Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
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Co-authored-by: denobot <33910674+denobot@users.noreply.github.com>
Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
This commit adds a new op_write_all to core that allows writing an
entire chunk in a single async op call. Internally this calls
`Resource::write_all`.
The `writableStreamForRid` has been moved to `06_streams.js` now, and
uses this new op. Various other code paths now also use this new op.
Closes #16227
This commit introduces two new buffer wrapper types to `deno_core`. The
main benefit of these new wrappers is that they can wrap a number of
different underlying buffer types. This allows for a more flexible read
and write API on resources that will require less copying of data
between different buffer representations.
- `BufView` is a read-only view onto a buffer. It can be backed by
`ZeroCopyBuf`, `Vec<u8>`, and `bytes::Bytes`.
- `BufViewMut` is a read-write view onto a buffer. It can be cheaply
converted into a `BufView`. It can be backed by `ZeroCopyBuf` or
`Vec<u8>`.
Both new buffer views have a cursor. This means that the start point of
the view can be constrained to write / read from just a slice of the
view. Only the start point of the slice can be adjusted. The end point
is fixed. To adjust the end point, the underlying buffer needs to be
truncated.
Readable resources have been changed to better cater to resources that
do not support BYOB reads. The basic `read` method now returns a
`BufView` instead of taking a `ZeroCopyBuf` to fill. This allows the
operation to return buffers that the resource has already allocated,
instead of forcing the caller to allocate the buffer. BYOB reads are
still very useful for resources that support them, so a new `read_byob`
method has been added that takes a `BufViewMut` to fill. `op_read`
attempts to use `read_byob` if the resource supports it, which falls
back to `read` and performs an additional copy if it does not. For
Rust->JS reads this change should have no impact, but for Rust->Rust
reads, this allows the caller to avoid an additional copy in many
scenarios. This combined with the support for `BufView` to be backed by
`bytes::Bytes` allows us to avoid one data copy when piping from a
`fetch` response into an `ext/http` response.
Writable resources have been changed to take a `BufView` instead of a
`ZeroCopyBuf` as an argument. This allows for less copying of data in
certain scenarios, as described above. Additionally a new
`Resource::write_all` method has been added that takes a `BufView` and
continually attempts to write the resource until the entire buffer has
been written. Certain resources like files can override this method to
provide a more efficient `write_all` implementation.
This is the release commit being forwarded back to main for 1.26.1
Please ensure:
- [x] Everything looks ok in the PR
- [x] The release has been published
To make edits to this PR:
```shell
git fetch upstream forward_v1.26.1 && git checkout -b forward_v1.26.1 upstream/forward_v1.26.1
```
Don't need this PR? Close it.
cc @cjihrig
Co-authored-by: cjihrig <cjihrig@users.noreply.github.com>
This PR implements the NAPI for loading native modules into Deno.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Co-authored-by: DjDeveloper <43033058+DjDeveloperr@users.noreply.github.com>
Co-authored-by: Ryan Dahl <ry@tinyclouds.org>
This commit adds a fast path to `Request` and `Response` that
make consuming request bodies much faster when using `Body#text`,
`Body#arrayBuffer`, and `Body#blob`, if the body is a FastStream.
Because the response bodies for `fetch` are FastStream, this speeds up
consuming `fetch` response bodies significantly.
We can use Resource::read_return & op_read instead. This allows HTTP
request bodies to participate in FastStream.
To make this work, `readableStreamForRid` required a change to allow non
auto-closing resources to be handled. This required some minor changes
in our FastStream paths in ext/http and ext/flash.
Stop allowing clippy::derive-partial-eq-without-eq and fix warnings
about deriving PartialEq without also deriving Eq.
In one case I removed the PartialEq because it a) wasn't necessary,
and b) sketchy because it was comparing floating point numbers.
IMO, that's a good argument for enforcing the lint rule, because it
would most likely have been caught during review if it had been enabled.
This commit makes error objects more resistant to
prototype tampering.
This bug was found when updating the deno_std Node compatibility
layer to Node 18. The Node test 'parallel/test-assert-fail.js'
was breaking std's assertion library.
Refs: https://github.com/denoland/deno_std/pull/2585
Several functions used for handling of dynamic imports and "import.meta"
object were not registered as external references and caused V8 to crash
during snapshotting. These functions are now registered as external refs
and aborts are no longer happening.
The `JsRuntimeState` struct stores a number of JS callbacks that are
used either in the event loop or when interacting with V8. Some of
these callback fields are vectors of callbacks, and therefore could
plausibly store at least one callback per realm. However, some of
those fields are `Option<v8::Global<v8::Function>>`, which would make
the callbacks set by a realm override the one that might have been set
by a different realm.
As it turns out, all of the current such optional callbacks
(`js_promise_reject_cb`, `js_format_exception_cb` and
`js_wasm_streaming_cb`) are only used from inside a realm, and
therefore this change makes it so such callbacks can only be set from
inside a realm, and will only affect that realm.
Adds error event dispatching for queueMicrotask(). Consequently unhandled errors are now reported with Deno.core.terminate(), which is immune to the existing quirk with plainly thrown errors (#14158).
Welcome to better optimised op calls! Currently opSync is called with parameters of every type and count. This most definitely makes the call megamorphic. Additionally, it seems that spread params leads to V8 not being able to optimise the calls quite as well (apparently Fast Calls cannot be used with spread params).
Monomorphising op calls should lead to some improved performance. Now that unwrapping of sync ops results is done on Rust side, this is pretty simple:
```
opSync("op_foo", param1, param2);
// -> turns to
ops.op_foo(param1, param2);
```
This means sync op calls are now just directly calling the native binding function. When V8 Fast API Calls are enabled, this will enable those to be called on the optimised path.
Monomorphising async ops likely requires using callbacks and is left as an exercise to the reader.
Pull request #14019 enabled initial support for realms, but it did not
include support for async ops anywhere other than the main realm. The
main issue was that the `js_recv_cb` callback, which resolves promises
corresponding to async ops, was only set for the main realm, so async
ops in other realms would never resolve. Furthermore, promise ID's are
specific to each realm, which meant that async ops from other realms
would result in a wrong promise from the main realm being resolved.
This change creates a `ContextState` struct, similar to
`JsRuntimeState` but stored in a slot of each `v8::Context`, which
contains a `js_recv_cb` callback for each realm. Combined with a new
list of known realms, which stores them as `v8::Weak<v8::Context>`,
and a change in the `#[op]` macro to pass the current context to
`queue_async_op`, this makes it possible to send the results of
promises for different realms to their realm, and prevent the ID's
from getting mixed up.
Additionally, since promise ID's are no longer unique to the isolate,
having a single set of unrefed ops doesn't work. This change therefore
also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and
adds the lengths of the unrefed op sets for all known realms to get
the total number of unrefed ops to compare in the event loop.
Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
This commit adds new "import.meta.resolve()" API which
allows to resolve specifiers relative to the module the API
is called in. This API supports resolving using import maps.
Relanding #12994
This commit adds support for "unhandledrejection" event.
This event will trigger event listeners registered using:
"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.
This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.
Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
Update "deno_core" to not forward rejection of top level module
if it was already handled by appropriate handlers.
Co-authored-by: Colin Ihrig cjihrig@gmail.com
This commit uses `DetachedBuffer` instead of `ZeroCopyBuf` in the ops
that back `Worker.prototype.postMessage` and
`MessagePort.prototype.postMessage`. This is done because the
serialized buffer is then copied to the destination isolate, even
though it is internal to runtime code and not used for anything else,
so detaching it and transferring it instead saves an unnecessary copy.
The `op_event_loop_has_more_work` op, introduced in #14830, duplicates
code from `JsRuntime::poll_event_loop`. That PR also added the unused
method `JsRuntime::event_loop_has_work`, which is another duplication
of that same code, and which isn't used anywhere.
This change deduplicates this by renaming
`JsRuntime::event_loop_has_work` to `event_loop_pending_state`, and
making it the single place to determine what in the event loop is
pending. This result is then returned in a struct which is used both
in the event loop and in the `op_event_loop_has_more_work` op.
Currently almost every `JsRealm` method has a `&mut JsRuntime`
argument. This argument, however, is only used to get the runtime's
corresponding isolate. Given that a mutable reference to the
corresponding `v8::Isolate` can be reached from many more places than
a mutable reference to the `JsRuntime` (for example, by derefing a V8
scope), changing that will make `JsRealm` usable from many more places
than it currently is.
This commit adds support for "unhandledrejection" event.
This event will trigger event listeners registered using:
"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.
This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.
Co-authored-by: Colin Ihrig <cjihrig@gmail.com>