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denoland-deno/docs/tools/debugger.md

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Debugger

Deno supports V8 Inspector Protocol.

It is possible to debug Deno programs using Chrome Devtools or other clients that support the protocol (eg. VSCode).

To activate debugging capabilities run Deno with --inspect or --inspect-brk flag.

--inspect flag allows to attach debugger at any point in time, while --inspect-brk will wait for debugger being attached and pause execution on the first line of code.

Chrome Devtools

Let's try debugging a program using Chrome Devtools; for this purpose we'll use file_server.ts from std; a static file server.

Use --inspect-brk flag to break execution on the first line.

$ deno run --inspect-brk --allow-read --allow-net https://deno.land/std@v0.50.0/http/file_server.ts
Debugger listening on ws://127.0.0.1:9229/ws/1e82c406-85a9-44ab-86b6-7341583480b1
Download https://deno.land/std@v0.50.0/http/file_server.ts
Compile https://deno.land/std@v0.50.0/http/file_server.ts
...

Open chrome://inspect and click Inspect next to target:

chrome://inspect

It might take a few seconds after opening the devtools to load all modules.

Devtools opened

You might notice that Devtools paused execution on the first line of _constants.ts instead of file_server.ts. This is an expected behavior and is caused by the way ES modules are evaluated by V8 (_constants.ts is left-most, bottom-most dependency of file_server.ts so it is evaluated first).

At this point all source code is available in the Devtools, so let's open up file_server.ts and add a breakpoint there; go to "Sources" pane and expand the tree:

Open file_server.ts

Looking closely you'll find duplicate entries for each file; one written regularly and one in italics. The former is compiled source file (so in case of .ts files it will be emitted JavaScript source), while the latter is a source map for the file.

Add a breakpoint in listenAndServe method:

Break in file_server.ts

As soon as we've added the breakpoint Devtools automatically opened up source map file, which allows us step through the actual source code that includes types.

Now that we have our breakpoints set, we can resume the execution of our script so that we might inspect an incoming request. Hit the Resume script execution button to do so. You might even need to hit it twice!

Once our script is running again, let's send a request and inspect it in Devtools:

$ curl http://0.0.0.0:4500/

Break in request handling

At this point we can introspect contents of the request and go step-by-step to debug the code.

VSCode

Deno can be debugged using VSCode.

Official support in plugin is being worked on - https://github.com/denoland/vscode_deno/issues/12

We can still attach debugger by manually providing a launch.json config:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "Deno",
      "type": "node",
      "request": "launch",
      "cwd": "${workspaceFolder}",
      "runtimeExecutable": "deno",
      "runtimeArgs": ["run", "--inspect-brk", "-A", "<entry_point>"],
      "port": 9229
    }
  ]
}

NOTE: Replace <entry_point> with actual script name.

This time let's try with local source file, create server.ts:

import { serve } from "https://deno.land/std@v0.50.0/http/server.ts";
const server = serve({ port: 8000 });
console.log("http://localhost:8000/");

for await (const req of server) {
  req.respond({ body: "Hello World\n" });
}

Change <entry_point> to server.ts and run created configuration:

VSCode debugger

VSCode debugger

JetBrains IDEs

You can debug Deno using your JetBrains IDE by right-clicking the file you want to debug and selecting the Debug 'Deno: <file name>' option. This will create a run/debug configuration which has no permission flags set, so to change that you need to modify the run/debug configuration and change the Arguments field with the required flags.

Other

Any client that implements Devtools protocol should be able to connect to Deno process.

Limitations

Devtools support is still immature, there are some functionalities that are known to be missing/buggy:

  • autocomplete in Devtools' Console causes Deno process to exit
  • profiling and memory dumps might not work correctly