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825 lines
23 KiB
Markdown
825 lines
23 KiB
Markdown
# Deno Manual
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[toc]
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## Disclaimer
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A word of caution: Deno is very much under development. We encourage brave early
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adopters, but expect bugs large and small. The API is subject to change without
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notice. [Bug reports](https://github.com/denoland/deno/issues) do help!
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## Introduction
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A secure JavaScript/TypeScript runtime built with V8, Rust, and Tokio
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### Philosophy
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Deno aims to be a productive and secure scripting environment for the modern
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programmer.
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It will always be distributed as a single executable - and that executable will
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be sufficient software to run any deno program. Given a URL to a deno program,
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you should be able to execute it with nothing more than the 50 megabyte deno
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executable.
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Deno explicitly takes on the role of both runtime and package manager. It uses a
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standard browser-compatible protocol for loading modules: URLs.
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Deno provides security guarantees about how programs can access your system with
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the default being the most restrictive secure sandbox.
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Deno provides <a href="https://github.com/denoland/deno_std">a set of reviewed
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(audited) standard modules</a> that are guaranteed to work with Deno.
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### Goals
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- Support TypeScript out of the box.
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- Like the browser, allows imports from URLs:
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```typescript
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import * as log from "https://deno.land/std/log/mod.ts";
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```
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- Remote code is fetched and cached on first execution, and never updated until
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the code is run with the `--reload` flag. (So, this will still work on an
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airplane. See `~/.deno/src` for details on the cache.)
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- Uses "ES Modules" and does not support `require()`.
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- File system and network access can be controlled in order to run sandboxed
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code. Access between V8 (unprivileged) and Rust (privileged) is only done via
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serialized messages defined in this
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[flatbuffer](https://github.com/denoland/deno/blob/master/src/msg.fbs). This
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makes it easy to audit. For example, to enable write access use the flag
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`--allow-write` or for network access `--allow-net`.
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- Only ship a single executable.
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- Always dies on uncaught errors.
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- Browser compatible: The subset of Deno programs which are written completely
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in JavaScript and do not use the global `Deno` namespace (or feature test for
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it), ought to also be able to be run in a modern web browser without change.
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- [Aims to support top-level `await`.](https://github.com/denoland/deno/issues/471)
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- Be able to serve HTTP efficently.
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([Currently it is relatively slow.](https://deno.land/benchmarks.html#req-per-sec))
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- Provide useful tooling out of the box: Built-in command-line debugger
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[not yet](https://github.com/denoland/deno/issues/1120), built-in lint
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[not yet](https://github.com/denoland/deno/issues/1880), dependency inspector
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(`deno --info`), built-in code formatter (`deno --fmt`),
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### Non-goals
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- No `package.json`.
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- No npm.
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- Not explicitly compatible with Node.
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## Setup
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### Binary Install
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Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It
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has no external dependencies.
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[deno_install](https://github.com/denoland/deno_install) provides convenience
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scripts to download and install the binary.
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Using Shell:
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```sh
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curl -fsSL https://deno.land/x/install/install.sh | sh
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```
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Or using PowerShell:
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```powershell
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iwr https://deno.land/x/install/install.ps1 | iex
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```
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Deno can also be installed manually, by downloading a tarball or zip file at
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[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases).
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These packages contain just a single executable file. You will have to set the
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executable bit on Mac and Linux.
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Once it's installed and in your \$PATH, try it:
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```
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deno https://deno.land/welcome.ts
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```
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### Build from source
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```bash
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# Fetch deps.
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git clone --recurse-submodules https://github.com/denoland/deno.git
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cd deno
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./tools/setup.py
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# You may need to ensure that sccache is running.
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# (TODO it's unclear if this is necessary or not.)
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# prebuilt/mac/sccache --start-server
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# Build.
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./tools/build.py
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# Run.
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./target/debug/deno tests/002_hello.ts
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# Test.
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./tools/test.py
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# Format code.
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./tools/format.py
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```
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#### Prerequisites
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To ensure reproducible builds, deno has most of its dependencies in a git
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submodule. However, you need to install separately:
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1. [Rust](https://www.rust-lang.org/en-US/install.html) >= 1.31.1
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2. [Node](https://nodejs.org/)
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3. Python 2.
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[Not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578).
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Extra steps for Mac users:
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1. [XCode](https://developer.apple.com/xcode/)
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2. Openssl 1.1: `brew install openssl@1.1` (TODO: shouldn't be necessary)
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Extra steps for Windows users:
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1. Add `python.exe` to `PATH` (e.g. `set PATH=%PATH%;C:\Python27\python.exe`)
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2. Get [VS Community 2017](https://www.visualstudio.com/downloads/) with
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`Desktop development with C++` toolkit and make sure to select the following
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required tools listed below along with all C++ tools.
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- Windows 10 SDK >= 10.0.17134
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- Visual C++ ATL for x86 and x64
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- Visual C++ MFC for x86 and x64
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- C++ profiling tools
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3. Enable `Debugging Tools for Windows`. Go to `Control Panel` → `Programs` →
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`Programs and Features` → Select
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`Windows Software Development Kit - Windows 10` → `Change` → `Change` → Check
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`Debugging Tools For Windows` → `Change` -> `Finish`.
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4. Make sure you are using git version 2.19.2.windows.1 or newer.
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#### Other useful commands
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```bash
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# Call ninja manually.
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./third_party/depot_tools/ninja -C target/debug
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# Build a release binary.
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DENO_BUILD_MODE=release ./tools/build.py :deno
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# List executable targets.
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./third_party/depot_tools/gn ls target/debug //:* --as=output --type=executable
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# List build configuration.
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./third_party/depot_tools/gn args target/debug/ --list
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# Edit build configuration.
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./third_party/depot_tools/gn args target/debug/
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# Describe a target.
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./third_party/depot_tools/gn desc target/debug/ :deno
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./third_party/depot_tools/gn help
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# Update third_party modules
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git submodule update
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```
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Environment variables: `DENO_BUILD_MODE`, `DENO_BUILD_PATH`, `DENO_BUILD_ARGS`,
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`DENO_DIR`.
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## API reference
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### deno --types
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To get an exact reference of deno's runtime API, run the following in the
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command line:
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```
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deno --types
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```
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[This is what the output looks like.](https://gist.github.com/ry/46da4724168cdefa763e13207d27ede5)
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### Reference websites
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[TypeScript Deno API](https://deno.land/typedoc/index.html).
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If you are embedding deno in a Rust program, see
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[Rust Deno API](https://deno.land/rustdoc/deno/index.html).
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## Examples
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### An implementation of the unix "cat" program
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In this program each command-line argument is assumed to be a filename, the file
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is opened, and printed to stdout.
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```ts
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(async () => {
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for (let i = 1; i < Deno.args.length; i++) {
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let filename = Deno.args[i];
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let file = await Deno.open(filename);
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await Deno.copy(Deno.stdout, file);
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file.close();
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}
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})();
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```
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The `copy()` function here actually makes no more than the necessary kernel ->
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userspace -> kernel copies. That is, the same memory from which data is read
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from the file, is written to stdout. This illustrates a general design goal for
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I/O streams in Deno.
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Try the program:
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```
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> deno https://deno.land/std/examples/cat.ts /etc/passwd
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```
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### TCP echo server
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This is an example of a simple server which accepts connections on port 8080,
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and returns to the client anything it sends.
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```ts
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const { listen, copy } = Deno;
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(async () => {
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const addr = "0.0.0.0:8080";
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const listener = listen("tcp", addr);
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console.log("listening on", addr);
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while (true) {
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const conn = await listener.accept();
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copy(conn, conn);
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}
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})();
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```
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When this program is started, the user is prompted for permission to listen on
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the network:
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```
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> deno https://deno.land/std/examples/echo_server.ts
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⚠️ Deno requests network access to "listen". Grant? [yN] y
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listening on 0.0.0.0:8080
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```
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For security reasons, deno does not allow programs to access the network without
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explicit permission. To avoid the console prompt, use a command-line flag:
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```
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> deno https://deno.land/std/examples/echo_server.ts --allow-net
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```
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To test it, try sending a HTTP request to it by using curl. The request gets
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written directly back to the client.
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```
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> curl http://localhost:8080/
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GET / HTTP/1.1
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Host: localhost:8080
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User-Agent: curl/7.54.0
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Accept: */*
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```
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It's worth noting that like the `cat.ts` example, the `copy()` function here
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also does not make unnecessary memory copies. It receives a packet from the
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kernel and sends back, without further complexity.
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### Inspecting and revoking permissions
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Sometimes a program may want to revoke previously granted permissions. When a
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program, at a later stage, needs those permissions, a new prompt will be
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presented to the user.
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```ts
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const { permissions, revokePermission, open, remove } = Deno;
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(async () => {
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// lookup a permission
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if (!permissions().write) {
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throw new Error("need write permission");
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}
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const log = await open("request.log", "a+");
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// revoke some permissions
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revokePermission("read");
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revokePermission("write");
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// use the log file
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await log.write(encoder.encode("hello\n"));
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// this will prompt for the write permission or fail.
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await remove("request.log");
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})();
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```
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### File server
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This one serves a local directory in HTTP.
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```
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alias file_server="deno --allow-net --allow-read \
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https://deno.land/std/http/file_server.ts"
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```
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Run it:
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```
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% file_server .
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Downloading https://deno.land/std/http/file_server.ts...
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[...]
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HTTP server listening on http://0.0.0.0:4500/
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```
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And if you ever want to upgrade to the latest published version:
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```
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file_server --reload
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```
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### Run subprocess
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[API Reference](https://deno.land/typedoc/index.html#run)
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Example:
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```ts
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async function main() {
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// create subprocess
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const p = Deno.run({
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args: ["echo", "hello"]
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});
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// await its completion
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await p.status();
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}
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main();
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```
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Run it:
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```
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> deno --allow-run ./subprocess_simple.ts
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hello
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```
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By default when you use `Deno.run()` subprocess inherits `stdin`, `stdout` and
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`stdout` of parent process. If you want to communicate with started subprocess
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you can use `"piped"` option.
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```ts
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async function main() {
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const decoder = new TextDecoder();
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const fileNames = Deno.args.slice(1);
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const p = Deno.run({
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args: [
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"deno",
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"--allow-read",
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"https://deno.land/std/examples/cat.ts",
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...fileNames
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],
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stdout: "piped",
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stderr: "piped"
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});
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const { code } = await p.status();
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const rawOutput = await p.output();
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Deno.stdout.write(rawOutput);
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Deno.exit(code);
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}
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main();
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```
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When you run it:
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```
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> deno ./subprocess.ts --allow-run <somefile>
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[file content]
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> deno ./subprocess.ts --allow-run non_existent_file.md
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Uncaught NotFound: No such file or directory (os error 2)
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at DenoError (deno/js/errors.ts:19:5)
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at maybeError (deno/js/errors.ts:38:12)
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at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17)
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```
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### Linking to third party code
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In the above examples, we saw that Deno could execute scripts from URLs. Like
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browser JavaScript, Deno can import libraries directly from URLs. This example
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uses a URL to import a test runner library:
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```ts
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import {
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test,
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assertEquals,
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runIfMain
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} from "https://deno.land/std/testing/mod.ts";
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test(function t1() {
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assertEquals("hello", "hello");
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});
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test(function t2() {
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assertEquals("world", "world");
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});
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runIfMain(import.meta);
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```
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Try running this:
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```
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> deno test.ts --reload
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running 2 tests
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test t1 ... ok
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test t2 ... ok
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test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
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```
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Note that we did not have to provide the `--allow-net` flag for this program,
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and yet it accessed the network. The runtime has special access to download
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imports and cache them to disk.
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Deno caches remote imports in a special directory specified by the `$DENO_DIR`
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environmental variable. It defaults to the system's cache directory if
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`$DENO_DIR` is not specified. The next time you run the program, no downloads
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will be made. If the program hasn't changed, it won't be recompiled either. The
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default directory is:
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- On Linux/Redox: `$XDG_CACHE_HOME/deno` or `$HOME/.cache/deno`
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- On Windows: `%LOCALAPPDATA%/deno` (`%LOCALAPPDATA%` = `FOLDERID_LocalAppData`)
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- On macOS: `$HOME/Library/Caches/deno`
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- If something fails, it falls back to `$HOME/.deno`
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**But what if `https://deno.land/` goes down?** Relying on external servers is
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convenient for development but brittle in production. Production software should
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always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR`
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into your source control system, and specifying that path as the `$DENO_DIR`
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environmental variable at runtime.
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**How do you import to a specific version?** Simply specify the version in the
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URL. For example, this URL fully specifies the code being run:
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`https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the
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aforementioned technique of setting `$DENO_DIR` in production to stored code,
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one can fully specify the exact code being run, and execute the code without
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network access.
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**It seems unwieldy to import URLs everywhere. What if one of the URLs links to
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a subtly different version of a library? Isn't it error prone to maintain URLs
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everywhere in a large project?** The solution is to import and re-export your
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external libraries in a central `deps.ts` file (which serves the same purpose as
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Node's `package.json` file). For example, let's say you were using the above
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testing library across a large project. Rather than importing
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`"https://deno.land/std/testing/mod.ts"` everywhere, you could create a
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`deps.ts` file the exports the third-party code:
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```ts
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export { test, assertEquals } from "https://deno.land/std/testing/mod.ts";
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```
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And throughout project one can import from the `deps.ts` and avoid having many
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references to the same URL:
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```ts
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import { test, assertEquals } from "./deps.ts";
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```
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This design circumvents a plethora of complexity spawned by package management
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software, centralized code repositories, and superfluous file formats.
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### Testing if current file is the main program
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To test if the current script has been executed as the main input to the program
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check `import.meta.main`.
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```ts
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if (import.meta.main) {
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console.log("main");
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}
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```
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## Command line interface
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### Flags
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```
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> deno -h
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Usage: deno script.ts
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Options:
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--allow-read Allow file system read access
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--allow-write Allow file system write access
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--allow-net Allow network access
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--allow-env Allow environment access
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--allow-run Allow running subprocesses
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-A, --allow-all Allow all permissions
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--recompile Force recompilation of TypeScript code
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-h, --help Print this message
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-D, --log-debug Log debug output
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-v, --version Print the version
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-r, --reload Reload cached remote resources
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--v8-options Print V8 command line options
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--types Print runtime TypeScript declarations
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--prefetch Prefetch the dependencies
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--info Show source file related info
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--fmt Format code
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Environment variables:
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DENO_DIR Set deno's base directory
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NO_COLOR Set to disable color
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```
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### Environmental variables
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There are several env vars that control how Deno behaves:
|
|
|
|
`DENO_DIR` defaults to `$HOME/.deno` but can be set to any path to control where
|
|
generated and cached source code is written and read to.
|
|
|
|
`NO_COLOR` will turn off color output if set. See https://no-color.org/. User
|
|
code can test if `NO_COLOR` was set without having `--allow-env` by using the
|
|
boolean constant `Deno.noColor`.
|
|
|
|
### V8 flags
|
|
|
|
V8 has many many internal command-line flags, that you can see with
|
|
`--v8-options`.
|
|
[It looks like this.](https://gist.github.com/ry/1c5b080dcbdc6367e5612392049c9ee7)
|
|
|
|
Particularly useful ones:
|
|
|
|
```
|
|
--async-stack-trace
|
|
```
|
|
|
|
## Internal details
|
|
|
|
### Deno and Linux analogy
|
|
|
|
| **Linux** | **Deno** |
|
|
| ------------------------------: | :------------------------------- |
|
|
| Processes | Web Workers |
|
|
| Syscalls | Ops |
|
|
| File descriptors (fd) | [Resource ids (rid)](#resources) |
|
|
| Scheduler | Tokio |
|
|
| Userland: libc++ / glib / boost | deno_std |
|
|
| /proc/\$\$/stat | [Deno.metrics()](#metrics) |
|
|
| man pages | deno --types |
|
|
|
|
#### Resources
|
|
|
|
Resources (AKA `rid`) are Deno's version of file descriptors. They are integer
|
|
values used to refer to open files, sockets, and other concepts. For testing it
|
|
would be good to be able to query the system for how many open resources there
|
|
are.
|
|
|
|
```ts
|
|
const { resources, close } = Deno;
|
|
console.log(resources());
|
|
// output like: { 0: "stdin", 1: "stdout", 2: "stderr", 3: "repl" }
|
|
|
|
// close resource by rid
|
|
close(3);
|
|
```
|
|
|
|
#### Metrics
|
|
|
|
Metrics is deno's internal counters for various statics.
|
|
|
|
```ts
|
|
const { metrics } = Deno;
|
|
console.log(metrics());
|
|
// output like: { opsDispatched: 1, opsCompleted: 1, bytesSentControl: 40, bytesSentData: 0, bytesReceived: 176 }
|
|
```
|
|
|
|
### Schematic diagram
|
|
|
|
<img src="images/schematic_v0.2.png">
|
|
|
|
### Profiling
|
|
|
|
To start profiling,
|
|
|
|
```sh
|
|
# Make sure we're only building release.
|
|
export DENO_BUILD_MODE=release
|
|
# Build deno and V8's d8.
|
|
./tools/build.py d8 deno
|
|
# Start the program we want to benchmark with --prof
|
|
./target/release/deno tests/http_bench.ts --allow-net --prof &
|
|
# Exercise it.
|
|
third_party/wrk/linux/wrk http://localhost:4500/
|
|
kill `pgrep deno`
|
|
```
|
|
|
|
V8 will write a file in the current directory that looks like this:
|
|
`isolate-0x7fad98242400-v8.log`. To examine this file:
|
|
|
|
```sh
|
|
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
|
|
isolate-0x7fad98242400-v8.log > prof.log
|
|
# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
|
|
```
|
|
|
|
`prof.log` will contain information about tick distribution of different calls.
|
|
|
|
To view the log with Web UI, generate JSON file of the log:
|
|
|
|
```sh
|
|
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
|
|
isolate-0x7fad98242400-v8.log --preprocess > prof.json
|
|
```
|
|
|
|
Open `third_party/v8/tools/profview/index.html` in your brower, and select
|
|
`prof.json` to view the distribution graphically.
|
|
|
|
To learn more about `d8` and profiling, check out the following links:
|
|
|
|
- [https://v8.dev/docs/d8](https://v8.dev/docs/d8)
|
|
- [https://v8.dev/docs/profile](https://v8.dev/docs/profile)
|
|
|
|
### Debugging with LLDB
|
|
|
|
We can use LLDB to debug deno.
|
|
|
|
```sh
|
|
lldb -- target/debug/deno tests/worker.js
|
|
> run
|
|
> bt
|
|
> up
|
|
> up
|
|
> l
|
|
```
|
|
|
|
To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a
|
|
wrapper around LLDB.
|
|
|
|
```sh
|
|
rust-lldb -- ./target/debug/deno tests/http_bench.ts --allow-net
|
|
# On macOS, you might get warnings like
|
|
# `ImportError: cannot import name _remove_dead_weakref`
|
|
# In that case, use system python by setting PATH, e.g.
|
|
# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
|
|
(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.30.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
|
|
(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
|
|
(lldb) type category enable Rust
|
|
(lldb) target create "../deno/target/debug/deno"
|
|
Current executable set to '../deno/target/debug/deno' (x86_64).
|
|
(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
|
|
(lldb) b op_start
|
|
(lldb) r
|
|
```
|
|
|
|
### libdeno
|
|
|
|
deno's privileged side will primarily be programmed in Rust. However there will
|
|
be a small C API that wraps V8 to 1) define the low-level message passing
|
|
semantics, 2) provide a low-level test target, 3) provide an ANSI C API binding
|
|
interface for Rust. V8 plus this C API is called "libdeno" and the important
|
|
bits of the API is specified here:
|
|
[deno.h](https://github.com/denoland/deno/blob/master/libdeno/deno.h)
|
|
[libdeno.ts](https://github.com/denoland/deno/blob/master/js/libdeno.ts)
|
|
|
|
### Flatbuffers
|
|
|
|
We use Flatbuffers to define common structs and enums between TypeScript and
|
|
Rust. These common data structures are defined in
|
|
[msg.fbs](https://github.com/denoland/deno/blob/master/src/msg.fbs)
|
|
|
|
### Updating prebuilt binaries
|
|
|
|
```bash
|
|
./third_party/depot_tools/upload_to_google_storage.py -b denoland \
|
|
-e ~/.config/gcloud/legacy_credentials/ry@tinyclouds.org/.boto `which sccache`
|
|
mv `which sccache`.sha1 prebuilt/linux64/
|
|
gsutil acl ch -u AllUsers:R gs://denoland/608be47bf01004aa11d4ed06955414e93934516e
|
|
```
|
|
|
|
### Continuous Benchmarks
|
|
|
|
https://deno.land/benchmarks.html
|
|
|
|
The benchmark chart supposes `//website/data.json` has the type
|
|
`BenchmarkData[]` where `BenchmarkData` is defined like the below:
|
|
|
|
```typescript
|
|
interface ExecTimeData {
|
|
mean: number;
|
|
stddev: number;
|
|
user: number;
|
|
system: number;
|
|
min: number;
|
|
max: number;
|
|
}
|
|
|
|
interface BenchmarkData {
|
|
created_at: string;
|
|
sha1: string;
|
|
benchmark: {
|
|
[key: string]: ExecTimeData;
|
|
};
|
|
binarySizeData: {
|
|
[key: string]: number;
|
|
};
|
|
threadCountData: {
|
|
[key: string]: number;
|
|
};
|
|
syscallCountData: {
|
|
[key: string]: number;
|
|
};
|
|
}
|
|
```
|
|
|
|
### Logos
|
|
|
|
These Deno logos, like the Deno software, are distributed under the MIT license
|
|
(public domain and free for use)
|
|
|
|
- [A hand drawn one by @ry](https://github.com/denoland/deno/blob/master/website/images/deno_logo.png)
|
|
|
|
- [An animated one by @hashrock](https://github.com/denolib/animated-deno-logo/)
|
|
|
|
- [A high resolution SVG one by @kevinkassimo](https://github.com/denolib/high-res-deno-logo)
|
|
|
|
## Contributing
|
|
|
|
[Style Guide](style_guide.html)
|
|
|
|
Progress towards future releases is tracked
|
|
[here](https://github.com/denoland/deno/milestones).
|
|
|
|
Please don't make [the benchmarks](https://deno.land/benchmarks.html) worse.
|
|
|
|
Ask for help in the [community chat room](https://gitter.im/denolife/Lobby).
|
|
|
|
If you are going to work on an issue, mention so in the issue comments _before_
|
|
you start working on the issue.
|
|
|
|
### Submitting a pull request
|
|
|
|
Before submitting, please make sure the following is done:
|
|
|
|
1. That there is a related issue and it is referenced in the PR text.
|
|
2. There are tests that cover the changes.
|
|
3. Ensure `./tools/test.py` passes.
|
|
4. Format your code with `tools/format.py`
|
|
5. Make sure `./tools/lint.py` passes.
|
|
|
|
### Changes to `third_party`
|
|
|
|
[`deno_third_party`](https://github.com/denoland/deno_third_party) contains most
|
|
of the external code that Deno depends on, so that we know exactly what we are
|
|
executing at any given time. It is carefully mantained with a mixture of manual
|
|
labor and private scripts. It's likely you will need help from @ry or
|
|
@piscisaureus to make changes.
|
|
|
|
### Adding Ops (aka bindings)
|
|
|
|
We are very concerned about making mistakes when adding new APIs. When adding an
|
|
Op to Deno, the counterpart interfaces on other platforms should be researched.
|
|
Please list how this functionality is done in Go, Node, Rust, and Python.
|
|
|
|
As an example, see how `Deno.rename()` was proposed and added in
|
|
[PR #671](https://github.com/denoland/deno/pull/671).
|
|
|
|
### Documenting APIs
|
|
|
|
It is important to document public APIs and we want to do that inline with the
|
|
code. This helps ensure that code and documentation are tightly coupled
|
|
together.
|
|
|
|
#### Utilize JSDoc
|
|
|
|
All publicly exposed APIs and types, both via the `deno` module as well as the
|
|
global/`window` namespace should have JSDoc documentation. This documentation is
|
|
parsed and available to the TypeScript compiler, and therefore easy to provide
|
|
further downstream. JSDoc blocks come just prior to the statement they apply to
|
|
and are denoted by a leading `/**` before terminating with a `*/`. For example:
|
|
|
|
```ts
|
|
/** A simple JSDoc comment */
|
|
export const FOO = "foo";
|
|
```
|