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denoland-deno/Roadmap.md
2018-08-29 16:32:42 -04:00

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Deno Roadmap

API and Feature requests should be submitted as PRs to this document.

Target Use Cases

Low-level, fast memory efficient sockets

Example, non-final API for piping a socket to stdout:

function nonblockingpipe(fd) {
  let buf = new Uint8Array(1024); // Fixed 1k buffer.
  for (;;) {
    let code = await deno.pollNB(fd, deno.POLL_RD | deno.POLL_WR);
    switch (code) {
    case "READABLE":
       let [nread, err] = deno.readNB(fd, buf, buf.byteSize);
       if (err === "EAGAIN") continue;
       if (err != null) break;
       await deno.stdout.write(buf.slice(0, nread));
       break;
    case "ERROR":
       throw Error("blah");
    }
  }
}

List deps

% deno --list-deps http://gist.com/blah.js
http://gist.com/blah.js
http://gist.com/dep.js
https://github.com/denoland/deno/master/testing.js
%

Security Model

  • We want to be secure by default; user should be able to run untrusted code, like the web.
  • Threat model:
    • Modifiying/deleting local files
    • Leaking private information
  • Disallowed default:
    • Network access
    • Local write access
    • Non-JS extensions
    • Subprocesses
    • Env access
  • Allowed default:
    • Local read access.
    • argv, stdout, stderr, stdin access always allowed.
    • Maybe: temp dir write access. (But what if they create symlinks there?)
  • The user gets prompted when the software tries to do something it doesn't have the privilege for.
  • Have an option to get a stack trace when access is requested.
  • Worried that granting access per file will give a false sense of security due to monkey patching techniques. Access should be granted per program (js context).

Example security prompts. Options are: YES, NO, PRINT STACK

Program requests write access to "~/.ssh/id_rsa". Grant? [yNs]
http://gist.github.com/asdfasd.js requests network access to "www.facebook.com". Grant? [yNs]
Program requests access to environment variables. Grant? [yNs]
Program requests to spawn `rm -rf /`. Grant? [yNs]
  • cli flags to grant access ahead of time --allow-all --allow-write --allow-net --allow-env --allow-exec
  • in version two we will add ability to give finer grain access --allow-net=facebook.com

Milestone 1: Rust rewrite / V8 snapshot

ETA: July 2018.

Go is a garbage collected language and we are worried that combining it with V8's GC will lead to difficult contention problems down the road.

The V8Worker2 binding/concept is being ported to a new C++ library called libdeno. libdeno will include the entire JS runtime as a V8 snapshot. It still follows the message passing paradigm. Rust will be bound to this library to implement the privileged part of Deno. See deno2/README.md for more details.

V8 Snapshots allow Deno to avoid recompiling the TypeScript compiler at startup. This is already working.

When the rewrite is at feature parity with the Go prototype, we will release binaries for people to try.

libdeno C API.

Deno's privileged side will primarily be programmed in Rust. However there will be a small C API that wraps V8 to 1) define the low-level message passing semantics 2) provide a low-level test target 3) provide an ANSI C API binding interface for Rust. V8 plus this C API is called libdeno and the important bits of the API is specified here:

// Data that gets transmitted.
typedef struct {
  const char* data;
  size_t len;
} deno_buf;

typedef void (*deno_sub_cb)(Deno* d, deno_buf bufs[], size_t nbufs)
void deno_set_callback(Deno* deno, deno_sub_cb cb);

// Executes javascript source code.
// Get error text with deno_last_exception().
// 0 = success, non-zero = failure.
// TODO(ry) Currently the return code has opposite semantics.
int deno_execute(Deno* d, const char* js_filename, const char* js_source);

// This call doesn't go into JS. This is thread-safe.
// TODO(ry) Currently this is called deno_pub. It should be renamed.
// deno_append is the desired name.
void deno_append(deno_buf buf);

// Should only be called at most once during the deno_sub_cb.
void deno_set_response(Deno* deno, deno_buf bufs[], size_t nbufs);

const char* deno_last_exception(Deno* d);

TypeScript API.

There are three layers of API to consider:

  • L1: the low-level message passing API exported by libdeno (L1),
  • L2: the flatbuffer messages used internally (L2),
  • L3: the final "deno" namespace exported to users (L3).

L1

function send(...ab: ArrayBuffer[]): ArrayBuffer[] | null;

Used to make calls outside of V8. Send an ArrayBuffer and synchronously receive an ArrayBuffer back.

function poll(): ArrayBuffer[];

Poll for new asynchronous events from the privileged side. This will be done as the main event loop.

function print(x: string): void;

A way to print to stdout. Although this could be easily implemented thru send() this is an important debugging tool to avoid intermediate infrastructure.

The current implementation is out of sync with this document: https://github.com/denoland/deno/blob/master/js/deno.d.ts

L1 Examples

The main event loop of Deno should look something like this:

function main() {
   // Setup...
   while (true) {
      const messages = deno.poll();
      processMessages(messages);
   }
}

L2

https://github.com/denoland/deno/blob/master/src/msg.fbs

L3

With in Deno this is the high-level user facing API. However, the intention is to expose functionality as simply as possible. There should be little or no "ergonomics" APIs. (For example, deno.readFileSync only deals with ArrayBuffers and does not have an encoding parameter to return strings.) The intention is to make very easy to extend and link in external modules which can then add this functionality.

Deno does not aim to be API compatible with Node in any respect. Deno will export a single flat namespace "deno" under which all core functions are defined. We leave it up to users to wrap Deno's namespace to provide some compatibility with Node.

Top-level await: This will be put off until at least deno2 Milestone1 is complete. One of the major problems is that top-level await calls are not syntactically valid TypeScript.

Functions exported under Deno namespace:

deno.readFileSync(filename: string): ArrayBuffer;
deno.writeFileSync(filename: string, data: Uint8Array, perm: number): void;

Timers:

setTimeout(cb: TimerCallback, delay: number, ...args: any[]): number;
setInterval(cb: TimerCallbac, duration: number, ...args: any[]): number;
clearTimeout(timerId: number);
clearInterval(timerId: number);

Console:

declare var console: {
  log(...args: any[]): void;
  error(...args: any[]): void;
  assert(assertion: boolean, ...msg: any[]): void;
}

URL:

URL(url: string, base?: string): URL;

Text encoding:

declare var TextEncoder: {
  new (utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
  (utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
  encoding: string;
};

declare var TextDecoder: {
  new (label?: string, options?: TextDecoderOptions): TextDecoder;
  (label?: string, options?: TextDecoderOptions): TextDecoder;
  encoding: string;
};

Fetch API:

fetch(input?: Request | string, init?: RequestInit): Promise<Response>;

I/O

There are many OS constructs that perform I/O: files, sockets, pipes. Deno aims to provide a unified lowest common denominator interface to work with these objects. Deno needs to operate on all of these asynchronously in order to not block the event loop and it.

Sockets and pipes support non-blocking reads and write. Generally file I/O is blocking but it can be done in a thread pool to avoid blocking the main thread. Although file I/O can be made asynchronous, it does not support the same non-blocking reads and writes that sockets and pipes do.

The following interfaces support files, socket, and pipes and are heavily inspired by Go. The main difference in porting to JavaScript is that errors will be handled by exceptions, modulo EOF, which is returned as part of ReadResult.

// The bytes read during an I/O call and a boolean indicating EOF.
interface ReadResult {
  nread: number;
  eof: boolean;
}

// Reader is the interface that wraps the basic read() method.
// https://golang.org/pkg/io/#Reader
interface Reader {
  // read() reads up to p.byteLength bytes into p. It returns the number of bytes
  // read (0 <= n <= p.byteLength) and any error encountered. Even if read()
  // returns n < p.byteLength, it may use all of p as scratch space during the
  // call. If some data is available but not p.byteLength bytes, read()
  // conventionally returns what is available instead of waiting for more.
  //
  // When read() encounters an error or end-of-file condition after successfully
  // reading n > 0 bytes, it returns the number of bytes read. It may return the
  // (non-nil) error from the same call or return the error (and n == 0) from a
  // subsequent call. An instance of this general case is that a Reader
  // returning a non-zero number of bytes at the end of the input stream may
  // return either err == EOF or err == nil. The next read() should return 0, EOF.
  //
  // Callers should always process the n > 0 bytes returned before considering
  // the error err. Doing so correctly handles I/O errors that happen after
  // reading some bytes and also both of the allowed EOF behaviors.
  //
  // Implementations of read() are discouraged from returning a zero byte count
  // with a nil error, except when p.byteLength == 0. Callers should treat a
  // return of 0 and nil as indicating that nothing happened; in particular it
  // does not indicate EOF.
  //
  // Implementations must not retain p.
  async read(p: ArrayBufferView): Promise<ReadResult>;
}

// Writer is the interface that wraps the basic write() method.
// https://golang.org/pkg/io/#Writer
interface Writer {
  // write() writes p.byteLength bytes from p to the underlying data stream. It
  // returns the number of bytes written from p (0 <= n <= p.byteLength) and any
  // error encountered that caused the write to stop early. write() must return a
  // non-nil error if it returns n < p.byteLength. write() must not modify the
  // slice data, even temporarily.
  //
  // Implementations must not retain p.
  async write(p: ArrayBufferView): Promise<number>;
}

// https://golang.org/pkg/io/#Closer
interface Closer {
  // The behavior of Close after the first call is undefined. Specific
  // implementations may document their own behavior.
  close(): void;
}

// https://golang.org/pkg/io/#Seeker
interface Seeker {
  // Seek sets the offset for the next read() or write() to offset, interpreted
  // according to whence: SeekStart means relative to the start of the file,
  // SeekCurrent means relative to the current offset, and SeekEnd means
  // relative to the end. Seek returns the new offset relative to the start of
  // the file and an error, if any.
  //
  // Seeking to an offset before the start of the file is an error. Seeking to
  // any positive offset is legal, but the behavior of subsequent I/O operations
  // on the underlying object is implementation-dependent.
  async seek(offset: number, whence: number): Promise<void>;
}

// https://golang.org/pkg/io/#ReadCloser
interface ReaderCloser extends Reader, Closer { }

// https://golang.org/pkg/io/#WriteCloser
interface WriteCloser extends Writer, Closer { }

// https://golang.org/pkg/io/#ReadSeeker
interface ReadSeeker extends Reader, Seeker { }

// https://golang.org/pkg/io/#WriteSeeker
interface WriteSeeker extends Writer, Seeker { }

// https://golang.org/pkg/io/#ReadWriteCloser
interface ReadWriteCloser extends Reader, Writer, Closer { }

// https://golang.org/pkg/io/#ReadWriteSeeker
interface ReadWriteSeeker extends Reader, Writer, Seeker { }

These interfaces are well specified, simple, and have very nice utility functions that will be easy to port. Some example utilites:

// copy() copies from src to dst until either EOF is reached on src or an error
// occurs. It returns the number of bytes copied and the first error encountered
// while copying, if any.
//
// Because copy() is defined to read from src until EOF, it does not treat an EOF
// from read() as an error to be reported.
//
// https://golang.org/pkg/io/#Copy
async function copy(dst: Writer, src: Reader): Promise<number> {
  let n = 0;
  const b = new ArrayBufferView(1024);
  let got_eof = false;
  while (got_eof === false) {
     let result = await src.read(b);
     if (result.eof) got_eof = true;
     n += await dst.write(b.subarray(0, result.nread));
  }
  return n;
}

// MultiWriter creates a writer that duplicates its writes to all the provided
// writers, similar to the Unix tee(1) command.
//
// Each write is written to each listed writer, one at a time. If a listed
// writer returns an error, that overall write operation stops and returns the
// error; it does not continue down the list.
//
// https://golang.org/pkg/io/#MultiWriter
function multiWriter(writers: ...Writer): Writer {
  return {
    write: async (p: ArrayBufferView) => Promise<number> {
      let n;
      let nwritten = await Promise.all(writers.map((w) => w.write(p)));
      return nwritten[0];
      // TODO unsure of proper semantics for return value..
   }
  };
}

A utility function will be provided to make any Reader into an AsyncIterator, which has very similar semanatics.

function readerIterator(r: deno.Reader): AsyncIterator<ArrayBufferView>;
// Example
for await (let buf of readerIterator(socket)) {
  console.log(`read ${buf.byteLength} from socket`);
}