In Rust, it is UB if a slice is mutated while borrowed except through
the slice itself, and it is also UB if a mutable slice is read while
borrowed. The op macro allows borrowing an `ArrayBuffer{,View}` as a
memory slice for the duration of an op, but this is not sound for async
ops, since the `ArrayBuffer` could be accessed from JS during the await
points. This PR therefore disallows such automatic borrowing only for
async ops.
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
If the JS handler gets a POST, PUT, or PATCH request, but doesn't
`await` the body, deno would panic because it will try to read the body
even though the request has already been handled.
Not sure how/where to test this case, so I could use some help with
that.
The `JsRuntimeState` struct stores a number of JS callbacks that are
used either in the event loop or when interacting with V8. Some of these
callback fields are vectors of callbacks, and therefore could plausibly
store at least one callback per realm. However, some of those fields are
`Option<v8::Global<v8::Function>>`, which would make the callbacks set
by a realm override the one that might have been set by a different
realm.
As it turns out, all of the current such optional callbacks
(`js_promise_reject_cb`, `js_format_exception_cb` and
`js_wasm_streaming_cb`) are only used from inside a realm, and therefore
this change makes it so such callbacks can only be set from inside a
realm, and will only affect that realm.
This is a reland of #15599.
Towards #13239.
I'm not sure this properly handles scenarios where an npm package uses
an alias that resolves to itself, we can fix that if we find a package
that actually depends on that behavior.
Closes #17420
The leading cause of the problem was that `handleResponse` has
`tryRespondChunked` passed as an argument, which in turn is implemented
as a call to `core.ops.op_try_flash_respond_chuncked`, that throws in
the repro code.
`handleResponse` was not handled correctly, as it not returned any
value, and had no `catch` attached to it.
It also effectively was never correctly handled inside two other blocks
with `resp.then` and `PromisePrototypeCatch(PromisePrototypeThen(resp,
"..."))` as well, as it just short-circuited the promise with an empty
resolve, instead of relying on the last `(async () => {})` block.
This change makes `handleResponse` return a correct value and attach
`onError` handler to the "non-thenable" variant of response handling
code.
Currently realms are supported on `deno_core`, but there was no support
for async ops anywhere other than the main realm. The main issue is that
the `js_recv_cb` callback, which resolves promises corresponding to
async ops, was only set for the main realm, so async ops in other realms
would never resolve. Furthermore, promise ID's are specific to each
realm, which meant that async ops from other realms would result in a
wrong promise from the main realm being resolved.
This change takes the `ContextState` struct added in #17050, and adds to
it a `js_recv_cb` callback for each realm. Combined with the fact that
that same PR also added a list of known realms to `JsRuntimeState`, and
that #17174 made `OpCtx` instances realm-specific and had them include
an index into that list of known realms, this makes it possible to know
the current realm in the `queue_async_op` and `queue_fast_async_op`
methods, and therefore to send the results of promises for each realm to
that realm, and prevent the ID's from getting mixed up.
Additionally, since promise ID's are no longer unique to the isolate,
having a single set of unrefed ops doesn't work. This change therefore
also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and
adds the lengths of the unrefed op sets for all known realms to get the
total number of unrefed ops to compare in the event loop.
This PR is a reland of #14734 after it was reverted in #16366, except
that `ContextState` and `JsRuntimeState::known_realms` were previously
relanded in #17050. Another significant difference with the original PR
is passing around an index into `JsRuntimeState::known_realms` instead
of a `v8::Global<v8::Context>` to identify the realm, because async op
queuing in fast calls cannot call into V8, and therefore cannot have
access to V8 globals. This also simplified the implementation of
`resolve_async_ops`.
Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
This commit removes the libuv pollyfills introduced with Node-API
support.
It is too much Node-specific. Most Node-API modules that depend on libuv
are already giving up the benefits of Node-API. We should rather
encourage modules to use `ThreadSafeFunction` or `AsyncWork` to
interface with the event loop.
Relevant discussion a few months ago:
https://github.com/denoland/deno/pull/13633#discussion_r904916178
cc @bartlomieju
This commit fixes "cleanup hooks" in NAPI integration in two ways:
- don't hold to RefCell's borrow while iterating over hooks
- allow a hook to remove itself when being called