mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-27 09:50:52 -05:00
use browserify
This commit is contained in:
parent
bc26469df2
commit
00251e5b04
34 changed files with 256 additions and 128 deletions
38
Gruntfile.js
38
Gruntfile.js
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@ -4,23 +4,11 @@ module.exports = function(grunt) {
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buildName: 'matter',
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buildVersion: 'edge-master',
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docVersion: 'v<%= pkg.version %>',
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concat: {
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build: {
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options: {
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process: function(src, filepath) {
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return '// Begin ' + filepath + '\n\n' + src + '\n\n; // End ' + filepath + '\n\n';
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}
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},
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src: ['src/**/*.js', '!src/module/*'],
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dest: 'build/<%= buildName %>.js'
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browserify: {
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options: {
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banner: '/**\n* <%= buildName %>.js <%= buildVersion %> <%= grunt.template.today("yyyy-mm-dd") %>\n* <%= pkg.homepage %>\n* License: <%= pkg.license %>\n*/\n\n',
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},
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pack: {
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options: {
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banner: '/**\n* <%= buildName %>.js <%= buildVersion %> <%= grunt.template.today("yyyy-mm-dd") %>\n* <%= pkg.homepage %>\n* License: <%= pkg.license %>\n*/\n\n'
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},
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src: ['src/module/Intro.js', 'build/<%= buildName %>.js', 'src/module/Outro.js'],
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dest: 'build/<%= buildName %>.js'
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}
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'build/<%= buildName %>.js': ['src/module/main.js']
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},
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uglify: {
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min: {
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@ -49,9 +37,9 @@ module.exports = function(grunt) {
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},
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copy: {
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demo: {
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src: 'build/<%= buildName %>.js',
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dest: 'demo/js/lib/<%= buildName %>.js'
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}
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src: 'build/<%= buildName %>.js',
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dest: 'demo/js/lib/<%= buildName %>.js'
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}
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},
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jshint: {
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options: {
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@ -110,7 +98,7 @@ module.exports = function(grunt) {
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}
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});
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grunt.loadNpmTasks('grunt-contrib-concat');
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grunt.loadNpmTasks('grunt-browserify');
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grunt.loadNpmTasks('grunt-contrib-uglify');
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grunt.loadNpmTasks('grunt-contrib-connect');
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grunt.loadNpmTasks('grunt-contrib-watch');
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@ -134,20 +122,20 @@ module.exports = function(grunt) {
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if (isDev) {
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grunt.config.set('buildName', 'matter-dev');
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grunt.config.set('buildVersion', pkg.version + '-dev');
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grunt.task.run('concat', 'uglify:dev', 'uglify:min', 'copy');
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grunt.task.run('browserify', 'uglify:dev', 'uglify:min', 'copy');
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}
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// release build mode
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if (isRelease) {
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grunt.config.set('buildName', 'matter-' + pkg.version);
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grunt.config.set('buildVersion', pkg.version + '-alpha');
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grunt.task.run('concat', 'uglify:min', 'copy');
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grunt.task.run('browserify', 'uglify:min', 'copy');
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}
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// edge build mode (default)
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if (isEdge || (!isDev && !isRelease)) {
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grunt.config.set('buildVersion', 'edge-master');
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grunt.task.run('concat', 'preprocess', 'uglify:min');
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grunt.task.run('browserify', 'preprocess', 'uglify:min');
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}
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});
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@ -158,11 +146,11 @@ module.exports = function(grunt) {
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if (isEdge)
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grunt.config.set('docVersion', 'edge version (master)');
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grunt.task.run('yuidoc');
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});
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grunt.registerTask('set_config', 'Set a config property.', function(name, val) {
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grunt.config.set(name, val);
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});
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};
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};
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@ -21,7 +21,7 @@
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],
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"devDependencies": {
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"grunt": "~0.4.2",
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"grunt-contrib-concat": "~0.3.0",
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"grunt-browserify": "~3.7.0",
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"grunt-contrib-connect": "~0.6.0",
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"grunt-contrib-copy": "~0.5.0",
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"grunt-contrib-jshint": "~0.6.3",
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@ -1,3 +1,11 @@
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var Vertices = require('../geometry/Vertices');
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var Vector = require('../geometry/Vector');
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var Sleeping = require('../core/Sleeping');
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var Render = require('../render/Render');
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var Common = require('../core/Common');
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var Bounds = require('../geometry/Bounds');
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var Axes = require('../geometry/Axes');
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/**
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* The `Matter.Body` module contains methods for creating and manipulating body models.
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* A `Matter.Body` is a rigid body that can be simulated by a `Matter.Engine`.
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@ -11,6 +19,8 @@
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var Body = {};
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module.exports = Body;
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(function() {
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Body._inertiaScale = 4;
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@ -1,3 +1,7 @@
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var Events = require('../core/Events');
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var Common = require('../core/Common');
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var Body = require('./Body');
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/**
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* The `Matter.Composite` module contains methods for creating and manipulating composite bodies.
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* A composite body is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`, therefore composites form a tree structure.
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@ -12,6 +16,8 @@
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var Composite = {};
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module.exports = Composite;
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(function() {
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/**
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@ -1,3 +1,7 @@
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var Composite = require('./Composite');
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var Constraint = require('../constraint/Constraint');
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var Common = require('../core/Common');
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/**
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* The `Matter.World` module contains methods for creating and manipulating the world composite.
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* A `Matter.World` is a `Matter.Composite` body, which is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`.
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@ -14,6 +18,8 @@
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var World = {};
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module.exports = World;
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(function() {
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/**
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@ -6,6 +6,8 @@
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var Contact = {};
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module.exports = Contact;
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(function() {
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/**
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@ -1,3 +1,7 @@
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var SAT = require('./SAT');
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var Pair = require('./Pair');
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var Bounds = require('../geometry/Bounds');
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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@ -8,6 +12,8 @@
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var Detector = {};
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module.exports = Detector;
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(function() {
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/**
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@ -1,3 +1,7 @@
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var Pair = require('./Pair');
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var Detector = require('./Detector');
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var Common = require('../core/Common');
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/**
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* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
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* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
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@ -7,6 +11,8 @@
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var Grid = {};
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module.exports = Grid;
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(function() {
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/**
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@ -1,3 +1,5 @@
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var Contact = require('./Contact');
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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@ -6,6 +8,8 @@
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var Pair = {};
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module.exports = Pair;
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(function() {
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/**
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@ -1,3 +1,6 @@
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var Pair = require('./Pair');
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var Common = require('../core/Common');
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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@ -6,6 +9,8 @@
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var Pairs = {};
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module.exports = Pairs;
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(function() {
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var _pairMaxIdleLife = 1000;
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@ -1,3 +1,9 @@
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var Vector = require('../geometry/Vector');
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var SAT = require('./SAT');
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var Bounds = require('../geometry/Bounds');
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var Bodies = require('../factory/Bodies');
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var Vertices = require('../geometry/Vertices');
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/**
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* The `Matter.Query` module contains methods for performing collision queries.
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*
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@ -6,6 +12,8 @@
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var Query = {};
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module.exports = Query;
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(function() {
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/**
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@ -1,3 +1,8 @@
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var Vertices = require('../geometry/Vertices');
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var Vector = require('../geometry/Vector');
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var Common = require('../core/Common');
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var Bounds = require('../geometry/Bounds');
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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@ -6,6 +11,8 @@
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var Resolver = {};
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module.exports = Resolver;
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(function() {
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Resolver._restingThresh = 4;
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@ -1,3 +1,6 @@
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var Vertices = require('../geometry/Vertices');
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var Vector = require('../geometry/Vector');
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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@ -8,6 +11,8 @@
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var SAT = {};
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module.exports = SAT;
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(function() {
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/**
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@ -1,3 +1,10 @@
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var Vertices = require('../geometry/Vertices');
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var Vector = require('../geometry/Vector');
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var Sleeping = require('../core/Sleeping');
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var Bounds = require('../geometry/Bounds');
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var Axes = require('../geometry/Axes');
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var Common = require('../core/Common');
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/**
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* The `Matter.Constraint` module contains methods for creating and manipulating constraints.
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* Constraints are used for specifying that a fixed distance must be maintained between two bodies (or a body and a fixed world-space position).
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@ -19,6 +26,8 @@
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var Constraint = {};
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module.exports = Constraint;
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(function() {
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var _minLength = 0.000001,
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@ -1,3 +1,13 @@
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var Vertices = require('../geometry/Vertices');
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var Sleeping = require('../core/Sleeping');
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var Mouse = require('../core/Mouse');
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var Events = require('../core/Events');
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var Detector = require('../collision/Detector');
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var Constraint = require('./Constraint');
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var Composite = require('../body/Composite');
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var Common = require('../core/Common');
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var Bounds = require('../geometry/Bounds');
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/**
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* The `Matter.MouseConstraint` module contains methods for creating mouse constraints.
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* Mouse constraints are used for allowing user interaction, providing the ability to move bodies via the mouse or touch.
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@ -10,6 +20,8 @@
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var MouseConstraint = {};
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module.exports = MouseConstraint;
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(function() {
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/**
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@ -6,6 +6,8 @@
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var Common = {};
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module.exports = Common;
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(function() {
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Common._nextId = 0;
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@ -1,3 +1,16 @@
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var World = require('../body/World');
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var Sleeping = require('./Sleeping');
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var Resolver = require('../collision/Resolver');
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var Render = require('../render/Render');
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var Pairs = require('../collision/Pairs');
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var Metrics = require('./Metrics');
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var Grid = require('../collision/Grid');
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var Events = require('./Events');
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var Composite = require('../body/Composite');
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var Constraint = require('../constraint/Constraint');
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var Common = require('./Common');
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var Body = require('../body/Body');
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/**
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* The `Matter.Engine` module contains methods for creating and manipulating engines.
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* An engine is a controller that manages updating and rendering the simulation of the world.
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@ -11,6 +24,8 @@
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var Engine = {};
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module.exports = Engine;
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||||
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(function() {
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var _fps = 60,
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@ -1,3 +1,5 @@
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var Common = require('./Common');
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/**
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* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
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||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
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@ -7,6 +9,8 @@
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var Events = {};
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module.exports = Events;
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(function() {
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/**
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@ -1,4 +1,6 @@
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// @if DEBUG
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var Composite = require('../body/Composite');
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/**
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* _Internal Class_, not generally used outside of the engine's internals.
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*
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@ -6,6 +8,8 @@
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var Metrics = {};
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module.exports = Metrics;
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(function() {
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/**
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|
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@ -1,3 +1,5 @@
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var Common = require('../core/Common');
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||||
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||||
/**
|
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* _Internal Class_, not generally used outside of the engine's internals.
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||||
*
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@ -6,6 +8,8 @@
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var Mouse = {};
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module.exports = Mouse;
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||||
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||||
(function() {
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/**
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|
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@ -1,3 +1,7 @@
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var Events = require('./Events');
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||||
var Engine = require('./Engine');
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||||
var Common = require('./Common');
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||||
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||||
/**
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||||
* The `Matter.Runner` module is an optional utility which provides a game loop,
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||||
* that handles updating and rendering a `Matter.Engine` for you within a browser.
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||||
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@ -11,6 +15,8 @@
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|||
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||||
var Runner = {};
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||||
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||||
module.exports = Runner;
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||||
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||||
(function() {
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var _fps = 60,
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||||
|
|
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@ -1,3 +1,5 @@
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|||
var Events = require('./Events');
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||||
|
||||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
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||||
*
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||||
|
@ -6,6 +8,8 @@
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|||
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||||
var Sleeping = {};
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||||
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||||
module.exports = Sleeping;
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||||
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||||
(function() {
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||||
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||||
Sleeping._motionWakeThreshold = 0.18;
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||||
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|
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@ -1,3 +1,9 @@
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|||
var Vertices = require('../geometry/Vertices');
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||||
var Common = require('../core/Common');
|
||||
var Body = require('../body/Body');
|
||||
var Bounds = require('../geometry/Bounds');
|
||||
var Vector = require('../geometry/Vector');
|
||||
|
||||
/**
|
||||
* The `Matter.Bodies` module contains factory methods for creating rigid body models
|
||||
* with commonly used body configurations (such as rectangles, circles and other polygons).
|
||||
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@ -12,6 +18,8 @@
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|||
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||||
var Bodies = {};
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||||
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||||
module.exports = Bodies;
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||||
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||||
(function() {
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||||
|
||||
/**
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||||
|
|
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@ -1,3 +1,9 @@
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|||
var Composite = require('../body/Composite');
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||||
var Constraint = require('../constraint/Constraint');
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||||
var Common = require('../core/Common');
|
||||
var Body = require('../body/Body');
|
||||
var Bodies = require('./Bodies');
|
||||
|
||||
/**
|
||||
* See [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js)
|
||||
* and [DemoMobile.js](https://github.com/liabru/matter-js/blob/master/demo/js/DemoMobile.js) for usage examples.
|
||||
|
@ -7,6 +13,8 @@
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||||
var Composites = {};
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||||
|
||||
module.exports = Composites;
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||||
|
||||
(function() {
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||||
|
||||
/**
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||||
|
|
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@ -1,3 +1,6 @@
|
|||
var Vector = require('../geometry/Vector');
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||||
var Common = require('../core/Common');
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||||
|
||||
/**
|
||||
* _Internal Class_, not generally used outside of the engine's internals.
|
||||
*
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||||
|
@ -6,6 +9,8 @@
|
|||
|
||||
var Axes = {};
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||||
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||||
module.exports = Axes;
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||||
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||||
(function() {
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||||
/**
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||||
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@ -6,6 +6,8 @@
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|||
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||||
var Bounds = {};
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||||
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||||
module.exports = Bounds;
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||||
|
||||
(function() {
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||||
|
||||
/**
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||||
|
|
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@ -1,3 +1,5 @@
|
|||
var Bounds = require('../geometry/Bounds');
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||||
|
||||
/**
|
||||
* The `Matter.Svg` module contains methods for converting SVG images into an array of vector points.
|
||||
*
|
||||
|
@ -9,6 +11,8 @@
|
|||
|
||||
var Svg = {};
|
||||
|
||||
module.exports = Svg;
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
var Vector = {};
|
||||
|
||||
module.exports = Vector;
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
var Vector = require('../geometry/Vector');
|
||||
var Common = require('../core/Common');
|
||||
|
||||
/**
|
||||
* The `Matter.Vertices` module contains methods for creating and manipulating sets of vertices.
|
||||
* A set of vertices is an array of `Matter.Vector` with additional indexing properties inserted by `Vertices.create`.
|
||||
|
@ -11,6 +14,8 @@
|
|||
|
||||
var Vertices = {};
|
||||
|
||||
module.exports = Vertices;
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
/**
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2014 Liam Brummitt
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
(function() {
|
||||
|
||||
var Matter = {};
|
||||
|
||||
// Begin Matter namespace closure
|
||||
|
||||
// All Matter modules are included below during build
|
||||
// Outro.js then closes at the end of the file
|
||||
|
|
@ -1,69 +0,0 @@
|
|||
// aliases
|
||||
|
||||
World.add = Composite.add;
|
||||
World.remove = Composite.remove;
|
||||
World.addComposite = Composite.addComposite;
|
||||
World.addBody = Composite.addBody;
|
||||
World.addConstraint = Composite.addConstraint;
|
||||
World.clear = Composite.clear;
|
||||
|
||||
Engine.run = Runner.run;
|
||||
|
||||
// exports
|
||||
|
||||
Matter.Body = Body;
|
||||
Matter.Composite = Composite;
|
||||
Matter.World = World;
|
||||
Matter.Contact = Contact;
|
||||
Matter.Detector = Detector;
|
||||
Matter.Grid = Grid;
|
||||
Matter.Pairs = Pairs;
|
||||
Matter.Pair = Pair;
|
||||
Matter.Resolver = Resolver;
|
||||
Matter.SAT = SAT;
|
||||
Matter.Constraint = Constraint;
|
||||
Matter.MouseConstraint = MouseConstraint;
|
||||
Matter.Common = Common;
|
||||
Matter.Engine = Engine;
|
||||
Matter.Mouse = Mouse;
|
||||
Matter.Sleeping = Sleeping;
|
||||
Matter.Bodies = Bodies;
|
||||
Matter.Composites = Composites;
|
||||
Matter.Axes = Axes;
|
||||
Matter.Bounds = Bounds;
|
||||
Matter.Vector = Vector;
|
||||
Matter.Vertices = Vertices;
|
||||
Matter.Render = Render;
|
||||
Matter.RenderPixi = RenderPixi;
|
||||
Matter.Events = Events;
|
||||
Matter.Query = Query;
|
||||
Matter.Runner = Runner;
|
||||
Matter.Svg = Svg;
|
||||
|
||||
// @if DEBUG
|
||||
Matter.Metrics = Metrics;
|
||||
// @endif
|
||||
|
||||
// CommonJS module
|
||||
if (typeof exports !== 'undefined') {
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
exports = module.exports = Matter;
|
||||
}
|
||||
exports.Matter = Matter;
|
||||
}
|
||||
|
||||
// AMD module
|
||||
if (typeof define === 'function' && define.amd) {
|
||||
define('Matter', [], function () {
|
||||
return Matter;
|
||||
});
|
||||
}
|
||||
|
||||
// browser
|
||||
if (typeof window === 'object' && typeof window.document === 'object') {
|
||||
window.Matter = Matter;
|
||||
}
|
||||
|
||||
// End Matter namespace closure
|
||||
|
||||
})();
|
74
src/module/main.js
Normal file
74
src/module/main.js
Normal file
|
@ -0,0 +1,74 @@
|
|||
/**
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2014 Liam Brummitt
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
Matter = module.exports = {};
|
||||
|
||||
Matter.Body = require('../body/Body');
|
||||
Matter.Composite = require('../body/Composite');
|
||||
Matter.World = require('../body/World');
|
||||
|
||||
Matter.Contact = require('../collision/Contact');
|
||||
Matter.Detector = require('../collision/Detector');
|
||||
Matter.Grid = require('../collision/Grid');
|
||||
Matter.Pairs = require('../collision/Pairs');
|
||||
Matter.Pair = require('../collision/Pair');
|
||||
Matter.Query = require('../collision/Query');
|
||||
Matter.Resolver = require('../collision/Resolver');
|
||||
Matter.SAT = require('../collision/SAT');
|
||||
|
||||
Matter.Constraint = require('../constraint/Constraint');
|
||||
Matter.MouseConstraint = require('../constraint/MouseConstraint');
|
||||
|
||||
Matter.Common = require('../core/Common');
|
||||
Matter.Engine = require('../core/Engine');
|
||||
Matter.Events = require('../core/Events');
|
||||
Matter.Mouse = require('../core/Mouse');
|
||||
Matter.Runner = require('../core/Runner');
|
||||
Matter.Sleeping = require('../core/Sleeping');
|
||||
|
||||
// @if DEBUG
|
||||
Matter.Metrics = require('../core/Metrics');
|
||||
// @endif
|
||||
|
||||
Matter.Bodies = require('../factory/Bodies');
|
||||
Matter.Composites = require('../factory/Composites');
|
||||
|
||||
Matter.Axes = require('../geometry/Axes');
|
||||
Matter.Bounds = require('../geometry/Bounds');
|
||||
Matter.Svg = require('../geometry/Svg');
|
||||
Matter.Vector = require('../geometry/Vector');
|
||||
Matter.Vertices = require('../geometry/Vertices');
|
||||
|
||||
Matter.Render = require('../render/Render');
|
||||
Matter.RenderPixi = require('../render/RenderPixi');
|
||||
|
||||
// aliases
|
||||
|
||||
Matter.World.add = Matter.Composite.add;
|
||||
Matter.World.remove = Matter.Composite.remove;
|
||||
Matter.World.addComposite = Matter.Composite.addComposite;
|
||||
Matter.World.addBody = Matter.Composite.addBody;
|
||||
Matter.World.addConstraint = Matter.Composite.addConstraint;
|
||||
Matter.World.clear = Matter.Composite.clear;
|
||||
Matter.Engine.run = Matter.Runner.run;
|
|
@ -1,3 +1,8 @@
|
|||
var Common = require('../core/Common');
|
||||
var Composite = require('../body/Composite');
|
||||
var Bounds = require('../geometry/Bounds');
|
||||
var Grid = require('../collision/Grid');
|
||||
|
||||
/**
|
||||
* The `Matter.Render` module is the default `render.controller` used by a `Matter.Engine`.
|
||||
* This renderer is HTML5 canvas based and supports a number of drawing options including sprites and viewports.
|
||||
|
@ -12,6 +17,8 @@
|
|||
|
||||
var Render = {};
|
||||
|
||||
module.exports = Render;
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
|
||||
var RenderPixi = {};
|
||||
|
||||
module.exports = RenderPixi;
|
||||
|
||||
(function() {
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in a new issue