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denoland-deno/tools/README.md
Leo Kettmeir 393abed387
feat: bring back WebGPU (#20812)
Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Kenta Moriuchi <moriken@kimamass.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2023-12-09 01:19:16 +01:00

1.4 KiB

Tools

Documentation for various tooling in support of Deno development.

format.js

This script will format the code (currently using dprint, rustfmt). It is a prerequisite to run this before code check in.

To run formatting:

deno run --allow-read --allow-write --allow-run --unstable ./tools/format.js

lint.js

This script will lint the code base (currently using dlint, clippy). It is a prerequisite to run this before code check in.

To run linting:

deno run --allow-read --allow-write --allow-run --unstable ./tools/lint.js

Tip: You can also use cargo to run the current or pending build of the deno executable

cargo run -- run --allow-read --allow-write --allow-run --unstable ./tools/<script>

wgpu_sync.js

wgpu_sync.js streamlines updating deno_webgpu from gfx-rs/wgpu.

It essentially vendors the deno_webgpu tree with a few minor patches applied on top, somewhat similar to git subtree.

  1. Update COMMIT or V_WGPU in ./tools/wgpu_sync.js
  2. Run ./tools/wgpu_sync.js
  3. Double check changes, possibly patch
  4. Commit & send a PR with the updates

copyright_checker.js is used to check copyright headers in the codebase.

To run the copyright checker:

deno run --allow-read --allow-run --unstable  ./tools/copyright_checker.js

Then it will check all code files in the repository and report any files that are not properly licensed.