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feat:: External webgpu surfaces / BYOW (#21835)
This PR contains the implementation of the External webgpu surfaces /
BYOW proposal. BYOW stands for "Bring your own window".
Closes #21713
Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno`
namespace:
```typescript
class UnsafeWindowSurface {
constructor(
system: "cocoa" | "x11" | "win32",
winHandle: Deno.PointerValue,
displayHandle: Deno.PointerValue | null
);
getContext(type: "webgpu"): GPUCanvasContext;
present(): void;
}
```
For the initial pass, I've opted to support the three major windowing
systems. The parameters correspond to the table below:
| system | winHandle | displayHandle |
| ----------------- | ---------- | ------- |
| "cocoa" (macOS) | `NSView*` | - |
| "win32" (Windows) | `HWND` | `HINSTANCE` |
| "x11" (Linux) | Xlib `Window` | Xlib `Display*` |
Ecosystem support:
- [x] deno_sdl2 (sdl2) -
[mod.ts#L1209](7e177bc652/mod.ts (L1209)
)
- [x] dwm (glfw) - https://github.com/deno-windowing/dwm/issues/29
- [ ] pane (winit)
<details>
<summary>Example</summary>
```typescript
// A simple clear screen pass, colors based on mouse position.
import { EventType, WindowBuilder } from "https://deno.land/x/sdl2@0.7.0/mod.ts";
const window = new WindowBuilder("sdl2 + deno + webgpu", 640, 480).build();
const [system, windowHandle, displayHandle] = window.rawHandle();
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const context = Deno.createWindowSurface(system, windowHandle, displayHandle);
context.configure({
device: device,
format: "bgra8unorm",
height: 480,
width: 640,
});
let r = 0.0;
let g = 0.0;
let b = 0.0;
for (const event of window.events()) {
if (event.type === EventType.Quit) {
break;
} else if (event.type === EventType.Draw) {
const textureView = context.getCurrentTexture().createView();
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
view: textureView,
clearValue: { r, g, b, a: 1.0 },
loadOp: "clear",
storeOp: "store",
},
],
};
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.end();
device.queue.submit([commandEncoder.finish()]);
Deno.presentGPUCanvasContext(context);
}
if (event.type === EventType.MouseMotion) {
r = event.x / 640;
g = event.y / 480;
b = 1.0 - r - g;
}
}
```
You can find more examples in the linked tracking issue.
</details>
---------
Signed-off-by: Divy Srivastava <dj.srivastava23@gmail.com>
This commit is contained in:
parent
47232f8a41
commit
40febd9dd1
5 changed files with 161 additions and 6 deletions
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@ -16,6 +16,7 @@ const {
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ObjectPrototypeIsPrototypeOf,
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Symbol,
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SymbolFor,
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TypeError,
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} = primordials;
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import * as webidl from "ext:deno_webidl/00_webidl.js";
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@ -166,8 +167,28 @@ function createCanvasContext(options) {
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return canvasContext;
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}
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function presentGPUCanvasContext(ctx) {
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ctx[_present]();
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// External webgpu surfaces
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// TODO(@littledivy): This will extend `OffscreenCanvas` when we add it.
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class UnsafeWindowSurface {
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#ctx;
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#surfaceRid;
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constructor(system, win, display) {
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this.#surfaceRid = ops.op_webgpu_surface_create(system, win, display);
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}
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getContext(context) {
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if (context !== "webgpu") {
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throw new TypeError("Only 'webgpu' context is supported.");
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}
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this.#ctx = createCanvasContext({ surfaceRid: this.#surfaceRid });
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return this.#ctx;
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}
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present() {
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this.#ctx[_present]();
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}
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}
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export { createCanvasContext, GPUCanvasContext, presentGPUCanvasContext };
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export { GPUCanvasContext, UnsafeWindowSurface };
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@ -20,7 +20,7 @@ deno_core.workspace = true
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serde = { workspace = true, features = ["derive"] }
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tokio = { workspace = true, features = ["full"] }
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wgpu-types = { workspace = true, features = ["trace", "replay", "serde"] }
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raw-window-handle = { workspace = true, optional = true }
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raw-window-handle = { workspace = true }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies.wgpu-core]
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workspace = true
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127
ext/webgpu/byow.rs
Normal file
127
ext/webgpu/byow.rs
Normal file
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@ -0,0 +1,127 @@
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// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::type_error;
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use deno_core::error::AnyError;
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use deno_core::op2;
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use deno_core::OpState;
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use deno_core::ResourceId;
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use std::ffi::c_void;
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use crate::surface::WebGpuSurface;
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#[op2(fast)]
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#[smi]
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pub fn op_webgpu_surface_create(
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state: &mut OpState,
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#[string] system: &str,
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p1: *const c_void,
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p2: *const c_void,
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) -> Result<ResourceId, AnyError> {
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let instance = state.borrow::<super::Instance>();
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// Security note:
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//
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// The `p1` and `p2` parameters are pointers to platform-specific window
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// handles.
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//
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// The code below works under the assumption that:
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//
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// - handles can only be created by the FFI interface which
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// enforces --allow-ffi.
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//
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// - `*const c_void` deserizalizes null and v8::External.
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//
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// - Only FFI can export v8::External to user code.
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if p1.is_null() {
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return Err(type_error("Invalid parameters"));
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}
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let (win_handle, display_handle) = raw_window(system, p1, p2)?;
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let surface =
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instance.instance_create_surface(display_handle, win_handle, ());
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let rid = state
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.resource_table
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.add(WebGpuSurface(instance.clone(), surface));
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Ok(rid)
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}
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type RawHandles = (
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raw_window_handle::RawWindowHandle,
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raw_window_handle::RawDisplayHandle,
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);
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#[cfg(target_os = "macos")]
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fn raw_window(
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system: &str,
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ns_window: *const c_void,
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ns_view: *const c_void,
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) -> Result<RawHandles, AnyError> {
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if system != "cocoa" {
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return Err(type_error("Invalid system on macOS"));
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}
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let win_handle = {
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let mut handle = raw_window_handle::AppKitWindowHandle::empty();
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handle.ns_window = ns_window as *mut c_void;
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handle.ns_view = ns_view as *mut c_void;
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raw_window_handle::RawWindowHandle::AppKit(handle)
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};
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let display_handle = raw_window_handle::RawDisplayHandle::AppKit(
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raw_window_handle::AppKitDisplayHandle::empty(),
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);
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Ok((win_handle, display_handle))
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}
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#[cfg(target_os = "windows")]
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fn raw_window(
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system: &str,
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window: *const c_void,
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hinstance: *const c_void,
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) -> Result<RawHandles, AnyError> {
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use raw_window_handle::WindowsDisplayHandle;
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if system != "win32" {
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return Err(type_error("Invalid system on Windows"));
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}
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let win_handle = {
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use raw_window_handle::Win32WindowHandle;
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let mut handle = Win32WindowHandle::empty();
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handle.hwnd = window as *mut c_void;
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handle.hinstance = hinstance as *mut c_void;
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raw_window_handle::RawWindowHandle::Win32(handle)
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};
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let display_handle =
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raw_window_handle::RawDisplayHandle::Windows(WindowsDisplayHandle::empty());
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Ok((win_handle, display_handle))
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}
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#[cfg(target_os = "linux")]
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fn raw_window(
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system: &str,
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window: *const c_void,
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display: *const c_void,
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) -> Result<RawHandles, AnyError> {
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if system != "x11" {
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return Err(type_error("Invalid system on Linux"));
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}
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let win_handle = {
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let mut handle = raw_window_handle::XlibWindowHandle::empty();
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handle.window = window as *mut c_void as _;
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raw_window_handle::RawWindowHandle::Xlib(handle)
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};
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let display_handle = {
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let mut handle = raw_window_handle::XlibDisplayHandle::empty();
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handle.display = display as *mut c_void;
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raw_window_handle::RawDisplayHandle::Xlib(handle)
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};
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Ok((win_handle, display_handle))
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}
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@ -67,6 +67,7 @@ mod macros {
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pub mod binding;
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pub mod buffer;
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pub mod bundle;
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pub mod byow;
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pub mod command_encoder;
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pub mod compute_pass;
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pub mod error;
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@ -214,7 +215,9 @@ deno_core::extension!(
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// surface
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surface::op_webgpu_surface_configure,
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surface::op_webgpu_surface_get_current_texture,
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surface::op_webgpu_surface_present
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surface::op_webgpu_surface_present,
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// byow
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byow::op_webgpu_surface_create,
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],
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esm = ["00_init.js", "02_surface.js"],
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lazy_loaded_esm = ["01_webgpu.js"],
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@ -29,6 +29,7 @@ import * as tty from "ext:runtime/40_tty.js";
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import * as httpRuntime from "ext:runtime/40_http.js";
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import * as kv from "ext:deno_kv/01_db.ts";
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import * as cron from "ext:deno_cron/01_cron.ts";
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import * as webgpuSurface from "ext:deno_webgpu/02_surface.js";
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const denoNs = {
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metrics: core.metrics,
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// denoNsUnstableById[unstableIds.unsafeProto] = {}
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// denoNsUnstableById[unstableIds.webgpu] = {}
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denoNsUnstableById[unstableIds.webgpu] = {
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UnsafeWindowSurface: webgpuSurface.UnsafeWindowSurface,
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};
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// denoNsUnstableById[unstableIds.workerOptions] = {}
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UnsafePointer: ffi.UnsafePointer,
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UnsafePointerView: ffi.UnsafePointerView,
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UnsafeFnPointer: ffi.UnsafeFnPointer,
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UnsafeWindowSurface: webgpuSurface.UnsafeWindowSurface,
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flock: fs.flock,
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flockSync: fs.flockSync,
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funlock: fs.funlock,
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