This removes `ProcState` and replaces it with a new `CliFactory` which
initializes our "service structs" on demand. This isn't a performance
improvement at the moment for `deno run`, but might unlock performance
improvements in the future.
Fixes regression from #18878 where `Promise.reject()`,
`Promise.reject(undefined)` and `reportError(undefined)` panic in the
REPL.
Fixes `throw undefined` printing `Uncaught Unknown exception` instead of
`Uncaught undefined`.
Fixes #8858.
Fixes #8869.
```
$ target/debug/deno
Deno 1.32.5
exit using ctrl+d, ctrl+c, or close()
REPL is running with all permissions allowed.
To specify permissions, run `deno repl` with allow flags.
> Promise.reject(new Error("bar"));
Promise { <rejected> Error: bar
at <anonymous>:2:16 }
Uncaught (in promise) Error: bar
at <anonymous>:2:16
> reportError(new Error("baz"));
undefined
Uncaught Error: baz
at <anonymous>:2:13
>
This is just a straight refactor and I didn't do any cleanup in
ext/node. After this PR we can start to clean it up and make things
private that don't need to be public anymore.
1. Adds cli/standalone folder
2. Writes the bytes directly to the output file. When adding npm
packages this might get quite large, so let's not keep the final output
in memory just in case.
1. Breaks up functionality within `ProcState` into several other structs
to break out the responsibilities (`ProcState` is only a data struct
now).
2. Moves towards being able to inject dependencies more easily and have
functionality only require what it needs.
3. Exposes `Arc<T>` around the "service structs" instead of it being
embedded within them. The idea behind embedding them was to reduce the
verbosity of needing to pass around `Arc<...>`, but I don't think it was
exactly working and as we move more of these structs to be more
injectable I don't think the extra verbosity will be a big deal.
Removes the functions in the `emit` module and replaces them with an
`Emitter` struct that can have "ctor dependencies" injected rather than
using functions to pass along the dependencies.
This is part of a long term refactor to move more functionality out of
proc state.
Stores the test/bench functions in rust op state during registration.
The functions are wrapped in JS first so that they return a directly
convertible `TestResult`/`BenchResult`. Test steps are still mostly
handled in JS since they are pretty much invoked by the user. Allows
removing a bunch of infrastructure for communicating between JS and
rust. Allows using rust utilities for things like shuffling tests
(`Vec::shuffle`). We can progressively move op and resource sanitization
to rust as well.
Fixes #17122.
Fixes #17312.
- bump deps: the newest `lazy-regex` need newer `oncecell` and
`regex`
- reduce `unwrap`
- remove dep `lazy_static`
- make more regex cached
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This is a follow-on to the earlier work in reducing string copies,
mainly focused on ensuring that ASCII strings are easy to provide to the
JS runtime.
While we are replacing a 16-byte reference in a number of places with a
24-byte structure (measured via `std::mem::size_of`), the reduction in
copies wins out over the additional size of the arguments passed into
functions.
Benchmarking shows approximately the same if not slightly less wallclock
time/instructions retired, but I believe this continues to open up
further refactoring opportunities.
1. Fixes a cosmetic issue in the repl where it would display lsp warning
messages.
2. Lazily loads dependencies from the package.json on use.
3. Supports using bare specifiers from package.json in the REPL.
Closes #17929
Closes #18494
1. Rewrites the tests to be more back and forth rather than getting the
output all at once (which I believe was causing the hangs on linux and
maybe mac)
2. Runs the pty tests on the linux ci.
3. Fixes a bunch of tests that were just wrong.
4. Adds timeouts on the pty tests.
This gets SQLite off the flamegraph and reduces initialization time by
somewhere between 0.2ms and 0.5ms. In addition, I took the opportunity
to move all the cache management code to a single place and reduce
duplication. While the PR has a net gain of lines, much of that is just
being a bit more deliberate with how we're recovering from errors.
The existing caches had various policies for dealing with cache
corruption, so I've unified them and tried to isolate the decisions we
make for recovery in a single place (see `open_connection` in
`CacheDB`). The policy I chose was:
1. Retry twice to open on-disk caches
2. If that fails, try to delete the file and recreate it on-disk
3. If we fail to delete the file or re-create a new cache, use a
fallback strategy that can be chosen per-cache: InMemory (temporary
cache for the process run), BlackHole (ignore writes, return empty
reads), or Error (fail on every operation).
The caches all use the same general code now, and share the cache
failure recovery policy.
In addition, it cleans up a TODO in the `NodeAnalysisCache`.
Reduce the number of copies and allocations of script code by carrying
around ownership/reference information from creation time.
As an advantage, this allows us to maintain the identity of `&'static
str`-based scripts and use v8's external 1-byte strings (to avoid
incorrectly passing non-ASCII strings, debug `assert!`s gate all string
reference paths).
Benchmark results:
Perf improvements -- ~0.1 - 0.2ms faster, but should reduce garbage
w/external strings and reduces data copies overall. May also unlock some
more interesting optimizations in the future.
This requires adding some generics to functions, but manual
monomorphization has been applied (outer/inner function) to avoid code
bloat.
Moving some code around in `ext/node` is it's a bit better well defined
and makes it possible for others to embed it.
I expect to see no difference in startup perf with this change.
These functions don't need to be async, as they are only calling
synchronous JavaScript code. As a follow up, all 3 functions
should be merge together - this will reduce roundtrips for
calling V8 from Rust, which is somewhat expensive