1
0
Fork 0
mirror of https://github.com/denoland/deno.git synced 2024-11-28 16:20:57 -05:00
denoland-deno/ext/webgpu/texture.rs

421 lines
13 KiB
Rust

// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::not_supported;
use deno_core::error::AnyError;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::convert::TryFrom;
use std::convert::TryInto;
use super::error::WebGpuResult;
pub(crate) struct WebGpuTexture(pub(crate) wgpu_core::id::TextureId);
impl Resource for WebGpuTexture {
fn name(&self) -> Cow<str> {
"webGPUTexture".into()
}
}
pub(crate) struct WebGpuTextureView(pub(crate) wgpu_core::id::TextureViewId);
impl Resource for WebGpuTextureView {
fn name(&self) -> Cow<str> {
"webGPUTextureView".into()
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureFormat {
// 8-bit formats
#[serde(rename = "r8unorm")]
R8Unorm,
#[serde(rename = "r8snorm")]
R8Snorm,
#[serde(rename = "r8uint")]
R8Uint,
#[serde(rename = "r8sint")]
R8Sint,
// 16-bit formats
#[serde(rename = "r16uint")]
R16Uint,
#[serde(rename = "r16sint")]
R16Sint,
#[serde(rename = "r16float")]
R16Float,
#[serde(rename = "rg8unorm")]
Rg8Unorm,
#[serde(rename = "rg8snorm")]
Rg8Snorm,
#[serde(rename = "rg8uint")]
Rg8Uint,
#[serde(rename = "rg8sint")]
Rg8Sint,
// 32-bit formats
#[serde(rename = "r32uint")]
R32Uint,
#[serde(rename = "r32sint")]
R32Sint,
#[serde(rename = "r32float")]
R32Float,
#[serde(rename = "rg16uint")]
Rg16Uint,
#[serde(rename = "rg16sint")]
Rg16Sint,
#[serde(rename = "rg16float")]
Rg16Float,
#[serde(rename = "rgba8unorm")]
Rgba8Unorm,
#[serde(rename = "rgba8unorm-srgb")]
Rgba8UnormSrgb,
#[serde(rename = "rgba8snorm")]
Rgba8Snorm,
#[serde(rename = "rgba8uint")]
Rgba8Uint,
#[serde(rename = "rgba8sint")]
Rgba8Sint,
#[serde(rename = "bgra8unorm")]
Bgra8Unorm,
#[serde(rename = "bgra8unorm-srgb")]
Bgra8UnormSrgb,
// Packed 32-bit formats
#[serde(rename = "rgb9e5ufloat")]
RgB9E5UFloat,
#[serde(rename = "rgb10a2unorm")]
Rgb10a2Unorm,
#[serde(rename = "rg11b10ufloat")]
Rg11b10Float,
// 64-bit formats
#[serde(rename = "rg32uint")]
Rg32Uint,
#[serde(rename = "rg32sint")]
Rg32Sint,
#[serde(rename = "rg32float")]
Rg32Float,
#[serde(rename = "rgba16uint")]
Rgba16Uint,
#[serde(rename = "rgba16sint")]
Rgba16Sint,
#[serde(rename = "rgba16float")]
Rgba16Float,
// 128-bit formats
#[serde(rename = "rgba32uint")]
Rgba32Uint,
#[serde(rename = "rgba32sint")]
Rgba32Sint,
#[serde(rename = "rgba32float")]
Rgba32Float,
// Depth and stencil formats
#[serde(rename = "stencil8")]
Stencil8,
#[serde(rename = "depth16unorm")]
Depth16Unorm,
#[serde(rename = "depth24plus")]
Depth24Plus,
#[serde(rename = "depth24plus-stencil8")]
Depth24PlusStencil8,
#[serde(rename = "depth32float")]
Depth32Float,
// BC compressed formats usable if "texture-compression-bc" is both
// supported by the device/user agent and enabled in requestDevice.
#[serde(rename = "bc1-rgba-unorm")]
Bc1RgbaUnorm,
#[serde(rename = "bc1-rgba-unorm-srgb")]
Bc1RgbaUnormSrgb,
#[serde(rename = "bc2-rgba-unorm")]
Bc2RgbaUnorm,
#[serde(rename = "bc2-rgba-unorm-srgb")]
Bc2RgbaUnormSrgb,
#[serde(rename = "bc3-rgba-unorm")]
Bc3RgbaUnorm,
#[serde(rename = "bc3-rgba-unorm-srgb")]
Bc3RgbaUnormSrgb,
#[serde(rename = "bc4-r-unorm")]
Bc4RUnorm,
#[serde(rename = "bc4-r-snorm")]
Bc4RSnorm,
#[serde(rename = "bc5-rg-unorm")]
Bc5RgUnorm,
#[serde(rename = "bc5-rg-snorm")]
Bc5RgSnorm,
#[serde(rename = "bc6h-rgb-ufloat")]
Bc6hRgbUfloat,
#[serde(rename = "bc6h-rgb-float")]
Bc6HRgbFloat,
#[serde(rename = "bc7-rgba-unorm")]
Bc7RgbaUnorm,
#[serde(rename = "bc7-rgba-unorm-srgb")]
Bc7RgbaUnormSrgb,
// "depth24unorm-stencil8" feature
#[serde(rename = "depth24unorm-stencil8")]
Depth24UnormStencil8,
// "depth32float-stencil8" feature
#[serde(rename = "depth32float-stencil8")]
Depth32FloatStencil8,
}
impl TryFrom<GpuTextureFormat> for wgpu_types::TextureFormat {
type Error = AnyError;
fn try_from(value: GpuTextureFormat) -> Result<Self, Self::Error> {
use wgpu_types::TextureFormat;
match value {
GpuTextureFormat::R8Unorm => Ok(TextureFormat::R8Unorm),
GpuTextureFormat::R8Snorm => Ok(TextureFormat::R8Snorm),
GpuTextureFormat::R8Uint => Ok(TextureFormat::R8Uint),
GpuTextureFormat::R8Sint => Ok(TextureFormat::R8Sint),
GpuTextureFormat::R16Uint => Ok(TextureFormat::R16Uint),
GpuTextureFormat::R16Sint => Ok(TextureFormat::R16Sint),
GpuTextureFormat::R16Float => Ok(TextureFormat::R16Float),
GpuTextureFormat::Rg8Unorm => Ok(TextureFormat::Rg8Unorm),
GpuTextureFormat::Rg8Snorm => Ok(TextureFormat::Rg8Snorm),
GpuTextureFormat::Rg8Uint => Ok(TextureFormat::Rg8Uint),
GpuTextureFormat::Rg8Sint => Ok(TextureFormat::Rg8Sint),
GpuTextureFormat::R32Uint => Ok(TextureFormat::R32Uint),
GpuTextureFormat::R32Sint => Ok(TextureFormat::R32Sint),
GpuTextureFormat::R32Float => Ok(TextureFormat::R32Float),
GpuTextureFormat::Rg16Uint => Ok(TextureFormat::Rg16Uint),
GpuTextureFormat::Rg16Sint => Ok(TextureFormat::Rg16Sint),
GpuTextureFormat::Rg16Float => Ok(TextureFormat::Rg16Float),
GpuTextureFormat::Rgba8Unorm => Ok(TextureFormat::Rgba8Unorm),
GpuTextureFormat::Rgba8UnormSrgb => Ok(TextureFormat::Rgba8UnormSrgb),
GpuTextureFormat::Rgba8Snorm => Ok(TextureFormat::Rgba8Snorm),
GpuTextureFormat::Rgba8Uint => Ok(TextureFormat::Rgba8Uint),
GpuTextureFormat::Rgba8Sint => Ok(TextureFormat::Rgba8Sint),
GpuTextureFormat::Bgra8Unorm => Ok(TextureFormat::Bgra8Unorm),
GpuTextureFormat::Bgra8UnormSrgb => Ok(TextureFormat::Bgra8UnormSrgb),
GpuTextureFormat::RgB9E5UFloat => Err(not_supported()), // wgpu#967
GpuTextureFormat::Rgb10a2Unorm => Ok(TextureFormat::Rgb10a2Unorm),
GpuTextureFormat::Rg11b10Float => Ok(TextureFormat::Rg11b10Float),
GpuTextureFormat::Rg32Uint => Ok(TextureFormat::Rg32Uint),
GpuTextureFormat::Rg32Sint => Ok(TextureFormat::Rg32Sint),
GpuTextureFormat::Rg32Float => Ok(TextureFormat::Rg32Float),
GpuTextureFormat::Rgba16Uint => Ok(TextureFormat::Rgba16Uint),
GpuTextureFormat::Rgba16Sint => Ok(TextureFormat::Rgba16Sint),
GpuTextureFormat::Rgba16Float => Ok(TextureFormat::Rgba16Float),
GpuTextureFormat::Rgba32Uint => Ok(TextureFormat::Rgba32Uint),
GpuTextureFormat::Rgba32Sint => Ok(TextureFormat::Rgba32Sint),
GpuTextureFormat::Rgba32Float => Ok(TextureFormat::Rgba32Float),
GpuTextureFormat::Stencil8 => Err(not_supported()), // wgpu#967
GpuTextureFormat::Depth16Unorm => Err(not_supported()), // wgpu#967
GpuTextureFormat::Depth24Plus => Ok(TextureFormat::Depth24Plus),
GpuTextureFormat::Depth24PlusStencil8 => {
Ok(TextureFormat::Depth24PlusStencil8)
}
GpuTextureFormat::Depth32Float => Ok(TextureFormat::Depth32Float),
GpuTextureFormat::Bc1RgbaUnorm => Ok(TextureFormat::Bc1RgbaUnorm),
GpuTextureFormat::Bc1RgbaUnormSrgb => Ok(TextureFormat::Bc1RgbaUnormSrgb),
GpuTextureFormat::Bc2RgbaUnorm => Ok(TextureFormat::Bc2RgbaUnorm),
GpuTextureFormat::Bc2RgbaUnormSrgb => Ok(TextureFormat::Bc2RgbaUnormSrgb),
GpuTextureFormat::Bc3RgbaUnorm => Ok(TextureFormat::Bc3RgbaUnorm),
GpuTextureFormat::Bc3RgbaUnormSrgb => Ok(TextureFormat::Bc3RgbaUnormSrgb),
GpuTextureFormat::Bc4RUnorm => Ok(TextureFormat::Bc4RUnorm),
GpuTextureFormat::Bc4RSnorm => Ok(TextureFormat::Bc4RSnorm),
GpuTextureFormat::Bc5RgUnorm => Ok(TextureFormat::Bc5RgUnorm),
GpuTextureFormat::Bc5RgSnorm => Ok(TextureFormat::Bc5RgSnorm),
GpuTextureFormat::Bc6hRgbUfloat => Ok(TextureFormat::Bc6hRgbUfloat),
GpuTextureFormat::Bc6HRgbFloat => Ok(TextureFormat::Bc6hRgbSfloat), // wgpu#967
GpuTextureFormat::Bc7RgbaUnorm => Ok(TextureFormat::Bc7RgbaUnorm),
GpuTextureFormat::Bc7RgbaUnormSrgb => Ok(TextureFormat::Bc7RgbaUnormSrgb),
GpuTextureFormat::Depth24UnormStencil8 => Err(not_supported()), // wgpu#967,
GpuTextureFormat::Depth32FloatStencil8 => Err(not_supported()), // wgpu#967
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureViewDimension {
#[serde(rename = "1d")]
D1,
#[serde(rename = "2d")]
D2,
#[serde(rename = "2d-array")]
D2Array,
#[serde(rename = "cube")]
Cube,
#[serde(rename = "cube-array")]
CubeArray,
#[serde(rename = "3d")]
D3,
}
impl From<GpuTextureViewDimension> for wgpu_types::TextureViewDimension {
fn from(view_dimension: GpuTextureViewDimension) -> Self {
match view_dimension {
GpuTextureViewDimension::D1 => wgpu_types::TextureViewDimension::D1,
GpuTextureViewDimension::D2 => wgpu_types::TextureViewDimension::D2,
GpuTextureViewDimension::D2Array => {
wgpu_types::TextureViewDimension::D2Array
}
GpuTextureViewDimension::Cube => wgpu_types::TextureViewDimension::Cube,
GpuTextureViewDimension::CubeArray => {
wgpu_types::TextureViewDimension::CubeArray
}
GpuTextureViewDimension::D3 => wgpu_types::TextureViewDimension::D3,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureDimension {
#[serde(rename = "1d")]
D1,
#[serde(rename = "2d")]
D2,
#[serde(rename = "3d")]
D3,
}
impl From<GpuTextureDimension> for wgpu_types::TextureDimension {
fn from(texture_dimension: GpuTextureDimension) -> Self {
match texture_dimension {
GpuTextureDimension::D1 => wgpu_types::TextureDimension::D1,
GpuTextureDimension::D2 => wgpu_types::TextureDimension::D2,
GpuTextureDimension::D3 => wgpu_types::TextureDimension::D3,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum GpuTextureAspect {
All,
StencilOnly,
DepthOnly,
}
impl From<GpuTextureAspect> for wgpu_types::TextureAspect {
fn from(aspect: GpuTextureAspect) -> wgpu_types::TextureAspect {
match aspect {
GpuTextureAspect::All => wgpu_types::TextureAspect::All,
GpuTextureAspect::StencilOnly => wgpu_types::TextureAspect::StencilOnly,
GpuTextureAspect::DepthOnly => wgpu_types::TextureAspect::DepthOnly,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuExtent3D {
pub width: u32,
pub height: u32,
pub depth_or_array_layers: u32,
}
impl From<GpuExtent3D> for wgpu_types::Extent3d {
fn from(extent: GpuExtent3D) -> Self {
wgpu_types::Extent3d {
width: extent.width,
height: extent.height,
depth_or_array_layers: extent.depth_or_array_layers,
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateTextureArgs {
device_rid: ResourceId,
label: Option<String>,
size: GpuExtent3D,
mip_level_count: u32,
sample_count: u32,
dimension: GpuTextureDimension,
format: GpuTextureFormat,
usage: u32,
}
pub fn op_webgpu_create_texture(
state: &mut OpState,
args: CreateTextureArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
let device = device_resource.0;
let descriptor = wgpu_core::resource::TextureDescriptor {
label: args.label.map(Cow::from),
size: args.size.into(),
mip_level_count: args.mip_level_count,
sample_count: args.sample_count,
dimension: args.dimension.into(),
format: args.format.try_into()?,
usage: wgpu_types::TextureUsages::from_bits_truncate(args.usage),
};
gfx_put!(device => instance.device_create_texture(
device,
&descriptor,
std::marker::PhantomData
) => state, WebGpuTexture)
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateTextureViewArgs {
texture_rid: ResourceId,
label: Option<String>,
format: Option<GpuTextureFormat>,
dimension: Option<GpuTextureViewDimension>,
aspect: GpuTextureAspect,
base_mip_level: u32,
mip_level_count: Option<u32>,
base_array_layer: u32,
array_layer_count: Option<u32>,
}
pub fn op_webgpu_create_texture_view(
state: &mut OpState,
args: CreateTextureViewArgs,
_: (),
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let texture_resource = state
.resource_table
.get::<WebGpuTexture>(args.texture_rid)?;
let texture = texture_resource.0;
let descriptor = wgpu_core::resource::TextureViewDescriptor {
label: args.label.map(Cow::from),
format: args.format.map(|s| s.try_into()).transpose()?,
dimension: args.dimension.map(|s| s.into()),
range: wgpu_types::ImageSubresourceRange {
aspect: args.aspect.into(),
base_mip_level: args.base_mip_level,
mip_level_count: std::num::NonZeroU32::new(
args.mip_level_count.unwrap_or(0),
),
base_array_layer: args.base_array_layer,
array_layer_count: std::num::NonZeroU32::new(
args.array_layer_count.unwrap_or(0),
),
},
};
gfx_put!(texture => instance.texture_create_view(
texture,
&descriptor,
std::marker::PhantomData
) => state, WebGpuTextureView)
}