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https://github.com/denoland/deno.git
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656 lines
19 KiB
Rust
656 lines
19 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
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use deno_core::ResourceId;
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use deno_core::{OpState, Resource};
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use serde::Deserialize;
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use std::borrow::Cow;
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use std::cell::RefCell;
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use std::num::NonZeroU32;
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use crate::texture::GpuTextureAspect;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuCommandEncoder(
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pub(crate) wgpu_core::id::CommandEncoderId,
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);
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impl Resource for WebGpuCommandEncoder {
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fn name(&self) -> Cow<str> {
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"webGPUCommandEncoder".into()
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}
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}
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pub(crate) struct WebGpuCommandBuffer(
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pub(crate) wgpu_core::id::CommandBufferId,
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);
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impl Resource for WebGpuCommandBuffer {
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fn name(&self) -> Cow<str> {
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"webGPUCommandBuffer".into()
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateCommandEncoderArgs {
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device_rid: ResourceId,
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label: Option<String>,
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_measure_execution_time: Option<bool>, // not yet implemented
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}
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pub fn op_webgpu_create_command_encoder(
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state: &mut OpState,
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args: CreateCommandEncoderArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)?;
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let device = device_resource.0;
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let descriptor = wgpu_types::CommandEncoderDescriptor {
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label: args.label.map(Cow::from),
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};
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gfx_put!(device => instance.device_create_command_encoder(
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device,
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&descriptor,
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std::marker::PhantomData
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) => state, WebGpuCommandEncoder)
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuRenderPassColorAttachment {
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view: ResourceId,
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resolve_target: Option<ResourceId>,
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load_op: GpuLoadOp<super::render_pass::GpuColor>,
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store_op: GpuStoreOp,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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enum GpuLoadOp<T> {
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Load,
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Clear(T),
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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enum GpuStoreOp {
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Store,
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Discard,
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}
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impl From<GpuStoreOp> for wgpu_core::command::StoreOp {
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fn from(value: GpuStoreOp) -> wgpu_core::command::StoreOp {
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match value {
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GpuStoreOp::Store => wgpu_core::command::StoreOp::Store,
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GpuStoreOp::Discard => wgpu_core::command::StoreOp::Discard,
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuRenderPassDepthStencilAttachment {
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view: ResourceId,
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depth_load_op: GpuLoadOp<f32>,
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depth_store_op: GpuStoreOp,
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depth_read_only: bool,
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stencil_load_op: GpuLoadOp<u32>,
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stencil_store_op: GpuStoreOp,
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stencil_read_only: bool,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandEncoderBeginRenderPassArgs {
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command_encoder_rid: ResourceId,
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label: Option<String>,
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color_attachments: Vec<GpuRenderPassColorAttachment>,
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depth_stencil_attachment: Option<GpuRenderPassDepthStencilAttachment>,
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_occlusion_query_set: Option<u32>, // not yet implemented
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}
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pub fn op_webgpu_command_encoder_begin_render_pass(
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state: &mut OpState,
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args: CommandEncoderBeginRenderPassArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
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let mut color_attachments = vec![];
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for color_attachment in args.color_attachments {
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let texture_view_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(color_attachment.view)?;
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let resolve_target = color_attachment
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.resolve_target
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.map(|rid| {
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state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(rid)
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})
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.transpose()?
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.map(|texture| texture.0);
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let attachment = wgpu_core::command::RenderPassColorAttachment {
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view: texture_view_resource.0,
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resolve_target,
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channel: match color_attachment.load_op {
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GpuLoadOp::Load => wgpu_core::command::PassChannel {
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load_op: wgpu_core::command::LoadOp::Load,
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store_op: color_attachment.store_op.into(),
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clear_value: Default::default(),
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read_only: false,
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},
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GpuLoadOp::Clear(color) => wgpu_core::command::PassChannel {
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load_op: wgpu_core::command::LoadOp::Clear,
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store_op: color_attachment.store_op.into(),
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clear_value: wgpu_types::Color {
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r: color.r,
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g: color.g,
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b: color.b,
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a: color.a,
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},
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read_only: false,
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},
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},
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};
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color_attachments.push(attachment)
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}
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let mut depth_stencil_attachment = None;
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if let Some(attachment) = args.depth_stencil_attachment {
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let texture_view_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(attachment.view)?;
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depth_stencil_attachment =
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Some(wgpu_core::command::RenderPassDepthStencilAttachment {
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view: texture_view_resource.0,
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depth: match attachment.depth_load_op {
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GpuLoadOp::Load => wgpu_core::command::PassChannel {
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load_op: wgpu_core::command::LoadOp::Load,
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store_op: attachment.depth_store_op.into(),
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clear_value: 0.0,
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read_only: attachment.depth_read_only,
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},
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GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
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load_op: wgpu_core::command::LoadOp::Clear,
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store_op: attachment.depth_store_op.into(),
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clear_value: value,
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read_only: attachment.depth_read_only,
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},
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},
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stencil: match attachment.stencil_load_op {
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GpuLoadOp::Load => wgpu_core::command::PassChannel {
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load_op: wgpu_core::command::LoadOp::Load,
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store_op: attachment.stencil_store_op.into(),
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clear_value: 0,
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read_only: attachment.stencil_read_only,
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},
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GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
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load_op: wgpu_core::command::LoadOp::Clear,
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store_op: attachment.stencil_store_op.into(),
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clear_value: value,
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read_only: attachment.stencil_read_only,
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},
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},
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});
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}
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let descriptor = wgpu_core::command::RenderPassDescriptor {
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label: args.label.map(Cow::from),
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color_attachments: Cow::from(color_attachments),
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depth_stencil_attachment: depth_stencil_attachment.as_ref(),
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};
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let render_pass = wgpu_core::command::RenderPass::new(
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command_encoder_resource.0,
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&descriptor,
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);
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let rid = state
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.resource_table
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.add(super::render_pass::WebGpuRenderPass(RefCell::new(
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render_pass,
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)));
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Ok(WebGpuResult::rid(rid))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandEncoderBeginComputePassArgs {
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command_encoder_rid: ResourceId,
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label: Option<String>,
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}
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pub fn op_webgpu_command_encoder_begin_compute_pass(
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state: &mut OpState,
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args: CommandEncoderBeginComputePassArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
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let descriptor = wgpu_core::command::ComputePassDescriptor {
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label: args.label.map(Cow::from),
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};
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let compute_pass = wgpu_core::command::ComputePass::new(
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command_encoder_resource.0,
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&descriptor,
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);
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let rid = state
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.resource_table
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.add(super::compute_pass::WebGpuComputePass(RefCell::new(
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compute_pass,
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)));
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Ok(WebGpuResult::rid(rid))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandEncoderCopyBufferToBufferArgs {
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command_encoder_rid: ResourceId,
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source: ResourceId,
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source_offset: u64,
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destination: ResourceId,
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destination_offset: u64,
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size: u64,
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}
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pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
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state: &mut OpState,
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args: CommandEncoderCopyBufferToBufferArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
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let command_encoder = command_encoder_resource.0;
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let source_buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.source)?;
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let source_buffer = source_buffer_resource.0;
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let destination_buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.destination)?;
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let destination_buffer = destination_buffer_resource.0;
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gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_buffer(
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command_encoder,
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source_buffer,
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args.source_offset,
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destination_buffer,
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args.destination_offset,
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args.size
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))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuImageCopyBuffer {
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buffer: ResourceId,
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offset: u64,
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bytes_per_row: Option<u32>,
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rows_per_image: Option<u32>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuOrigin3D {
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pub x: u32,
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pub y: u32,
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pub z: u32,
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}
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impl From<GpuOrigin3D> for wgpu_types::Origin3d {
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fn from(origin: GpuOrigin3D) -> wgpu_types::Origin3d {
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wgpu_types::Origin3d {
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x: origin.x,
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y: origin.y,
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z: origin.z,
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuImageCopyTexture {
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pub texture: ResourceId,
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pub mip_level: u32,
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pub origin: GpuOrigin3D,
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pub aspect: GpuTextureAspect,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandEncoderCopyBufferToTextureArgs {
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command_encoder_rid: ResourceId,
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source: GpuImageCopyBuffer,
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destination: GpuImageCopyTexture,
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copy_size: super::texture::GpuExtent3D,
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}
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pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
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state: &mut OpState,
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args: CommandEncoderCopyBufferToTextureArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
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let command_encoder = command_encoder_resource.0;
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let source_buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.source.buffer)?;
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let destination_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
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let source = wgpu_core::command::ImageCopyBuffer {
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buffer: source_buffer_resource.0,
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layout: wgpu_types::ImageDataLayout {
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offset: args.source.offset,
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bytes_per_row: NonZeroU32::new(args.source.bytes_per_row.unwrap_or(0)),
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rows_per_image: NonZeroU32::new(args.source.rows_per_image.unwrap_or(0)),
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},
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};
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let destination = wgpu_core::command::ImageCopyTexture {
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texture: destination_texture_resource.0,
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mip_level: args.destination.mip_level,
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origin: args.destination.origin.into(),
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aspect: args.destination.aspect.into(),
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};
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gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_texture(
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command_encoder,
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&source,
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&destination,
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&args.copy_size.into()
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))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandEncoderCopyTextureToBufferArgs {
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command_encoder_rid: ResourceId,
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source: GpuImageCopyTexture,
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destination: GpuImageCopyBuffer,
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copy_size: super::texture::GpuExtent3D,
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}
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pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
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state: &mut OpState,
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args: CommandEncoderCopyTextureToBufferArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
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let command_encoder = command_encoder_resource.0;
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let source_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(args.source.texture)?;
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let destination_buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.destination.buffer)?;
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let source = wgpu_core::command::ImageCopyTexture {
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texture: source_texture_resource.0,
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mip_level: args.source.mip_level,
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origin: args.source.origin.into(),
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aspect: args.source.aspect.into(),
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};
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let destination = wgpu_core::command::ImageCopyBuffer {
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buffer: destination_buffer_resource.0,
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layout: wgpu_types::ImageDataLayout {
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offset: args.destination.offset,
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bytes_per_row: NonZeroU32::new(
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args.destination.bytes_per_row.unwrap_or(0),
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),
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rows_per_image: NonZeroU32::new(
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args.destination.rows_per_image.unwrap_or(0),
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),
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},
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};
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gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_buffer(
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command_encoder,
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&source,
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&destination,
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&args.copy_size.into()
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))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandEncoderCopyTextureToTextureArgs {
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command_encoder_rid: ResourceId,
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source: GpuImageCopyTexture,
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destination: GpuImageCopyTexture,
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copy_size: super::texture::GpuExtent3D,
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}
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pub fn op_webgpu_command_encoder_copy_texture_to_texture(
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state: &mut OpState,
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args: CommandEncoderCopyTextureToTextureArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
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let command_encoder = command_encoder_resource.0;
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let source_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(args.source.texture)?;
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let destination_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
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let source = wgpu_core::command::ImageCopyTexture {
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texture: source_texture_resource.0,
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mip_level: args.source.mip_level,
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origin: args.source.origin.into(),
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aspect: args.source.aspect.into(),
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};
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let destination = wgpu_core::command::ImageCopyTexture {
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texture: destination_texture_resource.0,
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mip_level: args.destination.mip_level,
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origin: args.destination.origin.into(),
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aspect: args.destination.aspect.into(),
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};
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gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_texture(
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command_encoder,
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&source,
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&destination,
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&args.copy_size.into()
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))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CommandEncoderPushDebugGroupArgs {
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command_encoder_rid: ResourceId,
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group_label: String,
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}
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pub fn op_webgpu_command_encoder_push_debug_group(
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state: &mut OpState,
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args: CommandEncoderPushDebugGroupArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
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let command_encoder = command_encoder_resource.0;
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gfx_ok!(command_encoder => instance
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.command_encoder_push_debug_group(command_encoder, &args.group_label))
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct CommandEncoderPopDebugGroupArgs {
|
|
command_encoder_rid: ResourceId,
|
|
}
|
|
|
|
pub fn op_webgpu_command_encoder_pop_debug_group(
|
|
state: &mut OpState,
|
|
args: CommandEncoderPopDebugGroupArgs,
|
|
_: (),
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.0;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_pop_debug_group(command_encoder))
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct CommandEncoderInsertDebugMarkerArgs {
|
|
command_encoder_rid: ResourceId,
|
|
marker_label: String,
|
|
}
|
|
|
|
pub fn op_webgpu_command_encoder_insert_debug_marker(
|
|
state: &mut OpState,
|
|
args: CommandEncoderInsertDebugMarkerArgs,
|
|
_: (),
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.0;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_insert_debug_marker(
|
|
command_encoder,
|
|
&args.marker_label
|
|
))
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct CommandEncoderWriteTimestampArgs {
|
|
command_encoder_rid: ResourceId,
|
|
query_set: ResourceId,
|
|
query_index: u32,
|
|
}
|
|
|
|
pub fn op_webgpu_command_encoder_write_timestamp(
|
|
state: &mut OpState,
|
|
args: CommandEncoderWriteTimestampArgs,
|
|
_: (),
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.0;
|
|
let query_set_resource = state
|
|
.resource_table
|
|
.get::<super::WebGpuQuerySet>(args.query_set)?;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_write_timestamp(
|
|
command_encoder,
|
|
query_set_resource.0,
|
|
args.query_index
|
|
))
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct CommandEncoderResolveQuerySetArgs {
|
|
command_encoder_rid: ResourceId,
|
|
query_set: ResourceId,
|
|
first_query: u32,
|
|
query_count: u32,
|
|
destination: ResourceId,
|
|
destination_offset: u64,
|
|
}
|
|
|
|
pub fn op_webgpu_command_encoder_resolve_query_set(
|
|
state: &mut OpState,
|
|
args: CommandEncoderResolveQuerySetArgs,
|
|
_: (),
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.0;
|
|
let query_set_resource = state
|
|
.resource_table
|
|
.get::<super::WebGpuQuerySet>(args.query_set)?;
|
|
let destination_resource = state
|
|
.resource_table
|
|
.get::<super::buffer::WebGpuBuffer>(args.destination)?;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_resolve_query_set(
|
|
command_encoder,
|
|
query_set_resource.0,
|
|
args.first_query,
|
|
args.query_count,
|
|
destination_resource.0,
|
|
args.destination_offset
|
|
))
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct CommandEncoderFinishArgs {
|
|
command_encoder_rid: ResourceId,
|
|
label: Option<String>,
|
|
}
|
|
|
|
pub fn op_webgpu_command_encoder_finish(
|
|
state: &mut OpState,
|
|
args: CommandEncoderFinishArgs,
|
|
_: (),
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.take::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.0;
|
|
let instance = state.borrow::<super::Instance>();
|
|
|
|
let descriptor = wgpu_types::CommandBufferDescriptor {
|
|
label: args.label.map(Cow::from),
|
|
};
|
|
|
|
gfx_put!(command_encoder => instance.command_encoder_finish(
|
|
command_encoder,
|
|
&descriptor
|
|
) => state, WebGpuCommandBuffer)
|
|
}
|