This patch fixes stdin read hanging on user input when switching tty
mode on Windows
Fixes #21111
On Windows, when switching from line to raw mode:
- Cancel ongoing console read by writing a return keypress to its input
buffer. This blocks the main thread until any ongoing read has been
cancelled to prevent interference with the screen state.
- On the read thread, restore the cursor position to where it was before
writing the enter, undoing its effect on the screen state.
- Restart reading and notify the main thread.
We use the `target` property of the snapshot options to derive
`process.platform` and `process.arch` from. This value had an incorrect
format when compiled with `__runtime_js_sources` enabled. This PR fixes
that so that `process.platform` holds the proper value.
Fixes https://github.com/denoland/deno/issues/23164
This is a primordialization effort to improve resistance against users
tampering with the global `Object` prototype.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Precursor to #23236
This implements the SNI features, but uses private symbols to avoid
exposing the functionality at this time. Note that to properly test this
feature, we need to add a way for `connectTls` to specify a hostname.
This is something that should be pushed into that API at a later time as
well.
```ts
Deno.test(
{ permissions: { net: true, read: true } },
async function listenResolver() {
let sniRequests = [];
const listener = Deno.listenTls({
hostname: "localhost",
port: 0,
[resolverSymbol]: (sni: string) => {
sniRequests.push(sni);
return {
cert,
key,
};
},
});
{
const conn = await Deno.connectTls({
hostname: "localhost",
[serverNameSymbol]: "server-1",
port: listener.addr.port,
});
const [_handshake, serverConn] = await Promise.all([
conn.handshake(),
listener.accept(),
]);
conn.close();
serverConn.close();
}
{
const conn = await Deno.connectTls({
hostname: "localhost",
[serverNameSymbol]: "server-2",
port: listener.addr.port,
});
const [_handshake, serverConn] = await Promise.all([
conn.handshake(),
listener.accept(),
]);
conn.close();
serverConn.close();
}
assertEquals(sniRequests, ["server-1", "server-2"]);
listener.close();
},
);
```
---------
Signed-off-by: Matt Mastracci <matthew@mastracci.com>
1. Generally we should prefer to use the `log` crate.
2. I very often accidentally commit `eprintln`s.
When we should use `println` or `eprintln`, it's not too bad to be a bit
more verbose and ignore the lint rule.
**THIS PR HAS GIT CONFLICTS THAT MUST BE RESOLVED**
This is the release commit being forwarded back to main for 1.43.2
Please ensure:
- [x] Everything looks ok in the PR
- [x] The release has been published
To make edits to this PR:
```shell
git fetch upstream forward_v1.43.2 && git checkout -b forward_v1.43.2 upstream/forward_v1.43.2
```
Don't need this PR? Close it.
cc @nathanwhit
Co-authored-by: nathanwhit <nathanwhit@users.noreply.github.com>
Co-authored-by: Nathan Whitaker <nathan@deno.com>
Refs:
b4aa153097
I also removed the note about this being a temporary solution, as it
seems fair to assume it's unlikely to change in the foreseeable future,
but I might be wrong.
---------
Signed-off-by: Antoine du Hamel <duhamelantoine1995@gmail.com>
This makes `create_runtime_snapshot` more useful for embedders who add
their own extension(s) to the runtime in build scripts.
---------
Signed-off-by: Matt Mastracci <matthew@mastracci.com>
Co-authored-by: Matt Mastracci <matthew@mastracci.com>
By default, `deno serve` will assign port 8000 (like `Deno.serve`).
Users may choose a different port using `--port`.
`deno serve /tmp/file.ts`
`server.ts`:
```ts
export default {
fetch(req) {
return new Response("hello world!\n");
},
};
```
When the response has been successfully send, we abort the
`Request.signal` property to indicate that all resources associated with
this transaction may be torn down.
Landing part of https://github.com/denoland/deno/pull/21903
This will allow us to more easily refactor `serveHttp` to live on top of
`serve` by splitting the websocket code out. There's probably a lot more
we could do here but this helps.
Embedders may have special requirements around file opening, so we add a
new `check_open` permission check that is called as part of the file
open process.
This PR enables V8 code cache for ES modules and for `require` scripts
through `op_eval_context`. Code cache artifacts are transparently stored
and fetched using sqlite db and are passed to V8. `--no-code-cache` can
be used to disable.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit moves logic of dispatching lifecycle events (
"load", "beforeunload", "unload") to be triggered from Rust.
Before that we were executing scripts from Rust, but now we
are storing references to functions from "99_main.js" and calling
them directly.
Prerequisite for https://github.com/denoland/deno/issues/23342
I'm unsure whether we're planning to make the `Deno.FsFile` constructor
illegal or remove `FsFile` from the `Deno.*` namspace in Deno 2. Either
way, this PR works towards the former. I'll create a superceding PR if
the latter is planned instead.
Towards #23089
The permission prompt doesn't wait for quiescent input, so someone
pasting a large text file into the console may end up losing the prompt.
We enforce a minimum human delay and wait for a 100ms quiescent period
before we write and accept prompt input to avoid this problem.
This does require adding a human delay in all prompt tests, but that's
pretty straightforward. I rewrote the locked stdout/stderr test while I
was in here.
This change removes deprecated methods from the `Deno.*` namespace when
the `DENO_FUTURE=1` environment variable is used.
Note: this does not address deprecated class properties and methods.
E.g. `Deno.Conn.rid`.
Slightly different approach to similar changes in #22386
Note that this doesn't use a warmup script -- we are actually just doing
more work at snapshot time.
This commit fixes passing `MessagePort` instances to
`WorkerOptions.workerData`.
Before they were not serialized and deserialized properly when spawning
a worker thread.
Closes https://github.com/denoland/deno/issues/22935
Skips the access check if the specific unary permission is in an
all-granted state. Generally prevents an allocation or two.
Hooks up a quiet "all" permission that is automatically inherited. This
permission will be used in the future to indicate that the user wishes
to accept all side-effects of the permissions they explicitly granted.
The "all" permission is an "ambient flag"-style permission that states
whether "allow-all" was passed on the command-line.
Issue https://github.com/denoland/deno/issues/22222
![image](https://github.com/denoland/deno/assets/34997667/2af8474b-b919-4519-98ce-9d29bc7829f2)
This PR moves `runtime/permissions` code to a upstream crate called
`deno_permissions`. The `deno_permissions::PermissionsContainer` is put
into the OpState and can be used instead of the current trait-based
permissions system.
For this PR, I've migrated `deno_fetch` to the new crate but kept the
rest of the trait-based system as a wrapper of `deno_permissions` crate.
Doing the migration all at once is error prone and hard to review.
Comparing incremental compile times for `ext/fetch` on Mac M1:
| profile | `cargo build --bin deno` | `cargo plonk build --bin deno` |
| --------- | ------------- | ------------------- |
| `debug` | 20 s | 0.8s |
| `release` | 4 mins 12 s | 1.4s |
This commit fixes race condition in "node:worker_threads" module were
the first message did a setup of "threadId", "workerData" and
"environmentData".
Now this data is passed explicitly during workers creation and is set up
before any user code is executed.
Closes https://github.com/denoland/deno/issues/22783
Closes https://github.com/denoland/deno/issues/22672
---------
Co-authored-by: Satya Rohith <me@satyarohith.com>
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Fixes #22724. Fixes #7164.
This does add a dependency on `signal-hook`, but it's just a higher
level API on top of `signal-hook-registry` (which we and `tokio` already
depend on) and doesn't add any transitive deps.
This commit changes how we figure out if we're running on main
thread in `node:worker_threads` module. Instead of relying on quirky
"magic variable" for a name to check if we're on main thread, we are
now explicitly passing this information during bootstrapping of the
runtime. As a side effect, `WorkerOptions.name` is more useful
and matches what Node.js does more closely (though not fully).
Towards https://github.com/denoland/deno/issues/22783
This is the release commit being forwarded back to main for 1.41.2
Signed-off-by: Divy Srivastava <dj.srivastava23@gmail.com>
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
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This commit adds support for source maps for `ext/` crates that are
authored in TypeScript. As a result any exceptions thrown from eg. `ext/node`
will now have correct stack traces.
This is only enabled in debug mode as it adds about 2Mb to the binary.
Improves #19100
Fixes #20356
Replaces #20428
Changes made in deno_core to support this:
- [x] Errors must be handled in setTimeout callbacks
- [x] Microtask ordering is not-quite-right
- [x] Timer cancellation must be checked right before dispatch
- [x] Timer sanitizer
- [x] Move high-res timer to deno_core
- [x] Timers need opcall tracing
- Removes the origin call, since all origins are the same for an isolate
(ie: the main module)
- Collects the `TestDescription`s and sends them all at the same time
inside of an Arc, allowing us to (later on) re-use these instead of
cloning.
Needs a follow-up pass to remove all the cloning, but that's a thread
that is pretty long to pull
---------
Signed-off-by: Matt Mastracci <matthew@mastracci.com>
If we strip out unprintable chars, we don't see the full filename being
requested by permission prompts. Instead, we highlight and escape them
to make them visible.
This commit removes some not really necessary FFI tests and in effect
removes them from being accessible from the user code.
This lowers the number of ops accessible to user code to 16.
This moves the op sanitizer descriptions into Rust code and prepares for
eventual op import from `ext:core/ops`. We cannot import these ops from
`ext:core/ops` as the testing infrastructure ops are not always present.
Changes:
- Op descriptions live in `cli` code and are currently accessible via an
op for the older sanitizer code
- `phf` dep moved to workspace root so we can use it here
- `ops.op_XXX` changed to to `op_XXX` to prepare for op imports later
on.
Migrations:
- Error registration no longer required for Interrupted or BadResource
(these are core exception)
- `include_js_files!`/`ExtensionFileSource` changes
This commit adds a list of ops to `runtime/99_main.js` that are
currently relying on getting them from `Deno.core.ops`. All ops that are not
present in the list are removed from `Deno.core.ops` on startup (they are
imported from "virtual op module" - `ext:core/ops`) making them effectively
inaccessible to user code.
This change lowers the number of ops exposed to user code from 650 to
around 260. This number should be gradually decreased in follow-up PRs.
Follow up to #22157.
This leaves us with 4 usages of `ensureFastOps()` in `deno` itself.
There's also about 150 usages of `Deno.core.ops.<op_name>` left as well.
For removal in Deno v2. I've also updated the deprecation of
`Deno.FsWatcher.return()`, which, to be clear, I'm not in favour of
deprecating. I mention this in #15499. Either way, it's safe to merge
this PR, then decide against the deprecation.
Removes weird "frame like" characters and simplifies the output:
```
warning: Use of deprecated "Deno.isatty()" API. This API will be removed in Deno 2.
Stack trace:
at file:///Users/ib/dev/deno/foo.js:2:8
hint: Use `stdStream.isTerminal()` instead.
warning: Use of deprecated "Deno.isatty()" API. This API will be removed in Deno 2.
Stack trace:
at file:///Users/ib/dev/deno/foo.js:7:8
hint: Use `stdStream.isTerminal()` instead.
```
https://github.com/denoland/deno/assets/13602871/7a6e24bf-44ec-4dbf-ac96-2af1db9f2ab9
This commit deprecates `window` global and adds deprecation
notice on each use of `window`.
We decided to proceed with removal of `window` global variable in Deno
2.0. There's a lot of code
in the wild that uses pattern like this:
```
if (typeof window !== "undefined) {
...
}
```
to check if the code is being run in browser. However, this check passes
fine in Deno and
most often libraries that do this check try to access some browser API
that is not available
in Deno, or use DOM APIs (which are also not available in Deno).
This situation has occurred multiple times already
and it's unfeasible to expect the whole ecosystem to migrate to new
check (and even if that
happened there's a ton of code that's already shipped and won't change).
The migration is straightfoward - replace all usages of `window` with
`globalThis` or `self`.
When Deno encounters use of `window` global it will now issue a warning,
steering users
towards required changes:
```
Warning
├ Use of deprecated "window" API.
│
├ This API will be removed in Deno 2.0. Make sure to upgrade to a stable API before then.
│
├ Suggestion: Use `globalThis` or `self` instead.
│
├ Suggestion: You can provide `window` in the current scope with: `const window = globalThis`.
│
└ Stack trace:
└─ at file:///Users/ib/dev/deno/foo.js:7:1
```
Ref https://github.com/denoland/deno/issues/13367.
Most uses of `Deno.resources()` within tests, as they previously checked
for leaked resources. This is not needed as the test runner does this
automatically. Other internal uses of this API have been replaced with
the internal `Deno[Deno.internal].core.resources()`.