mirror of
https://github.com/denoland/deno.git
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406 lines
12 KiB
Markdown
406 lines
12 KiB
Markdown
# Deno Documentation
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## Disclaimer
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A word of caution: Deno is very much under development. We encourage brave early
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adopters, but expect bugs large and small. The API is subject to change without
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notice.
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[Bug reports](https://github.com/denoland/deno/issues) do help!
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## Install
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Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It
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has no external dependencies.
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[deno_install](https://github.com/denoland/deno_install) provides convenience
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scripts to download and install the binary.
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Using Python:
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```
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curl -L https://deno.land/x/install/install.py | python
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```
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Or using PowerShell:
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```powershell
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iex (iwr https://deno.land/x/install/install.ps1)
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```
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_Note: Depending on your security settings, you may have to run
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`Set-ExecutionPolicy RemoteSigned -Scope CurrentUser` first to allow downloaded
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scripts to be executed._
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With [Scoop](https://scoop.sh/):
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```
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scoop install deno
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```
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Deno can also be installed manually, by downloading a tarball or zip file at
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[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases).
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These packages contain just a single executable file. You will have to set the
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executable bit on Mac and Linux.
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Try it:
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```
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> deno https://deno.land/thumb.ts
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```
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## API Reference
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To get an exact reference of deno's runtime API, run the following in the
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command line:
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```
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> deno --types
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```
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Or see the [doc website](https://deno.land/typedoc/index.html).
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If you are embedding deno in a Rust program, see
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[the rust docs](https://deno.land/rustdoc/deno/index.html).
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## Tutorial
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### An implementation of the unix "cat" program
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In this program each command-line argument is assumed to be a filename, the file
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is opened, and printed to stdout.
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```ts
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import * as deno from "deno";
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(async () => {
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for (let i = 1; i < deno.args.length; i++) {
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let filename = deno.args[i];
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let file = await deno.open(filename);
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await deno.copy(deno.stdout, file);
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file.close();
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}
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})();
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```
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The `copy()` function here actually makes no more than the necessary kernel ->
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userspace -> kernel copies. That is, the same memory from which data is read
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from the file, is written to stdout. This illustrates a general design goal for
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I/O streams in Deno.
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Try the program:
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```
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> deno https://deno.land/x/examples/cat.ts /etc/passwd
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```
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### TCP echo server
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This is an example of a simple server which accepts connections on port 8080,
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and returns to the client anything it sends.
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```ts
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import { listen, copy } from "deno";
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(async () => {
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const addr = "0.0.0.0:8080";
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const listener = listen("tcp", addr);
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console.log("listening on", addr);
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while (true) {
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const conn = await listener.accept();
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copy(conn, conn);
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}
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})();
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```
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When this program is started, the user is prompted for permission to listen on
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the network:
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```
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> deno https://deno.land/x/examples/echo_server.ts
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deno requests network access to "listen". Grant? [yN] y
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listening on 0.0.0.0:8080
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```
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For security reasons, deno does not allow programs to access the network without
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explicit permission. To avoid the console prompt, use a command-line flag:
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```
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> deno https://deno.land/x/examples/echo_server.ts --allow-net
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```
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To test it, try sending a HTTP request to it by using curl. The request gets
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written directly back to the client.
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```
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> curl http://localhost:8080/
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GET / HTTP/1.1
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Host: localhost:8080
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User-Agent: curl/7.54.0
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Accept: */*
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```
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It's worth noting that like the `cat.ts` example, the `copy()` function here
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also does not make unnecessary memory copies. It receives a packet from the
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kernel and sends back, without further complexity.
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### Linking to third party code
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In the above examples, we saw that Deno could execute scripts from URLs. Like
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browser JavaScript, Deno can import libraries directly from URLs. This example
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uses a URL to import a test runner library:
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```ts
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import { test, assertEqual } from "https://deno.land/x/testing/mod.ts";
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test(function t1() {
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assertEqual("hello", "hello");
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});
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test(function t2() {
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assertEqual("world", "world");
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});
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```
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Try running this:
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```
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> deno https://deno.land/x/examples/example_test.ts
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Compiling /Users/rld/src/deno_examples/example_test.ts
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Downloading https://deno.land/x/testing/mod.ts
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Compiling https://deno.land/x/testing/mod.ts
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running 2 tests
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test t1
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... ok
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test t2
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... ok
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test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
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```
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Note that we did not have to provide the `--allow-net` flag for this program,
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and yet it accessed the network. The runtime has special access to download
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imports and cache them to disk.
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Deno caches remote imports in a special directory specified by the `$DENO_DIR`
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environmental variable. It default to `$HOME/.deno` if `$DENO_DIR` is not
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specified. The next time you run the program, no downloads will be made. If the
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program hasn't changed, it won't be recompiled either.
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**But what if `https://deno.land/` goes down?** Relying on external servers is
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convenient for development but brittle in production. Production software should
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always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR`
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into your source control system, and specifying that path as the `$DENO_DIR`
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environmental variable at runtime.
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**How do you import to a specific version?** Simply specify the version in the
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URL. For example, this URL fully specifies the code being run:
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`https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the
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aforementioned technique of setting `$DENO_DIR` in production to stored code,
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one can fully specify the exact code being run, and execute the code without
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network access.
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**It seems unwieldy to import URLs everywhere. What if one of the URLs links to
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a subtly different version of a library? Isn't it error prone to maintain URLs
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everywhere in a large project?** The solution is to import and re-export your
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external libraries in a central `package.ts` file (which serves the same purpose
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as Node's `package.json` file). For example, let's say you were using the above
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testing library across a large project. Rather than importing
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`"https://deno.land/x/testing/mod.ts"` everywhere, you could create a
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`package.ts` file the exports the third-party code:
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```ts
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export { test, assertEqual } from "https://deno.land/x/testing/mod.ts";
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```
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And throughout project one can import from the `package.ts` and avoid having
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many references to the same URL:
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```ts
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import { test, assertEqual } from "./package.ts";
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```
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This design circumvents a plethora of complexity spawned by package management
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software, centralized code repositories, and superfluous file formats.
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## Useful command line flags
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V8 has many many command-line flags, that you can see with `--v8-options`. Here
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are a few particularly useful ones:
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```
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--async-stack-traces
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```
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## How to Profile deno
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To start profiling,
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```sh
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# Make sure we're only building release.
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export DENO_BUILD_MODE=release
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# Build deno and V8's d8.
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./tools/build.py d8 deno
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# Start the program we want to benchmark with --prof
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./target/release/deno tests/http_bench.ts --allow-net --prof &
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# Exercise it.
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third_party/wrk/linux/wrk http://localhost:4500/
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kill `pgrep deno`
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```
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V8 will write a file in the current directory that looks like this:
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`isolate-0x7fad98242400-v8.log`. To examine this file:
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```sh
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D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
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isolate-0x7fad98242400-v8.log > prof.log
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# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
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```
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`prof.log` will contain information about tick distribution of different calls.
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To view the log with Web UI, generate JSON file of the log:
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```sh
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D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
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isolate-0x7fad98242400-v8.log --preprocess > prof.json
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```
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Open `third_party/v8/tools/profview/index.html` in your brower, and select
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`prof.json` to view the distribution graphically.
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To learn more about `d8` and profiling, check out the following links:
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- [https://v8.dev/docs/d8](https://v8.dev/docs/d8)
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- [https://v8.dev/docs/profile](https://v8.dev/docs/profile)
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## How to Debug deno
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We can use LLDB to debug deno.
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```sh
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lldb -- target/debug/deno tests/worker.js
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> run
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> bt
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> up
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> up
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> l
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```
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To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a
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wrapper around LLDB.
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```sh
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rust-lldb -- ./target/debug/deno tests/http_bench.ts --allow-net
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# On macOS, you might get warnings like
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# `ImportError: cannot import name _remove_dead_weakref`
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# In that case, use system python by setting PATH, e.g.
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# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
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(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.30.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
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(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
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(lldb) type category enable Rust
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(lldb) target create "../deno/target/debug/deno"
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Current executable set to '../deno/target/debug/deno' (x86_64).
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(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
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(lldb) b op_start
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(lldb) r
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```
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## Build Instructions _(for advanced users only)_
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### Prerequisites:
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To ensure reproducible builds, deno has most of its dependencies in a git
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submodule. However, you need to install separately:
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1. [Rust](https://www.rust-lang.org/en-US/install.html) >= 1.30.0
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2. [Node](https://nodejs.org/)
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3. Python 2.
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[Not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578).
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4. [ccache](https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Build_Instructions/ccache)
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(Optional but helpful for speeding up rebuilds of V8.)
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5. Extra steps for Windows users:
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1. Add `python.exe` to `PATH` (e.g. `set PATH=%PATH%;C:\Python27\python.exe`)
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2. Get [VS Community 2017](https://www.visualstudio.com/downloads/). Make
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sure to select the option to install C++ tools and the Windows SDK.
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3. Enable `Debugging Tools for Windows`. Go to `Control Panel` ->
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`Windows 10 SDK` -> Right-Click -> `Change` -> `Change` ->
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`Check Debugging Tools for Windows` -> `Change` -> `Finish`.
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### Build:
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# Fetch deps.
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git clone --recurse-submodules https://github.com/denoland/deno.git
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cd deno
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./tools/setup.py
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# Build.
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./tools/build.py
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# Run.
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./target/debug/deno tests/002_hello.ts
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# Test.
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./tools/test.py
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# Format code.
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./tools/format.py
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Other useful commands:
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# Call ninja manually.
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./third_party/depot_tools/ninja -C target/debug
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# Build a release binary.
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DENO_BUILD_MODE=release ./tools/build.py :deno
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# List executable targets.
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./third_party/depot_tools/gn ls target/debug //:* --as=output --type=executable
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# List build configuration.
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./third_party/depot_tools/gn args target/debug/ --list
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# Edit build configuration.
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./third_party/depot_tools/gn args target/debug/
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# Describe a target.
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./third_party/depot_tools/gn desc target/debug/ :deno
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./third_party/depot_tools/gn help
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# Update third_party modules
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git submodule update
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Environment variables: `DENO_BUILD_MODE`, `DENO_BUILD_PATH`, `DENO_BUILD_ARGS`,
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`DENO_DIR`.
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## Internals
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### Internal: libdeno API.
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deno's privileged side will primarily be programmed in Rust. However there will
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be a small C API that wraps V8 to 1) define the low-level message passing
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semantics, 2) provide a low-level test target, 3) provide an ANSI C API binding
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interface for Rust. V8 plus this C API is called "libdeno" and the important
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bits of the API is specified here:
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https://github.com/denoland/deno/blob/master/libdeno/deno.h
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https://github.com/denoland/deno/blob/master/js/libdeno.ts
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### Internal: Flatbuffers provide shared data between Rust and V8
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We use Flatbuffers to define common structs and enums between TypeScript and
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Rust. These common data structures are defined in
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https://github.com/denoland/deno/blob/master/src/msg.fbs
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### Internal: Updating prebuilt binaries
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```
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./third_party/depot_tools/upload_to_google_storage.py -b denoland \
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-e ~/.config/gcloud/legacy_credentials/ry@tinyclouds.org/.boto `which sccache`
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mv `which sccache`.sha1 prebuilt/linux64/
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gsutil acl ch -u AllUsers:R gs://denoland/608be47bf01004aa11d4ed06955414e93934516e
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```
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## Contributing
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See
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[CONTRIBUTING.md](https://github.com/denoland/deno/blob/master/.github/CONTRIBUTING.md).
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