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liabru-matter-js/examples/cloth.js

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var Example = Example || {};
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Example.cloth = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
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Body = Matter.Body,
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Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Composite = Matter.Composite,
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Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600
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}
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});
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Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// see cloth function defined later in this file
var cloth = Example.cloth.cloth(200, 200, 20, 12, 5, 5, false, 8);
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for (var i = 0; i < 20; i++) {
cloth.bodies[i].isStatic = true;
}
Composite.add(world, [
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cloth,
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Bodies.circle(300, 500, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
Bodies.rectangle(500, 480, 80, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
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Bodies.rectangle(400, 609, 800, 50, { isStatic: true })
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]);
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// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
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stiffness: 0.98,
render: {
visible: false
}
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}
});
Composite.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
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};
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Example.cloth.title = 'Cloth';
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Example.cloth.for = '>=0.14.2';
/**
* Creates a simple cloth like object.
* @method cloth
* @param {number} xx
* @param {number} yy
* @param {number} columns
* @param {number} rows
* @param {number} columnGap
* @param {number} rowGap
* @param {boolean} crossBrace
* @param {number} particleRadius
* @param {} particleOptions
* @param {} constraintOptions
* @return {composite} A new composite cloth
*/
Example.cloth.cloth = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) {
var Body = Matter.Body,
Bodies = Matter.Bodies,
Common = Matter.Common,
Composites = Matter.Composites;
var group = Body.nextGroup(true);
particleOptions = Common.extend({ inertia: Infinity, friction: 0.00001, collisionFilter: { group: group }, render: { visible: false }}, particleOptions);
constraintOptions = Common.extend({ stiffness: 0.06, render: { type: 'line', anchors: false } }, constraintOptions);
var cloth = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y) {
return Bodies.circle(x, y, particleRadius, particleOptions);
});
Composites.mesh(cloth, columns, rows, crossBrace, constraintOptions);
cloth.label = 'Cloth Body';
return cloth;
};
if (typeof module !== 'undefined') {
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module.exports = Example.cloth;
}