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denoland-deno/ext/webgpu/command_encoder.rs

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// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::AnyError;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::num::NonZeroU32;
use crate::texture::GpuTextureAspect;
use super::error::WebGpuResult;
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pub(crate) struct WebGpuCommandEncoder(
pub(crate) wgpu_core::id::CommandEncoderId,
);
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impl Resource for WebGpuCommandEncoder {
fn name(&self) -> Cow<str> {
"webGPUCommandEncoder".into()
}
}
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pub(crate) struct WebGpuCommandBuffer(
pub(crate) wgpu_core::id::CommandBufferId,
);
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impl Resource for WebGpuCommandBuffer {
fn name(&self) -> Cow<str> {
"webGPUCommandBuffer".into()
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateCommandEncoderArgs {
device_rid: ResourceId,
label: Option<String>,
_measure_execution_time: Option<bool>, // not yet implemented
}
pub fn op_webgpu_create_command_encoder(
state: &mut OpState,
args: CreateCommandEncoderArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
let device = device_resource.0;
let descriptor = wgpu_types::CommandEncoderDescriptor {
label: args.label.map(Cow::from),
};
gfx_put!(device => instance.device_create_command_encoder(
device,
&descriptor,
std::marker::PhantomData
) => state, WebGpuCommandEncoder)
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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pub struct GpuRenderPassColorAttachment {
view: ResourceId,
resolve_target: Option<ResourceId>,
load_op: GpuLoadOp<super::render_pass::GpuColor>,
store_op: GpuStoreOp,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuLoadOp<T> {
Load,
Clear(T),
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuStoreOp {
Store,
Discard,
}
impl From<GpuStoreOp> for wgpu_core::command::StoreOp {
fn from(value: GpuStoreOp) -> wgpu_core::command::StoreOp {
match value {
GpuStoreOp::Store => wgpu_core::command::StoreOp::Store,
GpuStoreOp::Discard => wgpu_core::command::StoreOp::Discard,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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struct GpuRenderPassDepthStencilAttachment {
view: ResourceId,
depth_load_op: GpuLoadOp<f32>,
depth_store_op: GpuStoreOp,
depth_read_only: bool,
stencil_load_op: GpuLoadOp<u32>,
stencil_store_op: GpuStoreOp,
stencil_read_only: bool,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderBeginRenderPassArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
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color_attachments: Vec<GpuRenderPassColorAttachment>,
depth_stencil_attachment: Option<GpuRenderPassDepthStencilAttachment>,
_occlusion_query_set: Option<u32>, // not yet implemented
}
pub fn op_webgpu_command_encoder_begin_render_pass(
state: &mut OpState,
args: CommandEncoderBeginRenderPassArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let mut color_attachments = vec![];
for color_attachment in args.color_attachments {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(color_attachment.view)?;
let resolve_target = color_attachment
.resolve_target
.map(|rid| {
state
.resource_table
.get::<super::texture::WebGpuTextureView>(rid)
})
.transpose()?
.map(|texture| texture.0);
let attachment = wgpu_core::command::RenderPassColorAttachment {
view: texture_view_resource.0,
resolve_target,
channel: match color_attachment.load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: color_attachment.store_op.into(),
clear_value: Default::default(),
read_only: false,
},
GpuLoadOp::Clear(color) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: color_attachment.store_op.into(),
clear_value: wgpu_types::Color {
r: color.r,
g: color.g,
b: color.b,
a: color.a,
},
read_only: false,
},
},
};
color_attachments.push(attachment)
}
let mut depth_stencil_attachment = None;
if let Some(attachment) = args.depth_stencil_attachment {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(attachment.view)?;
depth_stencil_attachment =
Some(wgpu_core::command::RenderPassDepthStencilAttachment {
view: texture_view_resource.0,
depth: match attachment.depth_load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: attachment.depth_store_op.into(),
clear_value: 0.0,
read_only: attachment.depth_read_only,
},
GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: attachment.depth_store_op.into(),
clear_value: value,
read_only: attachment.depth_read_only,
},
},
stencil: match attachment.stencil_load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: attachment.stencil_store_op.into(),
clear_value: 0,
read_only: attachment.stencil_read_only,
},
GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: attachment.stencil_store_op.into(),
clear_value: value,
read_only: attachment.stencil_read_only,
},
},
});
}
let descriptor = wgpu_core::command::RenderPassDescriptor {
label: args.label.map(Cow::from),
color_attachments: Cow::from(color_attachments),
depth_stencil_attachment: depth_stencil_attachment.as_ref(),
};
let render_pass = wgpu_core::command::RenderPass::new(
command_encoder_resource.0,
&descriptor,
);
let rid = state
.resource_table
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.add(super::render_pass::WebGpuRenderPass(RefCell::new(
render_pass,
)));
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderBeginComputePassArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
}
pub fn op_webgpu_command_encoder_begin_compute_pass(
state: &mut OpState,
args: CommandEncoderBeginComputePassArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let descriptor = wgpu_core::command::ComputePassDescriptor {
label: args.label.map(Cow::from),
};
let compute_pass = wgpu_core::command::ComputePass::new(
command_encoder_resource.0,
&descriptor,
);
let rid = state
.resource_table
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.add(super::compute_pass::WebGpuComputePass(RefCell::new(
compute_pass,
)));
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyBufferToBufferArgs {
command_encoder_rid: ResourceId,
source: ResourceId,
source_offset: u64,
destination: ResourceId,
destination_offset: u64,
size: u64,
}
pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
state: &mut OpState,
args: CommandEncoderCopyBufferToBufferArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.source)?;
let source_buffer = source_buffer_resource.0;
let destination_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination)?;
let destination_buffer = destination_buffer_resource.0;
gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_buffer(
command_encoder,
source_buffer,
args.source_offset,
destination_buffer,
args.destination_offset,
args.size
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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pub struct GpuImageCopyBuffer {
buffer: ResourceId,
offset: u64,
bytes_per_row: Option<u32>,
rows_per_image: Option<u32>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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pub struct GpuOrigin3D {
pub x: u32,
pub y: u32,
pub z: u32,
}
impl From<GpuOrigin3D> for wgpu_types::Origin3d {
fn from(origin: GpuOrigin3D) -> wgpu_types::Origin3d {
wgpu_types::Origin3d {
x: origin.x,
y: origin.y,
z: origin.z,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
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pub struct GpuImageCopyTexture {
pub texture: ResourceId,
pub mip_level: u32,
pub origin: GpuOrigin3D,
pub aspect: GpuTextureAspect,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyBufferToTextureArgs {
command_encoder_rid: ResourceId,
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source: GpuImageCopyBuffer,
destination: GpuImageCopyTexture,
copy_size: super::texture::GpuExtent3D,
}
pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
state: &mut OpState,
args: CommandEncoderCopyBufferToTextureArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.source.buffer)?;
let destination_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
let source = wgpu_core::command::ImageCopyBuffer {
buffer: source_buffer_resource.0,
layout: wgpu_types::ImageDataLayout {
offset: args.source.offset,
bytes_per_row: NonZeroU32::new(args.source.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(args.source.rows_per_image.unwrap_or(0)),
},
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level,
origin: args.destination.origin.into(),
aspect: args.destination.aspect.into(),
};
gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_texture(
command_encoder,
&source,
&destination,
&args.copy_size.into()
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyTextureToBufferArgs {
command_encoder_rid: ResourceId,
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source: GpuImageCopyTexture,
destination: GpuImageCopyBuffer,
copy_size: super::texture::GpuExtent3D,
}
pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
state: &mut OpState,
args: CommandEncoderCopyTextureToBufferArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.source.texture)?;
let destination_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination.buffer)?;
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.0,
mip_level: args.source.mip_level,
origin: args.source.origin.into(),
aspect: args.source.aspect.into(),
};
let destination = wgpu_core::command::ImageCopyBuffer {
buffer: destination_buffer_resource.0,
layout: wgpu_types::ImageDataLayout {
offset: args.destination.offset,
bytes_per_row: NonZeroU32::new(
args.destination.bytes_per_row.unwrap_or(0),
),
rows_per_image: NonZeroU32::new(
args.destination.rows_per_image.unwrap_or(0),
),
},
};
gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_buffer(
command_encoder,
&source,
&destination,
&args.copy_size.into()
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyTextureToTextureArgs {
command_encoder_rid: ResourceId,
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source: GpuImageCopyTexture,
destination: GpuImageCopyTexture,
copy_size: super::texture::GpuExtent3D,
}
pub fn op_webgpu_command_encoder_copy_texture_to_texture(
state: &mut OpState,
args: CommandEncoderCopyTextureToTextureArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.source.texture)?;
let destination_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.0,
mip_level: args.source.mip_level,
origin: args.source.origin.into(),
aspect: args.source.aspect.into(),
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level,
origin: args.destination.origin.into(),
aspect: args.destination.aspect.into(),
};
gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_texture(
command_encoder,
&source,
&destination,
&args.copy_size.into()
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderPushDebugGroupArgs {
command_encoder_rid: ResourceId,
group_label: String,
}
pub fn op_webgpu_command_encoder_push_debug_group(
state: &mut OpState,
args: CommandEncoderPushDebugGroupArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
gfx_ok!(command_encoder => instance
.command_encoder_push_debug_group(command_encoder, &args.group_label))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderPopDebugGroupArgs {
command_encoder_rid: ResourceId,
}
pub fn op_webgpu_command_encoder_pop_debug_group(
state: &mut OpState,
args: CommandEncoderPopDebugGroupArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
gfx_ok!(command_encoder => instance.command_encoder_pop_debug_group(command_encoder))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderInsertDebugMarkerArgs {
command_encoder_rid: ResourceId,
marker_label: String,
}
pub fn op_webgpu_command_encoder_insert_debug_marker(
state: &mut OpState,
args: CommandEncoderInsertDebugMarkerArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
gfx_ok!(command_encoder => instance.command_encoder_insert_debug_marker(
command_encoder,
&args.marker_label
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderWriteTimestampArgs {
command_encoder_rid: ResourceId,
query_set: ResourceId,
query_index: u32,
}
pub fn op_webgpu_command_encoder_write_timestamp(
state: &mut OpState,
args: CommandEncoderWriteTimestampArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
gfx_ok!(command_encoder => instance.command_encoder_write_timestamp(
command_encoder,
query_set_resource.0,
args.query_index
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderResolveQuerySetArgs {
command_encoder_rid: ResourceId,
query_set: ResourceId,
first_query: u32,
query_count: u32,
destination: ResourceId,
destination_offset: u64,
}
pub fn op_webgpu_command_encoder_resolve_query_set(
state: &mut OpState,
args: CommandEncoderResolveQuerySetArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
let destination_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination)?;
gfx_ok!(command_encoder => instance.command_encoder_resolve_query_set(
command_encoder,
query_set_resource.0,
args.first_query,
args.query_count,
destination_resource.0,
args.destination_offset
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderFinishArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
}
pub fn op_webgpu_command_encoder_finish(
state: &mut OpState,
args: CommandEncoderFinishArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.take::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let instance = state.borrow::<super::Instance>();
let descriptor = wgpu_types::CommandBufferDescriptor {
label: args.label.map(Cow::from),
};
gfx_put!(command_encoder => instance.command_encoder_finish(
command_encoder,
&descriptor
) => state, WebGpuCommandBuffer)
}