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denoland-deno/js/os.ts

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// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
import { core } from "./core.ts";
import * as dispatch from "./dispatch.ts";
import { sendSync } from "./dispatch_json.ts";
import { assert } from "./util.ts";
import * as util from "./util.ts";
import { window } from "./window.ts";
import { OperatingSystem, Arch } from "./build.ts";
// builtin modules
import { _setGlobals } from "./deno.ts";
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/** Check if running in terminal.
*
* console.log(Deno.isTTY().stdout);
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*/
export function isTTY(): { stdin: boolean; stdout: boolean; stderr: boolean } {
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return sendSync(dispatch.OP_IS_TTY);
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}
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/** Get the hostname.
* Requires the `--allow-env` flag.
*
* console.log(Deno.hostname());
*/
export function hostname(): string {
return sendSync(dispatch.OP_HOSTNAME);
}
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/** Exit the Deno process with optional exit code. */
export function exit(code = 0): never {
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sendSync(dispatch.OP_EXIT, { code });
return util.unreachable();
}
function setEnv(key: string, value: string): void {
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sendSync(dispatch.OP_SET_ENV, { key, value });
}
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/** Returns a snapshot of the environment variables at invocation. Mutating a
* property in the object will set that variable in the environment for
* the process. The environment object will only accept `string`s
* as values.
*
* const myEnv = Deno.env();
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* console.log(myEnv.SHELL);
* myEnv.TEST_VAR = "HELLO";
* const newEnv = Deno.env();
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* console.log(myEnv.TEST_VAR == newEnv.TEST_VAR);
*/
export function env(): { [index: string]: string } {
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const env = sendSync(dispatch.OP_ENV);
return new Proxy(env, {
set(obj, prop: string, value: string): boolean {
setEnv(prop, value);
return Reflect.set(obj, prop, value);
}
});
}
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interface Start {
cwd: string;
pid: number;
argv: string[];
mainModule: string; // Absolute URL.
debugFlag: boolean;
depsFlag: boolean;
typesFlag: boolean;
versionFlag: boolean;
denoVersion: string;
v8Version: string;
tsVersion: string;
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noColor: boolean;
xevalDelim: string;
os: OperatingSystem;
arch: Arch;
}
// This function bootstraps an environment within Deno, it is shared both by
// the runtime and the compiler environments.
// @internal
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export function start(preserveDenoNamespace = true, source?: string): Start {
core.setAsyncHandler(dispatch.asyncMsgFromRust);
const ops = core.ops();
// TODO(bartlomieju): this is a prototype, we should come up with
// something a bit more sophisticated
for (const [name, opId] of Object.entries(ops)) {
const opName = `OP_${name.toUpperCase()}`;
// Assign op ids to actual variables
dispatch[opName] = opId;
}
// First we send an empty `Start` message to let the privileged side know we
// are ready. The response should be a `StartRes` message containing the CLI
// args and other info.
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const s = sendSync(dispatch.OP_START);
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util.setLogDebug(s.debugFlag, source);
// pid and noColor need to be set in the Deno module before it's set to be
// frozen.
_setGlobals(s.pid, s.noColor);
delete window.Deno._setGlobals;
Object.freeze(window.Deno);
if (preserveDenoNamespace) {
util.immutableDefine(window, "Deno", window.Deno);
// Deno.core could ONLY be safely frozen here (not in globals.ts)
// since shared_queue.js will modify core properties.
Object.freeze(window.Deno.core);
// core.sharedQueue is an object so we should also freeze it.
Object.freeze(window.Deno.core.sharedQueue);
} else {
// Remove window.Deno
delete window.Deno;
assert(window.Deno === undefined);
}
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return s;
}
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/**
* Returns the current user's home directory.
* Requires the `--allow-env` flag.
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*/
export function homeDir(): string {
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const path = sendSync(dispatch.OP_HOME_DIR);
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if (!path) {
throw new Error("Could not get home directory.");
}
return path;
}
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/**
* Returns the path to the current deno executable.
* Requires the `--allow-env` flag.
*/
export function execPath(): string {
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return sendSync(dispatch.OP_EXEC_PATH);
}