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Divy Srivastava 40febd9dd1
feat:: External webgpu surfaces / BYOW (#21835)
This PR contains the implementation of the External webgpu surfaces /
BYOW proposal. BYOW stands for "Bring your own window".

Closes #21713 

Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno`
namespace:

```typescript
class UnsafeWindowSurface {
  constructor(
    system: "cocoa" | "x11" | "win32",
    winHandle: Deno.PointerValue,
    displayHandle: Deno.PointerValue | null
  );
  
  getContext(type: "webgpu"): GPUCanvasContext;

  present(): void;
}
```

For the initial pass, I've opted to support the three major windowing
systems. The parameters correspond to the table below:
| system                      | winHandle  | displayHandle |
| -----------------     | ----------   | ------- |
| "cocoa" (macOS)    | `NSView*`       | - |
| "win32" (Windows) | `HWND`         | `HINSTANCE` |
| "x11" (Linux)            | Xlib `Window` | Xlib `Display*` |

Ecosystem support:

- [x] deno_sdl2 (sdl2) -
[mod.ts#L1209](7e177bc652/mod.ts (L1209))
- [x] dwm (glfw) - https://github.com/deno-windowing/dwm/issues/29
- [ ] pane (winit)

<details>
<summary>Example</summary>

```typescript
// A simple clear screen pass, colors based on mouse position.

import { EventType, WindowBuilder } from "https://deno.land/x/sdl2@0.7.0/mod.ts";

const window = new WindowBuilder("sdl2 + deno + webgpu", 640, 480).build();
const [system, windowHandle, displayHandle] = window.rawHandle();

const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();

const context = Deno.createWindowSurface(system, windowHandle, displayHandle);

context.configure({
  device: device,
  format: "bgra8unorm",
  height: 480,
  width: 640,
});

let r = 0.0;
let g = 0.0;
let b = 0.0;

for (const event of window.events()) {
  if (event.type === EventType.Quit) {
    break;
  } else if (event.type === EventType.Draw) {
    const textureView = context.getCurrentTexture().createView();

    const renderPassDescriptor: GPURenderPassDescriptor = {
      colorAttachments: [
        {
          view: textureView,
          clearValue: { r, g, b, a: 1.0 },
          loadOp: "clear",
          storeOp: "store",
        },
      ],
    };

    const commandEncoder = device.createCommandEncoder();
    const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
    passEncoder.end();

    device.queue.submit([commandEncoder.finish()]);
    Deno.presentGPUCanvasContext(context);
  }

  if (event.type === EventType.MouseMotion) {
    r = event.x / 640;
    g = event.y / 480;
    b = 1.0 - r - g;
  }
}
```

You can find more examples in the linked tracking issue.

</details>

---------

Signed-off-by: Divy Srivastava <dj.srivastava23@gmail.com>
2024-01-19 22:49:14 +05:30
.cargo feat: bring back WebGPU (#20812) 2023-12-09 01:19:16 +01:00
.devcontainer fix(devcontainer): moved settings to customizations/vscode (#21512) 2023-12-19 13:29:39 +01:00
.github chore: forward v1.39.4 release commit to main (#21933) 2024-01-13 20:32:50 -05:00
bench_util chore: forward v1.39.4 release commit to main (#21933) 2024-01-13 20:32:50 -05:00
cli fix(node/http): remoteAddress and remotePort not being set (#21998) 2024-01-19 13:09:37 +01:00
ext feat:: External webgpu surfaces / BYOW (#21835) 2024-01-19 22:49:14 +05:30
runtime feat:: External webgpu surfaces / BYOW (#21835) 2024-01-19 22:49:14 +05:30
test_ffi chore: update copyright to 2024 (#21753) 2024-01-01 19:58:21 +00:00
test_napi chore: update copyright to 2024 (#21753) 2024-01-01 19:58:21 +00:00
test_util fix(ext/websocket): pass on uncaught errors in idleTimeout (#21846) 2024-01-09 19:56:54 +05:30
tools fix(ext): enable prefer-primordials for internal TypeScript (#21813) 2024-01-07 23:20:02 +01:00
.dlint.json chore: update dlint to v0.37.0 for GitHub Actions (#17295) 2023-01-16 17:17:18 +01:00
.dprint.json fix: update deno_lint and swc (#21718) 2024-01-09 23:20:52 +00:00
.editorconfig chore: modify editorconfig settings (#21533) 2023-12-12 12:43:41 +09:00
.gitattributes fix(test): support typechecking docs with CRLF line endings (#12748) 2021-11-15 09:58:04 -05:00
.gitignore feat: Add "deno jupyter" subcommand (#20337) 2023-09-16 02:42:09 +02:00
.gitmodules chore: remove third_party submodule (#20201) 2023-08-19 09:56:12 +05:30
.rustfmt.toml chore: update copyright year to 2023 (#17247) 2023-01-02 21:00:42 +00:00
Cargo.lock fix(lsp): regression - formatting was broken on windows (#21972) 2024-01-18 15:57:30 -05:00
Cargo.toml chore: upgrade deno_core to 0.247.0 (#21974) 2024-01-18 17:57:22 +01:00
LICENSE.md chore: update LICENSE.md to 2024 (#21833) 2024-01-06 19:14:38 -05:00
README.md chore: Fix typo in README (#21354) 2023-11-27 21:43:35 +00:00
Releases.md chore: forward v1.39.4 release commit to main (#21933) 2024-01-13 20:32:50 -05:00
rust-toolchain.toml chore: update to Rust 1.75 (#21731) 2024-01-01 23:22:48 +01:00

Deno

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Deno (/ˈdiːnoʊ/, pronounced dee-no) is a JavaScript, TypeScript, and WebAssembly runtime with secure defaults and a great developer experience. It's built on V8, Rust, and Tokio.

Learn more about the Deno runtime in the documentation.

Installation

Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.

Shell (Mac, Linux):

curl -fsSL https://deno.land/install.sh | sh

PowerShell (Windows):

irm https://deno.land/install.ps1 | iex

Homebrew (Mac):

brew install deno

Chocolatey (Windows):

choco install deno

Build and install from source

Complete instructions for building Deno from source can be found in the manual here.

Your first Deno program

Deno can be used for many different applications, but is most commonly used to build web servers. Create a file called server.ts and include the following TypeScript code:

Deno.serve((_req: Request) => {
  return new Response("Hello, world!");
});

Run your server with the following command:

deno run --allow-net server.ts

This should start a local web server on http://localhost:8000.

Learn more about writing and running Deno programs in the docs.

Additional resources

Contributing

We appreciate your help! To contribute, please read our contributing instructions.