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denoland-deno/ext/webgpu/lib.rs

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// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
#![cfg(not(target_arch = "wasm32"))]
#![warn(unsafe_op_in_unsafe_fn)]
use deno_core::error::AnyError;
use deno_core::op2;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use serde::Deserialize;
use serde::Serialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashSet;
use std::rc::Rc;
pub use wgpu_core;
pub use wgpu_types;
use error::DomExceptionOperationError;
use error::WebGpuResult;
pub const UNSTABLE_FEATURE_NAME: &str = "webgpu";
#[macro_use]
mod macros {
macro_rules! gfx_select {
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($id:expr => $p0:ident.$p1:tt.$method:ident $params:tt) => {
gfx_select!($id => {$p0.$p1}, $method $params)
};
($id:expr => $p0:ident.$method:ident $params:tt) => {
gfx_select!($id => {$p0}, $method $params)
};
($id:expr => {$($c:tt)*}, $method:ident $params:tt) => {
match $id.backend() {
#[cfg(any(
all(not(target_arch = "wasm32"), not(target_os = "ios"), not(target_os = "macos")),
feature = "vulkan-portability"
))]
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wgpu_types::Backend::Vulkan => $($c)*.$method::<wgpu_core::api::Vulkan> $params,
#[cfg(all(not(target_arch = "wasm32"), any(target_os = "ios", target_os = "macos")))]
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wgpu_types::Backend::Metal => $($c)*.$method::<wgpu_core::api::Metal> $params,
#[cfg(all(not(target_arch = "wasm32"), windows))]
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wgpu_types::Backend::Dx12 => $($c)*.$method::<wgpu_core::api::Dx12> $params,
#[cfg(any(
all(not(target_os = "macos"), not(target_os = "ios")),
feature = "angle",
target_arch = "wasm32"
))]
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wgpu_types::Backend::Gl => $($c)*.$method::<wgpu_core::api::Gles> $params,
other => panic!("Unexpected backend {:?}", other),
}
};
}
macro_rules! gfx_put {
($id:expr => $global:ident.$method:ident( $($param:expr),* ) => $state:expr, $rc:expr) => {{
let (val, maybe_err) = gfx_select!($id => $global.$method($($param),*));
let rid = $state.resource_table.add($rc($global.clone(), val));
Ok(WebGpuResult::rid_err(rid, maybe_err))
}};
}
macro_rules! gfx_ok {
($id:expr => $global:ident.$method:ident( $($param:expr),* )) => {{
let maybe_err = gfx_select!($id => $global.$method($($param),*)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}};
}
}
pub mod binding;
pub mod buffer;
pub mod bundle;
feat:: External webgpu surfaces / BYOW (#21835) This PR contains the implementation of the External webgpu surfaces / BYOW proposal. BYOW stands for "Bring your own window". Closes #21713 Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno` namespace: ```typescript class UnsafeWindowSurface { constructor( system: "cocoa" | "x11" | "win32", winHandle: Deno.PointerValue, displayHandle: Deno.PointerValue | null ); getContext(type: "webgpu"): GPUCanvasContext; present(): void; } ``` For the initial pass, I've opted to support the three major windowing systems. The parameters correspond to the table below: | system | winHandle | displayHandle | | ----------------- | ---------- | ------- | | "cocoa" (macOS) | `NSView*` | - | | "win32" (Windows) | `HWND` | `HINSTANCE` | | "x11" (Linux) | Xlib `Window` | Xlib `Display*` | Ecosystem support: - [x] deno_sdl2 (sdl2) - [mod.ts#L1209](https://github.com/littledivy/deno_sdl2/blob/7e177bc6524750a8849c25ce421798b2e71ec943/mod.ts#L1209) - [x] dwm (glfw) - https://github.com/deno-windowing/dwm/issues/29 - [ ] pane (winit) <details> <summary>Example</summary> ```typescript // A simple clear screen pass, colors based on mouse position. import { EventType, WindowBuilder } from "https://deno.land/x/sdl2@0.7.0/mod.ts"; const window = new WindowBuilder("sdl2 + deno + webgpu", 640, 480).build(); const [system, windowHandle, displayHandle] = window.rawHandle(); const adapter = await navigator.gpu.requestAdapter(); const device = await adapter.requestDevice(); const context = Deno.createWindowSurface(system, windowHandle, displayHandle); context.configure({ device: device, format: "bgra8unorm", height: 480, width: 640, }); let r = 0.0; let g = 0.0; let b = 0.0; for (const event of window.events()) { if (event.type === EventType.Quit) { break; } else if (event.type === EventType.Draw) { const textureView = context.getCurrentTexture().createView(); const renderPassDescriptor: GPURenderPassDescriptor = { colorAttachments: [ { view: textureView, clearValue: { r, g, b, a: 1.0 }, loadOp: "clear", storeOp: "store", }, ], }; const commandEncoder = device.createCommandEncoder(); const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); passEncoder.end(); device.queue.submit([commandEncoder.finish()]); Deno.presentGPUCanvasContext(context); } if (event.type === EventType.MouseMotion) { r = event.x / 640; g = event.y / 480; b = 1.0 - r - g; } } ``` You can find more examples in the linked tracking issue. </details> --------- Signed-off-by: Divy Srivastava <dj.srivastava23@gmail.com>
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pub mod byow;
pub mod command_encoder;
pub mod compute_pass;
pub mod error;
pub mod pipeline;
pub mod queue;
pub mod render_pass;
pub mod sampler;
pub mod shader;
pub mod surface;
pub mod texture;
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pub type Instance = std::sync::Arc<wgpu_core::global::Global>;
struct WebGpuAdapter(Instance, wgpu_core::id::AdapterId);
impl Resource for WebGpuAdapter {
fn name(&self) -> Cow<str> {
"webGPUAdapter".into()
}
fn close(self: Rc<Self>) {
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gfx_select!(self.1 => self.0.adapter_drop(self.1));
}
}
struct WebGpuDevice(Instance, wgpu_core::id::DeviceId);
impl Resource for WebGpuDevice {
fn name(&self) -> Cow<str> {
"webGPUDevice".into()
}
fn close(self: Rc<Self>) {
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gfx_select!(self.1 => self.0.device_drop(self.1));
}
}
struct WebGpuQuerySet(Instance, wgpu_core::id::QuerySetId);
impl Resource for WebGpuQuerySet {
fn name(&self) -> Cow<str> {
"webGPUQuerySet".into()
}
fn close(self: Rc<Self>) {
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gfx_select!(self.1 => self.0.query_set_drop(self.1));
}
}
deno_core::extension!(
deno_webgpu,
deps = [deno_webidl, deno_web],
ops = [
// Request device/adapter
op_webgpu_request_adapter,
op_webgpu_request_device,
op_webgpu_request_adapter_info,
// Query Set
op_webgpu_create_query_set,
// buffer
buffer::op_webgpu_create_buffer,
buffer::op_webgpu_buffer_get_mapped_range,
buffer::op_webgpu_buffer_unmap,
// buffer async
buffer::op_webgpu_buffer_get_map_async,
// remaining sync ops
// texture
texture::op_webgpu_create_texture,
texture::op_webgpu_create_texture_view,
// sampler
sampler::op_webgpu_create_sampler,
// binding
binding::op_webgpu_create_bind_group_layout,
binding::op_webgpu_create_pipeline_layout,
binding::op_webgpu_create_bind_group,
// pipeline
pipeline::op_webgpu_create_compute_pipeline,
pipeline::op_webgpu_compute_pipeline_get_bind_group_layout,
pipeline::op_webgpu_create_render_pipeline,
pipeline::op_webgpu_render_pipeline_get_bind_group_layout,
// command_encoder
command_encoder::op_webgpu_create_command_encoder,
command_encoder::op_webgpu_command_encoder_begin_render_pass,
command_encoder::op_webgpu_command_encoder_begin_compute_pass,
command_encoder::op_webgpu_command_encoder_copy_buffer_to_buffer,
command_encoder::op_webgpu_command_encoder_copy_buffer_to_texture,
command_encoder::op_webgpu_command_encoder_copy_texture_to_buffer,
command_encoder::op_webgpu_command_encoder_copy_texture_to_texture,
command_encoder::op_webgpu_command_encoder_clear_buffer,
command_encoder::op_webgpu_command_encoder_push_debug_group,
command_encoder::op_webgpu_command_encoder_pop_debug_group,
command_encoder::op_webgpu_command_encoder_insert_debug_marker,
command_encoder::op_webgpu_command_encoder_write_timestamp,
command_encoder::op_webgpu_command_encoder_resolve_query_set,
command_encoder::op_webgpu_command_encoder_finish,
render_pass::op_webgpu_render_pass_set_viewport,
render_pass::op_webgpu_render_pass_set_scissor_rect,
render_pass::op_webgpu_render_pass_set_blend_constant,
render_pass::op_webgpu_render_pass_set_stencil_reference,
render_pass::op_webgpu_render_pass_begin_occlusion_query,
render_pass::op_webgpu_render_pass_end_occlusion_query,
render_pass::op_webgpu_render_pass_execute_bundles,
render_pass::op_webgpu_render_pass_end,
render_pass::op_webgpu_render_pass_set_bind_group,
render_pass::op_webgpu_render_pass_push_debug_group,
render_pass::op_webgpu_render_pass_pop_debug_group,
render_pass::op_webgpu_render_pass_insert_debug_marker,
render_pass::op_webgpu_render_pass_set_pipeline,
render_pass::op_webgpu_render_pass_set_index_buffer,
render_pass::op_webgpu_render_pass_set_vertex_buffer,
render_pass::op_webgpu_render_pass_draw,
render_pass::op_webgpu_render_pass_draw_indexed,
render_pass::op_webgpu_render_pass_draw_indirect,
render_pass::op_webgpu_render_pass_draw_indexed_indirect,
compute_pass::op_webgpu_compute_pass_set_pipeline,
compute_pass::op_webgpu_compute_pass_dispatch_workgroups,
compute_pass::op_webgpu_compute_pass_dispatch_workgroups_indirect,
compute_pass::op_webgpu_compute_pass_end,
compute_pass::op_webgpu_compute_pass_set_bind_group,
compute_pass::op_webgpu_compute_pass_push_debug_group,
compute_pass::op_webgpu_compute_pass_pop_debug_group,
compute_pass::op_webgpu_compute_pass_insert_debug_marker,
// bundle
bundle::op_webgpu_create_render_bundle_encoder,
bundle::op_webgpu_render_bundle_encoder_finish,
bundle::op_webgpu_render_bundle_encoder_set_bind_group,
bundle::op_webgpu_render_bundle_encoder_push_debug_group,
bundle::op_webgpu_render_bundle_encoder_pop_debug_group,
bundle::op_webgpu_render_bundle_encoder_insert_debug_marker,
bundle::op_webgpu_render_bundle_encoder_set_pipeline,
bundle::op_webgpu_render_bundle_encoder_set_index_buffer,
bundle::op_webgpu_render_bundle_encoder_set_vertex_buffer,
bundle::op_webgpu_render_bundle_encoder_draw,
bundle::op_webgpu_render_bundle_encoder_draw_indexed,
bundle::op_webgpu_render_bundle_encoder_draw_indirect,
// queue
queue::op_webgpu_queue_submit,
queue::op_webgpu_write_buffer,
queue::op_webgpu_write_texture,
// shader
shader::op_webgpu_create_shader_module,
// surface
surface::op_webgpu_surface_configure,
surface::op_webgpu_surface_get_current_texture,
feat:: External webgpu surfaces / BYOW (#21835) This PR contains the implementation of the External webgpu surfaces / BYOW proposal. BYOW stands for "Bring your own window". Closes #21713 Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno` namespace: ```typescript class UnsafeWindowSurface { constructor( system: "cocoa" | "x11" | "win32", winHandle: Deno.PointerValue, displayHandle: Deno.PointerValue | null ); getContext(type: "webgpu"): GPUCanvasContext; present(): void; } ``` For the initial pass, I've opted to support the three major windowing systems. The parameters correspond to the table below: | system | winHandle | displayHandle | | ----------------- | ---------- | ------- | | "cocoa" (macOS) | `NSView*` | - | | "win32" (Windows) | `HWND` | `HINSTANCE` | | "x11" (Linux) | Xlib `Window` | Xlib `Display*` | Ecosystem support: - [x] deno_sdl2 (sdl2) - [mod.ts#L1209](https://github.com/littledivy/deno_sdl2/blob/7e177bc6524750a8849c25ce421798b2e71ec943/mod.ts#L1209) - [x] dwm (glfw) - https://github.com/deno-windowing/dwm/issues/29 - [ ] pane (winit) <details> <summary>Example</summary> ```typescript // A simple clear screen pass, colors based on mouse position. import { EventType, WindowBuilder } from "https://deno.land/x/sdl2@0.7.0/mod.ts"; const window = new WindowBuilder("sdl2 + deno + webgpu", 640, 480).build(); const [system, windowHandle, displayHandle] = window.rawHandle(); const adapter = await navigator.gpu.requestAdapter(); const device = await adapter.requestDevice(); const context = Deno.createWindowSurface(system, windowHandle, displayHandle); context.configure({ device: device, format: "bgra8unorm", height: 480, width: 640, }); let r = 0.0; let g = 0.0; let b = 0.0; for (const event of window.events()) { if (event.type === EventType.Quit) { break; } else if (event.type === EventType.Draw) { const textureView = context.getCurrentTexture().createView(); const renderPassDescriptor: GPURenderPassDescriptor = { colorAttachments: [ { view: textureView, clearValue: { r, g, b, a: 1.0 }, loadOp: "clear", storeOp: "store", }, ], }; const commandEncoder = device.createCommandEncoder(); const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); passEncoder.end(); device.queue.submit([commandEncoder.finish()]); Deno.presentGPUCanvasContext(context); } if (event.type === EventType.MouseMotion) { r = event.x / 640; g = event.y / 480; b = 1.0 - r - g; } } ``` You can find more examples in the linked tracking issue. </details> --------- Signed-off-by: Divy Srivastava <dj.srivastava23@gmail.com>
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surface::op_webgpu_surface_present,
// byow
byow::op_webgpu_surface_create,
],
esm = ["00_init.js", "02_surface.js"],
lazy_loaded_esm = ["01_webgpu.js"],
);
fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
let mut return_features: Vec<&'static str> = vec![];
// api
if features.contains(wgpu_types::Features::DEPTH_CLIP_CONTROL) {
return_features.push("depth-clip-control");
}
if features.contains(wgpu_types::Features::TIMESTAMP_QUERY) {
return_features.push("timestamp-query");
}
if features.contains(wgpu_types::Features::INDIRECT_FIRST_INSTANCE) {
return_features.push("indirect-first-instance");
}
// shader
if features.contains(wgpu_types::Features::SHADER_F16) {
return_features.push("shader-f16");
}
// texture formats
if features.contains(wgpu_types::Features::DEPTH32FLOAT_STENCIL8) {
return_features.push("depth32float-stencil8");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC) {
return_features.push("texture-compression-bc");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) {
return_features.push("texture-compression-etc2");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC) {
return_features.push("texture-compression-astc");
}
if features.contains(wgpu_types::Features::RG11B10UFLOAT_RENDERABLE) {
return_features.push("rg11b10ufloat-renderable");
}
if features.contains(wgpu_types::Features::BGRA8UNORM_STORAGE) {
return_features.push("bgra8unorm-storage");
}
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if features.contains(wgpu_types::Features::FLOAT32_FILTERABLE) {
return_features.push("float32-filterable");
}
// extended from spec
// texture formats
if features.contains(wgpu_types::Features::TEXTURE_FORMAT_16BIT_NORM) {
return_features.push("texture-format-16-bit-norm");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_HDR) {
return_features.push("texture-compression-astc-hdr");
}
if features
.contains(wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
{
return_features.push("texture-adapter-specific-format-features");
}
// api
if features.contains(wgpu_types::Features::PIPELINE_STATISTICS_QUERY) {
return_features.push("pipeline-statistics-query");
}
if features.contains(wgpu_types::Features::TIMESTAMP_QUERY_INSIDE_PASSES) {
return_features.push("timestamp-query-inside-passes");
}
if features.contains(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS) {
return_features.push("mappable-primary-buffers");
}
if features.contains(wgpu_types::Features::TEXTURE_BINDING_ARRAY) {
return_features.push("texture-binding-array");
}
if features.contains(wgpu_types::Features::BUFFER_BINDING_ARRAY) {
return_features.push("buffer-binding-array");
}
if features.contains(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY) {
return_features.push("storage-resource-binding-array");
}
if features.contains(
wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
) {
return_features.push("sampled-texture-and-storage-buffer-array-non-uniform-indexing");
}
if features.contains(
wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
) {
return_features.push("uniform-buffer-and-storage-texture-array-non-uniform-indexing");
}
if features.contains(wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY) {
return_features.push("partially-bound-binding-array");
}
if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT) {
return_features.push("multi-draw-indirect");
}
if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT) {
return_features.push("multi-draw-indirect-count");
}
if features.contains(wgpu_types::Features::PUSH_CONSTANTS) {
return_features.push("push-constants");
}
if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_ZERO) {
return_features.push("address-mode-clamp-to-zero");
}
if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER) {
return_features.push("address-mode-clamp-to-border");
}
if features.contains(wgpu_types::Features::POLYGON_MODE_LINE) {
return_features.push("polygon-mode-line");
}
if features.contains(wgpu_types::Features::POLYGON_MODE_POINT) {
return_features.push("polygon-mode-point");
}
if features.contains(wgpu_types::Features::CONSERVATIVE_RASTERIZATION) {
return_features.push("conservative-rasterization");
}
if features.contains(wgpu_types::Features::VERTEX_WRITABLE_STORAGE) {
return_features.push("vertex-writable-storage");
}
if features.contains(wgpu_types::Features::CLEAR_TEXTURE) {
return_features.push("clear-texture");
}
if features.contains(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH) {
return_features.push("spirv-shader-passthrough");
}
if features.contains(wgpu_types::Features::MULTIVIEW) {
return_features.push("multiview");
}
if features.contains(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT) {
return_features.push("vertex-attribute-64-bit");
}
// shader
if features.contains(wgpu_types::Features::SHADER_F64) {
return_features.push("shader-f64");
}
if features.contains(wgpu_types::Features::SHADER_I16) {
return_features.push("shader-i16");
}
if features.contains(wgpu_types::Features::SHADER_PRIMITIVE_INDEX) {
return_features.push("shader-primitive-index");
}
if features.contains(wgpu_types::Features::SHADER_EARLY_DEPTH_TEST) {
return_features.push("shader-early-depth-test");
}
if features.contains(wgpu_types::Features::SHADER_UNUSED_VERTEX_OUTPUT) {
return_features.push("shader-unused-vertex-output");
}
return_features
}
#[derive(Serialize)]
#[serde(untagged)]
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pub enum GpuAdapterResOrErr {
Error { err: String },
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Features(GpuAdapterRes),
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuAdapterRes {
rid: ResourceId,
limits: wgpu_types::Limits,
features: Vec<&'static str>,
is_fallback: bool,
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
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pub struct GpuDeviceRes {
rid: ResourceId,
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queue_rid: ResourceId,
limits: wgpu_types::Limits,
features: Vec<&'static str>,
}
#[op2]
#[serde]
pub fn op_webgpu_request_adapter(
state: Rc<RefCell<OpState>>,
#[serde] power_preference: Option<wgpu_types::PowerPreference>,
force_fallback_adapter: bool,
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) -> Result<GpuAdapterResOrErr, AnyError> {
let mut state = state.borrow_mut();
let backends = std::env::var("DENO_WEBGPU_BACKEND").map_or_else(
|_| wgpu_types::Backends::all(),
|s| wgpu_core::instance::parse_backends_from_comma_list(&s),
);
let instance = if let Some(instance) = state.try_borrow::<Instance>() {
instance
} else {
state.put(std::sync::Arc::new(wgpu_core::global::Global::new(
"webgpu",
wgpu_types::InstanceDescriptor {
backends,
flags: wgpu_types::InstanceFlags::from_build_config(),
dx12_shader_compiler: wgpu_types::Dx12Compiler::Fxc,
gles_minor_version: wgpu_types::Gles3MinorVersion::default(),
},
)));
state.borrow::<Instance>()
};
let descriptor = wgpu_core::instance::RequestAdapterOptions {
power_preference: power_preference.unwrap_or_default(),
force_fallback_adapter,
compatible_surface: None, // windowless
};
let res = instance.request_adapter(
&descriptor,
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wgpu_core::instance::AdapterInputs::Mask(backends, |_| None),
);
let adapter = match res {
Ok(adapter) => adapter,
Err(err) => {
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return Ok(GpuAdapterResOrErr::Error {
err: err.to_string(),
})
}
};
let adapter_features =
gfx_select!(adapter => instance.adapter_features(adapter))?;
let features = deserialize_features(&adapter_features);
let adapter_limits =
gfx_select!(adapter => instance.adapter_limits(adapter))?;
let instance = instance.clone();
let rid = state.resource_table.add(WebGpuAdapter(instance, adapter));
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Ok(GpuAdapterResOrErr::Features(GpuAdapterRes {
rid,
features,
limits: adapter_limits,
// TODO(lucacasonato): report correctly from wgpu
is_fallback: false,
}))
}
#[derive(Deserialize)]
pub struct GpuRequiredFeatures(HashSet<String>);
impl From<GpuRequiredFeatures> for wgpu_types::Features {
fn from(required_features: GpuRequiredFeatures) -> wgpu_types::Features {
let mut features: wgpu_types::Features = wgpu_types::Features::empty();
// api
features.set(
wgpu_types::Features::DEPTH_CLIP_CONTROL,
required_features.0.contains("depth-clip-control"),
);
features.set(
wgpu_types::Features::TIMESTAMP_QUERY,
required_features.0.contains("timestamp-query"),
);
features.set(
wgpu_types::Features::INDIRECT_FIRST_INSTANCE,
required_features.0.contains("indirect-first-instance"),
);
// shader
features.set(
wgpu_types::Features::SHADER_F16,
required_features.0.contains("shader-f16"),
);
// texture formats
features.set(
wgpu_types::Features::DEPTH32FLOAT_STENCIL8,
required_features.0.contains("depth32float-stencil8"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_BC,
required_features.0.contains("texture-compression-bc"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_ETC2,
required_features.0.contains("texture-compression-etc2"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_ASTC,
required_features.0.contains("texture-compression-astc"),
);
features.set(
wgpu_types::Features::RG11B10UFLOAT_RENDERABLE,
required_features.0.contains("rg11b10ufloat-renderable"),
);
features.set(
wgpu_types::Features::BGRA8UNORM_STORAGE,
required_features.0.contains("bgra8unorm-storage"),
);
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features.set(
wgpu_types::Features::FLOAT32_FILTERABLE,
required_features.0.contains("float32-filterable"),
);
// extended from spec
// texture formats
features.set(
wgpu_types::Features::TEXTURE_FORMAT_16BIT_NORM,
required_features.0.contains("texture-format-16-bit-norm"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_HDR,
required_features.0.contains("texture-compression-astc-hdr"),
);
features.set(
wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
required_features
.0
.contains("texture-adapter-specific-format-features"),
);
// api
features.set(
wgpu_types::Features::PIPELINE_STATISTICS_QUERY,
required_features.0.contains("pipeline-statistics-query"),
);
features.set(
wgpu_types::Features::TIMESTAMP_QUERY_INSIDE_PASSES,
required_features
.0
.contains("timestamp-query-inside-passes"),
);
features.set(
wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS,
required_features.0.contains("mappable-primary-buffers"),
);
features.set(
wgpu_types::Features::TEXTURE_BINDING_ARRAY,
required_features.0.contains("texture-binding-array"),
);
features.set(
wgpu_types::Features::BUFFER_BINDING_ARRAY,
required_features.0.contains("buffer-binding-array"),
);
features.set(
wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY,
required_features
.0
.contains("storage-resource-binding-array"),
);
features.set(
wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_features
.0
.contains("sampled-texture-and-storage-buffer-array-non-uniform-indexing"),
);
features.set(
wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
required_features
.0
.contains("uniform-buffer-and-storage-texture-array-non-uniform-indexing"),
);
features.set(
wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY,
required_features
.0
.contains("partially-bound-binding-array"),
);
features.set(
wgpu_types::Features::MULTI_DRAW_INDIRECT,
required_features.0.contains("multi-draw-indirect"),
);
features.set(
wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT,
required_features.0.contains("multi-draw-indirect-count"),
);
features.set(
wgpu_types::Features::PUSH_CONSTANTS,
required_features.0.contains("push-constants"),
);
features.set(
wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_ZERO,
required_features.0.contains("address-mode-clamp-to-zero"),
);
features.set(
wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER,
required_features.0.contains("address-mode-clamp-to-border"),
);
features.set(
wgpu_types::Features::POLYGON_MODE_LINE,
required_features.0.contains("polygon-mode-line"),
);
features.set(
wgpu_types::Features::POLYGON_MODE_POINT,
required_features.0.contains("polygon-mode-point"),
);
features.set(
wgpu_types::Features::CONSERVATIVE_RASTERIZATION,
required_features.0.contains("conservative-rasterization"),
);
features.set(
wgpu_types::Features::VERTEX_WRITABLE_STORAGE,
required_features.0.contains("vertex-writable-storage"),
);
features.set(
wgpu_types::Features::CLEAR_TEXTURE,
required_features.0.contains("clear-texture"),
);
features.set(
wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH,
required_features.0.contains("spirv-shader-passthrough"),
);
features.set(
wgpu_types::Features::MULTIVIEW,
required_features.0.contains("multiview"),
);
features.set(
wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT,
required_features.0.contains("vertex-attribute-64-bit"),
);
// shader
features.set(
wgpu_types::Features::SHADER_F64,
required_features.0.contains("shader-f64"),
);
features.set(
wgpu_types::Features::SHADER_I16,
required_features.0.contains("shader-i16"),
);
features.set(
wgpu_types::Features::SHADER_PRIMITIVE_INDEX,
required_features.0.contains("shader-primitive-index"),
);
features.set(
wgpu_types::Features::SHADER_EARLY_DEPTH_TEST,
required_features.0.contains("shader-early-depth-test"),
);
features.set(
wgpu_types::Features::SHADER_UNUSED_VERTEX_OUTPUT,
required_features.0.contains("shader-unused-vertex-output"),
);
features
}
}
#[op2]
#[serde]
pub fn op_webgpu_request_device(
state: Rc<RefCell<OpState>>,
#[smi] adapter_rid: ResourceId,
#[string] label: String,
#[serde] required_features: GpuRequiredFeatures,
#[serde] required_limits: Option<wgpu_types::Limits>,
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) -> Result<GpuDeviceRes, AnyError> {
let mut state = state.borrow_mut();
let adapter_resource =
state.resource_table.take::<WebGpuAdapter>(adapter_rid)?;
let adapter = adapter_resource.1;
let instance = state.borrow::<Instance>();
let descriptor = wgpu_types::DeviceDescriptor {
label: Some(Cow::Owned(label)),
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required_features: required_features.into(),
required_limits: required_limits.unwrap_or_default(),
};
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let (device, queue, maybe_err) = gfx_select!(adapter => instance.adapter_request_device(
adapter,
&descriptor,
std::env::var("DENO_WEBGPU_TRACE").ok().as_ref().map(std::path::Path::new),
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None,
None
));
adapter_resource.close();
if let Some(err) = maybe_err {
return Err(DomExceptionOperationError::new(&err.to_string()).into());
}
let device_features =
gfx_select!(device => instance.device_features(device))?;
let features = deserialize_features(&device_features);
let limits = gfx_select!(device => instance.device_limits(device))?;
let instance = instance.clone();
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let instance2 = instance.clone();
let rid = state.resource_table.add(WebGpuDevice(instance, device));
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let queue_rid = state
.resource_table
.add(queue::WebGpuQueue(instance2, queue));
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Ok(GpuDeviceRes {
rid,
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queue_rid,
features,
limits,
})
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GPUAdapterInfo {
vendor: String,
architecture: String,
device: String,
description: String,
}
#[op2]
#[serde]
pub fn op_webgpu_request_adapter_info(
state: Rc<RefCell<OpState>>,
#[smi] adapter_rid: ResourceId,
) -> Result<GPUAdapterInfo, AnyError> {
let state = state.borrow_mut();
let adapter_resource =
state.resource_table.get::<WebGpuAdapter>(adapter_rid)?;
let adapter = adapter_resource.1;
let instance = state.borrow::<Instance>();
let info = gfx_select!(adapter => instance.adapter_get_info(adapter))?;
Ok(GPUAdapterInfo {
vendor: info.vendor.to_string(),
architecture: String::new(), // TODO(#2170)
device: info.device.to_string(),
description: info.name,
})
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateQuerySetArgs {
device_rid: ResourceId,
label: String,
#[serde(flatten)]
r#type: GpuQueryType,
count: u32,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case", tag = "type")]
enum GpuQueryType {
Occlusion,
Timestamp,
}
impl From<GpuQueryType> for wgpu_types::QueryType {
fn from(query_type: GpuQueryType) -> Self {
match query_type {
GpuQueryType::Occlusion => wgpu_types::QueryType::Occlusion,
GpuQueryType::Timestamp => wgpu_types::QueryType::Timestamp,
}
}
}
#[op2]
#[serde]
pub fn op_webgpu_create_query_set(
state: &mut OpState,
#[serde] args: CreateQuerySetArgs,
) -> Result<WebGpuResult, AnyError> {
let device_resource =
state.resource_table.get::<WebGpuDevice>(args.device_rid)?;
let device = device_resource.1;
let instance = state.borrow::<Instance>();
let descriptor = wgpu_types::QuerySetDescriptor {
label: Some(Cow::Owned(args.label)),
ty: args.r#type.into(),
count: args.count,
};
gfx_put!(device => instance.device_create_query_set(
device,
&descriptor,
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None
) => state, WebGpuQuerySet)
}