mirror of
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1647 lines
49 KiB
Markdown
1647 lines
49 KiB
Markdown
# Deno Manual
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## Table of Contents
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## Project Status / Disclaimer
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**A word of caution: Deno is very much under development.**
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We encourage brave early adopters, but expect bugs large and small. The API is
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subject to change without notice.
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[Bug reports](https://github.com/denoland/deno/issues) do help!
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We are
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[actively working towards 1.0](https://github.com/denoland/deno/issues/2473),
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but there is no date guarantee.
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## Introduction
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Deno is a JavaScript/TypeScript runtime with secure defaults and a great
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developer experience.
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It's built on V8, Rust, and Tokio.
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### Feature Highlights
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- Secure by default. No file, network, or environment access (unless explicitly
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enabled).
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- Supports TypeScript out of the box.
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- Ships a single executable (`deno`).
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- Has built-in utilities like a dependency inspector (`deno info`) and a code
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formatter (`deno fmt`).
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- Has
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[a set of reviewed (audited) standard modules](https://github.com/denoland/deno/tree/master/std)
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that are guaranteed to work with Deno.
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- Scripts can be bundled into a single javascript file.
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### Philosophy
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Deno aims to be a productive and secure scripting environment for the modern
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programmer.
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Deno will always be distributed as a single executable. Given a URL to a Deno
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program, it is runnable with nothing more than
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[the ~15 megabyte zipped executable](https://github.com/denoland/deno/releases).
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Deno explicitly takes on the role of both runtime and package manager. It uses a
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standard browser-compatible protocol for loading modules: URLs.
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Among other things, Deno is a great replacement for utility scripts that may
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have been historically written with bash or python.
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### Goals
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- Only ship a single executable (`deno`).
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- Provide Secure Defaults
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- Unless specifically allowed, scripts can't access files, the environment, or
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the network.
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- Browser compatible: The subset of Deno programs which are written completely
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in JavaScript and do not use the global `Deno` namespace (or feature test for
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it), ought to also be able to be run in a modern web browser without change.
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- Provide built-in tooling like unit testing, code formatting, and linting to
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improve developer experience.
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- Does not leak V8 concepts into user land.
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- Be able to serve HTTP efficiently
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### Comparison to Node.js
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- Deno does not use `npm`
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- It uses modules referenced as URLs or file paths
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- Deno does not use `package.json` in its module resolution algorithm.
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- All async actions in Deno return a promise. Thus Deno provides different APIs
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than Node.
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- Deno requires explicit permissions for file, network, and environment access.
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- Deno always dies on uncaught errors.
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- Uses "ES Modules" and does not support `require()`. Third party modules are
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imported via URLs:
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```javascript
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import * as log from "https://deno.land/std/log/mod.ts";
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```
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### Other key behaviors
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- Remote code is fetched and cached on first execution, and never updated until
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the code is run with the `--reload` flag. (So, this will still work on an
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airplane.)
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- Modules/files loaded from remote URLs are intended to be immutable and
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cacheable.
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## Built-in Deno Utilities / Commands
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<!-- prettier-ignore-start -->
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<!-- prettier incorrectly moves the coming soon links to new lines -->
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- dependency inspector (`deno info`)
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- code formatter (`deno fmt`)
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- bundling (`deno bundle`)
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- runtime type info (`deno types`)
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- test runner (`deno test`)
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- command-line debugger (`--debug`)
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- linter (`deno lint`) [coming soon](https://github.com/denoland/deno/issues/1880)
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<!-- prettier-ignore-end -->
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## Setup
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Deno works on macOS, Linux, and Windows. Deno is a single binary executable. It
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has no external dependencies.
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### Download and Install
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[deno_install](https://github.com/denoland/deno_install) provides convenience
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scripts to download and install the binary.
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Using Shell:
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```shell
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curl -fsSL https://deno.land/x/install/install.sh | sh
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```
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Using PowerShell:
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```shell
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iwr https://deno.land/x/install/install.ps1 -useb | iex
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```
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Using [Scoop](https://scoop.sh/) (Windows):
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```shell
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scoop install deno
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```
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Using [Chocolatey](https://chocolatey.org/packages/deno) (Windows):
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```shell
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choco install deno
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```
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Using [Homebrew](https://formulae.brew.sh/formula/deno) (macOS):
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```shell
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brew install deno
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```
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Using [Cargo](https://crates.io/crates/deno):
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```shell
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cargo install deno
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```
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Deno binaries can also be installed manually, by downloading a tarball or zip
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file at
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[github.com/denoland/deno/releases](https://github.com/denoland/deno/releases).
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These packages contain just a single executable file. You will have to set the
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executable bit on macOS and Linux.
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Once it's installed and in your `$PATH`, try it:
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```shell
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deno https://deno.land/std/examples/welcome.ts
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```
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### Build from Source
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Follow the [build instruction for contributors](#development).
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## API reference
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### `deno types`
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To get an exact reference of deno's runtime API, run the following in the
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command line:
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```shell
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$ deno types
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```
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The output is the concatenation of three library files that are built into Deno:
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- [lib.deno.ns.d.ts](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.ns.d.ts)
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- [lib.deno.shared_globals.d.ts](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.shared_globals.d.ts)
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- [lib.deno.window.d.ts](https://github.com/denoland/deno/blob/master/cli/js/lib.deno.window.d.ts)
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### Reference websites
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[TypeScript Deno API](https://deno.land/typedoc/index.html).
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If you are embedding deno in a Rust program, see
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[Rust Deno API](https://docs.rs/deno).
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The Deno crate is hosted on [crates.io](https://crates.io/crates/deno).
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## Examples
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### An implementation of the unix "cat" program
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In this program each command-line argument is assumed to be a filename, the file
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is opened, and printed to stdout.
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```ts
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for (let i = 0; i < Deno.args.length; i++) {
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let filename = Deno.args[i];
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let file = await Deno.open(filename);
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await Deno.copy(Deno.stdout, file);
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file.close();
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}
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```
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The `copy()` function here actually makes no more than the necessary kernel ->
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userspace -> kernel copies. That is, the same memory from which data is read
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from the file, is written to stdout. This illustrates a general design goal for
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I/O streams in Deno.
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Try the program:
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```shell
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$ deno --allow-read https://deno.land/std/examples/cat.ts /etc/passwd
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```
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### TCP echo server
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This is an example of a simple server which accepts connections on port 8080,
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and returns to the client anything it sends.
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```ts
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const listener = Deno.listen({ port: 8080 });
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console.log("listening on 0.0.0.0:8080");
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for await (const conn of listener) {
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Deno.copy(conn, conn);
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}
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```
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When this program is started, it throws PermissionDenied error.
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```shell
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$ deno https://deno.land/std/examples/echo_server.ts
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error: Uncaught PermissionDenied: network access to "0.0.0.0:8080", run again with the --allow-net flag
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► $deno$/dispatch_json.ts:40:11
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at DenoError ($deno$/errors.ts:20:5)
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...
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```
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For security reasons, Deno does not allow programs to access the network without
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explicit permission. To allow accessing the network, use a command-line flag:
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```shell
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$ deno --allow-net https://deno.land/std/examples/echo_server.ts
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```
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To test it, try sending data to it with netcat:
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```shell
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$ nc localhost 8080
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hello world
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hello world
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```
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Like the `cat.ts` example, the `copy()` function here also does not make
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unnecessary memory copies. It receives a packet from the kernel and sends back,
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without further complexity.
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### Inspecting and revoking permissions
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Sometimes a program may want to revoke previously granted permissions. When a
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program, at a later stage, needs those permissions, it will fail.
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```ts
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// lookup a permission
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const status = await Deno.permissions.query({ name: "write" });
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if (status.state !== "granted") {
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throw new Error("need write permission");
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}
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const log = await Deno.open("request.log", "a+");
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// revoke some permissions
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await Deno.permissions.revoke({ name: "read" });
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await Deno.permissions.revoke({ name: "write" });
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// use the log file
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const encoder = new TextEncoder();
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await log.write(encoder.encode("hello\n"));
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// this will fail.
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await Deno.remove("request.log");
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```
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### File server
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This one serves a local directory in HTTP.
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```bash
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deno install --allow-net --allow-read file_server https://deno.land/std/http/file_server.ts
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```
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Run it:
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```shell
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$ file_server .
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Downloading https://deno.land/std/http/file_server.ts...
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[...]
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HTTP server listening on http://0.0.0.0:4500/
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```
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And if you ever want to upgrade to the latest published version:
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```shell
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$ file_server --reload
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```
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### Reload specific modules
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Sometimes we want to upgrade only some modules. You can control it by passing an
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argument to a `--reload` flag.
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To reload everything
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`--reload`
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To reload all standard modules
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`--reload=https://deno.land/std`
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To reload specific modules (in this example - colors and file system utils) use
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a comma to separate URLs
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`--reload=https://deno.land/std/fs/utils.ts,https://deno.land/std/fmt/colors.ts`
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### Permissions whitelist
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Deno also provides permissions whitelist.
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This is an example to restrict file system access by whitelist.
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```shell
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$ deno --allow-read=/usr https://deno.land/std/examples/cat.ts /etc/passwd
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error: Uncaught PermissionDenied: read access to "/etc/passwd", run again with the --allow-read flag
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► $deno$/dispatch_json.ts:40:11
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at DenoError ($deno$/errors.ts:20:5)
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...
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```
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You can grant read permission under `/etc` dir
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```shell
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$ deno --allow-read=/etc https://deno.land/std/examples/cat.ts /etc/passwd
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```
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`--allow-write` works same as `--allow-read`.
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This is an example to restrict host.
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```ts
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const result = await fetch("https://deno.land/");
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```
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```shell
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$ deno --allow-net=deno.land https://deno.land/std/examples/curl.ts https://deno.land/
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```
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### Run subprocess
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[API Reference](https://deno.land/typedoc/index.html#run)
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Example:
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```ts
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// create subprocess
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const p = Deno.run({
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cmd: ["echo", "hello"],
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});
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// await its completion
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await p.status();
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```
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Run it:
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```shell
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$ deno --allow-run ./subprocess_simple.ts
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hello
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```
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Here a function is assigned to `window.onload`. This function is called after
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the main script is loaded. This is the same as
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[onload](https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onload)
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of the browsers, and it can be used as the main entrypoint.
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By default when you use `Deno.run()` subprocess inherits `stdin`, `stdout` and
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`stderr` of parent process. If you want to communicate with started subprocess
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you can use `"piped"` option.
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```ts
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const fileNames = Deno.args;
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const p = Deno.run({
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cmd: [
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"deno",
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"run",
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"--allow-read",
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"https://deno.land/std/examples/cat.ts",
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...fileNames,
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],
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stdout: "piped",
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stderr: "piped",
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});
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const { code } = await p.status();
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if (code === 0) {
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const rawOutput = await p.output();
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await Deno.stdout.write(rawOutput);
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} else {
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const rawError = await p.stderrOutput();
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const errorString = new TextDecoder().decode(rawError);
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console.log(errorString);
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}
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Deno.exit(code);
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```
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When you run it:
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```shell
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$ deno run --allow-run ./subprocess.ts <somefile>
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[file content]
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$ deno run --allow-run ./subprocess.ts non_existent_file.md
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Uncaught NotFound: No such file or directory (os error 2)
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at DenoError (deno/js/errors.ts:22:5)
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at maybeError (deno/js/errors.ts:41:12)
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at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17)
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```
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### Handle OS Signals
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[API Reference](https://deno.land/typedoc/index.html#signal)
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You can use `Deno.signal()` function for handling OS signals.
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```
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for await (const _ of Deno.signal(Deno.Signal.SIGINT)) {
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console.log("interrupted!");
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}
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```
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`Deno.signal()` also works as a promise.
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```
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await Deno.signal(Deno.Singal.SIGINT);
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console.log("interrupted!");
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```
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If you want to stop watching the signal, you can use `dispose()` method of the
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signal object.
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```
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const sig = Deno.signal(Deno.Signal.SIGINT);
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setTimeout(() => { sig.dispose(); }, 5000);
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for await (const _ of sig) {
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console.log("interrupted");
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}
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```
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The above for-await loop exits after 5 seconds when sig.dispose() is called.
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### File system events
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To poll for file system events:
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```ts
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const iter = Deno.fsEvents("/");
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for await (const event of iter) {
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console.log(">>>> event", event);
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// { kind: "create", paths: [ "/foo.txt" ] }
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}
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```
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Note that the exact ordering of the events can vary between operating systems.
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This feature uses different syscalls depending on the platform:
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Linux: inotify macOS: FSEvents Windows: ReadDirectoryChangesW
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### Linking to third party code
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In the above examples, we saw that Deno could execute scripts from URLs. Like
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browser JavaScript, Deno can import libraries directly from URLs. This example
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uses a URL to import an assertion library:
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```ts
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import { assertEquals } from "https://deno.land/std/testing/asserts.ts";
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Deno.test(function t1() {
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assertEquals("hello", "hello");
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});
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Deno.test(function t2() {
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assertEquals("world", "world");
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});
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```
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Try running this:
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```shell
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$ deno run test.ts
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running 2 tests
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test t1 ... ok
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test t2 ... ok
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test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
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```
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Note that we did not have to provide the `--allow-net` flag for this program,
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and yet it accessed the network. The runtime has special access to download
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imports and cache them to disk.
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Deno caches remote imports in a special directory specified by the `$DENO_DIR`
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environmental variable. It defaults to the system's cache directory if
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`$DENO_DIR` is not specified. The next time you run the program, no downloads
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will be made. If the program hasn't changed, it won't be recompiled either. The
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default directory is:
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- On Linux/Redox: `$XDG_CACHE_HOME/deno` or `$HOME/.cache/deno`
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- On Windows: `%LOCALAPPDATA%/deno` (`%LOCALAPPDATA%` = `FOLDERID_LocalAppData`)
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- On macOS: `$HOME/Library/Caches/deno`
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- If something fails, it falls back to `$HOME/.deno`
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**But what if `https://deno.land/` goes down?** Relying on external servers is
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convenient for development but brittle in production. Production software should
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always bundle its dependencies. In Deno this is done by checking the `$DENO_DIR`
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into your source control system, and specifying that path as the `$DENO_DIR`
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environmental variable at runtime.
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**How can I trust a URL that may change** By using a lock file (using the
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`--lock` command line flag) you can ensure you're running the code you expect to
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be.
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**How do you import to a specific version?** Simply specify the version in the
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URL. For example, this URL fully specifies the code being run:
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`https://unpkg.com/liltest@0.0.5/dist/liltest.js`. Combined with the
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aforementioned technique of setting `$DENO_DIR` in production to stored code,
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one can fully specify the exact code being run, and execute the code without
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network access.
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**It seems unwieldy to import URLs everywhere. What if one of the URLs links to
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a subtly different version of a library? Isn't it error prone to maintain URLs
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everywhere in a large project?** The solution is to import and re-export your
|
|
external libraries in a central `deps.ts` file (which serves the same purpose as
|
|
Node's `package.json` file). For example, let's say you were using the above
|
|
assertion library across a large project. Rather than importing
|
|
`"https://deno.land/std/testing/asserts.ts"` everywhere, you could create a
|
|
`deps.ts` file that exports the third-party code:
|
|
|
|
```ts
|
|
export {
|
|
assert,
|
|
assertEquals,
|
|
assertStrContains,
|
|
} from "https://deno.land/std/testing/asserts.ts";
|
|
```
|
|
|
|
And throughout the same project, you can import from the `deps.ts` and avoid
|
|
having many references to the same URL:
|
|
|
|
```ts
|
|
import { assertEquals, runTests, test } from "./deps.ts";
|
|
```
|
|
|
|
This design circumvents a plethora of complexity spawned by package management
|
|
software, centralized code repositories, and superfluous file formats.
|
|
|
|
### Using external type definitions
|
|
|
|
Deno supports both JavaScript and TypeScript as first class languages at
|
|
runtime. This means it requires fully qualified module names, including the
|
|
extension (or a server providing the correct media type). In addition, Deno has
|
|
no "magical" module resolution.
|
|
|
|
The out of the box TypeScript compiler though relies on both extension-less
|
|
modules and the Node.js module resolution logic to apply types to JavaScript
|
|
modules.
|
|
|
|
In order to bridge this gap, Deno supports three ways of referencing type
|
|
definition files without having to resort to "magic" resolution.
|
|
|
|
#### Compiler hint
|
|
|
|
If you are importing a JavaScript module, and you know where the type definition
|
|
for that module is located, you can specify the type definition at import. This
|
|
takes the form of a compiler hint. Compiler hints inform Deno the location of
|
|
`.d.ts` files and the JavaScript code that is imported that they relate to. The
|
|
hint is `@deno-types` and when specified the value will be used in the compiler
|
|
instead of the JavaScript module. For example, if you had `foo.js`, but you know
|
|
that along side of it was `foo.d.ts` which was the types for the file, the code
|
|
would look like this:
|
|
|
|
```ts
|
|
// @deno-types="./foo.d.ts"
|
|
import * as foo from "./foo.js";
|
|
```
|
|
|
|
The value follows the same resolution logic as importing a module, meaning the
|
|
file needs to have an extension and is relative to the current module. Remote
|
|
specifiers are also allowed.
|
|
|
|
The hint affects the next `import` statement (or `export ... from` statement)
|
|
where the value of the `@deno-types` will be substituted at compile time instead
|
|
of the specified module. Like in the above example, the Deno compiler will load
|
|
`./foo.d.ts` instead of `./foo.js`. Deno will still load `./foo.js` when it runs
|
|
the program.
|
|
|
|
#### Triple-slash reference directive in JavaScript files
|
|
|
|
If you are hosting modules which you want to be consumed by Deno, and you want
|
|
to inform Deno about the location of the type definitions, you can utilise a
|
|
triple-slash directive in the actual code. For example, if you have a JavaScript
|
|
module and you would like to provide Deno with the location of the type
|
|
definitions which happen to be alongside that file, your JavaScript module named
|
|
`foo.js` might look like this:
|
|
|
|
```js
|
|
/// <reference types="./foo.d.ts" />
|
|
export const foo = "foo";
|
|
```
|
|
|
|
Deno will see this, and the compiler will use `foo.d.ts` when type checking the
|
|
file, though `foo.js` will be loaded at runtime. The resolution of the value of
|
|
the directive follows the same resolution logic as importing a module, meaning
|
|
the file needs to have an extension and is relative to the current file. Remote
|
|
specifiers are also allowed.
|
|
|
|
#### X-TypeScript-Types custom header
|
|
|
|
If you are hosting modules which you want to be consumed by Deno, and you want
|
|
to inform Deno the location of the type definitions, you can use a custom HTTP
|
|
header of `X-TypeScript-Types` to inform Deno of the location of that file.
|
|
|
|
The header works in the same way as the triple-slash reference mentioned above,
|
|
it just means that the content of the JavaScript file itself does not need to be
|
|
modified, and the location of the type definitions can be determined by the
|
|
server itself.
|
|
|
|
**Not all type definitions are supported.**
|
|
|
|
Deno will use the compiler hint to load the indicated `.d.ts` files, but some
|
|
`.d.ts` files contain unsupported features. Specifically, some `.d.ts` files
|
|
expect to be able to load or reference type definitions from other packages
|
|
using the module resolution logic. For example a type reference directive to
|
|
include `node`, expecting to resolve to some path like
|
|
`./node_modules/@types/node/index.d.ts`. Since this depends on non-relative
|
|
"magical" resolution, Deno cannot resolve this.
|
|
|
|
**Why not use the triple-slash type reference in TypeScript files?**
|
|
|
|
The TypeScript compiler supports triple-slash directives, including a type
|
|
reference directive. If Deno used this, it would interfere with the behavior of
|
|
the TypeScript compiler. Deno only looks for the directive in JavaScript (and
|
|
JSX) files.
|
|
|
|
### Referencing TypeScript library files
|
|
|
|
When you use `deno run`, or other Deno commands which type check TypeScript,
|
|
that code is evaluated against custom libraries which describe the environment
|
|
that Deno supports. By default, the compiler runtime APIs which type check
|
|
TypeScript also use these libraries (`Deno.compile()` and `Deno.bundle()`).
|
|
|
|
But if you want to compile or bundle TypeScript for some other runtime, you may
|
|
want to override the default libraries. To do this, the runtime APIs support the
|
|
`lib` property in the compiler options. For example, if you had TypeScript code
|
|
that is destined for the browser, you would want to use the TypeScript `"dom"`
|
|
library:
|
|
|
|
```ts
|
|
const [errors, emitted] = await Deno.compile(
|
|
"main.ts",
|
|
{
|
|
"main.ts": `document.getElementById("foo");\n`,
|
|
},
|
|
{
|
|
lib: ["dom", "esnext"],
|
|
}
|
|
);
|
|
```
|
|
|
|
For a list of all the libraries that TypeScript supports, see the
|
|
[`lib` compiler option](https://www.typescriptlang.org/docs/handbook/compiler-options.html)
|
|
documentation.
|
|
|
|
**Don't forget to include the JavaScript library**
|
|
|
|
Just like `tsc`, when you supply a `lib` compiler option, it overrides the
|
|
default ones, which means that the basic JavaScript library won't be included
|
|
and you should include the one that best represents your target runtime (e.g.
|
|
`es5`, `es2015`, `es2016`, `es2017`, `es2018`, `es2019`, `es2020` or `esnext`).
|
|
|
|
#### Including the `Deno` namespace
|
|
|
|
In addition to the libraries that are provided by TypeScript, there are four
|
|
libraries that are built into Deno that can be referenced:
|
|
|
|
- `deno.ns` - Provides the `Deno` namespace.
|
|
- `deno.shared_globals` - Provides global interfaces and variables which Deno
|
|
supports at runtime that are then exposed by the final runtime library.
|
|
- `deno.window` - Exposes the global variables plus the Deno namespace that are
|
|
available in the Deno main worker and is the default for the runtime compiler
|
|
APIs.
|
|
- `deno.worker` - Exposes the global variables that are available in workers
|
|
under Deno.
|
|
|
|
So to add the Deno namespace to a compilation, you would include the `deno.ns`
|
|
lib in the array. For example:
|
|
|
|
```ts
|
|
const [errors, emitted] = await Deno.compile(
|
|
"main.ts",
|
|
{
|
|
"main.ts": `document.getElementById("foo");\n`,
|
|
},
|
|
{
|
|
lib: ["dom", "esnext", "deno.ns"],
|
|
}
|
|
);
|
|
```
|
|
|
|
**Note** that the Deno namespace expects a runtime environment that is at least
|
|
ES2018 or later. This means if you use a lib "lower" than ES2018 you will get
|
|
errors logged as part of the compilation.
|
|
|
|
#### Using the triple slash reference
|
|
|
|
You do not have to specify the `lib` in the compiler options. Deno also supports
|
|
[the triple-slash reference to a lib](https://www.typescriptlang.org/docs/handbook/triple-slash-directives.html#-reference-lib-).
|
|
which can be embedded in the contents of the file. For example, if you have a
|
|
`main.ts` like:
|
|
|
|
```ts
|
|
/// <reference lib="dom" />
|
|
|
|
document.getElementById("foo");
|
|
```
|
|
|
|
It would compile without errors like this:
|
|
|
|
```ts
|
|
const [errors, emitted] = await Deno.compile("./main.ts", undefined, {
|
|
lib: ["esnext"],
|
|
});
|
|
```
|
|
|
|
**Note** that the `dom` library conflicts with some of the default globals that
|
|
are defined in the default type library for Deno. To avoid this, you need to
|
|
specify a `lib` option in the compiler options to the runtime compiler APIs.
|
|
|
|
### Testing if current file is the main program
|
|
|
|
To test if the current script has been executed as the main input to the program
|
|
check `import.meta.main`.
|
|
|
|
```ts
|
|
if (import.meta.main) {
|
|
console.log("main");
|
|
}
|
|
```
|
|
|
|
## Command line interface
|
|
|
|
### Flags
|
|
|
|
Use `deno help` to see help text documenting Deno's flags and usage. Use
|
|
`deno help <subcommand>` for subcommand-specific flags.
|
|
|
|
### Environmental variables
|
|
|
|
There are several env vars that control how Deno behaves:
|
|
|
|
`DENO_DIR` defaults to `$HOME/.deno` but can be set to any path to control where
|
|
generated and cached source code is written and read to.
|
|
|
|
`NO_COLOR` will turn off color output if set. See https://no-color.org/. User
|
|
code can test if `NO_COLOR` was set without having `--allow-env` by using the
|
|
boolean constant `Deno.noColor`.
|
|
|
|
### Shell completion
|
|
|
|
You can generate completion script for your shell using the
|
|
`deno completions <shell>` command. The command outputs to stdout so you should
|
|
redirect it to an appropriate file.
|
|
|
|
The supported shells are:
|
|
|
|
- zsh
|
|
- bash
|
|
- fish
|
|
- powershell
|
|
- elvish
|
|
|
|
Example:
|
|
|
|
```shell
|
|
deno completions bash > /usr/local/etc/bash_completion.d/deno.bash
|
|
source /usr/local/etc/bash_completion.d/deno.bash
|
|
```
|
|
|
|
### V8 flags
|
|
|
|
V8 has many many internal command-line flags.
|
|
|
|
```shell
|
|
# list available v8 flags
|
|
$ deno --v8-flags=--help
|
|
|
|
# example for applying multiple flags
|
|
$ deno --v8-flags=--expose-gc,--use-strict
|
|
```
|
|
|
|
Particularly useful ones:
|
|
|
|
```
|
|
--async-stack-trace
|
|
```
|
|
|
|
### Bundling
|
|
|
|
`deno bundle [URL]` will output a single JavaScript file, which includes all
|
|
dependencies of the specified input. For example:
|
|
|
|
```
|
|
> deno bundle https://deno.land/std/examples/colors.ts colors.bundle.js
|
|
Bundling "colors.bundle.js"
|
|
Emitting bundle to "colors.bundle.js"
|
|
9.2 kB emitted.
|
|
```
|
|
|
|
If you omit the out file, the bundle will be sent to `stdout`.
|
|
|
|
The bundle can just be run as any other module in Deno would:
|
|
|
|
```
|
|
deno colors.bundle.js
|
|
```
|
|
|
|
The output is a self contained ES Module, where any exports from the main module
|
|
supplied on the command line will be available. For example, if the main module
|
|
looked something like this:
|
|
|
|
```ts
|
|
export { foo } from "./foo.js";
|
|
|
|
export const bar = "bar";
|
|
```
|
|
|
|
It could be imported like this:
|
|
|
|
```ts
|
|
import { foo, bar } from "./lib.bundle.js";
|
|
```
|
|
|
|
Bundles can also be loaded in the web browser. The bundle is a self-contained ES
|
|
module, and so the attribute of `type` must be set to `"module"`. For example:
|
|
|
|
```html
|
|
<script type="module" src="website.bundle.js"></script>
|
|
```
|
|
|
|
Or you could import it into another ES module to consume:
|
|
|
|
```html
|
|
<script type="module">
|
|
import * as website from "website.bundle.js";
|
|
</script>
|
|
```
|
|
|
|
### Installing executable scripts
|
|
|
|
Deno provides `deno install` to easily install and distribute executable code.
|
|
|
|
`deno install [FLAGS...] [EXE_NAME] [URL] [SCRIPT_ARGS...]` will install the
|
|
script available at `URL` under the name `EXE_NAME`.
|
|
|
|
This command creates a thin, executable shell script which invokes `deno` using
|
|
the specified CLI flags and main module. It is place in the installation root's
|
|
`bin` directory.
|
|
|
|
Example:
|
|
|
|
```shell
|
|
$ deno install --allow-net --allow-read file_server https://deno.land/std/http/file_server.ts
|
|
[1/1] Compiling https://deno.land/std/http/file_server.ts
|
|
|
|
✅ Successfully installed file_server.
|
|
/Users/deno/.deno/bin/file_server
|
|
```
|
|
|
|
To change the installation root, use `--root`:
|
|
|
|
```shell
|
|
$ deno install --allow-net --allow-read --root /usr/local file_server https://deno.land/std/http/file_server.ts
|
|
```
|
|
|
|
The installation root is determined, in order of precedence:
|
|
|
|
- `--root` option
|
|
- `DENO_INSTALL_ROOT` environment variable
|
|
- `$HOME/.deno`
|
|
|
|
These must be added to the path manually if required.
|
|
|
|
```shell
|
|
$ echo 'export PATH="$HOME/.deno/bin:$PATH"' >> ~/.bashrc
|
|
```
|
|
|
|
You must specify permissions that will be used to run the script at installation
|
|
time.
|
|
|
|
```shell
|
|
$ deno install --allow-net --allow-read file_server https://deno.land/std/http/file_server.ts 8080
|
|
```
|
|
|
|
The above command creates an executable called `file_server` that runs with
|
|
write and read permissions and binds to port 8080.
|
|
|
|
For good practice, use the
|
|
[`import.meta.main`](#testing-if-current-file-is-the-main-program) idiom to
|
|
specify the entry point in an executable script.
|
|
|
|
Example:
|
|
|
|
```ts
|
|
// https://example.com/awesome/cli.ts
|
|
async function myAwesomeCli(): Promise<void> {
|
|
-- snip --
|
|
}
|
|
|
|
if (import.meta.main) {
|
|
myAwesomeCli();
|
|
}
|
|
```
|
|
|
|
When you create an executable script make sure to let users know by adding an
|
|
example installation command to your repository:
|
|
|
|
```shell
|
|
# Install using deno install
|
|
|
|
$ deno install awesome_cli https://example.com/awesome/cli.ts
|
|
```
|
|
|
|
## Proxies
|
|
|
|
Deno supports proxies for module downloads and `fetch` API.
|
|
|
|
Proxy configuration is read from environmental variables: `HTTP_PROXY` and
|
|
`HTTPS_PROXY`.
|
|
|
|
In case of Windows if environmental variables are not found Deno falls back to
|
|
reading proxies from registry.
|
|
|
|
## Lock file
|
|
|
|
Deno can store and check module subresource integrity for modules using a small
|
|
JSON file. Use the `--lock=lock.json` to enable and specify lock file checking.
|
|
To update or create a lock use `--lock=lock.json --lock-write`.
|
|
|
|
## Import maps
|
|
|
|
Deno supports [import maps](https://github.com/WICG/import-maps).
|
|
|
|
You can use import map with the `--importmap=<FILE>` CLI flag.
|
|
|
|
Current limitations:
|
|
|
|
- single import map
|
|
- no fallback URLs
|
|
- Deno does not support `std:` namespace
|
|
- supports only `file:`, `http:` and `https:` schemes
|
|
|
|
Example:
|
|
|
|
```js
|
|
// import_map.json
|
|
|
|
{
|
|
"imports": {
|
|
"http/": "https://deno.land/std/http/"
|
|
}
|
|
}
|
|
```
|
|
|
|
```ts
|
|
// hello_server.ts
|
|
|
|
import { serve } from "http/server.ts";
|
|
|
|
const body = new TextEncoder().encode("Hello World\n");
|
|
for await (const req of serve(":8000")) {
|
|
req.respond({ body });
|
|
}
|
|
```
|
|
|
|
```shell
|
|
$ deno run --importmap=import_map.json hello_server.ts
|
|
```
|
|
|
|
## WASM support
|
|
|
|
Deno can execute [wasm](https://webassembly.org/) binaries.
|
|
|
|
<!-- prettier-ignore-start -->
|
|
```js
|
|
const wasmCode = new Uint8Array([
|
|
0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127,
|
|
3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0,
|
|
5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145,
|
|
128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97,
|
|
105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0,
|
|
65, 42, 11
|
|
]);
|
|
const wasmModule = new WebAssembly.Module(wasmCode);
|
|
const wasmInstance = new WebAssembly.Instance(wasmModule);
|
|
console.log(wasmInstance.exports.main().toString());
|
|
```
|
|
<!-- prettier-ignore-end -->
|
|
|
|
WASM files can also be loaded using imports:
|
|
|
|
```ts
|
|
import { fib } from "./fib.wasm";
|
|
console.log(fib(20));
|
|
```
|
|
|
|
## Compiler API
|
|
|
|
Deno supports runtime access to the built-in TypeScript compiler. There are
|
|
three methods in the `Deno` namespace that provide this access.
|
|
|
|
### `Deno.compile()`
|
|
|
|
This works similar to `deno cache` in that it can fetch and cache the code,
|
|
compile it, but not run it. It takes up to three arguments, the `rootName`,
|
|
optionally `sources`, and optionally `options`. The `rootName` is the root
|
|
module which will be used to generate the resulting program. This is like the
|
|
module name you would pass on the command line in
|
|
`deno --reload run example.ts`. The `sources` is a hash where the key is the
|
|
fully qualified module name, and the value is the text source of the module. If
|
|
`sources` is passed, Deno will resolve all the modules from within that hash and
|
|
not attempt to resolve them outside of Deno. If `sources` are not provided, Deno
|
|
will resolve modules as if the root module had been passed on the command line.
|
|
Deno will also cache any of these resources. The `options` argument is a set of
|
|
options of type `Deno.CompilerOptions`, which is a subset of the TypeScript
|
|
compiler options containing the ones supported by Deno.
|
|
|
|
The method resolves with a tuple. The first argument contains any diagnostics
|
|
(syntax or type errors) related to the code. The second argument is a map where
|
|
the keys are the output filenames and the values are the content.
|
|
|
|
An example of providing sources:
|
|
|
|
```ts
|
|
const [diagnostics, emitMap] = await Deno.compile("/foo.ts", {
|
|
"/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
|
|
"/bar.ts": `export const bar = "bar";\n`,
|
|
});
|
|
|
|
assert(diagnostics == null); // ensuring no diagnostics are returned
|
|
console.log(emitMap);
|
|
```
|
|
|
|
We would expect map to contain 4 "files", named `/foo.js.map`, `/foo.js`,
|
|
`/bar.js.map`, and `/bar.js`.
|
|
|
|
When not supplying resources, you can use local or remote modules, just like you
|
|
could do on the command line. So you could do something like this:
|
|
|
|
```ts
|
|
const [diagnostics, emitMap] = await Deno.compile(
|
|
"https://deno.land/std/examples/welcome.ts"
|
|
);
|
|
```
|
|
|
|
In this case `emitMap` will contain a simple `console.log()` statement.
|
|
|
|
### `Deno.bundle()`
|
|
|
|
This works a lot like `deno bundle` does on the command line. It is also like
|
|
`Deno.compile()`, except instead of returning a map of files, it returns a
|
|
single string, which is a self-contained JavaScript ES module which will include
|
|
all of the code that was provided or resolved as well as exports of all the
|
|
exports of the root module that was provided. It takes up to three arguments,
|
|
the `rootName`, optionally `sources`, and optionally `options`. The `rootName`
|
|
is the root module which will be used to generate the resulting program. This is
|
|
like module name you would pass on the command line in `deno bundle example.ts`.
|
|
The `sources` is a hash where the key is the fully qualified module name, and
|
|
the value is the text source of the module. If `sources` is passed, Deno will
|
|
resolve all the modules from within that hash and not attempt to resolve them
|
|
outside of Deno. If `sources` are not provided, Deno will resolve modules as if
|
|
the root module had been passed on the command line. Deno will also cache any of
|
|
these resources. The `options` argument is a set of options of type
|
|
`Deno.CompilerOptions`, which is a subset of the TypeScript compiler options
|
|
containing the ones supported by Deno.
|
|
|
|
An example of providing sources:
|
|
|
|
```ts
|
|
const [diagnostics, emit] = await Deno.bundle("/foo.ts", {
|
|
"/foo.ts": `import * as bar from "./bar.ts";\nconsole.log(bar);\n`,
|
|
"/bar.ts": `export const bar = "bar";\n`,
|
|
});
|
|
|
|
assert(diagnostics == null); // ensuring no diagnostics are returned
|
|
console.log(emit);
|
|
```
|
|
|
|
We would expect `emit` to be the text for an ES module, which would contain the
|
|
output sources for both modules.
|
|
|
|
When not supplying resources, you can use local or remote modules, just like you
|
|
could do on the command line. So you could do something like this:
|
|
|
|
```ts
|
|
const [diagnostics, emit] = await Deno.bundle(
|
|
"https://deno.land/std/http/server.ts"
|
|
);
|
|
```
|
|
|
|
In this case `emit` will be a self contained JavaScript ES module with all of
|
|
its dependencies resolved and exporting the same exports as the source module.
|
|
|
|
### `Deno.transpileOnly()`
|
|
|
|
This is based off of the TypeScript function `transpileModule()`. All this does
|
|
is "erase" any types from the modules and emit JavaScript. There is no type
|
|
checking and no resolution of dependencies. It accepts up to two arguments, the
|
|
first is a hash where the key is the module name and the value is the content.
|
|
The only purpose of the module name is when putting information into a source
|
|
map, of what the source file name was. The second argument contains optional
|
|
`options` of the type `Deno.CompilerOptions`. The function resolves with a map
|
|
where the key is the source module name supplied, and the value is an object
|
|
with a property of `source` and optionally `map`. The first is the output
|
|
contents of the module. The `map` property is the source map. Source maps are
|
|
provided by default, but can be turned off via the `options` argument.
|
|
|
|
An example:
|
|
|
|
```ts
|
|
const result = await Deno.transpileOnly({
|
|
"/foo.ts": `enum Foo { Foo, Bar, Baz };\n`,
|
|
});
|
|
|
|
console.log(result["/foo.ts"].source);
|
|
console.log(result["/foo.ts"].map);
|
|
```
|
|
|
|
We would expect the `enum` would be rewritten to an IIFE which constructs the
|
|
enumerable, and the map to be defined.
|
|
|
|
## TypeScript Compiler Options
|
|
|
|
In the Deno ecosystem, all strict flags are enabled in order to comply with
|
|
TypeScript's ideal of being `strict` by default. However, in order to provide a
|
|
way to support customization a configuration file such as `tsconfig.json` might
|
|
be provided to Deno on program execution.
|
|
|
|
You need to explicitly tell Deno where to look for this configuration by setting
|
|
the `-c` argument when executing your application.
|
|
|
|
```bash
|
|
deno -c tsconfig.json mod.ts
|
|
```
|
|
|
|
Following are the currently allowed settings and their default values in Deno:
|
|
|
|
```json
|
|
{
|
|
"compilerOptions": {
|
|
"allowJs": false,
|
|
"allowUmdGlobalAccess": false,
|
|
"allowUnreachableCode": false,
|
|
"allowUnusedLabels": false,
|
|
"alwaysStrict": true,
|
|
"assumeChangesOnlyAffectDirectDependencies": false,
|
|
"checkJs": false,
|
|
"disableSizeLimit": false,
|
|
"generateCpuProfile": "profile.cpuprofile",
|
|
"jsx": "react",
|
|
"jsxFactory": "React.createElement",
|
|
"lib": [],
|
|
"noFallthroughCasesInSwitch": false,
|
|
"noImplicitAny": true,
|
|
"noImplicitReturns": true,
|
|
"noImplicitThis": true,
|
|
"noImplicitUseStrict": false,
|
|
"noStrictGenericChecks": false,
|
|
"noUnusedLocals": false,
|
|
"noUnusedParameters": false,
|
|
"preserveConstEnums": false,
|
|
"removeComments": false,
|
|
"resolveJsonModule": true,
|
|
"strict": true,
|
|
"strictBindCallApply": true,
|
|
"strictFunctionTypes": true,
|
|
"strictNullChecks": true,
|
|
"strictPropertyInitialization": true,
|
|
"suppressExcessPropertyErrors": false,
|
|
"suppressImplicitAnyIndexErrors": false,
|
|
"useDefineForClassFields": false
|
|
}
|
|
}
|
|
```
|
|
|
|
For documentation on allowed values and use cases please visit the
|
|
[typescript docs](https://www.typescriptlang.org/docs/handbook/compiler-options.html).
|
|
|
|
**Note**: Any options not listed above are either not supported by Deno or are
|
|
listed as deprecated/experimental in the TypeScript documentation.
|
|
|
|
## Program lifecycle
|
|
|
|
Deno supports browser compatible lifecycle events: `load` and `unload`. You can
|
|
use these events to provide setup and cleanup code in your program.
|
|
|
|
Listener for `load` events can be asynchronous and will be awaited. Listener for
|
|
`unload` events need to be synchronous. Both events cannot be cancelled.
|
|
|
|
Example:
|
|
|
|
```typescript
|
|
// main.ts
|
|
import "./imported.ts";
|
|
|
|
const handler = (e: Event): void => {
|
|
console.log(`got ${e.type} event in event handler (main)`);
|
|
};
|
|
|
|
window.addEventListener("load", handler);
|
|
|
|
window.addEventListener("unload", handler);
|
|
|
|
window.onload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onload function (main)`);
|
|
};
|
|
|
|
window.onunload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onunload function (main)`);
|
|
};
|
|
|
|
// imported.ts
|
|
const handler = (e: Event): void => {
|
|
console.log(`got ${e.type} event in event handler (imported)`);
|
|
};
|
|
|
|
window.addEventListener("load", handler);
|
|
window.addEventListener("unload", handler);
|
|
|
|
window.onload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onload function (imported)`);
|
|
};
|
|
|
|
window.onunload = (e: Event): void => {
|
|
console.log(`got ${e.type} event in onunload function (imported)`);
|
|
};
|
|
|
|
console.log("log from imported script");
|
|
```
|
|
|
|
Note that you can use both `window.addEventListener` and
|
|
`window.onload`/`window.onunload` to define handlers for events. There is a
|
|
major difference between them, let's run example:
|
|
|
|
```shell
|
|
$ deno main.ts
|
|
log from imported script
|
|
log from main script
|
|
got load event in onload function (main)
|
|
got load event in event handler (imported)
|
|
got load event in event handler (main)
|
|
got unload event in onunload function (main)
|
|
got unload event in event handler (imported)
|
|
got unload event in event handler (main)
|
|
```
|
|
|
|
All listeners added using `window.addEventListener` were run, but
|
|
`window.onload` and `window.onunload` defined in `main.ts` overridden handlers
|
|
defined in `imported.ts`.
|
|
|
|
## Internal details
|
|
|
|
### Deno and Linux analogy
|
|
|
|
| **Linux** | **Deno** |
|
|
| ------------------------------: | :------------------------------- |
|
|
| Processes | Web Workers |
|
|
| Syscalls | Ops |
|
|
| File descriptors (fd) | [Resource ids (rid)](#resources) |
|
|
| Scheduler | Tokio |
|
|
| Userland: libc++ / glib / boost | https://deno.land/std/ |
|
|
| /proc/\$\$/stat | [Deno.metrics()](#metrics) |
|
|
| man pages | deno types |
|
|
|
|
#### Resources
|
|
|
|
Resources (AKA `rid`) are Deno's version of file descriptors. They are integer
|
|
values used to refer to open files, sockets, and other concepts. For testing it
|
|
would be good to be able to query the system for how many open resources there
|
|
are.
|
|
|
|
```ts
|
|
const { resources, close } = Deno;
|
|
console.log(resources());
|
|
// { 0: "stdin", 1: "stdout", 2: "stderr" }
|
|
close(0);
|
|
console.log(resources());
|
|
// { 1: "stdout", 2: "stderr" }
|
|
```
|
|
|
|
#### Metrics
|
|
|
|
Metrics is Deno's internal counter for various statistics.
|
|
|
|
```shell
|
|
> console.table(Deno.metrics())
|
|
┌──────────────────┬────────┐
|
|
│ (index) │ Values │
|
|
├──────────────────┼────────┤
|
|
│ opsDispatched │ 9 │
|
|
│ opsCompleted │ 9 │
|
|
│ bytesSentControl │ 504 │
|
|
│ bytesSentData │ 0 │
|
|
│ bytesReceived │ 856 │
|
|
└──────────────────┴────────┘
|
|
```
|
|
|
|
### Schematic diagram
|
|
|
|
<img src="https://deno.land/images/schematic_v0.2.png">
|
|
|
|
### Profiling
|
|
|
|
To start profiling,
|
|
|
|
```sh
|
|
# Make sure we're only building release.
|
|
# Build deno and V8's d8.
|
|
ninja -C target/release d8
|
|
|
|
# Start the program we want to benchmark with --prof
|
|
./target/release/deno tests/http_bench.ts --allow-net --v8-flags=--prof &
|
|
|
|
# Exercise it.
|
|
third_party/wrk/linux/wrk http://localhost:4500/
|
|
kill `pgrep deno`
|
|
```
|
|
|
|
V8 will write a file in the current directory that looks like this:
|
|
`isolate-0x7fad98242400-v8.log`. To examine this file:
|
|
|
|
```sh
|
|
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
|
|
isolate-0x7fad98242400-v8.log > prof.log
|
|
# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
|
|
```
|
|
|
|
`prof.log` will contain information about tick distribution of different calls.
|
|
|
|
To view the log with Web UI, generate JSON file of the log:
|
|
|
|
```sh
|
|
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
|
|
isolate-0x7fad98242400-v8.log --preprocess > prof.json
|
|
```
|
|
|
|
Open `third_party/v8/tools/profview/index.html` in your browser, and select
|
|
`prof.json` to view the distribution graphically.
|
|
|
|
Useful V8 flags during profiling:
|
|
|
|
- --prof
|
|
- --log-internal-timer-events
|
|
- --log-timer-events
|
|
- --track-gc
|
|
- --log-source-code
|
|
- --track-gc-object-stats
|
|
|
|
To learn more about `d8` and profiling, check out the following links:
|
|
|
|
- [https://v8.dev/docs/d8](https://v8.dev/docs/d8)
|
|
- [https://v8.dev/docs/profile](https://v8.dev/docs/profile)
|
|
|
|
### Debugging with LLDB
|
|
|
|
We can use LLDB to debug Deno.
|
|
|
|
```shell
|
|
$ lldb -- target/debug/deno run tests/worker.js
|
|
> run
|
|
> bt
|
|
> up
|
|
> up
|
|
> l
|
|
```
|
|
|
|
To debug Rust code, we can use `rust-lldb`. It should come with `rustc` and is a
|
|
wrapper around LLDB.
|
|
|
|
```shell
|
|
$ rust-lldb -- ./target/debug/deno run --allow-net tests/http_bench.ts
|
|
# On macOS, you might get warnings like
|
|
# `ImportError: cannot import name _remove_dead_weakref`
|
|
# In that case, use system python by setting PATH, e.g.
|
|
# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
|
|
(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.36.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
|
|
(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
|
|
(lldb) type category enable Rust
|
|
(lldb) target create "../deno/target/debug/deno"
|
|
Current executable set to '../deno/target/debug/deno' (x86_64).
|
|
(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
|
|
(lldb) b op_start
|
|
(lldb) r
|
|
```
|
|
|
|
### Deno Core
|
|
|
|
The core binding layer for Deno. It is released as a
|
|
[standalone crate](https://crates.io/crates/deno). Inside of core is V8 itself,
|
|
with a binding API called "libdeno". See the crate documentation for more
|
|
details.
|
|
|
|
### Continuous Benchmarks
|
|
|
|
See our benchmarks [over here](https://deno.land/benchmarks.html)
|
|
|
|
The benchmark chart supposes `//website/data.json` has the type
|
|
`BenchmarkData[]` where `BenchmarkData` is defined like the below:
|
|
|
|
```ts
|
|
interface ExecTimeData {
|
|
mean: number;
|
|
stddev: number;
|
|
user: number;
|
|
system: number;
|
|
min: number;
|
|
max: number;
|
|
}
|
|
|
|
interface BenchmarkData {
|
|
created_at: string;
|
|
sha1: string;
|
|
benchmark: {
|
|
[key: string]: ExecTimeData;
|
|
};
|
|
binarySizeData: {
|
|
[key: string]: number;
|
|
};
|
|
threadCountData: {
|
|
[key: string]: number;
|
|
};
|
|
syscallCountData: {
|
|
[key: string]: number;
|
|
};
|
|
}
|
|
```
|
|
|
|
### Logos
|
|
|
|
These Deno logos, like the Deno software, are distributed under the MIT license
|
|
(public domain and free for use)
|
|
|
|
- [A hand drawn one by @ry](https://deno.land/images/deno_logo.png)
|
|
|
|
- [An animated one by @hashrock](https://github.com/denolib/animated-deno-logo/)
|
|
|
|
- [A high resolution SVG one by @kevinkassimo](https://github.com/denolib/high-res-deno-logo)
|
|
|
|
- [A pixelated animation one by @tanakaworld](https://deno.land/images/deno_logo_4.gif)
|
|
|
|
## Contributing
|
|
|
|
- Read the [style guide](style_guide.md).
|
|
- Progress towards future releases is tracked
|
|
[here](https://github.com/denoland/deno/milestones).
|
|
- Please don't make [the benchmarks](https://deno.land/benchmarks.html) worse.
|
|
- Ask for help in the [community chat room](https://discord.gg/TGMHGv6).
|
|
- If you are going to work on an issue, mention so in the issue comments
|
|
_before_ you start working on the issue.
|
|
|
|
### Development
|
|
|
|
#### Cloning the Repository
|
|
|
|
Clone on Linux or Mac:
|
|
|
|
```bash
|
|
git clone --recurse-submodules https://github.com/denoland/deno.git
|
|
```
|
|
|
|
Extra steps for Windows users:
|
|
|
|
1. [Enable "Developer Mode"](https://www.google.com/search?q=windows+enable+developer+mode)
|
|
(otherwise symlinks would require administrator privileges).
|
|
2. Make sure you are using git version 2.19.2.windows.1 or newer.
|
|
3. Set `core.symlinks=true` before the checkout:
|
|
```bash
|
|
git config --global core.symlinks true
|
|
git clone --recurse-submodules https://github.com/denoland/deno.git
|
|
```
|
|
|
|
#### Prerequisites
|
|
|
|
The easiest way to build Deno is by using a precompiled version of V8:
|
|
|
|
```
|
|
cargo build -vv
|
|
```
|
|
|
|
However if you want to build Deno and V8 from source code:
|
|
|
|
```
|
|
V8_FROM_SOURCE=1 cargo build -vv
|
|
```
|
|
|
|
When building V8 from source, there are more dependencies:
|
|
|
|
[Python 2](https://www.python.org/downloads). Ensure that a suffix-less
|
|
`python`/`python.exe` exists in your `PATH` and it refers to Python 2,
|
|
[not 3](https://github.com/denoland/deno/issues/464#issuecomment-411795578).
|
|
|
|
For Linux users glib-2.0 development files must also be installed. (On Ubuntu,
|
|
run `apt install libglib2.0-dev`.)
|
|
|
|
Mac users must have [XCode](https://developer.apple.com/xcode/) installed.
|
|
|
|
For Windows users:
|
|
|
|
1. Get [VS Community 2019](https://www.visualstudio.com/downloads/) with
|
|
"Desktop development with C++" toolkit and make sure to select the following
|
|
required tools listed below along with all C++ tools.
|
|
|
|
- Visual C++ tools for CMake
|
|
- Windows 10 SDK (10.0.17763.0)
|
|
- Testing tools core features - Build Tools
|
|
- Visual C++ ATL for x86 and x64
|
|
- Visual C++ MFC for x86 and x64
|
|
- C++/CLI support
|
|
- VC++ 2015.3 v14.00 (v140) toolset for desktop
|
|
|
|
2. Enable "Debugging Tools for Windows". Go to "Control Panel" → "Programs" →
|
|
"Programs and Features" → Select "Windows Software Development Kit - Windows
|
|
10" → "Change" → "Change" → Check "Debugging Tools For Windows" → "Change" ->
|
|
"Finish". Or use:
|
|
[Debugging Tools for Windows](https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/)
|
|
(Notice: it will download the files, you should install
|
|
`X64 Debuggers And Tools-x64_en-us.msi` file manually.)
|
|
|
|
See [rusty_v8's README](https://github.com/denoland/rusty_v8) for more details
|
|
about the V8 build.
|
|
|
|
#### Building
|
|
|
|
Build with Cargo:
|
|
|
|
```bash
|
|
# Build:
|
|
cargo build -vv
|
|
|
|
# Build errors? Ensure you have latest master and try building again, or if that doesn't work try:
|
|
cargo clean && cargo build -vv
|
|
|
|
# Run:
|
|
./target/debug/deno cli/tests/002_hello.ts
|
|
```
|
|
|
|
#### Testing and Tools
|
|
|
|
Test `deno`:
|
|
|
|
```bash
|
|
# Run the whole suite:
|
|
cargo test
|
|
|
|
# Only test cli/js/:
|
|
cargo test js_unit_tests
|
|
```
|
|
|
|
Test `std/`:
|
|
|
|
```bash
|
|
cargo test std_tests
|
|
```
|
|
|
|
Lint the code:
|
|
|
|
```bash
|
|
./tools/lint.py
|
|
```
|
|
|
|
Format the code:
|
|
|
|
```bash
|
|
./tools/format.py
|
|
```
|
|
|
|
### Submitting a Pull Request
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Before submitting, please make sure the following is done:
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1. That there is a related issue and it is referenced in the PR text.
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2. There are tests that cover the changes.
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3. Ensure `cargo test` passes.
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4. Format your code with `tools/format.py`
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5. Make sure `./tools/lint.py` passes.
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### Changes to `third_party`
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[`deno_third_party`](https://github.com/denoland/deno_third_party) contains most
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of the external code that Deno depends on, so that we know exactly what we are
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executing at any given time. It is carefully maintained with a mixture of manual
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labor and private scripts. It's likely you will need help from @ry or
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@piscisaureus to make changes.
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### Adding Ops (aka bindings)
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We are very concerned about making mistakes when adding new APIs. When adding an
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Op to Deno, the counterpart interfaces on other platforms should be researched.
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Please list how this functionality is done in Go, Node, Rust, and Python.
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As an example, see how `Deno.rename()` was proposed and added in
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[PR #671](https://github.com/denoland/deno/pull/671).
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### Documenting APIs
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It is important to document public APIs and we want to do that inline with the
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code. This helps ensure that code and documentation are tightly coupled
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together.
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#### Utilize JSDoc
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All publicly exposed APIs and types, both via the `deno` module as well as the
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global/`window` namespace should have JSDoc documentation. This documentation is
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parsed and available to the TypeScript compiler, and therefore easy to provide
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further downstream. JSDoc blocks come just prior to the statement they apply to
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and are denoted by a leading `/**` before terminating with a `*/`. For example:
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```ts
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/** A simple JSDoc comment */
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export const FOO = "foo";
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```
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