0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-12-25 13:39:06 -05:00

updated readme

This commit is contained in:
liabru 2014-03-01 01:08:15 +00:00
parent e773e3b948
commit 1a8dd7d893

View file

@ -6,6 +6,8 @@
[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
[Features](#Features) - [Status](#Status) - [Install](#Install) - [Usage](#Usage) - [Docs](http://brm.io/matter-js/) - [Implementation](#Implementation) - [References](#References) - [License](#License)
### Demos
- [Mixed Shapes](http://brm.io/matter-js-demo#mixed)
@ -74,6 +76,10 @@ Download [matter.js](https://raw2.github.com/liabru/matter-js/master/build/matte
See [Demo.js](https://raw2.github.com/liabru/matter-js/master/demo/js/Demo.js) and [DemoMobile.js](https://raw2.github.com/liabru/matter-js/master/demo/js/DemoMobile.js) for many usage examples. No docs at the moment, sorry.
<br>When loaded, all functions are under the global <code>Matter.*</code> namespace.
### Documentation
See the [Matter.js API Docs](http://brm.io/matter-js/).
### Implementation
The technical details for physics nerds and game devs.