mirror of
https://github.com/denoland/deno.git
synced 2024-11-29 16:30:56 -05:00
368 lines
10 KiB
Rust
368 lines
10 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
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use deno_core::ResourceId;
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use deno_core::{OpState, Resource};
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use serde::Deserialize;
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use std::borrow::Cow;
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use std::convert::{TryFrom, TryInto};
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use crate::texture::{GpuTextureFormat, GpuTextureViewDimension};
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuBindGroupLayout(
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pub(crate) wgpu_core::id::BindGroupLayoutId,
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);
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impl Resource for WebGpuBindGroupLayout {
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fn name(&self) -> Cow<str> {
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"webGPUBindGroupLayout".into()
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}
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}
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pub(crate) struct WebGpuBindGroup(pub(crate) wgpu_core::id::BindGroupId);
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impl Resource for WebGpuBindGroup {
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fn name(&self) -> Cow<str> {
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"webGPUBindGroup".into()
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBufferBindingLayout {
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r#type: GpuBufferBindingType,
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has_dynamic_offset: bool,
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min_binding_size: u64,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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enum GpuBufferBindingType {
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Uniform,
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Storage,
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ReadOnlyStorage,
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}
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impl From<GpuBufferBindingType> for wgpu_types::BufferBindingType {
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fn from(binding_type: GpuBufferBindingType) -> Self {
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match binding_type {
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GpuBufferBindingType::Uniform => wgpu_types::BufferBindingType::Uniform,
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GpuBufferBindingType::Storage => {
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wgpu_types::BufferBindingType::Storage { read_only: false }
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}
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GpuBufferBindingType::ReadOnlyStorage => {
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wgpu_types::BufferBindingType::Storage { read_only: true }
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}
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuSamplerBindingLayout {
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r#type: GpuSamplerBindingType,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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enum GpuSamplerBindingType {
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Filtering,
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NonFiltering,
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Comparison,
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}
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impl From<GpuSamplerBindingType> for wgpu_types::BindingType {
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fn from(binding_type: GpuSamplerBindingType) -> Self {
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match binding_type {
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GpuSamplerBindingType::Filtering => wgpu_types::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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GpuSamplerBindingType::NonFiltering => wgpu_types::BindingType::Sampler {
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filtering: false,
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comparison: false,
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},
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GpuSamplerBindingType::Comparison => wgpu_types::BindingType::Sampler {
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filtering: true,
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comparison: true,
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},
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuTextureBindingLayout {
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sample_type: GpuTextureSampleType,
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view_dimension: GpuTextureViewDimension,
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multisampled: bool,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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enum GpuTextureSampleType {
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Float,
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UnfilterableFloat,
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Depth,
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Sint,
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Uint,
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}
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impl From<GpuTextureSampleType> for wgpu_types::TextureSampleType {
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fn from(sample_type: GpuTextureSampleType) -> Self {
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match sample_type {
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GpuTextureSampleType::Float => {
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wgpu_types::TextureSampleType::Float { filterable: true }
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}
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GpuTextureSampleType::UnfilterableFloat => {
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wgpu_types::TextureSampleType::Float { filterable: false }
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}
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GpuTextureSampleType::Depth => wgpu_types::TextureSampleType::Depth,
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GpuTextureSampleType::Sint => wgpu_types::TextureSampleType::Sint,
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GpuTextureSampleType::Uint => wgpu_types::TextureSampleType::Uint,
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuStorageTextureBindingLayout {
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access: GpuStorageTextureAccess,
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format: GpuTextureFormat,
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view_dimension: GpuTextureViewDimension,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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enum GpuStorageTextureAccess {
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WriteOnly,
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}
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impl From<GpuStorageTextureAccess> for wgpu_types::StorageTextureAccess {
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fn from(access: GpuStorageTextureAccess) -> Self {
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match access {
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GpuStorageTextureAccess::WriteOnly => {
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wgpu_types::StorageTextureAccess::WriteOnly
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}
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBindGroupLayoutEntry {
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binding: u32,
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visibility: u32,
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#[serde(flatten)]
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binding_type: GpuBindingType,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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enum GpuBindingType {
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Buffer(GpuBufferBindingLayout),
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Sampler(GpuSamplerBindingLayout),
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Texture(GpuTextureBindingLayout),
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StorageTexture(GpuStorageTextureBindingLayout),
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}
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impl TryFrom<GpuBindingType> for wgpu_types::BindingType {
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type Error = AnyError;
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fn try_from(
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binding_type: GpuBindingType,
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) -> Result<wgpu_types::BindingType, Self::Error> {
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let binding_type = match binding_type {
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GpuBindingType::Buffer(buffer) => wgpu_types::BindingType::Buffer {
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ty: buffer.r#type.into(),
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has_dynamic_offset: buffer.has_dynamic_offset,
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min_binding_size: std::num::NonZeroU64::new(buffer.min_binding_size),
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},
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GpuBindingType::Sampler(sampler) => sampler.r#type.into(),
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GpuBindingType::Texture(texture) => wgpu_types::BindingType::Texture {
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sample_type: texture.sample_type.into(),
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view_dimension: texture.view_dimension.into(),
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multisampled: texture.multisampled,
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},
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GpuBindingType::StorageTexture(storage_texture) => {
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wgpu_types::BindingType::StorageTexture {
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access: storage_texture.access.into(),
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format: storage_texture.format.try_into()?,
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view_dimension: storage_texture.view_dimension.into(),
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}
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}
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};
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Ok(binding_type)
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateBindGroupLayoutArgs {
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device_rid: ResourceId,
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label: Option<String>,
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entries: Vec<GpuBindGroupLayoutEntry>,
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}
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pub fn op_webgpu_create_bind_group_layout(
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state: &mut OpState,
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args: CreateBindGroupLayoutArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)?;
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let device = device_resource.0;
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let mut entries = vec![];
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for entry in args.entries {
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entries.push(wgpu_types::BindGroupLayoutEntry {
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binding: entry.binding,
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visibility: wgpu_types::ShaderStages::from_bits(entry.visibility)
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.unwrap(),
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ty: entry.binding_type.try_into()?,
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count: None, // native-only
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});
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}
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let descriptor = wgpu_core::binding_model::BindGroupLayoutDescriptor {
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label: args.label.map(Cow::from),
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entries: Cow::from(entries),
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};
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gfx_put!(device => instance.device_create_bind_group_layout(
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device,
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&descriptor,
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std::marker::PhantomData
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) => state, WebGpuBindGroupLayout)
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreatePipelineLayoutArgs {
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device_rid: ResourceId,
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label: Option<String>,
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bind_group_layouts: Vec<u32>,
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}
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pub fn op_webgpu_create_pipeline_layout(
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state: &mut OpState,
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args: CreatePipelineLayoutArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)?;
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let device = device_resource.0;
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let mut bind_group_layouts = vec![];
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for rid in &args.bind_group_layouts {
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let bind_group_layout =
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state.resource_table.get::<WebGpuBindGroupLayout>(*rid)?;
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bind_group_layouts.push(bind_group_layout.0);
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}
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let descriptor = wgpu_core::binding_model::PipelineLayoutDescriptor {
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label: args.label.map(Cow::from),
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bind_group_layouts: Cow::from(bind_group_layouts),
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push_constant_ranges: Default::default(),
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};
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gfx_put!(device => instance.device_create_pipeline_layout(
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device,
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&descriptor,
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std::marker::PhantomData
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) => state, super::pipeline::WebGpuPipelineLayout)
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBindGroupEntry {
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binding: u32,
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kind: String,
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resource: ResourceId,
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offset: Option<u64>,
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size: Option<u64>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateBindGroupArgs {
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device_rid: ResourceId,
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label: Option<String>,
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layout: ResourceId,
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entries: Vec<GpuBindGroupEntry>,
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}
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pub fn op_webgpu_create_bind_group(
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state: &mut OpState,
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args: CreateBindGroupArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)?;
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let device = device_resource.0;
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let mut entries = vec![];
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for entry in &args.entries {
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let e = wgpu_core::binding_model::BindGroupEntry {
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binding: entry.binding,
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resource: match entry.kind.as_str() {
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"GPUSampler" => {
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let sampler_resource =
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state
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.resource_table
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.get::<super::sampler::WebGpuSampler>(entry.resource)?;
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wgpu_core::binding_model::BindingResource::Sampler(sampler_resource.0)
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}
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"GPUTextureView" => {
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let texture_view_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(entry.resource)?;
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wgpu_core::binding_model::BindingResource::TextureView(
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texture_view_resource.0,
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)
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}
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"GPUBufferBinding" => {
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let buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(entry.resource)?;
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wgpu_core::binding_model::BindingResource::Buffer(
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wgpu_core::binding_model::BufferBinding {
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buffer_id: buffer_resource.0,
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offset: entry.offset.unwrap_or(0),
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size: std::num::NonZeroU64::new(entry.size.unwrap_or(0)),
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},
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)
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}
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_ => unreachable!(),
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},
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};
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entries.push(e);
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}
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let bind_group_layout = state
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.resource_table
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.get::<WebGpuBindGroupLayout>(args.layout)?;
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let descriptor = wgpu_core::binding_model::BindGroupDescriptor {
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label: args.label.map(Cow::from),
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layout: bind_group_layout.0,
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entries: Cow::from(entries),
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};
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gfx_put!(device => instance.device_create_bind_group(
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device,
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&descriptor,
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std::marker::PhantomData
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) => state, WebGpuBindGroup)
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}
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