1
0
Fork 0
mirror of https://github.com/denoland/deno.git synced 2024-11-24 15:19:26 -05:00
A modern runtime for JavaScript and TypeScript. https://deno.com/
Find a file
Nathan Whitaker dd8cbf5e29
fix(node): fix worker_threads issues blocking Angular support (#26024)
Fixes #22995. Fixes #23000.

There were a handful of bugs here causing the hang (each with a
corresponding minimized test):

- We were canceling recv futures when `receiveMessageOnPort` was called,
but this caused the "receive loop" in the message port to exit. This was
due to the fact that `CancelHandle`s are never reset (i.e., once you
`cancel` a `CancelHandle`, it remains cancelled). That meant that after
`receieveMessageOnPort` was called, the subsequent calls to
`op_message_port_recv_message` would throw `Interrupted` exceptions, and
we would exit the loop.

The cancellation, however, isn't actually necessary.
`op_message_port_recv_message` only borrows the underlying port for long
enough to poll the receiver, so the borrow there could never overlap
with `op_message_port_recv_message_sync`.

- Calling `MessagePort.unref()` caused the "receive loop" in the message
port to exit. This was because we were setting
`messageEventListenerCount` to 0 on unref. Not only does that break the
counter when multiple `MessagePort`s are present in the same thread, but
we also exited the "receive loop" whenever the listener count was 0. I
assume this was to prevent the recv promise from keeping the event loop
open.

Instead of this, I chose to just unref the recv promise as needed to
control the event loop.

- The last bug causing the hang (which was a doozy to debug) ended up
being an unfortunate interaction between how we implement our
messageport "receive loop" and a pattern found in `npm:piscina` (which
angular uses). The gist of it is that piscina uses an atomic wait loop
along with `receiveMessageOnPort` in its worker threads, and as the
worker is getting started, the following incredibly convoluted series of
events occurs:
   1. Parent sends a MessagePort `p` to worker
   2. Parent sends a message `m` to the port `p`
3. Parent notifies the worker with `Atomics.notify` that a new message
is available
   4. Worker receives message, adds "message" listener to port `p`
   5. Adding the listener triggers `MessagePort.start()` on `p`
6. Receive loop in MessagePort.start receives the message `m`, but then
hits an await point and yields (before dispatching the "message" event)
7. Worker continues execution, starts the atomic wait loop, and
immediately receives the existing notification from the parent that a
message is available
8. Worker attempts to receive the new message `m` with
`receiveMessageOnPort`, but this returns `undefined` because the receive
loop already took the message in 6
9. Atomic wait loop continues to next iteration, waiting for the next
message with `Atomic.wait`
10. `Atomic.wait` blocks the worker thread, which prevents the receive
loop from continuing and dispatching the "message" event for the
received message
11. The parent waits for the worker to respond to the first message, and
waits
12. The thread can't make any more progress, and the whole process hangs

The fix I've chosen here (which I don't particularly love, but it works)
is to just delay the `MessagePort.start` call until the end of the event
loop turn, so that the atomic wait loop receives the message first. This
prevents the hang.

---

Those were the main issues causing the hang. There ended up being a few
other small bugs as well, namely `exit` being emitted multiple times,
and not patching up the message port when it's received by
`receiveMessageOnPort`.
2024-10-04 09:26:32 -07:00
.cargo feat: bring back WebGPU (#20812) 2023-12-09 01:19:16 +01:00
.devcontainer fix(devcontainer): moved settings to customizations/vscode (#21512) 2023-12-19 13:29:39 +01:00
.github chore: release deno_* crates (#25987) 2024-10-02 14:27:34 +00:00
bench_util chore: release deno_* crates (#25987) 2024-10-02 14:27:34 +00:00
cli fix(install): surface package.json dependency errors (#26023) 2024-10-04 07:52:00 +00:00
ext fix(node): fix worker_threads issues blocking Angular support (#26024) 2024-10-04 09:26:32 -07:00
resolvers fix(install): store tags associated with package in node_modules dir (#26000) 2024-10-02 17:16:46 -07:00
runtime fix(node): fix worker_threads issues blocking Angular support (#26024) 2024-10-04 09:26:32 -07:00
tests fix(node): fix worker_threads issues blocking Angular support (#26024) 2024-10-04 09:26:32 -07:00
tools tests: enable package_json_node_modules_none (#25825) 2024-10-04 09:56:13 +00:00
.dlint.json chore: enable no-console dlint rule (#25113) 2024-08-20 15:14:37 -04:00
.dprint.json refactor: move ByonmNpmResolver to deno_resolver (#25937) 2024-09-30 13:33:32 +00:00
.editorconfig chore(tests): Remove vestiges of cli/tests folder (#22712) 2024-03-05 13:49:21 -07:00
.gitattributes chore: move cli/tests/ -> tests/ (#22369) 2024-02-10 20:22:13 +00:00
.gitignore chore: move tools/wpt to tests/wpt/runner (#22545) 2024-03-05 00:41:16 +00:00
.gitmodules chore: make remaining submodules shallow (#23441) 2024-04-18 19:45:09 +00:00
.rustfmt.toml chore: update copyright year to 2023 (#17247) 2023-01-02 21:00:42 +00:00
Cargo.lock fix(npm): root package has peer dependency on itself (#26022) 2024-10-03 14:18:36 +00:00
Cargo.toml fix(npm): root package has peer dependency on itself (#26022) 2024-10-03 14:18:36 +00:00
import_map.json chore: update std submodule (#25595) 2024-09-12 22:32:09 +10:00
LICENSE.md chore: update LICENSE.md to 2024 (#21833) 2024-01-06 19:14:38 -05:00
README.md chore: update references to deno_std to use JSR (#23239) 2024-04-10 17:26:35 -04:00
Releases.md chore: forward v1.46.3 release commit to main (#25425) 2024-09-04 17:16:24 +00:00
rust-toolchain.toml chore: Rust 1.80.1 (#25089) 2024-08-18 22:24:56 -04:00

Deno

Twitter badge Discord badge YouTube badge

the deno mascot dinosaur standing in the rain

Deno (/ˈdiːnoʊ/, pronounced dee-no) is a JavaScript, TypeScript, and WebAssembly runtime with secure defaults and a great developer experience. It's built on V8, Rust, and Tokio.

Learn more about the Deno runtime in the documentation.

Installation

Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.

Shell (Mac, Linux):

curl -fsSL https://deno.land/install.sh | sh

PowerShell (Windows):

irm https://deno.land/install.ps1 | iex

Homebrew (Mac):

brew install deno

Chocolatey (Windows):

choco install deno

Build and install from source

Complete instructions for building Deno from source can be found in the manual here.

Your first Deno program

Deno can be used for many different applications, but is most commonly used to build web servers. Create a file called server.ts and include the following TypeScript code:

Deno.serve((_req: Request) => {
  return new Response("Hello, world!");
});

Run your server with the following command:

deno run --allow-net server.ts

This should start a local web server on http://localhost:8000.

Learn more about writing and running Deno programs in the docs.

Additional resources

Contributing

We appreciate your help! To contribute, please read our contributing instructions.