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denoland-deno/cli/js/timers.ts

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// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
import { assert } from "./util.ts";
import { sendSync, sendAsync } from "./dispatch_json.ts";
import { RBTree } from "./rbtree.ts";
const { console } = globalThis;
interface Timer {
id: number;
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callback: () => void;
delay: number;
due: number;
repeat: boolean;
scheduled: boolean;
}
// Timeout values > TIMEOUT_MAX are set to 1.
const TIMEOUT_MAX = 2 ** 31 - 1;
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let globalTimeoutDue: number | null = null;
let nextTimerId = 1;
const idMap = new Map<number, Timer>();
type DueNode = { due: number; timers: Timer[] };
const dueTree = new RBTree<DueNode>((a, b) => a.due - b.due);
function clearGlobalTimeout(): void {
globalTimeoutDue = null;
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sendSync("op_global_timer_stop");
}
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let pendingEvents = 0;
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const pendingFireTimers: Timer[] = [];
let hasPendingFireTimers = false;
let pendingScheduleTimers: Timer[] = [];
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async function setGlobalTimeout(due: number, now: number): Promise<void> {
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// Since JS and Rust don't use the same clock, pass the time to rust as a
// relative time value. On the Rust side we'll turn that into an absolute
// value again.
const timeout = due - now;
assert(timeout >= 0);
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// Send message to the backend.
globalTimeoutDue = due;
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pendingEvents++;
// FIXME(bartlomieju): this is problematic, because `clearGlobalTimeout`
// is synchronous. That means that timer is cancelled, but this promise is still pending
// until next turn of event loop. This leads to "leaking of async ops" in tests;
// because `clearTimeout/clearInterval` might be the last statement in test function
// `opSanitizer` will immediately complain that there is pending op going on, unless
// some timeout/defer is put in place to allow promise resolution.
// Ideally `clearGlobalTimeout` doesn't return until this op is resolved, but
// I'm not if that's possible.
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await sendAsync("op_global_timer", { timeout });
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pendingEvents--;
// eslint-disable-next-line @typescript-eslint/no-use-before-define
fireTimers();
}
function setOrClearGlobalTimeout(due: number | null, now: number): void {
if (due == null) {
clearGlobalTimeout();
} else {
setGlobalTimeout(due, now);
}
}
function schedule(timer: Timer, now: number): void {
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assert(!timer.scheduled);
assert(now <= timer.due);
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// There are more timers pending firing.
// We must ensure new timer scheduled after them.
// Push them to a queue that would be depleted after last pending fire
// timer is fired.
// (This also implies behavior of setInterval)
if (hasPendingFireTimers) {
pendingScheduleTimers.push(timer);
return;
}
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// Find or create the list of timers that will fire at point-in-time `due`.
const maybeNewDueNode = { due: timer.due, timers: [] };
let dueNode = dueTree.find(maybeNewDueNode);
if (dueNode === null) {
dueTree.insert(maybeNewDueNode);
dueNode = maybeNewDueNode;
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}
// Append the newly scheduled timer to the list and mark it as scheduled.
dueNode!.timers.push(timer);
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timer.scheduled = true;
// If the new timer is scheduled to fire before any timer that existed before,
// update the global timeout to reflect this.
if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
setOrClearGlobalTimeout(timer.due, now);
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}
}
function unschedule(timer: Timer): void {
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// Check if our timer is pending scheduling or pending firing.
// If either is true, they are not in tree, and their idMap entry
// will be deleted soon. Remove it from queue.
let index = -1;
if ((index = pendingScheduleTimers.indexOf(timer)) >= 0) {
pendingScheduleTimers.splice(index);
return;
}
if ((index = pendingFireTimers.indexOf(timer)) >= 0) {
pendingFireTimers.splice(index);
return;
}
// If timer is not in the 2 pending queues and is unscheduled,
// it is not in the tree.
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if (!timer.scheduled) {
return;
}
const searchKey = { due: timer.due, timers: [] };
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// Find the list of timers that will fire at point-in-time `due`.
const list = dueTree.find(searchKey)!.timers;
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if (list.length === 1) {
// Time timer is the only one in the list. Remove the entire list.
assert(list[0] === timer);
dueTree.remove(searchKey);
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// If the unscheduled timer was 'next up', find when the next timer that
// still exists is due, and update the global alarm accordingly.
if (timer.due === globalTimeoutDue) {
const nextDueNode: DueNode | null = dueTree.min();
setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, Date.now());
}
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} else {
// Multiple timers that are due at the same point in time.
// Remove this timer from the list.
const index = list.indexOf(timer);
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assert(index > -1);
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list.splice(index, 1);
}
}
function fire(timer: Timer): void {
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// If the timer isn't found in the ID map, that means it has been cancelled
// between the timer firing and the promise callback (this function).
if (!idMap.has(timer.id)) {
return;
}
// Reschedule the timer if it is a repeating one, otherwise drop it.
if (!timer.repeat) {
// One-shot timer: remove the timer from this id-to-timer map.
idMap.delete(timer.id);
} else {
// Interval timer: compute when timer was supposed to fire next.
// However make sure to never schedule the next interval in the past.
const now = Date.now();
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timer.due = Math.max(now, timer.due + timer.delay);
schedule(timer, now);
}
// Call the user callback. Intermediate assignment is to avoid leaking `this`
// to it, while also keeping the stack trace neat when it shows up in there.
const callback = timer.callback;
callback();
}
function fireTimers(): void {
const now = Date.now();
// Bail out if we're not expecting the global timer to fire.
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if (globalTimeoutDue === null || pendingEvents > 0) {
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return;
}
// After firing the timers that are due now, this will hold the first timer
// list that hasn't fired yet.
let nextDueNode: DueNode | null;
while ((nextDueNode = dueTree.min()) !== null && nextDueNode.due <= now) {
dueTree.remove(nextDueNode);
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// Fire all the timers in the list.
for (const timer of nextDueNode.timers) {
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// With the list dropped, the timer is no longer scheduled.
timer.scheduled = false;
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// Place the callback to pending timers to fire.
pendingFireTimers.push(timer);
}
}
if (pendingFireTimers.length > 0) {
hasPendingFireTimers = true;
// Fire the list of pending timers as a chain of microtasks.
globalThis.queueMicrotask(firePendingTimers);
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} else {
setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, now);
}
}
function firePendingTimers(): void {
if (pendingFireTimers.length === 0) {
// All timer tasks are done.
hasPendingFireTimers = false;
// Schedule all new timers pushed during previous timer executions
const now = Date.now();
for (const newTimer of pendingScheduleTimers) {
newTimer.due = Math.max(newTimer.due, now);
schedule(newTimer, now);
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}
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pendingScheduleTimers = [];
// Reschedule for next round of timeout.
const nextDueNode = dueTree.min();
const due = nextDueNode && Math.max(nextDueNode.due, now);
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setOrClearGlobalTimeout(due, now);
} else {
// Fire a single timer and allow its children microtasks scheduled first.
fire(pendingFireTimers.shift()!);
// ...and we schedule next timer after this.
globalThis.queueMicrotask(firePendingTimers);
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}
}
export type Args = unknown[];
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function checkThis(thisArg: unknown): void {
if (thisArg !== null && thisArg !== undefined && thisArg !== globalThis) {
throw new TypeError("Illegal invocation");
}
}
function checkBigInt(n: unknown): void {
if (typeof n === "bigint") {
throw new TypeError("Cannot convert a BigInt value to a number");
}
}
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function setTimer(
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cb: (...args: Args) => void,
delay: number,
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args: Args,
repeat: boolean
): number {
// Bind `args` to the callback and bind `this` to globalThis(global).
const callback: () => void = cb.bind(globalThis, ...args);
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// In the browser, the delay value must be coercible to an integer between 0
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// and INT32_MAX. Any other value will cause the timer to fire immediately.
// We emulate this behavior.
const now = Date.now();
if (delay > TIMEOUT_MAX) {
console.warn(
`${delay} does not fit into` +
" a 32-bit signed integer." +
"\nTimeout duration was set to 1."
);
delay = 1;
}
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delay = Math.max(0, delay | 0);
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// Create a new, unscheduled timer object.
const timer = {
id: nextTimerId++,
callback,
args,
delay,
due: now + delay,
repeat,
scheduled: false
};
// Register the timer's existence in the id-to-timer map.
idMap.set(timer.id, timer);
// Schedule the timer in the due table.
schedule(timer, now);
return timer.id;
}
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/** Sets a timer which executes a function once after the timer expires. */
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export function setTimeout(
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cb: (...args: Args) => void,
delay = 0,
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...args: Args
): number {
checkBigInt(delay);
// @ts-ignore
checkThis(this);
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return setTimer(cb, delay, args, false);
}
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/** Repeatedly calls a function, with a fixed time delay between each call. */
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export function setInterval(
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cb: (...args: Args) => void,
delay = 0,
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...args: Args
): number {
checkBigInt(delay);
// @ts-ignore
checkThis(this);
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return setTimer(cb, delay, args, true);
}
/** Clears a previously set timer by id. AKA clearTimeout and clearInterval. */
function clearTimer(id: number): void {
id = Number(id);
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const timer = idMap.get(id);
if (timer === undefined) {
// Timer doesn't exist any more or never existed. This is not an error.
return;
}
// Unschedule the timer if it is currently scheduled, and forget about it.
unschedule(timer);
idMap.delete(timer.id);
}
export function clearTimeout(id = 0): void {
checkBigInt(id);
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if (id === 0) {
return;
}
clearTimer(id);
}
export function clearInterval(id = 0): void {
checkBigInt(id);
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if (id === 0) {
return;
}
clearTimer(id);
}