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https://github.com/denoland/deno.git
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Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com> Co-authored-by: Kenta Moriuchi <moriken@kimamass.com> Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
58 lines
1.4 KiB
Markdown
58 lines
1.4 KiB
Markdown
# Tools
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Documentation for various tooling in support of Deno development.
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## format.js
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This script will format the code (currently using dprint, rustfmt). It is a
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prerequisite to run this before code check in.
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To run formatting:
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```sh
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deno run --allow-read --allow-write --allow-run --unstable ./tools/format.js
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```
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## lint.js
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This script will lint the code base (currently using dlint, clippy). It is a
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prerequisite to run this before code check in.
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To run linting:
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```sh
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deno run --allow-read --allow-write --allow-run --unstable ./tools/lint.js
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```
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Tip: You can also use cargo to run the current or pending build of the deno
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executable
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```sh
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cargo run -- run --allow-read --allow-write --allow-run --unstable ./tools/<script>
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```
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## wgpu_sync.js
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`wgpu_sync.js` streamlines updating `deno_webgpu` from
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[gfx-rs/wgpu](https://github.com/gfx-rs/wgpu/).
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It essentially vendors the `deno_webgpu` tree with a few minor patches applied
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on top, somewhat similar to `git subtree`.
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1. Update `COMMIT` or `V_WGPU` in `./tools/wgpu_sync.js`
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2. Run `./tools/wgpu_sync.js`
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3. Double check changes, possibly patch
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4. Commit & send a PR with the updates
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## copyright_checker.js
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`copyright_checker.js` is used to check copyright headers in the codebase.
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To run the _copyright checker_:
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```sh
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deno run --allow-read --allow-run --unstable ./tools/copyright_checker.js
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```
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Then it will check all code files in the repository and report any files that
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are not properly licensed.
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