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denoland-deno/js/timers.ts
Bert Belder 93b7acf99d
js: reschedule global timer if it fires earlier than expected (#2989)
When the global timer fires earlier than expected, which apparently
happens sometimes on server editions of Windows, we didn't call any
setTimeout callbacks, but we *also* didn't reschedule the global timer
to fire again later.

When this situation occurred it would make deno exit abruptly if there
were no other asynchronous ops running on the event loop. It could also
lead to application hangs if the upcoming setTimeout callback was
critical for the application to make progress.
2019-09-20 19:00:12 +02:00

280 lines
8.2 KiB
TypeScript

// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
import { assert } from "./util.ts";
import { window } from "./window.ts";
import * as dispatch from "./dispatch.ts";
import { sendSync, sendAsync } from "./dispatch_json.ts";
const { console } = window;
interface Timer {
id: number;
callback: () => void;
delay: number;
due: number;
repeat: boolean;
scheduled: boolean;
}
// We'll subtract EPOCH every time we retrieve the time with Date.now(). This
// ensures that absolute time values stay below UINT32_MAX - 2, which is the
// maximum object key that EcmaScript considers "numerical". After running for
// about a month, this is no longer true, and Deno explodes.
// TODO(piscisaureus): fix that ^.
const EPOCH = Date.now();
const APOCALYPSE = 2 ** 32 - 2;
// Timeout values > TIMEOUT_MAX are set to 1.
const TIMEOUT_MAX = 2 ** 31 - 1;
let globalTimeoutDue: number | null = null;
let nextTimerId = 1;
const idMap = new Map<number, Timer>();
const dueMap: { [due: number]: Timer[] } = Object.create(null);
function getTime(): number {
// TODO: use a monotonic clock.
const now = Date.now() - EPOCH;
assert(now >= 0 && now < APOCALYPSE);
return now;
}
function clearGlobalTimeout(): void {
globalTimeoutDue = null;
sendSync(dispatch.OP_GLOBAL_TIMER_STOP);
}
async function setGlobalTimeout(due: number, now: number): Promise<void> {
// Since JS and Rust don't use the same clock, pass the time to rust as a
// relative time value. On the Rust side we'll turn that into an absolute
// value again.
const timeout = due - now;
assert(timeout >= 0);
// Send message to the backend.
globalTimeoutDue = due;
await sendAsync(dispatch.OP_GLOBAL_TIMER, { timeout });
// eslint-disable-next-line @typescript-eslint/no-use-before-define
fireTimers();
}
function setOrClearGlobalTimeout(due: number | null, now: number): void {
if (due == null) {
clearGlobalTimeout();
} else {
setGlobalTimeout(due, now);
}
}
function schedule(timer: Timer, now: number): void {
assert(!timer.scheduled);
assert(now <= timer.due);
// Find or create the list of timers that will fire at point-in-time `due`.
let list = dueMap[timer.due];
if (list === undefined) {
list = dueMap[timer.due] = [];
}
// Append the newly scheduled timer to the list and mark it as scheduled.
list.push(timer);
timer.scheduled = true;
// If the new timer is scheduled to fire before any timer that existed before,
// update the global timeout to reflect this.
if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
setOrClearGlobalTimeout(timer.due, now);
}
}
function unschedule(timer: Timer): void {
if (!timer.scheduled) {
return;
}
// Find the list of timers that will fire at point-in-time `due`.
const list = dueMap[timer.due];
if (list.length === 1) {
// Time timer is the only one in the list. Remove the entire list.
assert(list[0] === timer);
delete dueMap[timer.due];
// If the unscheduled timer was 'next up', find when the next timer that
// still exists is due, and update the global alarm accordingly.
if (timer.due === globalTimeoutDue) {
let nextTimerDue: number | null = null;
for (const key in dueMap) {
nextTimerDue = Number(key);
break;
}
setOrClearGlobalTimeout(nextTimerDue, getTime());
}
} else {
// Multiple timers that are due at the same point in time.
// Remove this timer from the list.
const index = list.indexOf(timer);
assert(index > -1);
list.splice(index, 1);
}
}
function fire(timer: Timer): void {
// If the timer isn't found in the ID map, that means it has been cancelled
// between the timer firing and the promise callback (this function).
if (!idMap.has(timer.id)) {
return;
}
// Reschedule the timer if it is a repeating one, otherwise drop it.
if (!timer.repeat) {
// One-shot timer: remove the timer from this id-to-timer map.
idMap.delete(timer.id);
} else {
// Interval timer: compute when timer was supposed to fire next.
// However make sure to never schedule the next interval in the past.
const now = getTime();
timer.due = Math.max(now, timer.due + timer.delay);
schedule(timer, now);
}
// Call the user callback. Intermediate assignment is to avoid leaking `this`
// to it, while also keeping the stack trace neat when it shows up in there.
const callback = timer.callback;
callback();
}
function fireTimers(): void {
const now = getTime();
// Bail out if we're not expecting the global timer to fire.
if (globalTimeoutDue === null) {
return;
}
// After firing the timers that are due now, this will hold the due time of
// the first timer that hasn't fired yet.
let nextTimerDue: number | null = null;
// Walk over the keys of the 'due' map. Since dueMap is actually a regular
// object and its keys are numerical and smaller than UINT32_MAX - 2,
// keys are iterated in ascending order.
for (const key in dueMap) {
// Convert the object key (a string) to a number.
const due = Number(key);
// Break out of the loop if the next timer isn't due to fire yet.
if (Number(due) > now) {
nextTimerDue = due;
break;
}
// Get the list of timers that have this due time, then drop it.
const list = dueMap[key];
delete dueMap[key];
// Fire all the timers in the list.
for (const timer of list) {
// With the list dropped, the timer is no longer scheduled.
timer.scheduled = false;
// Place the callback on the microtask queue.
Promise.resolve(timer).then(fire);
}
}
// Update the global alarm to go off when the first-up timer that hasn't fired
// yet is due.
setOrClearGlobalTimeout(nextTimerDue, now);
}
export type Args = unknown[];
function checkThis(thisArg: unknown): void {
if (thisArg !== null && thisArg !== undefined && thisArg !== window) {
throw new TypeError("Illegal invocation");
}
}
function checkBigInt(n: unknown): void {
if (typeof n === "bigint") {
throw new TypeError("Cannot convert a BigInt value to a number");
}
}
function setTimer(
cb: (...args: Args) => void,
delay: number,
args: Args,
repeat: boolean
): number {
// Bind `args` to the callback and bind `this` to window(global).
const callback: () => void = cb.bind(window, ...args);
// In the browser, the delay value must be coercible to an integer between 0
// and INT32_MAX. Any other value will cause the timer to fire immediately.
// We emulate this behavior.
const now = getTime();
if (delay > TIMEOUT_MAX) {
console.warn(
`${delay} does not fit into` +
" a 32-bit signed integer." +
"\nTimeout duration was set to 1."
);
delay = 1;
}
delay = Math.max(0, delay | 0);
// Create a new, unscheduled timer object.
const timer = {
id: nextTimerId++,
callback,
args,
delay,
due: now + delay,
repeat,
scheduled: false
};
// Register the timer's existence in the id-to-timer map.
idMap.set(timer.id, timer);
// Schedule the timer in the due table.
schedule(timer, now);
return timer.id;
}
/** Sets a timer which executes a function once after the timer expires. */
export function setTimeout(
cb: (...args: Args) => void,
delay = 0,
...args: Args
): number {
checkBigInt(delay);
// @ts-ignore
checkThis(this);
return setTimer(cb, delay, args, false);
}
/** Repeatedly calls a function , with a fixed time delay between each call. */
export function setInterval(
cb: (...args: Args) => void,
delay = 0,
...args: Args
): number {
checkBigInt(delay);
// @ts-ignore
checkThis(this);
return setTimer(cb, delay, args, true);
}
/** Clears a previously set timer by id. AKA clearTimeout and clearInterval. */
function clearTimer(id: number): void {
id = Number(id);
const timer = idMap.get(id);
if (timer === undefined) {
// Timer doesn't exist any more or never existed. This is not an error.
return;
}
// Unschedule the timer if it is currently scheduled, and forget about it.
unschedule(timer);
idMap.delete(timer.id);
}
export function clearTimeout(id = 0): void {
checkBigInt(id);
if (id === 0) {
return;
}
clearTimer(id);
}
export function clearInterval(id = 0): void {
checkBigInt(id);
if (id === 0) {
return;
}
clearTimer(id);
}