This makes inspector registration with the server with optional and
explicit to allow for inspectors to exist without spinning up the
server.
As a side effect of the server being explicitly passed around it also
makes it possible to bind multiple servers.
- remove "CliState.workers" and "CliState.next_worker_id", instead
store them on "OpState" using type aliases.
- remove "CliState.global_timer" and "CliState.start_time", instead
store them on "OpState" using type aliases.
- remove "CliState.is_internal", instead pass it to Worker::new
- move "CliState::permissions" to "OpState"
- move "CliState::main_module" to "OpState"
- move "CliState::global_state" to "OpState"
- move "CliState::check_unstable()" to "GlobalState"
- change "cli_state()" to "global_state()"
- change "deno_core::ModuleLoader" trait to pass "OpState" to callbacks
- rename "CliState" to "CliModuleLoader"
Moves op_close and op_resources to deno_core::ops and exports them.
Adds serde dependency to deno_core and reexports it.
Moves JS implementation of those ops to Deno.core and reexports them in Deno.
Removes:
- "deno_core::StartupData"
- "deno_core::Script"
- "deno_core::OwnedScript"
Changes to "JsRuntime":
- remove "new_with_loader()"
- remove "with_heap_limits()"
- rename "IsolateOptions" to "RuntimeOptions" and make public
- "JsRuntime::new()" takes "RuntimeOptions" as a single param
Provides a concrete state type that can be dynamically added. This is necessary for op crates.
* renames BasicState to OpState
* async ops take `Rc<RefCell<OpState>>`
* sync ops take `&mut OpState`
* removes `OpRegistry`, `OpRouter` traits
* `get_error_class_fn` moved to OpState
* ResourceTable moved to OpState
deno_core/
- rename core_isolate.rs to runtime.rs
- rename CoreIsolate to JsRuntime
- rename JSError to JsError
- rename JSStackFrame to JsStackFrame
cli/
- update references from deno_core::CoreIsolate to deno_core::JsRuntime
- rename deno_core::JSError to deno_core::JsError
- rename fmt_errors::JSError to fmt_errors::JsError
This PR addresses many problems with module graph loading
introduced in #5029, as well as many long standing issues.
"ModuleGraphLoader" has been wired to "ModuleLoader" implemented
on "State" - that means that dependency analysis and fetching is done
before spinning up TS compiler worker.
Basic dependency tracking for TS compilation has been implemented.
Errors caused by import statements are now annotated with import
location.
Co-authored-by: Ryan Dahl <ry@tinyclouds.org>
This is a first pass implementation which is still missing several important
features:
- support for --inspect-brk (#4503)
- support for source maps (#4501)
- support for piping console.log to devtools console (#4502)
Co-authored-by: Bert Belder <bertbelder@gmail.com>
Co-authored-by: Matt Harrison <mt.harrison86@gmail.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
* establish basic event loop for workers
* make "self.close()" inside worker
* remove "runWorkerMessageLoop() - instead manually call global function
in Rust when message arrives. This is done in preparation for structured clone
* refactor "WorkerChannel" and use distinct structs for internal
and external channels; "WorkerChannelsInternal" and "WorkerHandle"
* move "State.worker_channels_internal" to "Worker.internal_channels"
* add "WorkerEvent" enum for child->host communication;
currently "Message(Buf)" and "Error(ErrBox)" variants are supported
* add tests for nested workers
* add tests for worker throwing error on startup