mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-27 13:59:01 -05:00
111 lines
2.9 KiB
JavaScript
111 lines
2.9 KiB
JavaScript
var Example = Example || {};
|
|
|
|
Example.stress3 = function() {
|
|
var Engine = Matter.Engine,
|
|
Render = Matter.Render,
|
|
Runner = Matter.Runner,
|
|
Composites = Matter.Composites,
|
|
Common = Matter.Common,
|
|
MouseConstraint = Matter.MouseConstraint,
|
|
Mouse = Matter.Mouse,
|
|
Composite = Matter.Composite,
|
|
Bodies = Matter.Bodies;
|
|
|
|
// create engine
|
|
var engine = Engine.create({
|
|
positionIterations: 10,
|
|
velocityIterations: 10
|
|
});
|
|
|
|
var world = engine.world;
|
|
|
|
// create renderer
|
|
var render = Render.create({
|
|
element: document.body,
|
|
engine: engine,
|
|
options: {
|
|
width: 800,
|
|
height: 600,
|
|
showStats: true,
|
|
showPerformance: true
|
|
}
|
|
});
|
|
|
|
Render.run(render);
|
|
|
|
// create runner
|
|
var runner = Runner.create({
|
|
isFixed: true
|
|
});
|
|
Runner.run(runner, engine);
|
|
|
|
// add bodies
|
|
var scale = 0.3;
|
|
|
|
var stack = Composites.stack(40, 40, 38, 18, 0, 0, function(x, y) {
|
|
var sides = Math.round(Common.random(1, 8));
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
case 0:
|
|
if (Common.random() < 0.8) {
|
|
return Bodies.rectangle(x, y, Common.random(25, 50) * scale, Common.random(25, 50) * scale);
|
|
} else {
|
|
return Bodies.rectangle(x, y, Common.random(80, 120) * scale, Common.random(25, 30) * scale);
|
|
}
|
|
case 1:
|
|
return Bodies.polygon(x, y, sides, Common.random(25, 50) * scale);
|
|
}
|
|
});
|
|
|
|
Composite.add(world, stack);
|
|
|
|
Composite.add(world, [
|
|
// walls
|
|
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
|
|
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
|
|
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
|
|
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
|
|
]);
|
|
|
|
// add mouse control
|
|
var mouse = Mouse.create(render.canvas),
|
|
mouseConstraint = MouseConstraint.create(engine, {
|
|
mouse: mouse,
|
|
constraint: {
|
|
stiffness: 0.2,
|
|
render: {
|
|
visible: false
|
|
}
|
|
}
|
|
});
|
|
|
|
Composite.add(world, mouseConstraint);
|
|
|
|
// keep the mouse in sync with rendering
|
|
render.mouse = mouse;
|
|
|
|
// fit the render viewport to the scene
|
|
Render.lookAt(render, {
|
|
min: { x: 0, y: 0 },
|
|
max: { x: 800, y: 600 }
|
|
});
|
|
|
|
// context for MatterTools.Demo
|
|
return {
|
|
engine: engine,
|
|
runner: runner,
|
|
render: render,
|
|
canvas: render.canvas,
|
|
stop: function() {
|
|
Matter.Render.stop(render);
|
|
Matter.Runner.stop(runner);
|
|
}
|
|
};
|
|
};
|
|
|
|
Example.stress3.title = 'Stress 3';
|
|
Example.stress3.for = '>=0.14.2';
|
|
|
|
if (typeof module !== 'undefined') {
|
|
module.exports = Example.stress3;
|
|
}
|