dd8cbf5e29
Fixes #22995. Fixes #23000. There were a handful of bugs here causing the hang (each with a corresponding minimized test): - We were canceling recv futures when `receiveMessageOnPort` was called, but this caused the "receive loop" in the message port to exit. This was due to the fact that `CancelHandle`s are never reset (i.e., once you `cancel` a `CancelHandle`, it remains cancelled). That meant that after `receieveMessageOnPort` was called, the subsequent calls to `op_message_port_recv_message` would throw `Interrupted` exceptions, and we would exit the loop. The cancellation, however, isn't actually necessary. `op_message_port_recv_message` only borrows the underlying port for long enough to poll the receiver, so the borrow there could never overlap with `op_message_port_recv_message_sync`. - Calling `MessagePort.unref()` caused the "receive loop" in the message port to exit. This was because we were setting `messageEventListenerCount` to 0 on unref. Not only does that break the counter when multiple `MessagePort`s are present in the same thread, but we also exited the "receive loop" whenever the listener count was 0. I assume this was to prevent the recv promise from keeping the event loop open. Instead of this, I chose to just unref the recv promise as needed to control the event loop. - The last bug causing the hang (which was a doozy to debug) ended up being an unfortunate interaction between how we implement our messageport "receive loop" and a pattern found in `npm:piscina` (which angular uses). The gist of it is that piscina uses an atomic wait loop along with `receiveMessageOnPort` in its worker threads, and as the worker is getting started, the following incredibly convoluted series of events occurs: 1. Parent sends a MessagePort `p` to worker 2. Parent sends a message `m` to the port `p` 3. Parent notifies the worker with `Atomics.notify` that a new message is available 4. Worker receives message, adds "message" listener to port `p` 5. Adding the listener triggers `MessagePort.start()` on `p` 6. Receive loop in MessagePort.start receives the message `m`, but then hits an await point and yields (before dispatching the "message" event) 7. Worker continues execution, starts the atomic wait loop, and immediately receives the existing notification from the parent that a message is available 8. Worker attempts to receive the new message `m` with `receiveMessageOnPort`, but this returns `undefined` because the receive loop already took the message in 6 9. Atomic wait loop continues to next iteration, waiting for the next message with `Atomic.wait` 10. `Atomic.wait` blocks the worker thread, which prevents the receive loop from continuing and dispatching the "message" event for the received message 11. The parent waits for the worker to respond to the first message, and waits 12. The thread can't make any more progress, and the whole process hangs The fix I've chosen here (which I don't particularly love, but it works) is to just delay the `MessagePort.start` call until the end of the event loop turn, so that the atomic wait loop receives the message first. This prevents the hang. --- Those were the main issues causing the hang. There ended up being a few other small bugs as well, namely `exit` being emitted multiple times, and not patching up the message port when it's received by `receiveMessageOnPort`. |
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.. | ||
examples/extension | ||
js | ||
ops | ||
permissions | ||
Cargo.toml | ||
clippy.toml | ||
code_cache.rs | ||
errors.rs | ||
fmt_errors.rs | ||
fs_util.rs | ||
inspector_server.rs | ||
js.rs | ||
lib.rs | ||
permissions.rs | ||
README.md | ||
shared.rs | ||
snapshot.rs | ||
tokio_util.rs | ||
web_worker.rs | ||
worker.rs | ||
worker_bootstrap.rs |
deno_runtime
crate
This is a slim version of the Deno CLI which removes typescript integration and various tooling (like lint and doc). Basically only JavaScript execution with Deno's operating system bindings (ops).
Stability
This crate is built using battle-tested modules that were originally in the
deno
crate, however the API of this crate is subject to rapid and breaking
changes.
MainWorker
The main API of this crate is MainWorker
. MainWorker
is a structure
encapsulating deno_core::JsRuntime
with a set of ops used to implement Deno
namespace.
When creating a MainWorker
implementors must call MainWorker::bootstrap
to
prepare JS runtime for use.
MainWorker
is highly configurable and allows to customize many of the
runtime's properties:
- module loading implementation
- error formatting
- support for source maps
- support for V8 inspector and Chrome Devtools debugger
- HTTP client user agent, CA certificate
- random number generator seed
Worker
Web API
deno_runtime
comes with support for Worker
Web API. The Worker
API is
implemented using WebWorker
structure.
When creating a new instance of MainWorker
implementors must provide a
callback function that is used when creating a new instance of Worker
.
All WebWorker
instances are descendents of MainWorker
which is responsible
for setting up communication with child worker. Each WebWorker
spawns a new OS
thread that is dedicated solely to that worker.