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denoland-deno/tools/README.md
Leo Kettmeir 393abed387
feat: bring back WebGPU (#20812)
Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Kenta Moriuchi <moriken@kimamass.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2023-12-09 01:19:16 +01:00

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# Tools
Documentation for various tooling in support of Deno development.
## format.js
This script will format the code (currently using dprint, rustfmt). It is a
prerequisite to run this before code check in.
To run formatting:
```sh
deno run --allow-read --allow-write --allow-run --unstable ./tools/format.js
```
## lint.js
This script will lint the code base (currently using dlint, clippy). It is a
prerequisite to run this before code check in.
To run linting:
```sh
deno run --allow-read --allow-write --allow-run --unstable ./tools/lint.js
```
Tip: You can also use cargo to run the current or pending build of the deno
executable
```sh
cargo run -- run --allow-read --allow-write --allow-run --unstable ./tools/<script>
```
## wgpu_sync.js
`wgpu_sync.js` streamlines updating `deno_webgpu` from
[gfx-rs/wgpu](https://github.com/gfx-rs/wgpu/).
It essentially vendors the `deno_webgpu` tree with a few minor patches applied
on top, somewhat similar to `git subtree`.
1. Update `COMMIT` or `V_WGPU` in `./tools/wgpu_sync.js`
2. Run `./tools/wgpu_sync.js`
3. Double check changes, possibly patch
4. Commit & send a PR with the updates
## copyright_checker.js
`copyright_checker.js` is used to check copyright headers in the codebase.
To run the _copyright checker_:
```sh
deno run --allow-read --allow-run --unstable ./tools/copyright_checker.js
```
Then it will check all code files in the repository and report any files that
are not properly licensed.