2016-11-20 19:41:57 -05:00
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var Example = Example || {};
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2015-08-25 14:12:52 -04:00
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2017-01-19 18:36:34 -05:00
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Example.avalanche = function() {
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2019-11-07 17:34:59 -05:00
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Matter.use(
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'matter-wrap'
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);
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2016-11-20 19:41:57 -05:00
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Composite = Matter.Composite,
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2015-08-25 14:12:52 -04:00
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Composites = Matter.Composites,
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2016-11-20 19:41:57 -05:00
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Common = Matter.Common,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Bodies = Matter.Bodies;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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2017-07-08 08:28:19 -04:00
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width: 800,
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height: 600,
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2016-11-20 19:41:57 -05:00
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showAngleIndicator: true
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}
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});
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2015-08-25 14:12:52 -04:00
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2016-11-20 19:41:57 -05:00
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Render.run(render);
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2015-08-25 14:12:52 -04:00
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2016-11-20 19:41:57 -05:00
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y) {
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return Bodies.circle(x, y, Common.random(10, 20), { friction: 0.00001, restitution: 0.5, density: 0.001 });
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});
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2020-12-08 18:57:14 -05:00
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2016-11-20 19:41:57 -05:00
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World.add(world, stack);
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World.add(world, [
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2020-12-08 18:57:14 -05:00
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Bodies.rectangle(200, 150, 700, 20, { isStatic: true, angle: Math.PI * 0.06, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(500, 350, 700, 20, { isStatic: true, angle: -Math.PI * 0.06, render: { fillStyle: '#060a19' } }),
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Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04, render: { fillStyle: '#060a19' } })
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2016-11-20 19:41:57 -05:00
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]);
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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2015-08-25 14:12:52 -04:00
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});
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2016-11-20 19:41:57 -05:00
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, Composite.allBodies(world));
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// wrapping using matter-wrap plugin
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for (var i = 0; i < stack.bodies.length; i += 1) {
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2017-01-24 15:34:26 -05:00
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stack.bodies[i].plugin.wrap = {
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2016-11-20 19:41:57 -05:00
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min: { x: render.bounds.min.x, y: render.bounds.min.y },
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max: { x: render.bounds.max.x, y: render.bounds.max.y }
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};
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}
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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2019-09-14 13:54:50 -04:00
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};
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2019-09-15 13:36:26 -04:00
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if (typeof module !== 'undefined') {
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2019-09-14 13:54:50 -04:00
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module.exports = Example[Object.keys(Example)[0]];
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}
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