Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com> Co-authored-by: Kenta Moriuchi <moriken@kimamass.com> Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
1.4 KiB
Tools
Documentation for various tooling in support of Deno development.
format.js
This script will format the code (currently using dprint, rustfmt). It is a prerequisite to run this before code check in.
To run formatting:
deno run --allow-read --allow-write --allow-run --unstable ./tools/format.js
lint.js
This script will lint the code base (currently using dlint, clippy). It is a prerequisite to run this before code check in.
To run linting:
deno run --allow-read --allow-write --allow-run --unstable ./tools/lint.js
Tip: You can also use cargo to run the current or pending build of the deno executable
cargo run -- run --allow-read --allow-write --allow-run --unstable ./tools/<script>
wgpu_sync.js
wgpu_sync.js
streamlines updating deno_webgpu
from
gfx-rs/wgpu.
It essentially vendors the deno_webgpu
tree with a few minor patches applied
on top, somewhat similar to git subtree
.
- Update
COMMIT
orV_WGPU
in./tools/wgpu_sync.js
- Run
./tools/wgpu_sync.js
- Double check changes, possibly patch
- Commit & send a PR with the updates
copyright_checker.js
copyright_checker.js
is used to check copyright headers in the codebase.
To run the copyright checker:
deno run --allow-read --allow-run --unstable ./tools/copyright_checker.js
Then it will check all code files in the repository and report any files that are not properly licensed.