,
|
|
density: 0.005,
|
|
frictionAir: 0.05,
|
|
render: {
|
|
fillStyle: '#060a19'
|
|
}
|
|
});
|
|
});
|
|
|
|
Composites.chain(bridge, 0.3, 0, -0.3, 0, {
|
|
stiffness: 1,
|
|
length: 0,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var stack = Composites.stack(250, 50, 6, 3, 0, 0, function(x, y) {
|
|
return Bodies.rectangle(x, y, 50, 50, Common.random(20, 40));
|
|
});
|
|
|
|
Composite.add(world, [
|
|
bridge,
|
|
stack,
|
|
Bodies.rectangle(30, 490, 220, 380, {
|
|
isStatic: true,
|
|
chamfer: { radius: 20 }
|
|
}),
|
|
Bodies.rectangle(770, 490, 220, 380, {
|
|
isStatic: true,
|
|
chamfer: { radius: 20 }
|
|
}),
|
|
Constraint.create({
|
|
pointA: { x: 140, y: 300 },
|
|
bodyB: bridge.bodies[0],
|
|
pointB: { x: -25, y: 0 },
|
|
length: 2,
|
|
stiffness: 0.9
|
|
}),
|
|
Constraint.create({
|
|
pointA: { x: 660, y: 300 },
|
|
bodyB: bridge.bodies[bridge.bodies.length - 1],
|
|
pointB: { x: 25, y: 0 },
|
|
length: 2,
|
|
stiffness: 0.9
|
|
})
|
|
]);
|
|
|
|
// add mouse control
|
|
var mouse = Mouse.create(render.canvas),
|
|
mouseConstraint = MouseConstraint.create(engine, {
|
|
mouse: mouse,
|
|
constraint: {
|
|
stiffness: 0.1,
|
|
render: {
|
|
visible: false
|
|
}
|
|
}
|
|
});
|
|
|
|
Composite.add(world, mouseConstraint);
|
|
|
|
// keep the mouse in sync with rendering
|
|
render.mouse = mouse;
|
|
|
|
// fit the render viewport to the scene
|
|
Render.lookAt(render, {
|
|
min: { x: 0, y: 0 },
|
|
max: { x: 800, y: 600 }
|
|
});
|
|
|
|
// context for MatterTools.Demo
|
|
return {
|
|
engine: engine,
|
|
runner: runner,
|
|
render: render,
|
|
canvas: render.canvas,
|
|
stop: function() {
|
|
Matter.Render.stop(render);
|
|
Matter.Runner.stop(runner);
|
|
}
|
|
};
|
|
};
|
|
|
|
Example.bridge.title = 'Bridge';
|
|
Example.bridge.for = '>=0.14.2';
|
|
|
|
if (typeof module !== 'undefined') {
|
|
module.exports = Example.bridge;
|
|
}
|