mirror of
https://github.com/denoland/deno.git
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1281 lines
37 KiB
Markdown
1281 lines
37 KiB
Markdown
# Deno Manual
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## Table of Contents
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## Project Status / Disclaimer
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**A word of caution: Deno is very much under development.**
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We encourage brave early adopters, but expect bugs large and small. The API is
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subject to change without notice.
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[Bug reports](https://github.com/denoland/deno/issues) do help!
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We are
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[actively working towards 1.0](https://github.com/denoland/deno/issues/2473),
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but there is no date guarantee.
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## Introduction
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Deno is a JavaScript/TypeScript runtime with secure defaults and a great
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developer experience.
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It's built on V8, Rust, and Tokio.
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### Feature Highlights
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- Secure by default. No file, network, or environment access (unless explicitly
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enabled).
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- Supports TypeScript out of the box.
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- Ships a single executable (`deno`).
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- Has built in utilities like a dependency inspector (`deno info`) and a code
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formatter (`deno fmt`).
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- Has
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[a set of reviewed (audited) standard modules](https://github.com/denoland/deno/tree/master/std)
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that are guaranteed to work with Deno.
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- Scripts can be bundled into a single javascript file.
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### Philosophy
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Deno aims to be a productive and secure scripting environment for the modern
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programmer.
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Deno will always be distributed as a single executable. Given a URL to a Deno
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program, it is runnable with nothing more than
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[the 10 megabyte zipped executable](https://github.com/denoland/deno/releases).
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Deno explicitly takes on the role of both runtime and package manager. It uses a
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standard browser-compatible protocol for loading modules: URLs.
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Among other things, Deno is a great replacement for utility scripts that may
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have been historically written with bash or python.
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### Goals
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- Only ship a single executable (`deno`).
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- Provide Secure Defaults
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- Unless specifically allowed, scripts can't access files, the environment, or
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the network.
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- Browser compatible: The subset of Deno programs which are written completely
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in JavaScript and do not use the global `Deno` namespace (or feature test for
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it), ought to also be able to be run in a modern web browser without change.
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- Provide built-in tooling like unit testing, code formatting, and linting to
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improve developer experience.
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- Does not leak V8 concepts into user land.
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- Be able to serve HTTP efficiently
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### Comparison to Node.js
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- Deno does not use `npm`
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- It uses modules referenced as URLs or file paths
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- Deno does not use `package.json` in its module resolution algorithm.
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- All async actions in Deno return a promise. Thus Deno provides different APIs
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than Node.
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- Deno requires explicit permissions for file, network, and environment access.
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- Deno always dies on uncaught errors.
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- Uses "ES Modules" and does not support `require()`. Third party modules are
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imported via URLs:
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```javascript
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import * as log from "https://deno.land/std/log/mod.ts";
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```
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### Other key behaviors
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- Remote code is fetched and cached on first execution, and never updated until
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the code is run with the `--reload` flag. (So, this will still work on an
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airplane.)
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- Modules/files loaded from remote URLs are intended to be immutable and
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cacheable.
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## Built-in Deno Utilities / Commands
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<!-- prettier-ignore-start -->
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<!-- prettier incorrectly moves the coming soon links to new lines -->
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- dependency inspector (`deno info`)
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- code formatter (`deno fmt`)
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- bundling (`deno bundle`)
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- runtime type info (`deno types`)
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- test runner (`deno test`)
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- command-line debugger (`--debug`) [coming soon](https://github.com/denoland/deno/issues/1120)
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- linter (`deno lint`) [coming soon](https://github.com/denoland/deno/issues/1880)
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<!-- prettier-ignore-end -->
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## Setup
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### Binary Install
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Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It
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has no external dependencies.
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[deno_install](https://github.com/denoland/deno_install) provides convenience
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scripts to download and install the binary.
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Using Shell:
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```shell
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curl -fsSL https://deno.land/x/install/install.sh | sh
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```
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Using PowerShell:
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```shell
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iwr https://deno.land/x/install/install.ps1 -useb | iex
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```
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Using [Scoop](https://scoop.sh/) (windows):
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```shell
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scoop install deno
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```
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Using [Homebrew](https://brew.sh/) (mac):
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```shell
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brew install deno
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```
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To install from source:
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```shell
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cargo install deno_cli
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```
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Deno binaries can also be installed manually, by downloading a tarball or zip
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file at
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[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases).
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These packages contain just a single executable file. You will have to set the
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executable bit on Mac and Linux.
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Once it's installed and in your `$PATH`, try it:
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```shell
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deno https://deno.land/std/examples/welcome.ts
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```
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### Build from source
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Clone on Linux or Mac:
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```bash
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git clone --recurse-submodules https://github.com/denoland/deno.git
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```
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On Windows, a couple extra steps are required to clone because we use symlinks
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in the repository. First
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[enable "Developer Mode"](https://www.google.com/search?q=windows+enable+developer+mode)
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(otherwise symlinks would require administrator privileges). Then you must set
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`core.symlinks=true` before the checkout is started.
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```bash
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git config --global core.symlinks=true
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git clone --recurse-submodules https://github.com/denoland/deno.git
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```
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Now we can start the build:
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```bash
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# Build.
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cargo build -vv
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# Run.
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./target/debug/deno tests/002_hello.ts
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# Test.
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cargo test
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# Format code.
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./tools/format.py
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```
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#### Prerequisites
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To ensure reproducible builds, Deno has most of its dependencies in a git
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submodule. However, you need to install separately:
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1. [Rust](https://www.rust-lang.org/en-US/install.html) >= 1.36.0
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2. Python 2.
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[Not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578).
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Extra steps for Mac users: install [XCode](https://developer.apple.com/xcode/)
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:(
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Extra steps for Windows users:
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<!-- prettier-ignore-start -->
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<!-- see https://github.com/prettier/prettier/issues/3679 -->
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1. Add `python.exe` to `PATH` (e.g. `set PATH=%PATH%;C:\Python27\python.exe`)
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2. Get [VS Community 2017](https://www.visualstudio.com/downloads/) with
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"Desktop development with C++" toolkit and make sure to select the following
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required tools listed below along with all C++ tools.
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- Windows 10 SDK >= 10.0.17134
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- Visual C++ ATL for x86 and x64
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- Visual C++ MFC for x86 and x64
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- C++ profiling tools
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3. Enable "Debugging Tools for Windows". Go to "Control Panel" → "Programs" →
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"Programs and Features" → Select "Windows Software Development Kit - Windows
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10" → "Change" → "Change" → Check "Debugging Tools For Windows" → "Change" ->
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"Finish".
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4. Make sure you are using git version 2.19.2.windows.1 or newer.
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<!-- prettier-ignore-end -->
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#### Other useful commands
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```bash
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# Call ninja manually.
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ninja -C target/debug
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# Build a release binary.
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cargo build --release
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# List executable targets.
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gn --root=core/libdeno ls target/debug "//:*" --as=output --type=executable
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# List build configuration.
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gn --root=core/libdeno args target/debug/ --list
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# Edit build configuration.
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gn --root=core/libdeno args target/debug/
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# Describe a target.
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gn --root=core/libdeno desc target/debug/ :deno
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gn help
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# Update third_party modules
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git submodule update
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# Skip downloading binary build tools and point the build
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# to the system provided ones (for packagers of deno ...).
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export DENO_BUILD_ARGS="clang_base_path=/usr clang_use_chrome_plugins=false"
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DENO_NO_BINARY_DOWNLOAD=1 DENO_GN_PATH=/usr/bin/gn cargo build
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```
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Environment variables: `DENO_BUILD_MODE`, `DENO_BUILD_PATH`, `DENO_BUILD_ARGS`,
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`DENO_DIR`, `DENO_GN_PATH`, `DENO_NO_BINARY_DOWNLOAD`.
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## API reference
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### deno types
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To get an exact reference of deno's runtime API, run the following in the
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command line:
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```shell
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$ deno types
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```
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[This is what the output looks like.](https://gist.github.com/ry/46da4724168cdefa763e13207d27ede5)
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### Reference websites
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[TypeScript Deno API](https://deno.land/typedoc/index.html).
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If you are embedding deno in a Rust program, see
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[Rust Deno API](https://docs.rs/deno).
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The Deno crate is hosted on [crates.io](https://crates.io/crates/deno).
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## Examples
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### An implementation of the unix "cat" program
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In this program each command-line argument is assumed to be a filename, the file
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is opened, and printed to stdout.
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```ts
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for (let i = 1; i < Deno.args.length; i++) {
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let filename = Deno.args[i];
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let file = await Deno.open(filename);
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await Deno.copy(Deno.stdout, file);
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file.close();
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}
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```
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The `copy()` function here actually makes no more than the necessary kernel ->
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userspace -> kernel copies. That is, the same memory from which data is read
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from the file, is written to stdout. This illustrates a general design goal for
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I/O streams in Deno.
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Try the program:
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```shell
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$ deno --allow-read https://deno.land/std/examples/cat.ts /etc/passwd
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```
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### TCP echo server
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This is an example of a simple server which accepts connections on port 8080,
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and returns to the client anything it sends.
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```ts
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const listener = Deno.listen({ port: 8080 });
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console.log("listening on 0.0.0.0:8080");
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while (true) {
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const conn = await listener.accept();
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Deno.copy(conn, conn);
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}
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```
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When this program is started, it throws PermissionDenied error.
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```shell
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$ deno https://deno.land/std/examples/echo_server.ts
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error: Uncaught PermissionDenied: run again with the --allow-net flag
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► $deno$/dispatch_json.ts:40:11
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at DenoError ($deno$/errors.ts:20:5)
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...
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```
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For security reasons, Deno does not allow programs to access the network without
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explicit permission. To allow accessing the network, use a command-line flag:
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```shell
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$ deno --allow-net https://deno.land/std/examples/echo_server.ts
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```
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To test it, try sending data to it with netcat:
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```shell
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$ nc localhost 8080
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hello world
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hello world
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```
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Like the `cat.ts` example, the `copy()` function here also does not make
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unnecessary memory copies. It receives a packet from the kernel and sends back,
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without further complexity.
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### Inspecting and revoking permissions
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Sometimes a program may want to revoke previously granted permissions. When a
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program, at a later stage, needs those permissions, it will fail.
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```ts
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const { permissions, open, remove } = Deno;
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// lookup a permission
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const status = await permissions.query({ name: "write" });
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if (status.state !== "granted") {
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throw new Error("need write permission");
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}
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const log = await open("request.log", "a+");
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// revoke some permissions
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await permissions.revoke({ name: "read" });
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await permissions.revoke({ name: "write" });
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// use the log file
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const encoder = new TextEncoder();
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await log.write(encoder.encode("hello\n"));
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// this will fail.
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await remove("request.log");
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```
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### File server
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This one serves a local directory in HTTP.
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```bash
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deno install file_server https://deno.land/std/http/file_server.ts --allow-net --allow-read
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```
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Run it:
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```shell
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$ file_server .
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Downloading https://deno.land/std/http/file_server.ts...
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[...]
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HTTP server listening on http://0.0.0.0:4500/
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```
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And if you ever want to upgrade to the latest published version:
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```shell
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$ file_server --reload
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```
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### Reload specific modules
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Sometimes we want to upgrade only some modules. You can control it by passing an
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argument to a `--reload` flag.
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To reload everything
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`--reload`
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To reload all standard modules
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`--reload=https://deno.land/std`
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To reload specific modules (in this example - colors and file system utils) use
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a comma to separate URLs
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`--reload=https://deno.land/std/fs/utils.ts,https://deno.land/std/fmt/colors.ts`
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### Permissions whitelist
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Deno also provides permissions whitelist.
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This is an example to restrict file system access by whitelist.
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```shell
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$ deno --allow-read=/usr https://deno.land/std/examples/cat.ts /etc/passwd
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error: Uncaught PermissionDenied: run again with the --allow-read flag
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► $deno$/dispatch_json.ts:40:11
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at DenoError ($deno$/errors.ts:20:5)
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...
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```
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You can grant read permission under `/etc` dir
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```shell
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$ deno --allow-read=/etc https://deno.land/std/examples/cat.ts /etc/passwd
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```
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`--allow-write` works same as `--allow-read`.
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This is an example to restrict host.
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```ts
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const result = await fetch("https://deno.land/");
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```
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```shell
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$ deno --allow-net=deno.land https://deno.land/std/examples/curl.ts https://deno.land/
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```
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### Run subprocess
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[API Reference](https://deno.land/typedoc/index.html#run)
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Example:
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```ts
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// create subprocess
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const p = Deno.run({
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args: ["echo", "hello"]
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});
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// await its completion
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await p.status();
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```
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Run it:
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```shell
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$ deno --allow-run ./subprocess_simple.ts
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hello
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```
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Here a function is assigned to `window.onload`. This function is called after
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the main script is loaded. This is the same as
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[onload](https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onload)
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of the browsers, and it can be used as the main entrypoint.
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By default when you use `Deno.run()` subprocess inherits `stdin`, `stdout` and
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`stderr` of parent process. If you want to communicate with started subprocess
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you can use `"piped"` option.
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```ts
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const fileNames = Deno.args.slice(1);
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const p = Deno.run({
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args: [
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"deno",
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"run",
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"--allow-read",
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"https://deno.land/std/examples/cat.ts",
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...fileNames
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],
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stdout: "piped",
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stderr: "piped"
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});
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const { code } = await p.status();
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if (code === 0) {
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const rawOutput = await p.output();
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await Deno.stdout.write(rawOutput);
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} else {
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const rawError = await p.stderrOutput();
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const errorString = new TextDecoder().decode(rawError);
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console.log(errorString);
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}
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Deno.exit(code);
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```
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When you run it:
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```shell
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$ deno run --allow-run ./subprocess.ts <somefile>
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[file content]
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$ deno run --allow-run ./subprocess.ts non_existent_file.md
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Uncaught NotFound: No such file or directory (os error 2)
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at DenoError (deno/js/errors.ts:22:5)
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at maybeError (deno/js/errors.ts:41:12)
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at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17)
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```
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### Linking to third party code
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In the above examples, we saw that Deno could execute scripts from URLs. Like
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browser JavaScript, Deno can import libraries directly from URLs. This example
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uses a URL to import a test runner library:
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```ts
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import { test, runIfMain } from "https://deno.land/std/testing/mod.ts";
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import { assertEquals } from "https://deno.land/std/testing/asserts.ts";
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test(function t1() {
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assertEquals("hello", "hello");
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});
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test(function t2() {
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assertEquals("world", "world");
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});
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runIfMain(import.meta);
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```
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Try running this:
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```shell
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$ deno run test.ts
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running 2 tests
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test t1 ... ok
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test t2 ... ok
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test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
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```
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Note that we did not have to provide the `--allow-net` flag for this program,
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and yet it accessed the network. The runtime has special access to download
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imports and cache them to disk.
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|
|
Deno caches remote imports in a special directory specified by the `$DENO_DIR`
|
|
environmental variable. It defaults to the system's cache directory if
|
|
`$DENO_DIR` is not specified. The next time you run the program, no downloads
|
|
will be made. If the program hasn't changed, it won't be recompiled either. The
|
|
default directory is:
|
|
|
|
- On Linux/Redox: `$XDG_CACHE_HOME/deno` or `$HOME/.cache/deno`
|
|
- On Windows: `%LOCALAPPDATA%/deno` (`%LOCALAPPDATA%` = `FOLDERID_LocalAppData`)
|
|
- On macOS: `$HOME/Library/Caches/deno`
|
|
- If something fails, it falls back to `$HOME/.deno`
|
|
|
|
**But what if `https://deno.land/` goes down?** Relying on external servers is
|
|
convenient for development but brittle in production. Production software should
|
|
always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR`
|
|
into your source control system, and specifying that path as the `$DENO_DIR`
|
|
environmental variable at runtime.
|
|
|
|
**How do you import to a specific version?** Simply specify the version in the
|
|
URL. For example, this URL fully specifies the code being run:
|
|
`https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the
|
|
aforementioned technique of setting `$DENO_DIR` in production to stored code,
|
|
one can fully specify the exact code being run, and execute the code without
|
|
network access.
|
|
|
|
**It seems unwieldy to import URLs everywhere. What if one of the URLs links to
|
|
a subtly different version of a library? Isn't it error prone to maintain URLs
|
|
everywhere in a large project?** The solution is to import and re-export your
|
|
external libraries in a central `deps.ts` file (which serves the same purpose as
|
|
Node's `package.json` file). For example, let's say you were using the above
|
|
testing library across a large project. Rather than importing
|
|
`"https://deno.land/std/testing/mod.ts"` and
|
|
`"https://deno.land/std/testing/asserts.ts"` everywhere, you could create a
|
|
`deps.ts` file that exports the third-party code:
|
|
|
|
```ts
|
|
export { runTests, test } from "https://deno.land/std/testing/mod.ts";
|
|
export { assertEquals } from "https://deno.land/std/testing/asserts.ts";
|
|
```
|
|
|
|
And throughout the same project, you can import from the `deps.ts` and avoid
|
|
having many references to the same URL:
|
|
|
|
```ts
|
|
import { assertEquals, runTests, test } from "./deps.ts";
|
|
```
|
|
|
|
This design circumvents a plethora of complexity spawned by package management
|
|
software, centralized code repositories, and superfluous file formats.
|
|
|
|
### Using external type definitions
|
|
|
|
Deno supports both JavaScript and TypeScript as first class languages at
|
|
runtime. This means it requires fully qualified module names, including the
|
|
extension (or a server providing the correct media type). In addition, Deno has
|
|
no "magical" module resolution.
|
|
|
|
The out of the box TypeScript compiler though relies on both extension-less
|
|
modules and the Node.js module resolution logic to apply types to JavaScript
|
|
modules.
|
|
|
|
In order to bridge this gap, Deno supports compiler hints that inform Deno the
|
|
location of `.d.ts` files and the JavaScript code they relate to. A compiler
|
|
hint looks like this:
|
|
|
|
```ts
|
|
// @deno-types="./foo.d.ts"
|
|
import * as foo from "./foo.js";
|
|
```
|
|
|
|
Where the hint affects the next `import` statement (or `export ... from`
|
|
statement) where the value of the `@deno-types` will be substituted at compile
|
|
time instead of the specified module. Like in the above example, the Deno
|
|
compiler will load `./foo.d.ts` instead of `./foo.js`. Deno will still load
|
|
`./foo.js` when it runs the program.
|
|
|
|
**Not all type definitions are supported.**
|
|
|
|
Deno will use the compiler hint to load the indicated `.d.ts` files, but some
|
|
`.d.ts` files contain unsupported features. Specifically, some `.d.ts` files
|
|
expect to be able to load or reference type definitions from other packages
|
|
using the module resolution logic. For example a type reference directive to
|
|
include `node`, expecting to resolve to some path like
|
|
`./node_modules/@types/node/index.d.ts`. Since this depends on non-relative
|
|
"magical" resolution, Deno cannot resolve this.
|
|
|
|
**Why not use the triple-slash type reference?**
|
|
|
|
The TypeScript compiler supports triple-slash directives, including a type
|
|
reference directive. If Deno used this, it would interfere with the behavior of
|
|
the TypeScript compiler.
|
|
|
|
### Testing if current file is the main program
|
|
|
|
To test if the current script has been executed as the main input to the program
|
|
check `import.meta.main`.
|
|
|
|
```ts
|
|
if (import.meta.main) {
|
|
console.log("main");
|
|
}
|
|
```
|
|
|
|
## Command line interface
|
|
|
|
### Flags
|
|
|
|
Use `deno help` to see the help text.
|
|
|
|
```
|
|
deno
|
|
A secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.
|
|
|
|
Docs: https://deno.land/manual.html
|
|
Modules: https://deno.land/x/
|
|
Bugs: https://github.com/denoland/deno/issues
|
|
|
|
To run the REPL:
|
|
|
|
deno
|
|
|
|
To execute a sandboxed script:
|
|
|
|
deno https://deno.land/std/examples/welcome.ts
|
|
|
|
To evaluate code from the command line:
|
|
|
|
deno eval "console.log(30933 + 404)"
|
|
|
|
To get help on the another subcommands (run in this case):
|
|
|
|
deno help run
|
|
|
|
USAGE:
|
|
deno [OPTIONS] [SUBCOMMAND]
|
|
|
|
OPTIONS:
|
|
-A, --allow-all Allow all permissions
|
|
--allow-env Allow environment access
|
|
--allow-hrtime Allow high resolution time measurement
|
|
--allow-net=<allow-net> Allow network access
|
|
--allow-read=<allow-read> Allow file system read access
|
|
--allow-run Allow running subprocesses
|
|
--allow-write=<allow-write> Allow file system write access
|
|
-c, --config <FILE> Load compiler configuration file
|
|
--current-thread Use tokio::runtime::current_thread
|
|
-h, --help Prints help information
|
|
--importmap <FILE> Load import map file
|
|
-L, --log-level <log-level> Set log level [possible values: debug, info]
|
|
--no-fetch Do not download remote modules
|
|
-r, --reload=<CACHE_BLACKLIST> Reload source code cache (recompile TypeScript)
|
|
--seed <NUMBER> Seed Math.random()
|
|
--v8-flags=<v8-flags> Set V8 command line options
|
|
--v8-options Print V8 command line options
|
|
-v, --version Print the version
|
|
|
|
SUBCOMMANDS:
|
|
[SCRIPT] Script to run
|
|
bundle Bundle module and dependencies into single file
|
|
completions Generate shell completions
|
|
eval Eval script
|
|
fetch Fetch the dependencies
|
|
fmt Format files
|
|
help Prints this message or the help of the given subcommand(s)
|
|
info Show info about cache or info related to source file
|
|
install Install script as executable
|
|
run Run a program given a filename or url to the source code
|
|
test Run tests
|
|
types Print runtime TypeScript declarations
|
|
version Print the version
|
|
xeval Eval a script on text segments from stdin
|
|
|
|
ENVIRONMENT VARIABLES:
|
|
DENO_DIR Set deno's base directory
|
|
NO_COLOR Set to disable color
|
|
HTTP_PROXY Set proxy address for HTTP requests (module downloads, fetch)
|
|
HTTPS_PROXY Set proxy address for HTTPS requests (module downloads, fetch)
|
|
```
|
|
|
|
### Environmental variables
|
|
|
|
There are several env vars that control how Deno behaves:
|
|
|
|
`DENO_DIR` defaults to `$HOME/.deno` but can be set to any path to control where
|
|
generated and cached source code is written and read to.
|
|
|
|
`NO_COLOR` will turn off color output if set. See https://no-color.org/. User
|
|
code can test if `NO_COLOR` was set without having `--allow-env` by using the
|
|
boolean constant `Deno.noColor`.
|
|
|
|
### Shell completion
|
|
|
|
You can generate completion script for your shell using the
|
|
`deno completions <shell>` command. The command outputs to stdout so you should
|
|
redirect it to an appropriate file.
|
|
|
|
The supported shells are:
|
|
|
|
- zsh
|
|
- bash
|
|
- fish
|
|
- powershell
|
|
- elvish
|
|
|
|
Example:
|
|
|
|
```shell
|
|
deno completions bash > /usr/local/etc/bash_completion.d/deno.bash
|
|
source /usr/local/etc/bash_completion.d/deno.bash
|
|
```
|
|
|
|
### V8 flags
|
|
|
|
V8 has many many internal command-line flags, that you can see with
|
|
`--v8-options`.
|
|
[It looks like this.](https://gist.github.com/ry/1c5b080dcbdc6367e5612392049c9ee7)
|
|
|
|
Particularly useful ones:
|
|
|
|
```
|
|
--async-stack-trace
|
|
```
|
|
|
|
### Bundling
|
|
|
|
`deno bundle [URL]` will output a single JavaScript file, using
|
|
[AMD](https://en.wikipedia.org/wiki/Asynchronous_module_definition), which
|
|
includes all dependencies of the specified input.
|
|
|
|
```
|
|
> deno bundle https://deno.land/std/examples/colors.ts
|
|
Bundling "colors.bundle.js"
|
|
Emitting bundle to "colors.bundle.js"
|
|
9.2 kB emitted.
|
|
```
|
|
|
|
To run then bundle in Deno use
|
|
|
|
```
|
|
deno https://deno.land/std/bundle/run.ts colors.bundle.js
|
|
```
|
|
|
|
Bundles can also be loaded in the web browser with the assistance of
|
|
[RequireJS](https://requirejs.org/). Suppose we have a bundle called
|
|
`website.bundle.js`, then the following HTML should be able to load it:
|
|
|
|
```html
|
|
<script src="https://cdnjs.cloudflare.com/ajax/libs/require.js/2.3.6/require.min.js"></script>
|
|
<script src="website.bundle.js"></script>
|
|
<script>
|
|
requirejs(["website"], website => website.main());
|
|
</script>
|
|
```
|
|
|
|
Here we assume there's an exported function `main()` from `website.ts`.
|
|
|
|
```js
|
|
// website.ts
|
|
export main() {
|
|
console.log("hello from the web browser");
|
|
}
|
|
```
|
|
|
|
### Installing executable scripts
|
|
|
|
Deno provides ability to easily install and distribute executable code via
|
|
`deno install` command.
|
|
|
|
`deno install [EXE_NAME] [URL] [FLAGS...]` will install script available at
|
|
`URL` with name `EXE_NAME`.
|
|
|
|
This command is a thin wrapper that creates executable shell scripts which
|
|
invoke `deno` with specified permissions and CLI flags.
|
|
|
|
Example:
|
|
|
|
```shell
|
|
$ deno install file_server https://deno.land/std/http/file_server.ts --allow-net --allow-read
|
|
[1/1] Compiling https://deno.land/std/http/file_server.ts
|
|
|
|
✅ Successfully installed file_server.
|
|
/Users/deno/.deno/bin/file_server
|
|
```
|
|
|
|
By default scripts are installed at `$HOME/.deno/bin` and that directory must be
|
|
added to the path manually.
|
|
|
|
```shell
|
|
$ echo 'export PATH="$HOME/.deno/bin:$PATH"' >> ~/.bashrc
|
|
```
|
|
|
|
Installation directory can be changed using `-d/--dir` flag:
|
|
|
|
```shell
|
|
$ deno install --dir /usr/local/bin prettier https://deno.land/std/prettier/main.ts --allow-write --allow-read
|
|
```
|
|
|
|
When installing a script you can specify permissions that will be used to run
|
|
the script. They are placed after the script URL and can be mixed with any
|
|
additional CLI flags you want to pass to the script.
|
|
|
|
Example:
|
|
|
|
```shell
|
|
$ deno install format_check https://deno.land/std/prettier/main.ts --allow-write --allow-read --check --print-width 88 --tab-width 2
|
|
```
|
|
|
|
Above command creates an executable called `format_check` that runs `prettier`
|
|
with write and read permissions. When you run `format_check` deno will run
|
|
prettier in `check` mode and configured to use `88` column width with `2` column
|
|
tabs.
|
|
|
|
It is a good practice to use `import.meta.main` idiom for an entry point for
|
|
executable file. See
|
|
[Testing if current file is the main program](#testingifcurrentfileisthemainprogram)
|
|
section.
|
|
|
|
Example:
|
|
|
|
```ts
|
|
// https://example.com/awesome/cli.ts
|
|
async function myAwesomeCli(): Promise<void> {
|
|
-- snip --
|
|
}
|
|
|
|
if (import.meta.main) {
|
|
myAwesomeCli();
|
|
}
|
|
```
|
|
|
|
When you create executable script make sure to let users know by adding example
|
|
installation command to your repository:
|
|
|
|
```shell
|
|
# Install using deno install
|
|
|
|
$ deno install awesome_cli https://example.com/awesome/cli.ts
|
|
```
|
|
|
|
## Proxies
|
|
|
|
Deno supports proxies for module downloads and `fetch` API.
|
|
|
|
Proxy configuration is read from environmental variables: `HTTP_PROXY` and
|
|
`HTTPS_PROXY`.
|
|
|
|
In case of Windows if environmental variables are not found Deno falls back to
|
|
reading proxies from registry.
|
|
|
|
## Import maps
|
|
|
|
Deno supports [import maps](https://github.com/WICG/import-maps).
|
|
|
|
One can use import map with `--importmap=<FILE>` CLI flag.
|
|
|
|
Current limitations:
|
|
|
|
- single import map
|
|
- no fallback URLs
|
|
- Deno does not support `std:` namespace
|
|
- Does supports only `file:`, `http:` and `https:` schemes
|
|
|
|
Example:
|
|
|
|
```js
|
|
// import_map.json
|
|
|
|
{
|
|
"imports": {
|
|
"http/": "https://deno.land/std/http/"
|
|
}
|
|
}
|
|
```
|
|
|
|
```ts
|
|
// hello_server.ts
|
|
|
|
import { serve } from "http/server.ts";
|
|
|
|
const body = new TextEncoder().encode("Hello World\n");
|
|
for await (const req of serve(":8000")) {
|
|
req.respond({ body });
|
|
}
|
|
```
|
|
|
|
```shell
|
|
$ deno run --importmap=import_map.json hello_server.ts
|
|
```
|
|
|
|
## Program lifecycle
|
|
|
|
Deno supports browser compatible lifecycle events: `load` and `unload`. You can
|
|
use these event to provide setup and cleanup code in your program.
|
|
|
|
`load` event listener supports asynchronous functions and will await these
|
|
functions. `unload` event listener supports only synchronous code. Both events
|
|
are not cancellable.
|
|
|
|
Example:
|
|
|
|
```typescript
|
|
// main.ts
|
|
import "./imported.ts";
|
|
|
|
const handler = (e: Event): void => {
|
|
console.log(`got ${e.type} event in event handler (main)`);
|
|
};
|
|
|
|
window.addEventListener("load", handler);
|
|
|
|
window.addEventListener("unload", handler);
|
|
|
|
window.onload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onload function (main)`);
|
|
};
|
|
|
|
window.onunload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onunload function (main)`);
|
|
};
|
|
|
|
// imported.ts
|
|
const handler = (e: Event): void => {
|
|
console.log(`got ${e.type} event in event handler (imported)`);
|
|
};
|
|
|
|
window.addEventListener("load", handler);
|
|
window.addEventListener("unload", handler);
|
|
|
|
window.onload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onload function (imported)`);
|
|
};
|
|
|
|
window.onunload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onunload function (imported)`);
|
|
};
|
|
|
|
console.log("log from imported script");
|
|
```
|
|
|
|
Note that you can use both `window.addEventListener` and
|
|
`window.onload`/`window.onunload` to define handlers for events. There is a
|
|
major difference between them, let's run example:
|
|
|
|
```shell
|
|
$ deno main.ts
|
|
log from imported script
|
|
log from main script
|
|
got load event in onload function (main)
|
|
got load event in event handler (imported)
|
|
got load event in event handler (main)
|
|
got unload event in onunload function (main)
|
|
got unload event in event handler (imported)
|
|
got unload event in event handler (main)
|
|
```
|
|
|
|
All listeners added using `window.addEventListener` were run, but
|
|
`window.onload` and `window.onunload` defined in `main.ts` overridden handlers
|
|
defined in `imported.ts`.
|
|
|
|
## Internal details
|
|
|
|
### Deno and Linux analogy
|
|
|
|
| **Linux** | **Deno** |
|
|
| ------------------------------: | :------------------------------- |
|
|
| Processes | Web Workers |
|
|
| Syscalls | Ops |
|
|
| File descriptors (fd) | [Resource ids (rid)](#resources) |
|
|
| Scheduler | Tokio |
|
|
| Userland: libc++ / glib / boost | https://deno.land/std/ |
|
|
| /proc/\$\$/stat | [Deno.metrics()](#metrics) |
|
|
| man pages | deno types |
|
|
|
|
#### Resources
|
|
|
|
Resources (AKA `rid`) are Deno's version of file descriptors. They are integer
|
|
values used to refer to open files, sockets, and other concepts. For testing it
|
|
would be good to be able to query the system for how many open resources there
|
|
are.
|
|
|
|
```ts
|
|
const { resources, close } = Deno;
|
|
console.log(resources());
|
|
// output like: { 0: "stdin", 1: "stdout", 2: "stderr", 3: "repl" }
|
|
|
|
// close resource by rid
|
|
close(3);
|
|
```
|
|
|
|
#### Metrics
|
|
|
|
Metrics is Deno's internal counters for various statics.
|
|
|
|
```shell
|
|
> console.table(Deno.metrics())
|
|
┌──────────────────┬────────┐
|
|
│ (index) │ Values │
|
|
├──────────────────┼────────┤
|
|
│ opsDispatched │ 9 │
|
|
│ opsCompleted │ 9 │
|
|
│ bytesSentControl │ 504 │
|
|
│ bytesSentData │ 0 │
|
|
│ bytesReceived │ 856 │
|
|
└──────────────────┴────────┘
|
|
```
|
|
|
|
### Schematic diagram
|
|
|
|
<img src="https://deno.land/images/schematic_v0.2.png">
|
|
|
|
### Profiling
|
|
|
|
To start profiling,
|
|
|
|
```sh
|
|
# Make sure we're only building release.
|
|
# Build deno and V8's d8.
|
|
ninja -C target/release d8
|
|
|
|
# Start the program we want to benchmark with --prof
|
|
./target/release/deno tests/http_bench.ts --allow-net --v8-flags=--prof &
|
|
|
|
# Exercise it.
|
|
third_party/wrk/linux/wrk http://localhost:4500/
|
|
kill `pgrep deno`
|
|
```
|
|
|
|
V8 will write a file in the current directory that looks like this:
|
|
`isolate-0x7fad98242400-v8.log`. To examine this file:
|
|
|
|
```sh
|
|
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
|
|
isolate-0x7fad98242400-v8.log > prof.log
|
|
# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
|
|
```
|
|
|
|
`prof.log` will contain information about tick distribution of different calls.
|
|
|
|
To view the log with Web UI, generate JSON file of the log:
|
|
|
|
```sh
|
|
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
|
|
isolate-0x7fad98242400-v8.log --preprocess > prof.json
|
|
```
|
|
|
|
Open `third_party/v8/tools/profview/index.html` in your browser, and select
|
|
`prof.json` to view the distribution graphically.
|
|
|
|
Useful V8 flags during profiling:
|
|
|
|
- --prof
|
|
- --log-internal-timer-events
|
|
- --log-timer-events
|
|
- --track-gc
|
|
- --log-source-code
|
|
- --track-gc-object-stats
|
|
|
|
Note that you might need to run Deno with `--current-thread` flag to capture
|
|
full V8 profiling output.
|
|
|
|
To learn more about `d8` and profiling, check out the following links:
|
|
|
|
- [https://v8.dev/docs/d8](https://v8.dev/docs/d8)
|
|
- [https://v8.dev/docs/profile](https://v8.dev/docs/profile)
|
|
|
|
### Debugging with LLDB
|
|
|
|
We can use LLDB to debug Deno.
|
|
|
|
```shell
|
|
$ lldb -- target/debug/deno run tests/worker.js
|
|
> run
|
|
> bt
|
|
> up
|
|
> up
|
|
> l
|
|
```
|
|
|
|
To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a
|
|
wrapper around LLDB.
|
|
|
|
```shell
|
|
$ rust-lldb -- ./target/debug/deno run --allow-net tests/http_bench.ts
|
|
# On macOS, you might get warnings like
|
|
# `ImportError: cannot import name _remove_dead_weakref`
|
|
# In that case, use system python by setting PATH, e.g.
|
|
# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
|
|
(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.36.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
|
|
(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
|
|
(lldb) type category enable Rust
|
|
(lldb) target create "../deno/target/debug/deno"
|
|
Current executable set to '../deno/target/debug/deno' (x86_64).
|
|
(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
|
|
(lldb) b op_start
|
|
(lldb) r
|
|
```
|
|
|
|
### Deno Core
|
|
|
|
The core binding layer for Deno. It is released as a
|
|
[standalone crate](https://crates.io/crates/deno). Inside of core is V8 itself,
|
|
with a binding API called "libdeno". See the crate documentation for more
|
|
details.
|
|
|
|
### Updating prebuilt binaries
|
|
|
|
```shell
|
|
$ ./third_party/depot_tools/upload_to_google_storage.py -b denoland \
|
|
-e ~/.config/gcloud/legacy_credentials/ry@tinyclouds.org/.boto `which sccache`
|
|
$ mv `which sccache`.sha1 prebuilt/linux64/
|
|
$ gsutil acl ch -u AllUsers:R gs://denoland/608be47bf01004aa11d4ed06955414e93934516e
|
|
```
|
|
|
|
### Continuous Benchmarks
|
|
|
|
See our benchmarks [over here](https://deno.land/benchmarks.html)
|
|
|
|
The benchmark chart supposes `//website/data.json` has the type
|
|
`BenchmarkData[]` where `BenchmarkData` is defined like the below:
|
|
|
|
```ts
|
|
interface ExecTimeData {
|
|
mean: number;
|
|
stddev: number;
|
|
user: number;
|
|
system: number;
|
|
min: number;
|
|
max: number;
|
|
}
|
|
|
|
interface BenchmarkData {
|
|
created_at: string;
|
|
sha1: string;
|
|
benchmark: {
|
|
[key: string]: ExecTimeData;
|
|
};
|
|
binarySizeData: {
|
|
[key: string]: number;
|
|
};
|
|
threadCountData: {
|
|
[key: string]: number;
|
|
};
|
|
syscallCountData: {
|
|
[key: string]: number;
|
|
};
|
|
}
|
|
```
|
|
|
|
### Logos
|
|
|
|
These Deno logos, like the Deno software, are distributed under the MIT license
|
|
(public domain and free for use)
|
|
|
|
- [A hand drawn one by @ry](https://github.com/denoland/deno/blob/master/website/images/deno_logo.png)
|
|
|
|
- [An animated one by @hashrock](https://github.com/denolib/animated-deno-logo/)
|
|
|
|
- [A high resolution SVG one by @kevinkassimo](https://github.com/denolib/high-res-deno-logo)
|
|
|
|
- [A pixelated animation one by @tanakaworld](https://github.com/denoland/deno/blob/master/website/images/deno_logo_4.gif)
|
|
|
|
## Contributing
|
|
|
|
[Style Guide](style_guide.html)
|
|
|
|
Progress towards future releases is tracked
|
|
[here](https://github.com/denoland/deno/milestones).
|
|
|
|
Please don't make [the benchmarks](https://deno.land/benchmarks.html) worse.
|
|
|
|
Ask for help in the [community chat room](https://gitter.im/denolife/Lobby).
|
|
|
|
If you are going to work on an issue, mention so in the issue comments _before_
|
|
you start working on the issue.
|
|
|
|
### Submitting a pull request
|
|
|
|
Before submitting, please make sure the following is done:
|
|
|
|
1. That there is a related issue and it is referenced in the PR text.
|
|
2. There are tests that cover the changes.
|
|
3. Ensure `cargo test` passes.
|
|
4. Format your code with `tools/format.py`
|
|
5. Make sure `./tools/lint.py` passes.
|
|
|
|
### Changes to `third_party`
|
|
|
|
[`deno_third_party`](https://github.com/denoland/deno_third_party) contains most
|
|
of the external code that Deno depends on, so that we know exactly what we are
|
|
executing at any given time. It is carefully maintained with a mixture of manual
|
|
labor and private scripts. It's likely you will need help from @ry or
|
|
@piscisaureus to make changes.
|
|
|
|
### Adding Ops (aka bindings)
|
|
|
|
We are very concerned about making mistakes when adding new APIs. When adding an
|
|
Op to Deno, the counterpart interfaces on other platforms should be researched.
|
|
Please list how this functionality is done in Go, Node, Rust, and Python.
|
|
|
|
As an example, see how `Deno.rename()` was proposed and added in
|
|
[PR #671](https://github.com/denoland/deno/pull/671).
|
|
|
|
### Documenting APIs
|
|
|
|
It is important to document public APIs and we want to do that inline with the
|
|
code. This helps ensure that code and documentation are tightly coupled
|
|
together.
|
|
|
|
#### Utilize JSDoc
|
|
|
|
All publicly exposed APIs and types, both via the `deno` module as well as the
|
|
global/`window` namespace should have JSDoc documentation. This documentation is
|
|
parsed and available to the TypeScript compiler, and therefore easy to provide
|
|
further downstream. JSDoc blocks come just prior to the statement they apply to
|
|
and are denoted by a leading `/**` before terminating with a `*/`. For example:
|
|
|
|
```ts
|
|
/** A simple JSDoc comment */
|
|
export const FOO = "foo";
|
|
```
|