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denoland-deno/ext/webgpu/queue.rs

145 lines
3.8 KiB
Rust

// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use std::num::NonZeroU32;
use deno_core::error::null_opbuf;
use deno_core::error::AnyError;
use deno_core::OpState;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use serde::Deserialize;
use super::error::WebGpuResult;
type WebGpuQueue = super::WebGpuDevice;
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QueueSubmitArgs {
queue_rid: ResourceId,
command_buffers: Vec<ResourceId>,
}
pub fn op_webgpu_queue_submit(
state: &mut OpState,
args: QueueSubmitArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue = queue_resource.0;
let mut ids = vec![];
for rid in args.command_buffers {
let buffer_resource =
state
.resource_table
.get::<super::command_encoder::WebGpuCommandBuffer>(rid)?;
ids.push(buffer_resource.0);
}
let maybe_err =
gfx_select!(queue => instance.queue_submit(queue, &ids)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuImageDataLayout {
offset: u64,
bytes_per_row: Option<u32>,
rows_per_image: Option<u32>,
}
impl From<GpuImageDataLayout> for wgpu_types::ImageDataLayout {
fn from(layout: GpuImageDataLayout) -> Self {
wgpu_types::ImageDataLayout {
offset: layout.offset,
bytes_per_row: NonZeroU32::new(layout.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(layout.rows_per_image.unwrap_or(0)),
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QueueWriteBufferArgs {
queue_rid: ResourceId,
buffer: ResourceId,
buffer_offset: u64,
data_offset: usize,
size: Option<usize>,
}
pub fn op_webgpu_write_buffer(
state: &mut OpState,
args: QueueWriteBufferArgs,
zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
let instance = state.borrow::<super::Instance>();
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
let buffer = buffer_resource.0;
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue = queue_resource.0;
let data = match args.size {
Some(size) => &zero_copy[args.data_offset..(args.data_offset + size)],
None => &zero_copy[args.data_offset..],
};
let maybe_err = gfx_select!(queue => instance.queue_write_buffer(
queue,
buffer,
args.buffer_offset,
data
))
.err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QueueWriteTextureArgs {
queue_rid: ResourceId,
destination: super::command_encoder::GpuImageCopyTexture,
data_layout: GpuImageDataLayout,
size: super::texture::GpuExtent3D,
}
pub fn op_webgpu_write_texture(
state: &mut OpState,
args: QueueWriteTextureArgs,
zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let zero_copy = zero_copy.ok_or_else(null_opbuf)?;
let instance = state.borrow::<super::Instance>();
let texture_resource = state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue = queue_resource.0;
let destination = wgpu_core::command::ImageCopyTexture {
texture: texture_resource.0,
mip_level: args.destination.mip_level,
origin: args.destination.origin.into(),
aspect: args.destination.aspect.into(),
};
let data_layout = args.data_layout.into();
gfx_ok!(queue => instance.queue_write_texture(
queue,
&destination,
&*zero_copy,
&data_layout,
&args.size.into()
))
}