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liabru-matter-js/examples/stress4.js

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2023-08-13 07:56:50 -04:00
var Example = Example || {};
Example.stress4 = function() {
var Engine = Matter.Engine,
Events = Matter.Events,
Render = Matter.Render,
Runner = Matter.Runner,
Composites = Matter.Composites,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Composite = Matter.Composite,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create({
positionIterations: 25,
velocityIterations: 35
});
var world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
showStats: true,
showPerformance: true
}
});
Render.run(render);
// create runner
var runner = Runner.create({
isFixed: true
});
Runner.run(runner, engine);
// add bodies
var stack = function(scale, columns, rows) {
return Composites.stack(40, 40, columns, rows, 0, 0, function(x, y) {
var sides = Math.round(Common.random(1, 8));
switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(25, 50) * scale, Common.random(25, 50) * scale);
} else {
return Bodies.rectangle(x, y, Common.random(80, 120) * scale, Common.random(25, 30) * scale);
}
case 1:
return Bodies.polygon(x, y, sides, Common.random(25, 50) * scale);
}
});
};
Composite.add(world, [
stack(0.2, 61, 15),
stack(0.3, 31, 12),
Bodies.rectangle(400, 0, 800, 50, { isStatic: true, render: { visible: false } }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true, render: { visible: false } }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true, render: { visible: false } }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true, render: { visible: false } })
]);
// scene animation
engine.timing.timeScale = 0.9;
engine.gravity.scale = 0.0007;
Events.on(engine, 'beforeUpdate', function() {
engine.gravity.x = Math.cos(engine.timing.timestamp * 0.0005);
engine.gravity.y = Math.sin(engine.timing.timestamp * 0.0005);
});
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
Composite.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};
Example.stress4.title = 'Stress 4';
Example.stress4.for = '>=0.14.2';
if (typeof module !== 'undefined') {
module.exports = Example.stress4;
}