Use $STD_VERSION in std/ README files to automatically display proper version.
2.7 KiB
ws
ws module is made to provide helpers to create WebSocket server. For client WebSockets, use the WebSocket API.
Usage
// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
import { serve } from "https://deno.land/std@$STD_VERSION/http/server.ts";
import {
acceptWebSocket,
isWebSocketCloseEvent,
isWebSocketPingEvent,
WebSocket,
} from "https://deno.land/std@$STD_VERSION/ws/mod.ts";
async function handleWs(sock: WebSocket) {
console.log("socket connected!");
try {
for await (const ev of sock) {
if (typeof ev === "string") {
// text message.
console.log("ws:Text", ev);
await sock.send(ev);
} else if (ev instanceof Uint8Array) {
// binary message.
console.log("ws:Binary", ev);
} else if (isWebSocketPingEvent(ev)) {
const [, body] = ev;
// ping.
console.log("ws:Ping", body);
} else if (isWebSocketCloseEvent(ev)) {
// close.
const { code, reason } = ev;
console.log("ws:Close", code, reason);
}
}
} catch (err) {
console.error(`failed to receive frame: ${err}`);
if (!sock.isClosed) {
await sock.close(1000).catch(console.error);
}
}
}
if (import.meta.main) {
/** websocket echo server */
const port = Deno.args[0] || "8080";
console.log(`websocket server is running on :${port}`);
for await (const req of serve(`:${port}`)) {
const { conn, r: bufReader, w: bufWriter, headers } = req;
acceptWebSocket({
conn,
bufReader,
bufWriter,
headers,
})
.then(handleWs)
.catch(async (err) => {
console.error(`failed to accept websocket: ${err}`);
await req.respond({ status: 400 });
});
}
}
API
isWebSocketCloseEvent
Returns true if input value is a WebSocketCloseEvent, false otherwise.
isWebSocketPingEvent
Returns true if input value is a WebSocketPingEvent, false otherwise.
isWebSocketPongEvent
Returns true if input value is a WebSocketPongEvent, false otherwise.
unmask
Unmask masked WebSocket payload.
writeFrame
Write WebSocket frame to inputted writer.
readFrame
Read WebSocket frame from inputted BufReader.
createMask
Create mask from the client to the server with random 32bit number.
acceptable
Returns true if input headers are usable for WebSocket, otherwise false.
createSecAccept
Create value of Sec-WebSocket-Accept header from inputted nonce.
acceptWebSocket
Upgrade inputted TCP connection into WebSocket connection.
createSecKey
Returns base64 encoded 16 bytes string for Sec-WebSocket-Key header.