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Author SHA1 Message Date
David Sherret
f5840bdcd3
chore: upgrade to Rust 1.67 (#17548)
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2023-01-27 10:43:16 -05:00
Andreu Botella
f0c79a676c
refactor(core): Move pending_promise_rejections to ContextState (#17447)
This is a requirement before supporting modules in realms.
2023-01-16 22:06:42 +05:30
Bartek Iwańczuk
40134ffc99
refactor(core): rename pending_promise_exception to pending_promise_rejection (#17441)
These are technically rejections - a rejection can then raise an
exception.
2023-01-16 15:19:04 +00:00
Andreu Botella
05ef925eb0
refactor(core): Move optional callbacks from JsRuntimeState to ContextState (#17422)
The `JsRuntimeState` struct stores a number of JS callbacks that are
used either in the event loop or when interacting with V8. Some of these
callback fields are vectors of callbacks, and therefore could plausibly
store at least one callback per realm. However, some of those fields are
`Option<v8::Global<v8::Function>>`, which would make the callbacks set
by a realm override the one that might have been set by a different
realm.

As it turns out, all of the current such optional callbacks
(`js_promise_reject_cb`, `js_format_exception_cb` and
`js_wasm_streaming_cb`) are only used from inside a realm, and therefore
this change makes it so such callbacks can only be set from inside a
realm, and will only affect that realm.

This is a reland of #15599.

Towards #13239.
2023-01-15 09:09:00 +05:30
Andreu Botella
68782346d0
feat(core): Reland support for async ops in realms (#17204)
Currently realms are supported on `deno_core`, but there was no support
for async ops anywhere other than the main realm. The main issue is that
the `js_recv_cb` callback, which resolves promises corresponding to
async ops, was only set for the main realm, so async ops in other realms
would never resolve. Furthermore, promise ID's are specific to each
realm, which meant that async ops from other realms would result in a
wrong promise from the main realm being resolved.

This change takes the `ContextState` struct added in #17050, and adds to
it a `js_recv_cb` callback for each realm. Combined with the fact that
that same PR also added a list of known realms to `JsRuntimeState`, and
that #17174 made `OpCtx` instances realm-specific and had them include
an index into that list of known realms, this makes it possible to know
the current realm in the `queue_async_op` and `queue_fast_async_op`
methods, and therefore to send the results of promises for each realm to
that realm, and prevent the ID's from getting mixed up.

Additionally, since promise ID's are no longer unique to the isolate,
having a single set of unrefed ops doesn't work. This change therefore
also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and
adds the lengths of the unrefed op sets for all known realms to get the
total number of unrefed ops to compare in the event loop.

This PR is a reland of #14734 after it was reverted in #16366, except
that `ContextState` and `JsRuntimeState::known_realms` were previously
relanded in #17050. Another significant difference with the original PR
is passing around an index into `JsRuntimeState::known_realms` instead
of a `v8::Global<v8::Context>` to identify the realm, because async op
queuing in fast calls cannot call into V8, and therefore cannot have
access to V8 globals. This also simplified the implementation of
`resolve_async_ops`.

Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
2023-01-14 14:40:16 +01:00
David Sherret
10e4b2e140
chore: update copyright year to 2023 (#17247)
Yearly tradition of creating extra noise in git.
2023-01-02 21:00:42 +00:00
Andreu Botella
a67fd3e23e
chore(core): Make OpCtx instances be realm-specific (#17174) 2022-12-26 17:00:13 +01:00
David Sherret
e9ecfdd20a
fix(runtime): Deno.memoryUsage().rss should return correct value (#17088)
This commit changes implementation of "Deno.memoryUsage()" to return
correct value for "rss" field. To do that we implement a specialized function
per os to retrieve this information.
2022-12-17 23:25:51 +01:00
Bartek Iwańczuk
79285fa83b
npm: ensure runtime exceptions are surfaced when debugger is attached (#16943)
Currently runtime exception are only displayed at the program end in
terminal, which makes it only a partial fix, as a full fix requires
https://github.com/denoland/rusty_v8/pull/1149 which adds new bindings 
to the inspector that allows to notify it about thrown exceptions.
This will be handled in a follow up commit.
2022-12-06 02:00:10 +01:00
Bartek Iwańczuk
381932ce1e
chore: upgrade rusty_v8 to 0.58.0 (#16879) 2022-11-30 22:20:18 +00:00
Bartek Iwańczuk
b88b7c9244
chore: upgrade rusty_v8 to 0.55.0 (#16604)
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2022-11-12 05:37:37 +01:00
Divy Srivastava
851db03a6e
perf(core): do not drive JsInspector by default (#16410)
Part of https://github.com/denoland/deno/pull/16377
2022-10-26 17:07:50 +05:30
Marcos Casagrande
34fb380ed3
feat(ext/web): use ArrayBuffer.was_detached() (#16307)
This PR adds a way to reliably check if an ArrayBuffer was detached
2022-10-25 14:22:37 +02:00
Divy Srivastava
d461a784b2
perf(core): don't access isolate slots for JsRuntimeState (#16376)
example writeFile benchmark:

```
# before
time 188 ms rate 53191
time 168 ms rate 59523
time 167 ms rate 59880
time 166 ms rate 60240
time 168 ms rate 59523
time 173 ms rate 57803
time 183 ms rate 54644

# after
time 157 ms rate 63694
time 152 ms rate 65789
time 151 ms rate 66225
time 151 ms rate 66225
time 152 ms rate 65789
```
2022-10-21 19:43:42 +05:30
Divy Srivastava
c007657cfd
Revert realms from deno_core (#16366)
This revert has been discussed at length out-of-band (including with
@andreubotella). The realms work in impeding ongoing event loop and
performance work. We very much want to land realms but it needs to wait
until these lower-level refactors are complete. We hope to bring realms
back in a couple weeks.
2022-10-21 08:24:22 +05:30
Divy Srivastava
d3736f12b5
perf(core): avoid creating global handles in op_queue_microtask (#16359) 2022-10-20 16:03:47 +05:30
Guilherme Bernal
6c55772f0d
feat(core): add Deno.core.setPromiseHooks (#15475) 2022-09-28 16:09:33 +02:00
Divy Srivastava
027d4d433d
perf(ops): inline &[u8] arguments and enable fast API (#15731) 2022-09-07 16:21:47 +05:30
Nayeem Rahman
a74b2ecf37
fix(repl): don't terminate on unhandled error events (#15548) 2022-09-02 12:43:39 +02:00
Andreu Botella
307d84cfa5
refactor(core): Move optional callbacks from JsRuntimeState to ContextState (#15599)
The `JsRuntimeState` struct stores a number of JS callbacks that are
used either in the event loop or when interacting with V8. Some of
these callback fields are vectors of callbacks, and therefore could
plausibly store at least one callback per realm. However, some of
those fields are `Option<v8::Global<v8::Function>>`, which would make
the callbacks set by a realm override the one that might have been set
by a different realm.

As it turns out, all of the current such optional callbacks
(`js_promise_reject_cb`, `js_format_exception_cb` and
`js_wasm_streaming_cb`) are only used from inside a realm, and
therefore this change makes it so such callbacks can only be set from
inside a realm, and will only affect that realm.
2022-09-01 23:01:05 +02:00
Mathias Lafeldt
e96933bc16
chore: use Rust 1.63.0 (#15464) 2022-08-21 19:31:14 +02:00
Nayeem Rahman
25a1cc1b28
refactor(core): unwrap sync ops in rust (#15449) 2022-08-11 11:57:20 +02:00
Andreu Botella
f16fe44303
feat(core): Add support for async ops in realms (#14734)
Pull request #14019 enabled initial support for realms, but it did not
include support for async ops anywhere other than the main realm. The
main issue was that the `js_recv_cb` callback, which resolves promises
corresponding to async ops, was only set for the main realm, so async
ops in other realms would never resolve. Furthermore, promise ID's are
specific to each realm, which meant that async ops from other realms
would result in a wrong promise from the main realm being resolved.

This change creates a `ContextState` struct, similar to
`JsRuntimeState` but stored in a slot of each `v8::Context`, which
contains a `js_recv_cb` callback for each realm. Combined with a new
list of known realms, which stores them as `v8::Weak<v8::Context>`,
and a change in the `#[op]` macro to pass the current context to
`queue_async_op`, this makes it possible to send the results of
promises for different realms to their realm, and prevent the ID's
from getting mixed up.

Additionally, since promise ID's are no longer unique to the isolate,
having a single set of unrefed ops doesn't work. This change therefore
also moves `unrefed_ops` from `JsRuntimeState` to `ContextState`, and
adds the lengths of the unrefed op sets for all known realms to get
the total number of unrefed ops to compare in the event loop.

Co-authored-by: Luis Malheiro <luismalheiro@gmail.com>
2022-08-10 20:04:20 +02:00
Bartek Iwańczuk
2e1d6d3508
refactor(core): remove unneeded ops for uncaughtException (#15296) 2022-07-25 01:10:56 +02:00
Bartek Iwańczuk
d53936eb7d
Reland "feat: add "unhandledrejection" event support" (#15211) 2022-07-20 20:28:19 +02:00
Bartek Iwańczuk
f9b692e68e
Revert "feat: add "unhandledrejection" event support (#12994) (#15080)" (#15210)
This reverts commit 1a7259b04b.
2022-07-15 01:06:20 +02:00
Bartek Iwańczuk
1a7259b04b
feat: add "unhandledrejection" event support (#12994) (#15080)
Relanding #12994 

This commit adds support for "unhandledrejection" event.

This event will trigger event listeners registered using:

"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.

This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.

Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
2022-07-14 22:39:20 +02:00
Andreu Botella
83c9714fb2
chore(core): Deduplicate code related to op_event_loop_has_more_work (#15147)
The `op_event_loop_has_more_work` op, introduced in #14830, duplicates
code from `JsRuntime::poll_event_loop`. That PR also added the unused
method `JsRuntime::event_loop_has_work`, which is another duplication
of that same code, and which isn't used anywhere.

This change deduplicates this by renaming
`JsRuntime::event_loop_has_work` to `event_loop_pending_state`, and
making it the single place to determine what in the event loop is
pending. This result is then returned in a struct which is used both
in the event loop and in the `op_event_loop_has_more_work` op.
2022-07-11 12:08:37 +02:00
Bartek Iwańczuk
06934db883
Revert "feat: add "unhandledrejection" event support (#12994)" (#15075)
This reverts commit f7af0b01a5.
2022-07-04 23:34:39 +02:00
Bartek Iwańczuk
f7af0b01a5
feat: add "unhandledrejection" event support (#12994)
This commit adds support for "unhandledrejection" event.

This event will trigger event listeners registered using:

"globalThis.addEventListener("unhandledrejection")
"globalThis.onunhandledrejection"
This is done by registering a default handler using
"Deno.core.setPromiseRejectCallback" that allows to
handle rejected promises in JavaScript instead of Rust.

This commit will make it possible to polyfill
"process.on("unhandledRejection")" in the Node compat
layer.

Co-authored-by: Colin Ihrig <cjihrig@gmail.com>
2022-07-04 21:14:58 +02:00
Colin Ihrig
0f6a5c5fc2
feat(web): add beforeunload event (#14830)
This commit adds the 'beforeunload' event.

Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2022-06-28 10:49:30 -04:00
Nayeem Rahman
79b42808a4
perf(core): Cache source lookups (#14816)
Keep a cache for source maps and source lines. 

We sort of already had a cache argument for source map lookup 
functions but we just passed an empty map instead of storing it. 

Extended it to cache source line lookups as well and plugged it 
into runtime state.
2022-06-20 14:42:20 +02:00
Nayeem Rahman
9385a91312
refactor(core): Move Deno.core bindings to ops (#14793) 2022-06-07 11:25:10 +02:00