40febd9dd1
This PR contains the implementation of the External webgpu surfaces /
BYOW proposal. BYOW stands for "Bring your own window".
Closes #21713
Adds `Deno.UnsafeWindowSurface` ( `--unstable-webgpu` API) to the `Deno`
namespace:
```typescript
class UnsafeWindowSurface {
constructor(
system: "cocoa" | "x11" | "win32",
winHandle: Deno.PointerValue,
displayHandle: Deno.PointerValue | null
);
getContext(type: "webgpu"): GPUCanvasContext;
present(): void;
}
```
For the initial pass, I've opted to support the three major windowing
systems. The parameters correspond to the table below:
| system | winHandle | displayHandle |
| ----------------- | ---------- | ------- |
| "cocoa" (macOS) | `NSView*` | - |
| "win32" (Windows) | `HWND` | `HINSTANCE` |
| "x11" (Linux) | Xlib `Window` | Xlib `Display*` |
Ecosystem support:
- [x] deno_sdl2 (sdl2) -
[mod.ts#L1209](
|
||
---|---|---|
.. | ||
00_init.js | ||
01_webgpu.js | ||
02_surface.js | ||
binding.rs | ||
buffer.rs | ||
bundle.rs | ||
byow.rs | ||
Cargo.toml | ||
command_encoder.rs | ||
compute_pass.rs | ||
error.rs | ||
lib.rs | ||
LICENSE.md | ||
pipeline.rs | ||
queue.rs | ||
README.md | ||
render_pass.rs | ||
sampler.rs | ||
shader.rs | ||
surface.rs | ||
texture.rs | ||
webgpu.idl |
deno_webgpu
This op crate implements the WebGPU API as defined in https://gpuweb.github.io/gpuweb/ in Deno. The implementation targets the spec draft as of October 4, 2023. The spec is still very much in flux. This op crate tries to stay up to date with the spec, but is constrained by the features implemented in our GPU backend library wgpu.
The spec is still very bare bones, and is still missing many details. As the spec becomes more concrete, we will implement to follow the spec more closely.
In addition, setting the DENO_WEBGPU_TRACE
environmental variable will output
a
wgpu trace
to the specified directory.
For testing this op crate will make use of the WebGPU conformance tests suite, running through our WPT runner. This will be used to validate implementation conformance.
GitHub CI doesn't run with GPUs, so testing relies on software like DX WARP & Vulkan lavapipe. Currently only using DX WARP works, so tests are only run on Windows.
Links
Specification: https://gpuweb.github.io/gpuweb/
Design documents: https://github.com/gpuweb/gpuweb/tree/main/design
Conformance tests suite: https://github.com/gpuweb/cts
WebGPU examples for Deno: https://github.com/crowlKats/webgpu-examples
wgpu-users matrix channel: https://matrix.to/#/#wgpu-users:matrix.org