mirror of
https://github.com/denoland/deno.git
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245 lines
7.1 KiB
Markdown
245 lines
7.1 KiB
Markdown
# Deno Roadmap
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API and Feature requests should be submitted as PRs to this document.
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## Target Use Cases
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### Low-level, fast memory efficient sockets
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Example, non-final API for piping a socket to stdout:
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```javascript
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function nonblockingpipe(fd) {
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let buf = new Uint8Array(1024); // Fixed 1k buffer.
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for (;;) {
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let code = await deno.pollNB(fd, deno.POLL_RD | deno.POLL_WR);
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switch (code) {
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case "READABLE":
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let [nread, err] = deno.readNB(fd, buf, buf.byteSize);
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if (err === "EAGAIN") continue;
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if (err != null) break;
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await deno.stdout.write(buf.slice(0, nread));
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break;
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case "ERROR":
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throw Error("blah");
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}
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}
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}
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```
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### List deps
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```
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% deno --list-deps http://gist.com/blah.js
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http://gist.com/blah.js
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http://gist.com/dep.js
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https://github.com/ry/deno/master/testing.js
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%
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```
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## Security Model
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* We want to be secure by default; user should be able to run untrusted code,
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like the web.
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* Threat model:
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* Modifiying/deleting local files
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* Leaking private information
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* Disallowed default:
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* Network access
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* Local write access
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* Non-JS extensions
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* Subprocesses
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* Env access
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* Allowed default:
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* Local read access.
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* argv, stdout, stderr, stdin access always allowed.
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* Maybe: temp dir write access. (But what if they create symlinks there?)
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* The user gets prompted when the software tries to do something it doesn't have
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the privilege for.
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* Have an option to get a stack trace when access is requested.
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* Worried that granting access per file will give a false sense of security due
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to monkey patching techniques. Access should be granted per program (js
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context).
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Example security prompts. Options are: YES, NO, PRINT STACK
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```
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Program requests write access to "~/.ssh/id_rsa". Grant? [yNs]
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http://gist.github.com/asdfasd.js requests network access to "www.facebook.com". Grant? [yNs]
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Program requests access to environment variables. Grant? [yNs]
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Program requests to spawn `rm -rf /`. Grant? [yNs]
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```
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* cli flags to grant access ahead of time --allow-all --allow-write --allow-net
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--allow-env --allow-exec
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* in version two we will add ability to give finer grain access
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--allow-net=facebook.com
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## Milestone 1: Rust rewrite / V8 snapshot
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ETA: July 2018.
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Go is a garbage collected language and we are worried that combining it with
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V8's GC will lead to difficult contention problems down the road.
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The V8Worker2 binding/concept is being ported to a new C++ library called
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libdeno. libdeno will include the entire JS runtime as a V8 snapshot. It still
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follows the message passing paradigm. Rust will be bound to this library to
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implement the privileged part of Deno. See deno2/README.md for more details.
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V8 Snapshots allow Deno to avoid recompiling the TypeScript compiler at
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startup. This is already working.
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When the rewrite is at feature parity with the Go prototype, we will release
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binaries for people to try.
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## libdeno C API.
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Deno's privileged side will primarily be programmed in Rust. However there
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will be a small C API that wraps V8 to 1) define the low-level message passing
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semantics 2) provide a low-level test target 3) provide an ANSI C API binding
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interface for Rust. V8 plus this C API is called libdeno and the important bits
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of the API is specified here:
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```c
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// Data that gets transmitted.
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typedef struct {
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const char* data;
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size_t len;
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} deno_buf;
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typedef void (*deno_sub_cb)(Deno* d, deno_buf bufs[], size_t nbufs)
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void deno_set_callback(Deno* deno, deno_sub_cb cb);
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// Executes javascript source code.
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// Get error text with deno_last_exception().
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// 0 = success, non-zero = failure.
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// TODO(ry) Currently the return code has opposite semantics.
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int deno_execute(Deno* d, const char* js_filename, const char* js_source);
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// This call doesn't go into JS. This is thread-safe.
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// TODO(ry) Currently this is called deno_pub. It should be renamed.
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// deno_append is the desired name.
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void deno_append(deno_buf buf);
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// Should only be called at most once during the deno_sub_cb.
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void deno_set_response(Deno* deno, deno_buf bufs[], size_t nbufs);
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const char* deno_last_exception(Deno* d);
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```
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## TypeScript API.
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There are three layers of API to consider:
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* L1: the low-level message passing API exported by libdeno (L1),
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* L2: the protobuf messages used internally (L2),
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* L3: the final "deno" namespace exported to users (L3).
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### L1
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```typescript
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function send(...ab: ArrayBuffer[]): ArrayBuffer[] | null;
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```
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Used to make calls outside of V8. Send an ArrayBuffer and synchronously receive
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an ArrayBuffer back.
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```typescript
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function poll(): ArrayBuffer[];
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```
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Poll for new asynchronous events from the privileged side. This will be done
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as the main event loop.
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```typescript
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function print(x: string): void;
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```
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A way to print to stdout. Although this could be easily implemented thru
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`send()` this is an important debugging tool to avoid intermediate
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infrastructure.
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The current implementation is out of sync with this document:
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https://github.com/ry/deno/blob/master/js/deno.d.ts
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#### L1 Examples
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The main event loop of Deno should look something like this:
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```js
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function main() {
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// Setup...
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while (true) {
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const messages = deno.poll();
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processMessages(messages);
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}
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}
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```
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### L2
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https://github.com/ry/deno/blob/master/msg.proto
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### L3
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With in Deno this is the high-level user facing API. However, the intention
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is to expose functionality as simply as possible. There should be little or
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no "ergonomics" APIs. (For example, `deno.readFileSync` only deals with
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ArrayBuffers and does not have an encoding parameter to return strings.)
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The intention is to make very easy to extend and link in external modules
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which can then add this functionality.
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Deno does not aim to be API compatible with Node in any respect. Deno will
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export a single flat namespace "deno" under which all core functions are
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defined. We leave it up to users to wrap Deno's namespace to provide some
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compatibility with Node.
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*Top-level await*: This will be put off until at least deno2 Milestone1 is
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complete. One of the major problems is that top-level await calls are not
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syntactically valid TypeScript.
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Functions exported under Deno namespace:
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```ts
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deno.readFileSync(filename: string): ArrayBuffer;
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deno.writeFileSync(filename: string, data: Uint8Array, perm: number): void;
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```
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Timers:
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```ts
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setTimeout(cb: TimerCallback, delay: number, ...args: any[]): number;
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setInterval(cb: TimerCallbac, duration: number, ...args: any[]): number;
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clearTimeout(timerId: number);
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clearInterval(timerId: number);
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```
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Console:
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```ts
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declare var console: {
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log(...args: any[]): void;
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error(...args: any[]): void;
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assert(assertion: boolean, ...msg: any[]): void;
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}
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```
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URL:
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```ts
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URL(url: string, base?: string): URL;
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```
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Text encoding:
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```ts
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declare var TextEncoder: {
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new (utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
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(utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
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encoding: string;
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};
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declare var TextDecoder: {
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new (label?: string, options?: TextDecoderOptions): TextDecoder;
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(label?: string, options?: TextDecoderOptions): TextDecoder;
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encoding: string;
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};
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```
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Fetch API:
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```ts
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fetch(input?: Request | string, init?: RequestInit): Promise<Response>;
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```
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