- Bundles are fully standalone. They now include the shared loader with
`deno_typescript`.
- Refactor of the loader in `deno_typescript` to perform module
instantiation in a more
- Change of behaviour when an output file is not specified on the CLI.
Previously a default name was determined and the bundle written to that
file, now the bundle will be sent to `stdout`.
- Refactors in the TypeScript compiler to be able to support the concept
of a request type. This provides a cleaner abstraction and makes it
easier to support things like single module transpiles to the userland.
- Remove a "dangerous" circular dependency between `os.ts` and `deno.ts`,
and define `pid` and `noColor` in a better way.
- Don't bind early to `console` in `repl.ts`.
- Add an integration test for generating a bundle.
Towards simplifying (or better removing entirely) the CoreResource
trait. Resources should be any bit of privileged heap allocated memory
that needs to be referenced from JS, not very specific trait
implementations. Therefore CoreResource should be pushed towards being
as general as possible.
* Split ThreadSafeState into State and GlobalState. State is a "local"
state belonging to "Worker" while "GlobalState" is state shared by
whole program.
* Update "Worker" and ops to use "GlobalState" where applicable
* Move and refactor "WorkerChannels" resource
This avoids a crash when the Deno process has been running for
2**32 ms (about 50 days). Additionaly, time complexity of finding which
timer is due to fire next is reduced from from O(n) to O(log n).
Worth noting due to implementation of the Headers class the contents of headersMap have lowercase keys, although this matches the specification as header keys are case agnostic it does seem to not match behaviour of other implementations in other languages I have seen, would require some rewriting of Headers.ts
Basically this does pre-processing of TypeScript files and gathers all the
dependencies asynchronously. Only then after all the dependencies are gathered,
does it do a compile, which at that point all the dependencies are cached in
memory in the compiler, so with the exception of the hard coded assets, there
are no ops during the compilation.
Because op_fetch_source_files is now handled asynchronously in the runtime, we
can eliminate the tokio_util::block_on() which was causing the increase in
threads. Benchmarking on my machine has shown about a 5% improvement in speed
when dealing with compiling TypeScript. Still a long way to go, but an
improvement.
In theory the module name resolution and the fetching of the source files could
be broken out as two different ops. This would prevent situations of sending the
full source file all the time when actually the module is the same module
referenced by multiple modules, but that could be done subsequently to this.
When the global timer fires earlier than expected, which apparently
happens sometimes on server editions of Windows, we didn't call any
setTimeout callbacks, but we *also* didn't reschedule the global timer
to fire again later.
When this situation occurred it would make deno exit abruptly if there
were no other asynchronous ops running on the event loop. It could also
lead to application hangs if the upcoming setTimeout callback was
critical for the application to make progress.
This ensures the deno executable is properly created before running the integration tests.
Also allows deno_cli to be used as a lib. Docs are now properly generated: https://docs.rs/deno_cli/0.18.4/deno_cli/
Towards #2933
Prep for #2955
- Fixes cargo publish on deno_typescript, deno_cli_snapshots, and
deno_cli.
- Combines cli_snapshots and js into one directory.
- Extracts TS version at compile time rather than runtime
- Bumps version awkwardly - it was necessary to test end-to-end
publishing. Sorry.
- Adds git submodule deno_typescript/typescript