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liabru-matter-js/test/ExampleWorker.js

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/* eslint-env es6 */
/* eslint no-global-assign: 0 */
"use strict";
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const mock = require('mock-require');
const Example = require('../examples/index');
const { requireUncached } = require('./TestTools');
const consoleOriginal = global.console;
const intrinsicProps = [
// Common
'id', 'label',
// Constraint
'angularStiffness', 'bodyA', 'bodyB', 'damping', 'length', 'stiffness',
// Body
'area', 'axes', 'collisionFilter', 'category', 'mask',
'group', 'density', 'friction', 'frictionAir', 'frictionStatic', 'inertia', 'inverseInertia', 'inverseMass', 'isSensor',
'isSleeping', 'isStatic', 'mass', 'parent', 'parts', 'restitution', 'sleepThreshold', 'slop',
'timeScale', 'vertices',
// Composite
'bodies', 'constraints', 'composites'
];
const prepareMatter = (options) => {
const Matter = requireUncached(options.useDev ? '../build/matter.dev' : '../build/matter');
if (Matter.Common._nextId !== 0) {
throw 'Matter instance has already been used.';
}
const noop = () => ({ collisionFilter: {}, mouse: {} });
Matter.Render.create = () => ({ options: {}, bounds: { min: { x: 0, y: 0 }, max: { x: 800, y: 600 }}});
Matter.Render.run = Matter.Render.lookAt = noop;
Matter.Runner.create = Matter.Runner.run = noop;
Matter.MouseConstraint.create = Matter.Mouse.create = noop;
Matter.Common.info = Matter.Common.warn = Matter.Common.log;
return Matter;
};
const prepareEnvironment = Matter => {
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mock('matter-js', Matter);
global.Matter = Matter;
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const logs = [];
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global.document = global.window = { addEventListener: () => {} };
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global.console = {
log: (...args) => {
logs.push(args.join(' '));
}
};
return logs;
};
const resetEnvironment = () => {
global.console = consoleOriginal;
global.window = undefined;
global.document = undefined;
global.Matter = undefined;
mock.stopAll();
};
const limitPrecision = (val, precision=3) => parseFloat(val.toPrecision(precision));
const sortById = (objs) => {
objs.sort((objA, objB) => objA.id - objB.id);
return objs;
};
const engineCapture = (engine, Matter) => ({
timestamp: limitPrecision(engine.timing.timestamp),
extrinsic: worldCaptureExtrinsic(engine.world, Matter),
intrinsic: worldCaptureIntrinsic(engine.world, Matter)
});
const worldCaptureExtrinsic = (world, Matter) => ({
bodies: sortById(Matter.Composite.allBodies(world)).reduce((bodies, body) => {
bodies[body.id] = [
body.position.x,
body.position.y,
body.positionPrev.x,
body.positionPrev.y,
body.angle,
body.anglePrev,
...body.vertices.reduce((flat, vertex) => (flat.push(vertex.x, vertex.y), flat), [])
];
return bodies;
}, {}),
constraints: sortById(Matter.Composite.allConstraints(world)).reduce((constraints, constraint) => {
const positionA = Matter.Constraint.pointAWorld(constraint);
const positionB = Matter.Constraint.pointBWorld(constraint);
constraints[constraint.id] = [
positionA.x,
positionA.y,
positionB.x,
positionB.y
];
return constraints;
}, {})
});
const worldCaptureIntrinsic = (world, Matter) => worldCaptureIntrinsicBase({
bodies: sortById(Matter.Composite.allBodies(world)).reduce((bodies, body) => {
bodies[body.id] = body;
return bodies;
}, {}),
constraints: sortById(Matter.Composite.allConstraints(world)).reduce((constraints, constraint) => {
constraints[constraint.id] = constraint;
return constraints;
}, {}),
composites: sortById(Matter.Composite.allComposites(world)).reduce((composites, composite) => {
composites[composite.id] = {
bodies: sortById(Matter.Composite.allBodies(composite)).map(body => body.id),
constraints: sortById(Matter.Composite.allConstraints(composite)).map(constraint => constraint.id),
composites: sortById(Matter.Composite.allComposites(composite)).map(composite => composite.id)
};
return composites;
}, {})
});
const worldCaptureIntrinsicBase = (obj, depth=0) => {
if (obj === Infinity) {
return 'Infinity';
} else if (typeof obj === 'number') {
return limitPrecision(obj);
} else if (Array.isArray(obj)) {
return obj.map(item => worldCaptureIntrinsicBase(item, depth + 1));
} else if (typeof obj !== 'object') {
return obj;
}
const result = Object.entries(obj)
.filter(([key]) => depth <= 1 || intrinsicProps.includes(key))
.reduce((cleaned, [key, val]) => {
if (val && val.id && String(val.id) !== key) {
val = val.id;
}
if (Array.isArray(val) && !['composites', 'constraints', 'bodies'].includes(key)) {
val = `[${val.length}]`;
}
cleaned[key] = worldCaptureIntrinsicBase(val, depth + 1);
return cleaned;
}, {});
return Object.keys(result).sort()
.reduce((sorted, key) => (sorted[key] = result[key], sorted), {});
};
const runExample = options => {
const Matter = prepareMatter(options);
const logs = prepareEnvironment(Matter);
const example = Example[options.name]();
const engine = example.engine;
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let totalMemory = 0;
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let totalDuration = 0;
let overlapTotal = 0;
let overlapCount = 0;
const bodies = Matter.Composite.allBodies(engine.world);
if (options.jitter) {
for (let i = 0; i < bodies.length; i += 1) {
const body = bodies[i];
Matter.Body.applyForce(body, body.position, {
x: Math.cos(i * i) * options.jitter * body.mass,
y: Math.sin(i * i) * options.jitter * body.mass
});
}
}
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global.gc();
for (let i = 0; i < options.totalUpdates; i += 1) {
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const startTime = process.hrtime();
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totalMemory += process.memoryUsage().heapUsed;
Matter.Engine.update(engine, 1000 / 60);
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const duration = process.hrtime(startTime);
totalDuration += duration[0] * 1e9 + duration[1];
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totalMemory += process.memoryUsage().heapUsed;
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const pairsList = engine.pairs.list;
const pairsListLength = engine.pairs.list.length;
for (let p = 0; p < pairsListLength; p += 1) {
const pair = pairsList[p];
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const separation = pair.separation - pair.slop;
if (pair.isActive && !pair.isSensor) {
overlapTotal += separation > 0 ? separation : 0;
overlapCount += 1;
}
}
}
resetEnvironment();
return {
name: options.name,
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duration: totalDuration,
overlap: overlapTotal / (overlapCount || 1),
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memory: totalMemory,
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logs,
...engineCapture(engine, Matter)
};
};
module.exports = { runExample };