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denoland-deno/std/ws/README.md

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# ws
ws module is made to provide helpers to create WebSocket server. For client
WebSockets, use the
[WebSocket API](https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API).
## Usage
```ts
// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
import { serve } from "https://deno.land/std/http/server.ts";
import {
acceptWebSocket,
isWebSocketCloseEvent,
isWebSocketPingEvent,
WebSocket,
} from "https://deno.land/std/ws/mod.ts";
async function handleWs(sock: WebSocket) {
console.log("socket connected!");
try {
for await (const ev of sock) {
if (typeof ev === "string") {
// text message
console.log("ws:Text", ev);
await sock.send(ev);
} else if (ev instanceof Uint8Array) {
// binary message
console.log("ws:Binary", ev);
} else if (isWebSocketPingEvent(ev)) {
const [, body] = ev;
// ping
console.log("ws:Ping", body);
} else if (isWebSocketCloseEvent(ev)) {
// close
const { code, reason } = ev;
console.log("ws:Close", code, reason);
}
}
} catch (err) {
console.error(`failed to receive frame: ${err}`);
if (!sock.isClosed) {
await sock.close(1000).catch(console.error);
}
}
}
if (import.meta.main) {
/** websocket echo server */
const port = Deno.args[0] || "8080";
console.log(`websocket server is running on :${port}`);
for await (const req of serve(`:${port}`)) {
const { conn, r: bufReader, w: bufWriter, headers } = req;
acceptWebSocket({
conn,
bufReader,
bufWriter,
headers,
})
.then(handleWs)
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.catch(async (err) => {
console.error(`failed to accept websocket: ${err}`);
await req.respond({ status: 400 });
});
}
}
```
## API
### isWebSocketCloseEvent
Returns true if input value is a WebSocketCloseEvent, false otherwise.
### isWebSocketPingEvent
Returns true if input value is a WebSocketPingEvent, false otherwise.
### isWebSocketPongEvent
Returns true if input value is a WebSocketPongEvent, false otherwise.
### unmask
Unmask masked WebSocket payload.
### writeFrame
Write WebSocket frame to inputted writer.
### readFrame
Read WebSocket frame from inputted BufReader.
### createMask
Create mask from the client to the server with random 32bit number.
### acceptable
Returns true if input headers are usable for WebSocket, otherwise false
### createSecAccept
Create value of Sec-WebSocket-Accept header from inputted nonce.
### acceptWebSocket
Upgrade inputted TCP connection into WebSocket connection.
### createSecKey
Returns base64 encoded 16 bytes string for Sec-WebSocket-Key header.