* perf(ops): optimize permission check
Removes the overhead of permission check on access granted (should be common case):
Delta measured on `perf_now` from `deno_common` bench:
- before: `528ns/op
- after: `166ns/op`
So ~3x faster
This panic could happen in the following cases:
- A non-fatal error being thrown from a worker, that doesn't terminate
the worker's execution, but propagates to the main thread without
being handled, and makes the main thread terminate.
- A nested worker being alive while its parent worker gets terminated.
- A race condition if the main event loop terminates the worker as part
of its last task, but the worker doesn't fully terminate before the
main event loop stops running.
This panic happens because a worker's event loop should have pending ops
as long as the worker isn't closed or terminated – but if an event loop
finishes running while it has living workers, its associated
`WorkerThread` structs will be dropped, closing the channels that keep
those ops pending.
This change adds a `Drop` implementation to `WorkerThread`, which
terminates the worker without waiting for a response. This fixes the
panic, and makes it so nested workers are automatically terminated once
any of their ancestors is closed or terminated.
This change also refactors a worker's termination code into a
`WorkerThread::terminate()` method.
Closes #11342.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit fixes a problem where loading and executing multiple
modules leads to all of the having "import.meta.main" set to true.
Following Rust APIs were deprecated:
- deno_core::JsRuntime::load_module
- deno_runtime::Worker::execute_module
- deno_runtime::WebWorker::execute_module
Following Rust APIs were added:
- deno_core::JsRuntime::load_main_module
- deno_core::JsRuntime::load_side_module
- deno_runtime::Worker::execute_main_module
- deno_runtime::Worker::execute_side_module
- deno_runtime::WebWorker::execute_main_module
Trying to load multiple "main" modules into the runtime now results in an
error. If user needs to load additional "non-main" modules they should use
APIs for "side" module.
* perf(runtime/fs): optimize readFile by using a single large buffer
* handle extended/truncated files during read
Allocate an extra byte in our read buffer to detect "overflow" then fallback to unsized readAll for remainder of extended file, this is a slowpath that should rarely happen in practice
A comment in `runtime.js` reads that `console` seems to be "the only one
that should be writable and non-enumerable", which explains why it is
declared with `util.writable` but then has its property descriptor's
`enumerable` key changed to false.
But it is not in fact true that `console` is the only global property
for which this holds, and it wasn't even when this behavior was
introduced in denoland#9013. All WebIDL interfaces are also writable and
non-enumerable – the only difference here being that `console` is a
namespace rather than an interface.
Since WebIDL interfaces are defined with `util.nonEnumerable`, and
`console` uses the same descriptor keys, this PR changes the definition
of `console` to use `util.nonEnumerable` as well.
This adds support for the URLPattern API.
The API is added in --unstable only, as it has not yet shipped in any
browser. It is targeted for shipping in Chrome 95.
Spec: https://wicg.github.io/urlpattern/
Co-authored-by: crowlKats < crowlkats@toaxl.com >
When `worker.terminate()` is called, the spec requires that the
corresponding port message queue is emptied, so no messages can be
received after the call, even if they were sent from the worker before
it was terminated.
The spec doesn't require this of `self.close()`, and since Deno uses
different channels to send messages and to notify that the worker was
closed, messages might still arrive after the worker is known to be
closed, which are currently being dropped. This change fixes that.
The fix involves two parts: one on the JS side and one on the Rust side.
The JS side was using the `#terminated` flag to keep track of whether
the worker is known to be closed, without distinguishing whether further
messages should be dropped or not. This PR changes that flag to an
enum `#state`, which can be one of `"RUNNING"`, `"CLOSED"` or
`"TERMINATED"`.
The Rust side was removing the `WorkerThread` struct from the workers
table when a close control was received, regardless of whether there
were any messages left to read, which made any subsequent calls to
`op_host_recv_message` to return `Ok(None)`, as if there were no more
mesasges. This change instead waits for both a close control and for
the message channel's sender to be closed before the worker thread is
removed from the table.
Classic worker scripts are now executed in the context of a Tokio
runtime. This does mean we can not spawn more tokio runtimes in
"op_worker_sync_fetch". We instead spawn a new thread there, that can
create a new Tokio runtime that we can use to block the worker thread.