mirror of
https://github.com/denoland/deno.git
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420 lines
14 KiB
Markdown
420 lines
14 KiB
Markdown
# Deno Roadmap
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API and Feature requests should be submitted as PRs to this document.
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## Target Use Cases
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### Low-level, fast memory efficient sockets
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Example, non-final API for piping a socket to stdout:
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```javascript
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function nonblockingpipe(fd) {
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let buf = new Uint8Array(1024); // Fixed 1k buffer.
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for (;;) {
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let code = await deno.pollNB(fd, deno.POLL_RD | deno.POLL_WR);
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switch (code) {
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case "READABLE":
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let [nread, err] = deno.readNB(fd, buf, buf.byteSize);
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if (err === "EAGAIN") continue;
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if (err != null) break;
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await deno.stdout.write(buf.slice(0, nread));
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break;
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case "ERROR":
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throw Error("blah");
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}
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}
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}
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```
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### List deps
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```
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% deno --list-deps http://gist.com/blah.js
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http://gist.com/blah.js
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http://gist.com/dep.js
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https://github.com/denoland/deno/master/testing.js
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%
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```
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## Security Model
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* We want to be secure by default; user should be able to run untrusted code,
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like the web.
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* Threat model:
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* Modifiying/deleting local files
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* Leaking private information
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* Disallowed default:
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* Network access
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* Local write access
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* Non-JS extensions
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* Subprocesses
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* Env access
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* Allowed default:
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* Local read access.
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* argv, stdout, stderr, stdin access always allowed.
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* Maybe: temp dir write access. (But what if they create symlinks there?)
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* The user gets prompted when the software tries to do something it doesn't have
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the privilege for.
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* Have an option to get a stack trace when access is requested.
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* Worried that granting access per file will give a false sense of security due
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to monkey patching techniques. Access should be granted per program (js
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context).
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Example security prompts. Options are: YES, NO, PRINT STACK
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```
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Program requests write access to "~/.ssh/id_rsa". Grant? [yNs]
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http://gist.github.com/asdfasd.js requests network access to "www.facebook.com". Grant? [yNs]
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Program requests access to environment variables. Grant? [yNs]
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Program requests to spawn `rm -rf /`. Grant? [yNs]
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```
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* cli flags to grant access ahead of time --allow-all --allow-write --allow-net
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--allow-env --allow-exec
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* in version two we will add ability to give finer grain access
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--allow-net=facebook.com
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## Milestone 1: Rust rewrite / V8 snapshot
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Complete! https://github.com/denoland/deno/milestone/1
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Go is a garbage collected language and we are worried that combining it with
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V8's GC will lead to difficult contention problems down the road.
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The V8Worker2 binding/concept is being ported to a new C++ library called
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libdeno. libdeno will include the entire JS runtime as a V8 snapshot. It still
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follows the message passing paradigm. Rust will be bound to this library to
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implement the privileged part of Deno. See deno2/README.md for more details.
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V8 Snapshots allow Deno to avoid recompiling the TypeScript compiler at
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startup. This is already working.
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When the rewrite is at feature parity with the Go prototype, we will release
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binaries for people to try.
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## Milestone 2: Scale binding infrastructure
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ETA: October 2018
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https://github.com/denoland/deno/milestone/2
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We decided to use Tokio https://tokio.rs/ to provide asynchronous I/O, thread
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pool execution, and as a base for high level support for various internet
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protocols like HTTP. Tokio is strongly designed around the idea of Futures -
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which map quite well onto JavaScript promises. We want to make it as easy as
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possible to start a Tokio future from JavaScript and get a Promise for handling
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it. We expect this to result in preliminary file system operations, fetch() for
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http. Additionally we are working on CI, release, and benchmarking
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infrastructure to scale development.
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## libdeno C API.
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Deno's privileged side will primarily be programmed in Rust. However there
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will be a small C API that wraps V8 to 1) define the low-level message passing
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semantics 2) provide a low-level test target 3) provide an ANSI C API binding
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interface for Rust. V8 plus this C API is called libdeno and the important bits
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of the API is specified here:
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```c
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// Data that gets transmitted.
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typedef struct {
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const char* data;
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size_t len;
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} deno_buf;
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typedef void (*deno_sub_cb)(Deno* d, deno_buf bufs[], size_t nbufs)
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void deno_set_callback(Deno* deno, deno_sub_cb cb);
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// Executes javascript source code.
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// Get error text with deno_last_exception().
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// 0 = success, non-zero = failure.
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// TODO(ry) Currently the return code has opposite semantics.
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int deno_execute(Deno* d, const char* js_filename, const char* js_source);
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// This call doesn't go into JS. This is thread-safe.
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// TODO(ry) Currently this is called deno_pub. It should be renamed.
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// deno_append is the desired name.
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void deno_append(deno_buf buf);
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// Should only be called at most once during the deno_sub_cb.
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void deno_set_response(Deno* deno, deno_buf bufs[], size_t nbufs);
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const char* deno_last_exception(Deno* d);
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```
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## TypeScript API.
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There are three layers of API to consider:
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* L1: the low-level message passing API exported by libdeno (L1),
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* L2: the flatbuffer messages used internally (L2),
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* L3: the final "deno" namespace exported to users (L3).
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### L1
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```typescript
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function send(...ab: ArrayBuffer[]): ArrayBuffer[] | null;
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```
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Used to make calls outside of V8. Send an ArrayBuffer and synchronously receive
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an ArrayBuffer back.
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```typescript
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function poll(): ArrayBuffer[];
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```
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Poll for new asynchronous events from the privileged side. This will be done
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as the main event loop.
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```typescript
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function print(x: string): void;
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```
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A way to print to stdout. Although this could be easily implemented thru
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`send()` this is an important debugging tool to avoid intermediate
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infrastructure.
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The current implementation is out of sync with this document:
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https://github.com/denoland/deno/blob/master/js/deno.d.ts
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#### L1 Examples
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The main event loop of Deno should look something like this:
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```js
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function main() {
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// Setup...
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while (true) {
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const messages = deno.poll();
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processMessages(messages);
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}
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}
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```
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### L2
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https://github.com/denoland/deno/blob/master/src/msg.fbs
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### L3
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With in Deno this is the high-level user facing API. However, the intention
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is to expose functionality as simply as possible. There should be little or
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no "ergonomics" APIs. (For example, `deno.readFileSync` only deals with
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ArrayBuffers and does not have an encoding parameter to return strings.)
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The intention is to make very easy to extend and link in external modules
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which can then add this functionality.
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Deno does not aim to be API compatible with Node in any respect. Deno will
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export a single flat namespace "deno" under which all core functions are
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defined. We leave it up to users to wrap Deno's namespace to provide some
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compatibility with Node.
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*Top-level await*: This will be put off until at least deno2 Milestone1 is
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complete. One of the major problems is that top-level await calls are not
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syntactically valid TypeScript.
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Functions exported under Deno namespace:
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```ts
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deno.readFileSync(filename: string): ArrayBuffer;
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deno.writeFileSync(filename: string, data: Uint8Array, perm: number): void;
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```
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Timers:
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```ts
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setTimeout(cb: TimerCallback, delay: number, ...args: any[]): number;
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setInterval(cb: TimerCallbac, duration: number, ...args: any[]): number;
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clearTimeout(timerId: number);
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clearInterval(timerId: number);
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```
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Console:
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```ts
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declare var console: {
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log(...args: any[]): void;
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error(...args: any[]): void;
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assert(assertion: boolean, ...msg: any[]): void;
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}
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```
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URL:
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```ts
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URL(url: string, base?: string): URL;
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```
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Text encoding:
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```ts
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declare var TextEncoder: {
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new (utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
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(utfLabel?: string, options?: TextEncoderOptions): TextEncoder;
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encoding: string;
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};
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declare var TextDecoder: {
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new (label?: string, options?: TextDecoderOptions): TextDecoder;
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(label?: string, options?: TextDecoderOptions): TextDecoder;
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encoding: string;
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};
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```
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Fetch API:
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```ts
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fetch(input?: Request | string, init?: RequestInit): Promise<Response>;
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```
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#### I/O
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There are many OS constructs that perform I/O: files, sockets, pipes.
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Deno aims to provide a unified lowest common denominator interface to work with
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these objects. Deno needs to operate on all of these asynchronously in order
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to not block the event loop and it.
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Sockets and pipes support non-blocking reads and write. Generally file I/O is
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blocking but it can be done in a thread pool to avoid blocking the main thread.
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Although file I/O can be made asynchronous, it does not support the same
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non-blocking reads and writes that sockets and pipes do.
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The following interfaces support files, socket, and pipes and are heavily
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inspired by Go. The main difference in porting to JavaScript is that errors will
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be handled by exceptions, modulo EOF, which is returned as part of
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`ReadResult`.
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```ts
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// The bytes read during an I/O call and a boolean indicating EOF.
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interface ReadResult {
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nread: number;
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eof: boolean;
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}
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// Reader is the interface that wraps the basic read() method.
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// https://golang.org/pkg/io/#Reader
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interface Reader {
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// read() reads up to p.byteLength bytes into p. It returns the number of bytes
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// read (0 <= n <= p.byteLength) and any error encountered. Even if read()
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// returns n < p.byteLength, it may use all of p as scratch space during the
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// call. If some data is available but not p.byteLength bytes, read()
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// conventionally returns what is available instead of waiting for more.
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//
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// When read() encounters an error or end-of-file condition after successfully
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// reading n > 0 bytes, it returns the number of bytes read. It may return the
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// (non-nil) error from the same call or return the error (and n == 0) from a
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// subsequent call. An instance of this general case is that a Reader
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// returning a non-zero number of bytes at the end of the input stream may
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// return either err == EOF or err == nil. The next read() should return 0, EOF.
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//
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// Callers should always process the n > 0 bytes returned before considering
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// the error err. Doing so correctly handles I/O errors that happen after
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// reading some bytes and also both of the allowed EOF behaviors.
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//
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// Implementations of read() are discouraged from returning a zero byte count
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// with a nil error, except when p.byteLength == 0. Callers should treat a
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// return of 0 and nil as indicating that nothing happened; in particular it
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// does not indicate EOF.
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//
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// Implementations must not retain p.
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async read(p: ArrayBufferView): Promise<ReadResult>;
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}
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// Writer is the interface that wraps the basic write() method.
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// https://golang.org/pkg/io/#Writer
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interface Writer {
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// write() writes p.byteLength bytes from p to the underlying data stream. It
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// returns the number of bytes written from p (0 <= n <= p.byteLength) and any
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// error encountered that caused the write to stop early. write() must return a
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// non-nil error if it returns n < p.byteLength. write() must not modify the
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// slice data, even temporarily.
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//
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// Implementations must not retain p.
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async write(p: ArrayBufferView): Promise<number>;
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}
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// https://golang.org/pkg/io/#Closer
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interface Closer {
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// The behavior of Close after the first call is undefined. Specific
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// implementations may document their own behavior.
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close(): void;
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}
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// https://golang.org/pkg/io/#Seeker
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interface Seeker {
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// Seek sets the offset for the next read() or write() to offset, interpreted
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// according to whence: SeekStart means relative to the start of the file,
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// SeekCurrent means relative to the current offset, and SeekEnd means
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// relative to the end. Seek returns the new offset relative to the start of
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// the file and an error, if any.
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//
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// Seeking to an offset before the start of the file is an error. Seeking to
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// any positive offset is legal, but the behavior of subsequent I/O operations
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// on the underlying object is implementation-dependent.
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async seek(offset: number, whence: number): Promise<void>;
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}
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// https://golang.org/pkg/io/#ReadCloser
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interface ReaderCloser extends Reader, Closer { }
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// https://golang.org/pkg/io/#WriteCloser
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interface WriteCloser extends Writer, Closer { }
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// https://golang.org/pkg/io/#ReadSeeker
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interface ReadSeeker extends Reader, Seeker { }
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// https://golang.org/pkg/io/#WriteSeeker
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interface WriteSeeker extends Writer, Seeker { }
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// https://golang.org/pkg/io/#ReadWriteCloser
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interface ReadWriteCloser extends Reader, Writer, Closer { }
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// https://golang.org/pkg/io/#ReadWriteSeeker
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interface ReadWriteSeeker extends Reader, Writer, Seeker { }
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```
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These interfaces are well specified, simple, and have very nice utility
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functions that will be easy to port. Some example utilites:
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```ts
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// copy() copies from src to dst until either EOF is reached on src or an error
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// occurs. It returns the number of bytes copied and the first error encountered
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// while copying, if any.
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//
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// Because copy() is defined to read from src until EOF, it does not treat an EOF
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// from read() as an error to be reported.
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//
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// https://golang.org/pkg/io/#Copy
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async function copy(dst: Writer, src: Reader): Promise<number> {
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let n = 0;
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const b = new ArrayBufferView(1024);
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let got_eof = false;
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while (got_eof === false) {
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let result = await src.read(b);
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if (result.eof) got_eof = true;
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n += await dst.write(b.subarray(0, result.nread));
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}
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return n;
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}
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// MultiWriter creates a writer that duplicates its writes to all the provided
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// writers, similar to the Unix tee(1) command.
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//
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// Each write is written to each listed writer, one at a time. If a listed
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// writer returns an error, that overall write operation stops and returns the
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// error; it does not continue down the list.
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//
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// https://golang.org/pkg/io/#MultiWriter
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function multiWriter(writers: ...Writer): Writer {
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return {
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write: async (p: ArrayBufferView) => Promise<number> {
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let n;
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let nwritten = await Promise.all(writers.map((w) => w.write(p)));
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return nwritten[0];
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// TODO unsure of proper semantics for return value..
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}
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};
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}
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```
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A utility function will be provided to make any `Reader` into an
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`AsyncIterator`, which has very similar semanatics.
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```ts
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function readerIterator(r: deno.Reader): AsyncIterator<ArrayBufferView>;
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// Example
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for await (let buf of readerIterator(socket)) {
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console.log(`read ${buf.byteLength} from socket`);
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}
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```
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