mirror of
https://github.com/liabru/matter-js.git
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121 lines
3.4 KiB
JavaScript
121 lines
3.4 KiB
JavaScript
var Example = Example || {};
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Example.stress4 = function() {
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var Engine = Matter.Engine,
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Events = Matter.Events,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Composites = Matter.Composites,
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Common = Matter.Common,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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Composite = Matter.Composite,
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Bodies = Matter.Bodies;
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// create engine
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var engine = Engine.create({
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positionIterations: 25,
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velocityIterations: 35
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});
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var world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 600,
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showStats: true,
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showPerformance: true
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create({
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isFixed: true
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});
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Runner.run(runner, engine);
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// add bodies
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var stack = function(scale, columns, rows) {
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return Composites.stack(40, 40, columns, rows, 0, 0, function(x, y) {
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var sides = Math.round(Common.random(1, 8));
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Common.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(25, 50) * scale, Common.random(25, 50) * scale);
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120) * scale, Common.random(25, 30) * scale);
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}
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case 1:
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return Bodies.polygon(x, y, sides, Common.random(25, 50) * scale);
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}
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});
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};
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Composite.add(world, [
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stack(0.2, 61, 15),
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stack(0.3, 31, 12),
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Bodies.rectangle(400, 0, 800, 50, { isStatic: true, render: { visible: false } }),
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Bodies.rectangle(400, 600, 800, 50, { isStatic: true, render: { visible: false } }),
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Bodies.rectangle(800, 300, 50, 600, { isStatic: true, render: { visible: false } }),
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Bodies.rectangle(0, 300, 50, 600, { isStatic: true, render: { visible: false } })
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]);
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// scene animation
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engine.timing.timeScale = 0.9;
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engine.gravity.scale = 0.0007;
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Events.on(engine, 'beforeUpdate', function() {
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engine.gravity.x = Math.cos(engine.timing.timestamp * 0.0005);
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engine.gravity.y = Math.sin(engine.timing.timestamp * 0.0005);
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});
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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Composite.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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};
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Example.stress4.title = 'Stress 4';
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Example.stress4.for = '>=0.14.2';
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if (typeof module !== 'undefined') {
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module.exports = Example.stress4;
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}
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