It's unnecessary indirection and is preventing the ability to easily
pass isolate references into the dispatch and dyn_import closures.
Note: this changes how StartupData::Script is executed. It's no longer done
during Isolate::new() but rather lazily on first poll or execution.
This patch makes it so that RecursiveLoad doesn't own the Isolate, so
Worker::execute_mod_async does not consume itself.
Previously Worker implemented Loader, but now ThreadSafeState does.
This is necessary preparation work for dynamic import (#1789) and import
maps (#1921)
* Compiler no longer has its own Tokio runtime. Compiler handles one
message and then exits.
* Uses the simpler ts.CompilerHost interface instead of
ts.LanguageServiceHost.
* avoids recompiling the same module by introducing a hacky but simple
`hashset<string>` that stores the module names that have been already
compiled.
* Removes the CompilerConfig op.
* Removes a lot of the mocking stuff in compiler.ts like `this._ts`. It
is not useful as we don't even have tests.
* Turns off checkJs because it causes fmt_test to die with OOM.
This patch provides a work-around for an apparent V8 bug where
initializing multiple isolates concurrently leads to a crash on
Windows.
At the time of writing the cause of this crash is not exactly
understood, but it seems to be related to the V8 internal
function win64_unwindinfo::RegisterNonABICompliantCodeRange(),
which didn't exist in older versions of V8.
* In order to prevent ArrayBuffers from getting garbage collected by V8,
we used to store a v8::Persistent<ArrayBuffer> in a map. This patch
introduces a custom ArrayBuffer allocator which doesn't use Persistent
handles, but instead stores a pointer to the actual ArrayBuffer data
alongside with a reference count. Since creating Persistent handles
has quite a bit of overhead, this change significantly increases
performance. Various HTTP server benchmarks report about 5-10% more
requests per second than before.
* Previously the Persistent handle that prevented garbage collection had
to be released manually, and this wasn't always done, which was
causing memory leaks. This has been resolved by introducing a new
`PinnedBuf` type in both Rust and C++ that automatically re-enables
garbage collection when it goes out of scope.
* Zero-copy buffers are now correctly wrapped in an Option if there is a
possibility that they're not present. This clears up a correctness
issue where we were creating zero-length slices from a null pointer,
which is against the rules.
Op dispatch is now dynamically dispatched, so slightly less efficient.
The immeasurable perf hit is a reasonable trade for the API simplicity
that is gained here.
Additionally, instead of polling ops in a loop until none of them are
ready, the isolate will now yield to the task system after delivering
the first batch of completed ops to the javascript side.
Although this makes performance a bit worse (about 15% fewer
requests/second on the 'deno_core_http_bench' benchmark), we feel that
the advantages are worth it:
* It resolves the extremely high worst-case latency that we were seeing
on deno_core_http_bench, in particular when using the multi-threaded
Tokio runtime, which would sometimes exceed a full second.
* Before this patch, the implementation of Isolate::poll() had to loop
through all sub-futures and poll each one of them, which doesn't scale
well as the number of futures managed by the isolate goes up. This
could lead to poor performance when e.g. a server is servicing
thousands of connected clients.
This change is made in preparation for using FuturesUnordered to track
futures that are spawned by the isolate. FuturesUnordered sets up
notififications for every future that it finds to be not ready when
polled, which causes a crash if attempted outside of a task context.