49 KiB
Deno Manual
Table of Contents
Project Status / Disclaimer
A word of caution: Deno is very much under development.
We encourage brave early adopters, but expect bugs large and small. The API is subject to change without notice. Bug reports do help!
We are actively working towards 1.0, but there is no date guarantee.
Introduction
Deno is a JavaScript/TypeScript runtime with secure defaults and a great developer experience.
It's built on V8, Rust, and Tokio.
Feature Highlights
- Secure by default. No file, network, or environment access (unless explicitly enabled).
- Supports TypeScript out of the box.
- Ships a single executable (
deno
). - Has built-in utilities like a dependency inspector (
deno info
) and a code formatter (deno fmt
). - Has a set of reviewed (audited) standard modules that are guaranteed to work with Deno.
- Scripts can be bundled into a single javascript file.
Philosophy
Deno aims to be a productive and secure scripting environment for the modern programmer.
Deno will always be distributed as a single executable. Given a URL to a Deno program, it is runnable with nothing more than the 10 megabyte zipped executable. Deno explicitly takes on the role of both runtime and package manager. It uses a standard browser-compatible protocol for loading modules: URLs.
Among other things, Deno is a great replacement for utility scripts that may have been historically written with bash or python.
Goals
- Only ship a single executable (
deno
). - Provide Secure Defaults
- Unless specifically allowed, scripts can't access files, the environment, or the network.
- Browser compatible: The subset of Deno programs which are written completely
in JavaScript and do not use the global
Deno
namespace (or feature test for it), ought to also be able to be run in a modern web browser without change. - Provide built-in tooling like unit testing, code formatting, and linting to improve developer experience.
- Does not leak V8 concepts into user land.
- Be able to serve HTTP efficiently
Comparison to Node.js
-
Deno does not use
npm
- It uses modules referenced as URLs or file paths
-
Deno does not use
package.json
in its module resolution algorithm. -
All async actions in Deno return a promise. Thus Deno provides different APIs than Node.
-
Deno requires explicit permissions for file, network, and environment access.
-
Deno always dies on uncaught errors.
-
Uses "ES Modules" and does not support
require()
. Third party modules are imported via URLs:import * as log from "https://deno.land/std/log/mod.ts";
Other key behaviors
- Remote code is fetched and cached on first execution, and never updated until
the code is run with the
--reload
flag. (So, this will still work on an airplane.) - Modules/files loaded from remote URLs are intended to be immutable and cacheable.
Built-in Deno Utilities / Commands
- dependency inspector (
deno info
) - code formatter (
deno fmt
) - bundling (
deno bundle
) - runtime type info (
deno types
) - test runner (
deno test
) - command-line debugger (
--debug
) coming soon - linter (
deno lint
) coming soon
Setup
Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It has no external dependencies.
Download and Install
deno_install provides convenience scripts to download and install the binary.
Using Shell:
curl -fsSL https://deno.land/x/install/install.sh | sh
Using PowerShell:
iwr https://deno.land/x/install/install.ps1 -useb | iex
Using Scoop (windows):
scoop install deno
Using Chocolatey (windows):
choco install deno
Using Homebrew (mac):
brew install deno
Using Cargo:
cargo install deno
Deno binaries can also be installed manually, by downloading a tarball or zip file at github.com/denoland/deno/releases. These packages contain just a single executable file. You will have to set the executable bit on Mac and Linux.
Once it's installed and in your $PATH
, try it:
deno https://deno.land/std/examples/welcome.ts
Build from Source
Follow the build instruction for contributors.
API reference
deno types
To get an exact reference of deno's runtime API, run the following in the command line:
$ deno types
The output is the concatenation of three library files that are built into Deno:
Reference websites
If you are embedding deno in a Rust program, see Rust Deno API.
The Deno crate is hosted on crates.io.
Examples
An implementation of the unix "cat" program
In this program each command-line argument is assumed to be a filename, the file is opened, and printed to stdout.
for (let i = 0; i < Deno.args.length; i++) {
let filename = Deno.args[i];
let file = await Deno.open(filename);
await Deno.copy(Deno.stdout, file);
file.close();
}
The copy()
function here actually makes no more than the necessary kernel ->
userspace -> kernel copies. That is, the same memory from which data is read
from the file, is written to stdout. This illustrates a general design goal for
I/O streams in Deno.
Try the program:
$ deno --allow-read https://deno.land/std/examples/cat.ts /etc/passwd
TCP echo server
This is an example of a simple server which accepts connections on port 8080, and returns to the client anything it sends.
const listener = Deno.listen({ port: 8080 });
console.log("listening on 0.0.0.0:8080");
for await (const conn of listener) {
Deno.copy(conn, conn);
}
When this program is started, it throws PermissionDenied error.
$ deno https://deno.land/std/examples/echo_server.ts
error: Uncaught PermissionDenied: network access to "0.0.0.0:8080", run again with the --allow-net flag
► $deno$/dispatch_json.ts:40:11
at DenoError ($deno$/errors.ts:20:5)
...
For security reasons, Deno does not allow programs to access the network without explicit permission. To allow accessing the network, use a command-line flag:
$ deno --allow-net https://deno.land/std/examples/echo_server.ts
To test it, try sending data to it with netcat:
$ nc localhost 8080
hello world
hello world
Like the cat.ts
example, the copy()
function here also does not make
unnecessary memory copies. It receives a packet from the kernel and sends back,
without further complexity.
Inspecting and revoking permissions
Sometimes a program may want to revoke previously granted permissions. When a program, at a later stage, needs those permissions, it will fail.
// lookup a permission
const status = await Deno.permissions.query({ name: "write" });
if (status.state !== "granted") {
throw new Error("need write permission");
}
const log = await Deno.open("request.log", "a+");
// revoke some permissions
await Deno.permissions.revoke({ name: "read" });
await Deno.permissions.revoke({ name: "write" });
// use the log file
const encoder = new TextEncoder();
await log.write(encoder.encode("hello\n"));
// this will fail.
await Deno.remove("request.log");
File server
This one serves a local directory in HTTP.
deno install --allow-net --allow-read file_server https://deno.land/std/http/file_server.ts
Run it:
$ file_server .
Downloading https://deno.land/std/http/file_server.ts...
[...]
HTTP server listening on http://0.0.0.0:4500/
And if you ever want to upgrade to the latest published version:
$ file_server --reload
Reload specific modules
Sometimes we want to upgrade only some modules. You can control it by passing an
argument to a --reload
flag.
To reload everything
--reload
To reload all standard modules
--reload=https://deno.land/std
To reload specific modules (in this example - colors and file system utils) use a comma to separate URLs
--reload=https://deno.land/std/fs/utils.ts,https://deno.land/std/fmt/colors.ts
Permissions whitelist
Deno also provides permissions whitelist.
This is an example to restrict file system access by whitelist.
$ deno --allow-read=/usr https://deno.land/std/examples/cat.ts /etc/passwd
error: Uncaught PermissionDenied: read access to "/etc/passwd", run again with the --allow-read flag
► $deno$/dispatch_json.ts:40:11
at DenoError ($deno$/errors.ts:20:5)
...
You can grant read permission under /etc
dir
$ deno --allow-read=/etc https://deno.land/std/examples/cat.ts /etc/passwd
--allow-write
works same as --allow-read
.
This is an example to restrict host.
const result = await fetch("https://deno.land/");
$ deno --allow-net=deno.land https://deno.land/std/examples/curl.ts https://deno.land/
Run subprocess
Example:
// create subprocess
const p = Deno.run({
cmd: ["echo", "hello"],
});
// await its completion
await p.status();
Run it:
$ deno --allow-run ./subprocess_simple.ts
hello
Here a function is assigned to window.onload
. This function is called after
the main script is loaded. This is the same as
onload
of the browsers, and it can be used as the main entrypoint.
By default when you use Deno.run()
subprocess inherits stdin
, stdout
and
stderr
of parent process. If you want to communicate with started subprocess
you can use "piped"
option.
const fileNames = Deno.args;
const p = Deno.run({
cmd: [
"deno",
"run",
"--allow-read",
"https://deno.land/std/examples/cat.ts",
...fileNames,
],
stdout: "piped",
stderr: "piped",
});
const { code } = await p.status();
if (code === 0) {
const rawOutput = await p.output();
await Deno.stdout.write(rawOutput);
} else {
const rawError = await p.stderrOutput();
const errorString = new TextDecoder().decode(rawError);
console.log(errorString);
}
Deno.exit(code);
When you run it:
$ deno run --allow-run ./subprocess.ts <somefile>
[file content]
$ deno run --allow-run ./subprocess.ts non_existent_file.md
Uncaught NotFound: No such file or directory (os error 2)
at DenoError (deno/js/errors.ts:22:5)
at maybeError (deno/js/errors.ts:41:12)
at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17)
Handle OS Signals
You can use Deno.signal()
function for handling OS signals.
for await (const _ of Deno.signal(Deno.Signal.SIGINT)) {
console.log("interrupted!");
}
Deno.signal()
also works as a promise.
await Deno.signal(Deno.Singal.SIGINT);
console.log("interrupted!");
If you want to stop watching the signal, you can use dispose()
method of the
signal object.
const sig = Deno.signal(Deno.Signal.SIGINT);
setTimeout(() => { sig.dispose(); }, 5000);
for await (const _ of sig) {
console.log("interrupted");
}
The above for-await loop exits after 5 seconds when sig.dispose() is called.
File system events
To poll for file system events:
const iter = Deno.fsEvents("/");
for await (const event of iter) {
console.log(">>>> event", event);
// { kind: "create", paths: [ "/foo.txt" ] }
}
Note that the exact ordering of the events can vary between operating systems. This feature uses different syscalls depending on the platform:
Linux: inotify macOS: FSEvents Windows: ReadDirectoryChangesW
Linking to third party code
In the above examples, we saw that Deno could execute scripts from URLs. Like browser JavaScript, Deno can import libraries directly from URLs. This example uses a URL to import an assertion library:
import { assertEquals } from "https://deno.land/std/testing/asserts.ts";
Deno.test(function t1() {
assertEquals("hello", "hello");
});
Deno.test(function t2() {
assertEquals("world", "world");
});
Try running this:
$ deno run test.ts
running 2 tests
test t1 ... ok
test t2 ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Note that we did not have to provide the --allow-net
flag for this program,
and yet it accessed the network. The runtime has special access to download
imports and cache them to disk.
Deno caches remote imports in a special directory specified by the $DENO_DIR
environmental variable. It defaults to the system's cache directory if
$DENO_DIR
is not specified. The next time you run the program, no downloads
will be made. If the program hasn't changed, it won't be recompiled either. The
default directory is:
- On Linux/Redox:
$XDG_CACHE_HOME/deno
or$HOME/.cache/deno
- On Windows:
%LOCALAPPDATA%/deno
(%LOCALAPPDATA%
=FOLDERID_LocalAppData
) - On macOS:
$HOME/Library/Caches/deno
- If something fails, it falls back to
$HOME/.deno
But what if https://deno.land/
goes down? Relying on external servers is
convenient for development but brittle in production. Production software should
always bundle its dependencies. In Deno this is done by checking the $DENO_DIR
into your source control system, and specifying that path as the $DENO_DIR
environmental variable at runtime.
How can I trust a URL that may change By using a lock file (using the
--lock
command line flag) you can ensure you're running the code you expect to
be.
How do you import to a specific version? Simply specify the version in the
URL. For example, this URL fully specifies the code being run:
https://unpkg.com/liltest@0.0.5/dist/liltest.js
. Combined with the
aforementioned technique of setting $DENO_DIR
in production to stored code,
one can fully specify the exact code being run, and execute the code without
network access.
It seems unwieldy to import URLs everywhere. What if one of the URLs links to
a subtly different version of a library? Isn't it error prone to maintain URLs
everywhere in a large project? The solution is to import and re-export your
external libraries in a central deps.ts
file (which serves the same purpose as
Node's package.json
file). For example, let's say you were using the above
assertion library across a large project. Rather than importing
"https://deno.land/std/testing/asserts.ts"
everywhere, you could create a
deps.ts
file that exports the third-party code:
export {
assert,
assertEquals,
assertStrContains,
} from "https://deno.land/std/testing/asserts.ts";
And throughout the same project, you can import from the deps.ts
and avoid
having many references to the same URL:
import { assertEquals, runTests, test } from "./deps.ts";
This design circumvents a plethora of complexity spawned by package management software, centralized code repositories, and superfluous file formats.
Using external type definitions
Deno supports both JavaScript and TypeScript as first class languages at runtime. This means it requires fully qualified module names, including the extension (or a server providing the correct media type). In addition, Deno has no "magical" module resolution.
The out of the box TypeScript compiler though relies on both extension-less modules and the Node.js module resolution logic to apply types to JavaScript modules.
In order to bridge this gap, Deno supports three ways of referencing type definition files without having to resort to "magic" resolution.
Compiler hint
If you are importing a JavaScript module, and you know where the type definition
for that module is located, you can specify the type definition at import. This
takes the form of a compiler hint. Compiler hints inform Deno the location of
.d.ts
files and the JavaScript code that is imported that they relate to. The
hint is @deno-types
and when specified the value will be used in the compiler
instead of the JavaScript module. For example, if you had foo.js
, but you know
that along side of it was foo.d.ts
which was the types for the file, the code
would look like this:
// @deno-types="./foo.d.ts"
import * as foo from "./foo.js";
The value follows the same resolution logic as importing a module, meaning the file needs to have an extension and is relative to the current module. Remote specifiers are also allowed.
The hint affects the next import
statement (or export ... from
statement)
where the value of the @deno-types
will be substituted at compile time instead
of the specified module. Like in the above example, the Deno compiler will load
./foo.d.ts
instead of ./foo.js
. Deno will still load ./foo.js
when it runs
the program.
Triple-slash reference directive in JavaScript files
If you are hosting modules which you want to be consumed by Deno, and you want
to inform Deno about the location of the type definitions, you can utilise a
triple-slash directive in the actual code. For example, if you have a JavaScript
module and you would like to provide Deno with the location of the type
definitions which happen to be alongside that file, your JavaScript module named
foo.js
might look like this:
/// <reference types="./foo.d.ts" />
export const foo = "foo";
Deno will see this, and the compiler will use foo.d.ts
when type checking the
file, though foo.js
will be loaded at runtime. The resolution of the value of
the directive follows the same resolution logic as importing a module, meaning
the file needs to have an extension and is relative to the current file. Remote
specifiers are also allowed.
X-TypeScript-Types custom header
If you are hosting modules which you want to be consumed by Deno, and you want
to inform Deno the location of the type definitions, you can use a custom HTTP
header of X-TypeScript-Types
to inform Deno of the location of that file.
The header works in the same way as the triple-slash reference mentioned above, it just means that the content of the JavaScript file itself does not need to be modified, and the location of the type definitions can be determined by the server itself.
Not all type definitions are supported.
Deno will use the compiler hint to load the indicated .d.ts
files, but some
.d.ts
files contain unsupported features. Specifically, some .d.ts
files
expect to be able to load or reference type definitions from other packages
using the module resolution logic. For example a type reference directive to
include node
, expecting to resolve to some path like
./node_modules/@types/node/index.d.ts
. Since this depends on non-relative
"magical" resolution, Deno cannot resolve this.
Why not use the triple-slash type reference in TypeScript files?
The TypeScript compiler supports triple-slash directives, including a type reference directive. If Deno used this, it would interfere with the behavior of the TypeScript compiler. Deno only looks for the directive in JavaScript (and JSX) files.
Referencing TypeScript library files
When you use deno run
, or other Deno commands which type check TypeScript,
that code is evaluated against custom libraries which describe the environment
that Deno supports. By default, the compiler runtime APIs which type check
TypeScript also use these libraries (Deno.compile()
and Deno.bundle()
).
But if you want to compile or bundle TypeScript for some other runtime, you may
want to override the default libraries. To do this, the runtime APIs support the
lib
property in the compiler options. For example, if you had TypeScript code
that is destined for the browser, you would want to use the TypeScript "dom"
library:
const [errors, emitted] = await Deno.compile(
"main.ts",
{
"main.ts": `document.getElementById("foo");\n`,
},
{
lib: ["dom", "esnext"],
}
);
For a list of all the libraries that TypeScript supports, see the
lib
compiler option
documentation.
Don't forget to include the JavaScript library
Just like tsc
, when you supply a lib
compiler option, it overrides the
default ones, which means that the basic JavaScript library won't be included
and you should include the one that best represents your target runtime (e.g.
es5
, es2015
, es2016
, es2017
, es2018
, es2019
, es2020
or esnext
).
Including the Deno
namespace
In addition to the libraries that are provided by TypeScript, there are four libraries that are built into Deno that can be referenced:
deno.ns
- Provides theDeno
namespace.deno.shared_globals
- Provides global interfaces and variables which Deno supports at runtime that are then exposed by the final runtime library.deno.window
- Exposes the global variables plus the Deno namespace that are available in the Deno main worker and is the default for the runtime compiler APIs.deno.worker
- Exposes the global variables that are available in workers under Deno.
So to add the Deno namespace to a compilation, you would include the deno.ns
lib in the array. For example:
const [errors, emitted] = await Deno.compile(
"main.ts",
{
"main.ts": `document.getElementById("foo");\n`,
},
{
lib: ["dom", "esnext", "deno.ns"],
}
);
Note that the Deno namespace expects a runtime environment that is at least ES2018 or later. This means if you use a lib "lower" than ES2018 you will get errors logged as part of the compilation.
Using the triple slash reference
You do not have to specify the lib
in the compiler options. Deno also supports
the triple-slash reference to a lib.
which can be embedded in the contents of the file. For example, if you have a
main.ts
like:
/// <reference lib="dom" />
document.getElementById("foo");
It would compile without errors like this:
const [errors, emitted] = await Deno.compile("./main.ts", undefined, {
lib: ["esnext"],
});
Note that the dom
library conflicts with some of the default globals that
are defined in the default type library for Deno. To avoid this, you need to
specify a lib
option in the compiler options to the runtime compiler APIs.
Testing if current file is the main program
To test if the current script has been executed as the main input to the program
check import.meta.main
.
if (import.meta.main) {
console.log("main");
}
Command line interface
Flags
Use deno help
to see help text documenting Deno's flags and usage. Use
deno help <subcommand>
for subcommand-specific flags.
Environmental variables
There are several env vars that control how Deno behaves:
DENO_DIR
defaults to $HOME/.deno
but can be set to any path to control where
generated and cached source code is written and read to.
NO_COLOR
will turn off color output if set. See https://no-color.org/. User
code can test if NO_COLOR
was set without having --allow-env
by using the
boolean constant Deno.noColor
.
Shell completion
You can generate completion script for your shell using the
deno completions <shell>
command. The command outputs to stdout so you should
redirect it to an appropriate file.
The supported shells are:
- zsh
- bash
- fish
- powershell
- elvish
Example:
deno completions bash > /usr/local/etc/bash_completion.d/deno.bash
source /usr/local/etc/bash_completion.d/deno.bash
V8 flags
V8 has many many internal command-line flags.
# list available v8 flags
$ deno --v8-flags=--help
# example for applying multiple flags
$ deno --v8-flags=--expose-gc,--use-strict
Particularly useful ones:
--async-stack-trace
Bundling
deno bundle [URL]
will output a single JavaScript file, which includes all
dependencies of the specified input. For example:
> deno bundle https://deno.land/std/examples/colors.ts colors.bundle.js
Bundling "colors.bundle.js"
Emitting bundle to "colors.bundle.js"
9.2 kB emitted.
If you omit the out file, the bundle will be sent to stdout
.
The bundle can just be run as any other module in Deno would:
deno colors.bundle.js
The output is a self contained ES Module, where any exports from the main module supplied on the command line will be available. For example, if the main module looked something like this:
export { foo } from "./foo.js";
export const bar = "bar";
It could be imported like this:
import { foo, bar } from "./lib.bundle.js";
Bundles can also be loaded in the web browser. The bundle is a self-contained ES
module, and so the attribute of type
must be set to "module"
. For example:
<script type="module" src="website.bundle.js"></script>
Or you could import it into another ES module to consume:
<script type="module">
import * as website from "website.bundle.js";
</script>
Installing executable scripts
Deno provides ability to easily install and distribute executable code via
deno install
command.
deno install [FLAGS...] [EXE_NAME] [URL] [SCRIPT_ARGS...]
will install the
script available at URL
under the name EXE_NAME
.
This command is a thin wrapper that creates executable shell scripts which
invoke deno
with specified permissions and CLI flags.
Example:
$ deno install --allow-net --allow-read file_server https://deno.land/std/http/file_server.ts
[1/1] Compiling https://deno.land/std/http/file_server.ts
✅ Successfully installed file_server.
/Users/deno/.deno/bin/file_server
By default scripts are installed at $HOME/.deno/bin
or
$USERPROFILE/.deno/bin
and one of that directories must be added to the path
manually.
$ echo 'export PATH="$HOME/.deno/bin:$PATH"' >> ~/.bashrc
Installation directory can be changed using -d/--dir
flag:
$ deno install --allow-net --allow-read --dir /usr/local/bin file_server https://deno.land/std/http/file_server.ts
When installing a script you can specify permissions that will be used to run the script.
Example:
$ deno install --allow-net --allow-read file_server https://deno.land/std/http/file_server.ts 8080
Above command creates an executable called file_server
that runs with write
and read permissions and binds to port 8080.
It is a good practice to use import.meta.main
idiom for an entry point for
executable file. See
Testing if current file is the main program
section.
Example:
// https://example.com/awesome/cli.ts
async function myAwesomeCli(): Promise<void> {
-- snip --
}
if (import.meta.main) {
myAwesomeCli();
}
When you create an executable script make sure to let users know by adding an example installation command to your repository:
# Install using deno install
$ deno install awesome_cli https://example.com/awesome/cli.ts
Proxies
Deno supports proxies for module downloads and fetch
API.
Proxy configuration is read from environmental variables: HTTP_PROXY
and
HTTPS_PROXY
.
In case of Windows if environmental variables are not found Deno falls back to reading proxies from registry.
Lock file
Deno can store and check module subresource integrity for modules using a small
JSON file. Use the --lock=lock.json
to enable and specify lock file checking.
To update or create a lock use --lock=lock.json --lock-write
.
Import maps
Deno supports import maps.
You can use import map with the --importmap=<FILE>
CLI flag.
Current limitations:
- single import map
- no fallback URLs
- Deno does not support
std:
namespace - supports only
file:
,http:
andhttps:
schemes
Example:
// import_map.json
{
"imports": {
"http/": "https://deno.land/std/http/"
}
}
// hello_server.ts
import { serve } from "http/server.ts";
const body = new TextEncoder().encode("Hello World\n");
for await (const req of serve(":8000")) {
req.respond({ body });
}
$ deno run --importmap=import_map.json hello_server.ts
WASM support
Deno can execute wasm binaries.
const wasmCode = new Uint8Array([
0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127,
3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0,
5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145,
128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97,
105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0,
65, 42, 11
]);
const wasmModule = new WebAssembly.Module(wasmCode);
const wasmInstance = new WebAssembly.Instance(wasmModule);
console.log(wasmInstance.exports.main().toString());
WASM files can also be loaded using imports:
import { fib } from "./fib.wasm";
console.log(fib(20));
Compiler API
Deno supports runtime access to the built-in TypeScript compiler. There are
three methods in the Deno
namespace that provide this access.
Deno.compile()
This works similar to deno cache
in that it can fetch and cache the code,
compile it, but not run it. It takes up to three arguments, the rootName
,
optionally sources
, and optionally options
. The rootName
is the root
module which will be used to generate the resulting program. This is like the
module name you would pass on the command line in
deno --reload run example.ts
. The sources
is a hash where the key is the
fully qualified module name, and the value is the text source of the module. If
sources
is passed, Deno will resolve all the modules from within that hash and
not attempt to resolve them outside of Deno. If sources
are not provided, Deno
will resolve modules as if the root module had been passed on the command line.
Deno will also cache any of these resources. The options
argument is a set of
options of type Deno.CompilerOptions
, which is a subset of the TypeScript
compiler options containing the ones supported by Deno.
The method resolves with a tuple. The first argument contains any diagnostics (syntax or type errors) related to the code. The second argument is a map where the keys are the output filenames and the values are the content.
An example of providing sources:
const [diagnostics, emitMap] = await Deno.compile("/foo.ts", {
"/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
"/bar.ts": `export const bar = "bar";\n`,
});
assert(diagnostics == null); // ensuring no diagnostics are returned
console.log(emitMap);
We would expect map to contain 4 "files", named /foo.js.map
, /foo.js
,
/bar.js.map
, and /bar.js
.
When not supplying resources, you can use local or remote modules, just like you could do on the command line. So you could do something like this:
const [diagnostics, emitMap] = await Deno.compile(
"https://deno.land/std/examples/welcome.ts"
);
In this case emitMap
will contain a simple console.log()
statement.
Deno.bundle()
This works a lot like deno bundle
does on the command line. It is also like
Deno.compile()
, except instead of returning a map of files, it returns a
single string, which is a self-contained JavaScript ES module which will include
all of the code that was provided or resolved as well as exports of all the
exports of the root module that was provided. It takes up to three arguments,
the rootName
, optionally sources
, and optionally options
. The rootName
is the root module which will be used to generate the resulting program. This is
like module name you would pass on the command line in deno bundle example.ts
.
The sources
is a hash where the key is the fully qualified module name, and
the value is the text source of the module. If sources
is passed, Deno will
resolve all the modules from within that hash and not attempt to resolve them
outside of Deno. If sources
are not provided, Deno will resolve modules as if
the root module had been passed on the command line. Deno will also cache any of
these resources. The options
argument is a set of options of type
Deno.CompilerOptions
, which is a subset of the TypeScript compiler options
containing the ones supported by Deno.
An example of providing sources:
const [diagnostics, emit] = await Deno.bundle("/foo.ts", {
"/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
"/bar.ts": `export const bar = "bar";\n`,
});
assert(diagnostics == null); // ensuring no diagnostics are returned
console.log(emit);
We would expect emit
to be the text for an ES module, which would contain the
output sources for both modules.
When not supplying resources, you can use local or remote modules, just like you could do on the command line. So you could do something like this:
const [diagnostics, emit] = await Deno.bundle(
"https://deno.land/std/http/server.ts"
);
In this case emit
will be a self contained JavaScript ES module with all of
its dependencies resolved and exporting the same exports as the source module.
Deno.transpileOnly()
This is based off of the TypeScript function transpileModule()
. All this does
is "erase" any types from the modules and emit JavaScript. There is no type
checking and no resolution of dependencies. It accepts up to two arguments, the
first is a hash where the key is the module name and the value is the content.
The only purpose of the module name is when putting information into a source
map, of what the source file name was. The second argument contains optional
options
of the type Deno.CompilerOptions
. The function resolves with a map
where the key is the source module name supplied, and the value is an object
with a property of source
and optionally map
. The first is the output
contents of the module. The map
property is the source map. Source maps are
provided by default, but can be turned off via the options
argument.
An example:
const result = await Deno.transpileOnly({
"/foo.ts": `enum Foo { Foo, Bar, Baz };\n`,
});
console.log(result["/foo.ts"].source);
console.log(result["/foo.ts"].map);
We would expect the enum
would be rewritten to an IIFE which constructs the
enumerable, and the map to be defined.
TypeScript Compiler Options
In the Deno ecosystem, all strict flags are enabled in order to comply with
TypeScript's ideal of being strict
by default. However, in order to provide a
way to support customization a configuration file such as tsconfig.json
might
be provided to Deno on program execution.
You need to explicitly tell Deno where to look for this configuration by setting
the -c
argument when executing your application.
deno -c tsconfig.json mod.ts
Following are the currently allowed settings and their default values in Deno:
{
"compilerOptions": {
"allowJs": false,
"allowUmdGlobalAccess": false,
"allowUnreachableCode": false,
"allowUnusedLabels": false,
"alwaysStrict": true,
"assumeChangesOnlyAffectDirectDependencies": false,
"checkJs": false,
"disableSizeLimit": false,
"generateCpuProfile": "profile.cpuprofile",
"jsx": "react",
"jsxFactory": "React.createElement",
"lib": [],
"noFallthroughCasesInSwitch": false,
"noImplicitAny": true,
"noImplicitReturns": true,
"noImplicitThis": true,
"noImplicitUseStrict": false,
"noStrictGenericChecks": false,
"noUnusedLocals": false,
"noUnusedParameters": false,
"preserveConstEnums": false,
"removeComments": false,
"resolveJsonModule": true,
"strict": true,
"strictBindCallApply": true,
"strictFunctionTypes": true,
"strictNullChecks": true,
"strictPropertyInitialization": true,
"suppressExcessPropertyErrors": false,
"suppressImplicitAnyIndexErrors": false,
"useDefineForClassFields": false
}
}
For documentation on allowed values and use cases please visit the typescript docs.
Note: Any options not listed above are either not supported by Deno or are listed as deprecated/experimental in the TypeScript documentation.
Program lifecycle
Deno supports browser compatible lifecycle events: load
and unload
. You can
use these events to provide setup and cleanup code in your program.
Listener for load
events can be asynchronous and will be awaited. Listener for
unload
events need to be synchronous. Both events cannot be cancelled.
Example:
// main.ts
import "./imported.ts";
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (main)`);
};
window.addEventListener("load", handler);
window.addEventListener("unload", handler);
window.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (main)`);
};
window.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (main)`);
};
// imported.ts
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (imported)`);
};
window.addEventListener("load", handler);
window.addEventListener("unload", handler);
window.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (imported)`);
};
window.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (imported)`);
};
console.log("log from imported script");
Note that you can use both window.addEventListener
and
window.onload
/window.onunload
to define handlers for events. There is a
major difference between them, let's run example:
$ deno main.ts
log from imported script
log from main script
got load event in onload function (main)
got load event in event handler (imported)
got load event in event handler (main)
got unload event in onunload function (main)
got unload event in event handler (imported)
got unload event in event handler (main)
All listeners added using window.addEventListener
were run, but
window.onload
and window.onunload
defined in main.ts
overridden handlers
defined in imported.ts
.
Internal details
Deno and Linux analogy
Linux | Deno |
---|---|
Processes | Web Workers |
Syscalls | Ops |
File descriptors (fd) | Resource ids (rid) |
Scheduler | Tokio |
Userland: libc++ / glib / boost | https://deno.land/std/ |
/proc/$$/stat | Deno.metrics() |
man pages | deno types |
Resources
Resources (AKA rid
) are Deno's version of file descriptors. They are integer
values used to refer to open files, sockets, and other concepts. For testing it
would be good to be able to query the system for how many open resources there
are.
const { resources, close } = Deno;
console.log(resources());
// { 0: "stdin", 1: "stdout", 2: "stderr" }
close(0);
console.log(resources());
// { 1: "stdout", 2: "stderr" }
Metrics
Metrics is Deno's internal counter for various statistics.
> console.table(Deno.metrics())
┌──────────────────┬────────┐
│ (index) │ Values │
├──────────────────┼────────┤
│ opsDispatched │ 9 │
│ opsCompleted │ 9 │
│ bytesSentControl │ 504 │
│ bytesSentData │ 0 │
│ bytesReceived │ 856 │
└──────────────────┴────────┘
Schematic diagram
Profiling
To start profiling,
# Make sure we're only building release.
# Build deno and V8's d8.
ninja -C target/release d8
# Start the program we want to benchmark with --prof
./target/release/deno tests/http_bench.ts --allow-net --v8-flags=--prof &
# Exercise it.
third_party/wrk/linux/wrk http://localhost:4500/
kill `pgrep deno`
V8 will write a file in the current directory that looks like this:
isolate-0x7fad98242400-v8.log
. To examine this file:
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
isolate-0x7fad98242400-v8.log > prof.log
# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
prof.log
will contain information about tick distribution of different calls.
To view the log with Web UI, generate JSON file of the log:
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
isolate-0x7fad98242400-v8.log --preprocess > prof.json
Open third_party/v8/tools/profview/index.html
in your browser, and select
prof.json
to view the distribution graphically.
Useful V8 flags during profiling:
- --prof
- --log-internal-timer-events
- --log-timer-events
- --track-gc
- --log-source-code
- --track-gc-object-stats
To learn more about d8
and profiling, check out the following links:
Debugging with LLDB
We can use LLDB to debug Deno.
$ lldb -- target/debug/deno run tests/worker.js
> run
> bt
> up
> up
> l
To debug Rust code, we can use rust-lldb
. It should come with rustc
and is a
wrapper around LLDB.
$ rust-lldb -- ./target/debug/deno run --allow-net tests/http_bench.ts
# On macOS, you might get warnings like
# `ImportError: cannot import name _remove_dead_weakref`
# In that case, use system python by setting PATH, e.g.
# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.36.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
(lldb) type category enable Rust
(lldb) target create "../deno/target/debug/deno"
Current executable set to '../deno/target/debug/deno' (x86_64).
(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
(lldb) b op_start
(lldb) r
Deno Core
The core binding layer for Deno. It is released as a standalone crate. Inside of core is V8 itself, with a binding API called "libdeno". See the crate documentation for more details.
Continuous Benchmarks
See our benchmarks over here
The benchmark chart supposes //website/data.json
has the type
BenchmarkData[]
where BenchmarkData
is defined like the below:
interface ExecTimeData {
mean: number;
stddev: number;
user: number;
system: number;
min: number;
max: number;
}
interface BenchmarkData {
created_at: string;
sha1: string;
benchmark: {
[key: string]: ExecTimeData;
};
binarySizeData: {
[key: string]: number;
};
threadCountData: {
[key: string]: number;
};
syscallCountData: {
[key: string]: number;
};
}
Logos
These Deno logos, like the Deno software, are distributed under the MIT license (public domain and free for use)
Contributing
- Read the style guide.
- Progress towards future releases is tracked here.
- Please don't make the benchmarks worse.
- Ask for help in the community chat room.
- If you are going to work on an issue, mention so in the issue comments before you start working on the issue.
Development
Cloning the Repository
Clone on Linux or Mac:
git clone --recurse-submodules https://github.com/denoland/deno.git
Extra steps for Windows users:
- Enable "Developer Mode" (otherwise symlinks would require administrator privileges).
- Make sure you are using git version 2.19.2.windows.1 or newer.
- Set
core.symlinks=true
before the checkout:git config --global core.symlinks true git clone --recurse-submodules https://github.com/denoland/deno.git
Prerequisites
The easiest way to build Deno is by using a precompiled version of V8:
cargo build -vv
However if you want to build Deno and V8 from source code:
V8_FROM_SOURCE=1 cargo build -vv
When building V8 from source, there are more dependencies:
Python 2. Ensure that a suffix-less
python
/python.exe
exists in your PATH
and it refers to Python 2,
not 3.
For Linux users glib-2.0 development files must also be installed. (On Ubuntu,
run apt install libglib2.0-dev
.)
Mac users must have XCode installed.
For Windows users:
-
Get VS Community 2019 with "Desktop development with C++" toolkit and make sure to select the following required tools listed below along with all C++ tools.
- Visual C++ tools for CMake
- Windows 10 SDK (10.0.17763.0)
- Testing tools core features - Build Tools
- Visual C++ ATL for x86 and x64
- Visual C++ MFC for x86 and x64
- C++/CLI support
- VC++ 2015.3 v14.00 (v140) toolset for desktop
-
Enable "Debugging Tools for Windows". Go to "Control Panel" → "Programs" → "Programs and Features" → Select "Windows Software Development Kit - Windows 10" → "Change" → "Change" → Check "Debugging Tools For Windows" → "Change" -> "Finish". Or use: Debugging Tools for Windows (Notice: it will download the files, you should install
X64 Debuggers And Tools-x64_en-us.msi
file manually.)
See rusty_v8's README for more details about the V8 build.
Building
Build with Cargo:
# Build:
cargo build -vv
# Build errors? Ensure you have latest master and try building again, or if that doesn't work try:
cargo clean && cargo build -vv
# Run:
./target/debug/deno cli/tests/002_hello.ts
Testing and Tools
Test deno
:
# Run the whole suite:
cargo test
# Only test cli/js/:
cargo test js_unit_tests
Test std/
:
cargo test std_tests
Lint the code:
./tools/lint.py
Format the code:
./tools/format.py
Submitting a Pull Request
Before submitting, please make sure the following is done:
- That there is a related issue and it is referenced in the PR text.
- There are tests that cover the changes.
- Ensure
cargo test
passes. - Format your code with
tools/format.py
- Make sure
./tools/lint.py
passes.
Changes to third_party
deno_third_party
contains most
of the external code that Deno depends on, so that we know exactly what we are
executing at any given time. It is carefully maintained with a mixture of manual
labor and private scripts. It's likely you will need help from @ry or
@piscisaureus to make changes.
Adding Ops (aka bindings)
We are very concerned about making mistakes when adding new APIs. When adding an Op to Deno, the counterpart interfaces on other platforms should be researched. Please list how this functionality is done in Go, Node, Rust, and Python.
As an example, see how Deno.rename()
was proposed and added in
PR #671.
Documenting APIs
It is important to document public APIs and we want to do that inline with the code. This helps ensure that code and documentation are tightly coupled together.
Utilize JSDoc
All publicly exposed APIs and types, both via the deno
module as well as the
global/window
namespace should have JSDoc documentation. This documentation is
parsed and available to the TypeScript compiler, and therefore easy to provide
further downstream. JSDoc blocks come just prior to the statement they apply to
and are denoted by a leading /**
before terminating with a */
. For example:
/** A simple JSDoc comment */
export const FOO = "foo";