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< img alt = "Matter.js" src = "http://brm.io/matter-js/img/matter-js.svg" width = "300" >
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> *Matter.js* is a JavaScript 2D rigid body physics engine for the web
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[brm.io/matter-js ](http://brm.io/matter-js/ )
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[Demos ](#demos ) - [Gallery ](#gallery ) - [Features ](#features ) - [Install ](#install ) - [Usage ](#usage ) - [Examples ](#examples ) - [Docs ](#documentation ) - [Wiki ](https://github.com/liabru/matter-js/wiki ) - [References ](#references ) - [License ](#license )
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[![Build Status ](https://travis-ci.org/liabru/matter-js.png?branch=master )](https://travis-ci.org/liabru/matter-js)
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### Demos
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< table >
< tr >
< td >
< ul >
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< li > < a href = "http://brm.io/matter-js/demo/#mixed" > Mixed Shapes< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#mixedSolid" > Solid Shapes< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#svg" > Concave SVG Paths< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#terrain" > Concave Terrain< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#concave" > Concave Bodies< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#compound" > Compound Bodies< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#newtonsCradle" > Newton's Cradle< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#wreckingBall" > Wrecking Ball< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#slingshot" > Slingshot Game< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#rounded" > Rounded Corners< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#views" > Views< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#timescale" > Time Scaling< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#manipulation" > Body Manipulation< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#compositeManipulation" > Composite Manipulation< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#raycasting" > Raycasting< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#sprites" > Sprites< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#pyramid" > Pyramid< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#car" > Car< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#catapult" > Catapult< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#gravity" > Reverse Gravity< / a > < / li >
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< / ul >
< / td >
< td >
< ul >
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< li > < a href = "http://brm.io/matter-js/demo/#bridge" > Bridge< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#avalanche" > Avalanche< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#softBody" > Basic Soft Bodies< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#cloth" > Cloth< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#events" > Events< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#collisionFiltering" > Collision Filtering< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#chains" > Chains< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#ballPool" > Ball Pool< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#stack" > Stack< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#circleStack" > Circle Stack< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#compoundStack" > Compound Stack< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#restitution" > Restitution< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#friction" > Friction< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#airFriction" > Air Friction< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#staticFriction" > Static Friction< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#sleeping" > Sleeping< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#broadphase" > Grid Broadphase< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#beachBalls" > Beach Balls< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#stress" > Stress 1< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#stress2" > Stress 2< / a > < / li >
< li > < a href = "http://brm.io/matter-js/demo/#sensors" > Sensors< / a > < / li >
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< / ul >
< br >
< / td >
< / tr >
< / table >
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### Gallery
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See how others are using matter.js physics
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- [Les métamorphoses de Mr. Kalia ](http://lab212.org/Les-metamorphoses-de-Mr-Kalia ) by Lab212 for Google
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- [4ify ](http://pauliescanlon.io/4ify-channel-4-rebrand-2/ ) by Supernatural for Channel 4
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- [Adobe Analytics Live Stream ](http://adobefirehose.mediarain.com/ ) by Rain for Adobe
- [Blood Sweat & Tools Interactive ](http://bloodsweatandtools.discovery.ca/gamebench/ ) by Jam3 for Discovery
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- [Oracle OpenWorld Experiment ](http://theappslab.com/2016/10/10/how-i-attended-oracle-openworld-2016/ ) by Ed Jones for Oracle
- [Pablo The Flamingo ](http://pablotheflamingo.com/ ) by Nathan Gordon
- [Goblins and Grottos ](http://store.steampowered.com/app/389190 ) by Psychic Software
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- [masQueLaCara ](https://www.instagram.com/p/BCFqCs6JNsq/ ) by Zach Lieberman for Art Blocks Houston
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- [#GIFMYLIVE ](http://bonhommeparis.com/en/projects/arte-gifmylive ) by Bonhomme for Arte
- [Hype ](http://tumult.com/hype/pro/ ) by Tumult
- [more... ](https://github.com/liabru/matter-js/wiki/Gallery )
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### Features
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- Rigid bodies
- Compound bodies
- Composite bodies
- Concave and convex hulls
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- Physical properties (mass, area, density etc.)
- Restitution (elastic and inelastic collisions)
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- Collisions (broad-phase, mid-phase and narrow-phase)
- Stable stacking and resting
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- Conservation of momentum
- Friction and resistance
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- Events
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- Constraints
- Gravity
- Sleeping and static bodies
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- Rounded corners (chamfering)
- Views (translate, zoom)
- Collision queries (raycasting, region tests)
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- Time scaling (slow-mo, speed-up)
- Canvas renderer (supports vectors and textures)
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- [MatterTools ](https://github.com/liabru/matter-tools ) for creating, testing and debugging worlds
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- World state serialisation (requires [resurrect.js ](https://github.com/skeeto/resurrect-js ))
- Cross-browser (Chrome, Firefox, Safari, IE8+)
- Mobile-compatible (touch, responsive)
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- An original JavaScript physics implementation (not a port)
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### Install
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Download the [edge build (master) ](https://github.com/liabru/matter-js/blob/master/build/matter.js ) or get a [stable release ](https://github.com/liabru/matter-js/releases ) and include the script in your web page:
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< script src = "matter.js" type = "text/javascript" > < / script >
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You can also install using the package managers [Bower ](http://bower.io/search/?q=matter-js ) and [NPM ](https://www.npmjs.org/package/matter-js ).
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bower install matter-js
npm install matter-js
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### Usage
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Visit the [Getting started ](https://github.com/liabru/matter-js/wiki/Getting-started ) wiki page for a minimal usage example.
Also see the [Rendering ](https://github.com/liabru/matter-js/wiki/Rendering ) wiki page, which also shows how to use your own game loop.
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### Examples
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See the [examples ](https://github.com/liabru/matter-js/tree/master/examples ) directory which contains the source for all [demos ](#demos ).
There are even more examples on [codepen ](http://codepen.io/collection/Fuagy/ ).
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### Documentation
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See the [API Documentation ](http://brm.io/matter-js/docs/ ) and the [wiki ](https://github.com/liabru/matter-js/wiki )
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### Building and Contributing
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To build you must first install [node.js ](http://nodejs.org/ ) and [gulp ](http://gulpjs.com/ ), then run
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npm install
This will install the required build dependencies, then run
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gulp dev
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to spawn a development server. For information on contributing see [CONTRIBUTING.md ](https://github.com/liabru/matter-js/blob/master/CONTRIBUTING.md ).
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### Changelog
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To see what's new or changed in the latest version, see the [changelog ](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md ).
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### References
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See the wiki page on [References ](https://github.com/liabru/matter-js/wiki/References ).
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### License
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Matter.js is licensed under [The MIT License (MIT) ](http://opensource.org/licenses/MIT )
Copyright (c) 2014 Liam Brummitt
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This license is also supplied with the release and source code.
As stated in the license, absolutely no warranty is provided.