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https://github.com/liabru/matter-js.git
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125 lines
3.5 KiB
JavaScript
125 lines
3.5 KiB
JavaScript
var Example = Example || {};
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Example.terrain = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Composites = Matter.Composites,
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Common = Matter.Common,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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Composite = Matter.Composite,
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Query = Matter.Query,
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Svg = Matter.Svg,
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Bodies = Matter.Bodies;
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// provide concave decomposition support library
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Common.setDecomp(require('poly-decomp'));
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 600
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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if (typeof fetch !== 'undefined') {
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var select = function(root, selector) {
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return Array.prototype.slice.call(root.querySelectorAll(selector));
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};
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var loadSvg = function(url) {
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return fetch(url)
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.then(function(response) { return response.text(); })
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.then(function(raw) { return (new window.DOMParser()).parseFromString(raw, 'image/svg+xml'); });
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};
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loadSvg('./svg/terrain.svg')
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.then(function(root) {
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var paths = select(root, 'path');
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var vertexSets = paths.map(function(path) { return Svg.pathToVertices(path, 30); });
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var terrain = Bodies.fromVertices(400, 350, vertexSets, {
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isStatic: true,
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render: {
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fillStyle: '#060a19',
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strokeStyle: '#060a19',
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lineWidth: 1
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}
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}, true);
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Composite.add(world, terrain);
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var bodyOptions = {
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frictionAir: 0,
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friction: 0.0001,
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restitution: 0.6
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};
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Composite.add(world, Composites.stack(80, 100, 20, 20, 10, 10, function(x, y) {
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if (Query.point([terrain], { x: x, y: y }).length === 0) {
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return Bodies.polygon(x, y, 5, 12, bodyOptions);
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}
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}));
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});
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} else {
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Common.warn('Fetch is not available. Could not load SVG.');
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}
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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Composite.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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};
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Example.terrain.title = 'Terrain';
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Example.terrain.for = '>0.16.1';
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if (typeof module !== 'undefined') {
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module.exports = Example.terrain;
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}
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