0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-11-27 09:50:52 -05:00
liabru-matter-js/examples/collisionFiltering.js

163 lines
4.2 KiB
JavaScript
Raw Normal View History

2016-11-20 19:41:57 -05:00
var Example = Example || {};
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
Example.collisionFiltering = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Composite = Matter.Composite,
2015-08-25 14:12:52 -04:00
Composites = Matter.Composites,
2016-11-20 19:41:57 -05:00
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
2020-12-08 18:57:14 -05:00
wireframes: false
2016-11-20 19:41:57 -05:00
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// define our categories (as bit fields, there are up to 32 available)
var defaultCategory = 0x0001,
redCategory = 0x0002,
greenCategory = 0x0004,
blueCategory = 0x0008;
2020-12-08 18:57:14 -05:00
var colorA = '#f55a3c',
colorB = '#063e7b',
colorC = '#f5d259';
2016-11-20 19:41:57 -05:00
// add floor
2016-11-27 20:13:22 -05:00
World.add(world, Bodies.rectangle(400, 600, 900, 50, {
2016-11-20 19:41:57 -05:00
isStatic: true,
render: {
2017-01-19 18:36:34 -05:00
fillStyle: 'transparent',
lineWidth: 1
2016-11-20 19:41:57 -05:00
}
}));
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// create a stack with varying body categories (but these bodies can all collide with each other)
World.add(world,
2016-11-27 20:13:22 -05:00
Composites.stack(275, 100, 5, 9, 10, 10, function(x, y, column, row) {
2016-11-20 19:41:57 -05:00
var category = redCategory,
2020-12-08 18:57:14 -05:00
color = colorA;
2016-11-20 19:41:57 -05:00
if (row > 5) {
category = blueCategory;
2020-12-08 18:57:14 -05:00
color = colorB;
2016-11-20 19:41:57 -05:00
} else if (row > 2) {
category = greenCategory;
2020-12-08 18:57:14 -05:00
color = colorC;
2016-11-20 19:41:57 -05:00
}
return Bodies.circle(x, y, 20, {
2015-08-25 14:12:52 -04:00
collisionFilter: {
2016-11-20 19:41:57 -05:00
category: category
2015-08-25 14:12:52 -04:00
},
render: {
2016-11-20 19:41:57 -05:00
strokeStyle: color,
2017-01-19 18:36:34 -05:00
fillStyle: 'transparent',
lineWidth: 1
2015-08-25 14:12:52 -04:00
}
2016-11-20 19:41:57 -05:00
});
})
);
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// this body will only collide with the walls and the green bodies
World.add(world,
Bodies.circle(310, 40, 30, {
collisionFilter: {
mask: defaultCategory | greenCategory
},
render: {
2020-12-08 18:57:14 -05:00
fillStyle: colorC
2016-11-20 19:41:57 -05:00
}
})
);
// this body will only collide with the walls and the red bodies
World.add(world,
Bodies.circle(400, 40, 30, {
collisionFilter: {
mask: defaultCategory | redCategory
},
render: {
2020-12-08 18:57:14 -05:00
fillStyle: colorA
2016-11-20 19:41:57 -05:00
}
})
);
// this body will only collide with the walls and the blue bodies
World.add(world,
Bodies.circle(480, 40, 30, {
collisionFilter: {
mask: defaultCategory | blueCategory
},
render: {
2020-12-08 18:57:14 -05:00
fillStyle: colorB
2016-11-20 19:41:57 -05:00
}
})
);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
2015-08-25 14:12:52 -04:00
render: {
2016-11-20 19:41:57 -05:00
visible: false
2015-08-25 14:12:52 -04:00
}
2016-11-20 19:41:57 -05:00
}
});
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
World.add(world, mouseConstraint);
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// keep the mouse in sync with rendering
render.mouse = mouse;
// red category objects should not be draggable with the mouse
mouseConstraint.collisionFilter.mask = defaultCategory | blueCategory | greenCategory;
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// fit the render viewport to the scene
2016-11-27 20:13:22 -05:00
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
2016-11-20 19:41:57 -05:00
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
2019-09-14 13:54:50 -04:00
};
2021-02-07 18:56:08 -05:00
Example.collisionFiltering.title = 'Collision Filtering';
2020-12-30 18:18:38 -05:00
Example.collisionFiltering.for = '>=0.14.2';
if (typeof module !== 'undefined') {
2020-12-30 18:18:38 -05:00
module.exports = Example.collisionFiltering;
}